• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Driveclub Eurogamer Preview

If it's the "tweener style" that bothers you, I'm afraid you have only one choice later this year.

The Crew and Forza Horizon 2 commit to arcade style racing. Project Cars is a simulation.

If you haven't played Driveclub, then you'll see what I mean at some point. The racing mechanics don't reward good drifting or real-world apex mechanics. The only other game I can think of that has a similar behavior is Cruis'n USA.

Some people are going to love it but I have absolutely no interest unless that changes.

You are reading a xbox fanboy/troll post. Just ignore it.

Disliking something doesn't instantly make you a fanboy. If anything you should call me a PC fanboy since I play that the most, although I regularly play my Wii U, 3DS, PS4, and Xbox One. Shoot, the only Xbox One game I've played for the last month is Forza 5... for Nurburgring.

Nice try at hating.
 
Just saw this tweet.

Not very sly.

q2vWvIJ.jpg
Oh my
 
oh come on!!

The whole reason this is even coming is the delay. This was never part of the original plan because there was no time.

I'm excited, as it will affect gameplay.

As for "Wasting resources", Driveclub seems to be doing so much in terms of the finer details that it surely all adds up to a standard that wont be touched for a long while. We may not notice all of it, but I have to assume that it will definitely look and feel special compared to other racers.

My only gripe with gameplay is the bumper bouncing off walls. It just looks annoying, and I just want an option to make crashing more of a severe punishment. They are promising all these options, I hope that will be one of them
 
The Crew and Forza Horizon 2 commit to arcade style racing. Project Cars is a simulation.

If you haven't played Driveclub, then you'll see what I mean at some point. The racing mechanics don't reward good drifting or real-world apex mechanics. The only other game I can think of that has a similar behavior is Cruis'n USA.

Some people are going to love it but I have absolutely no interest unless that changes.

I don't agree that either Forza Horizon or the crew have "committed" to full arcade racing. Both attempt to blur the lines between arcade and sim, just like Driveclub. Having said that, I haven't played Driveclub myself, so I'm not going to argue if it's good or not. People compare it to PGR and that's all I really needed to know. Do you not think it handles like PGR? If not, why? Also, how much of your 45 minutes involved playing at E3 2014? I hear it is very different from what was shown last E3.

Just saw this tweet.

Not very sly.

q2vWvIJ.jpg

Haha! Nice.

With Chris Brown standing guard over the laptop?

Or, more accurately, with Chris Brown hiding the laptop under his bunk...

Not anymore
 
44 minutes at E3 2013
1 mintue at E3 2014
?

Serious question. Did the handling not improve over the year?

The game feels quite different from last year. Last year, you raced around a circuit for something like five laps. It was super high speed but was clearly not ready for release.

This year, the graphics are amazing, and I was able to race on three point-to-point tracks. I just really didn't enjoy the handling. I'm a racing game ENTHUSIAST (you name it, I've played it; Gran Turismo is one of my top 3 favorite series) so I was a bit shocked by that. The developer made it very clear that each car has been designed to have the personality of the real-world car, but doesn't handle like it. That was very clear during the demo.

I've never been in a Ferrari F12 Berlinetta, but supposedly someone who has said that the sound and cockpit were identical. Or at least the developer told me that happened.

There's going to be a big learning curve for just about everyone since the driving model is unlike anything I've ever played before. That's not necessarily a bad thing, but it is for me.

Also, the dynamic driver assist is kind of a lame system IMO. Basically, if you're a good driver the assists with automatically lower themselves as you drive. If you keep crashing into walls, ABS, traction control, and stability will turn up to try and make the game easier. This is said to be in the game in order to rubber-band the players, ensuring that the race is as close for everyone as the game can allow without slowing down the person in 1st place.

It's a cool game, but I hope the driving controls feel better at release.
 
I do find it strange that even after the significant delay this stuff finished and coming day 1.

There was a lot of stuff that they were fixing in the process from the visuals to the mechanics. Even though the weather sounds really impressive it also sounds like it's still somewhat early as Rushy has said that it's going to look much better in the coming months.
 
Also, the dynamic driver assist is kind of a lame system IMO. Basically, if you're a good driver the assists with automatically lower themselves as you drive. If you keep crashing into walls, ABS, traction control, and stability will turn up to try and make the game easier. This is said to be in the game in order to rubber-band the players, ensuring that the race is as close for everyone as the game can allow without slowing down the person in 1st place.
Thanks for the detailed response.

The dynamic driver assist... sounds bad. Hopefully this dynamic system and all assists can be disabled. In GT5 I wouldn't touch online lobbies that had assists enabled. Quality players racing along side noobs is never any fun. Getting t-boned on the first corner of the Nürburgring 24hr course two dozen times pretty much turned me off racing alongside people who don't have the track(s) memorized.
 
Waste of resources. Looks pretty, but how does it impact the core gameplay.
News flash! Changing weather has no effect on racing!

Also, atmosphere created by both the audio (engine sounds, environmental SFX, music) and the visuals (trackside detail, lighting effects, other VFX) DOES affect the overall experience, not to even mention it's totally different to drive in darkness vs rain vs heavy snowfall, even not including their effect on handling.
 
I feel like a photo mode isn't as beneficial as it seems to a lot of people. With inFamous, you could do a lot of artistic stuff. With a racing game, I can see people getting fed up with cars pretty quickly. I don't know, maybe I'm delusional.
 
I feel like a photo mode isn't as beneficial as it seems to a lot of people. With inFamous, you could do a lot of artistic stuff. With a racing game, I can see people getting fed up with cars pretty quickly. I don't know, maybe I'm delusional.

If it's completely free roam, people could use it for nature photography for all we know. There is a ton of detail in the environments. All they need to do is add the same basic tools we had in Infamous and I bet we would see some amazing shots.
 
Racing games tend to be the most appealing when it comes to photomodes because they're hte one genre where it's possible to get close to something that looks photorealistic. This is what people are doing in GT6 right now

1q6qmw.jpg


2ktpkz.jpg
 
Disliking something doesn't instantly make you a fanboy. If anything you should call me a PC fanboy since I play that the most, although I regularly play my Wii U, 3DS, PS4, and Xbox One. Shoot, the only Xbox One game I've played for the last month is Forza 5... for Nurburgring.

Nice try at hating.

You've already been exposed through your claims on the PS4 Thief framerate as already pointed out in this thread. I rather take the word of someone who hasn't tried to bullshit and get caught.
 
I can' believe someone actually said it's a waste of resources. They've essentially built an engine that can create a far bigger playing area than Driveclub allows. I expect them to use this engine for their next Motorstorm game.

Welcome to next gen ...
 
Disliking something doesn't instantly make you a fanboy. If anything you should call me a PC fanboy since I play that the most, although I regularly play my Wii U, 3DS, PS4, and Xbox One. Shoot, the only Xbox One game I've played for the last month is Forza 5... for Nurburgring.

Nice try at hating.

That doesn't make you a fanboy, however saying the game "handles poorly" sure makes you look like one.
 
The game feels quite different from last year. Last year, you raced around a circuit for something like five laps. It was super high speed but was clearly not ready for release.

This year, the graphics are amazing, and I was able to race on three point-to-point tracks. I just really didn't enjoy the handling. I'm a racing game ENTHUSIAST (you name it, I've played it; Gran Turismo is one of my top 3 favorite series) so I was a bit shocked by that. The developer made it very clear that each car has been designed to have the personality of the real-world car, but doesn't handle like it. That was very clear during the demo.

I've never been in a Ferrari F12 Berlinetta, but supposedly someone who has said that the sound and cockpit were identical. Or at least the developer told me that happened.

There's going to be a big learning curve for just about everyone since the driving model is unlike anything I've ever played before. That's not necessarily a bad thing, but it is for me.

Also, the dynamic driver assist is kind of a lame system IMO. Basically, if you're a good driver the assists with automatically lower themselves as you drive. If you keep crashing into walls, ABS, traction control, and stability will turn up to try and make the game easier. This is said to be in the game in order to rubber-band the players, ensuring that the race is as close for everyone as the game can allow without slowing down the person in 1st place.

It's a cool game, but I hope the driving controls feel better at release.


Thanks for the impressions. Can you comment on how the handling compares to PGR?

How does the game in general compare to PGR?
 
i'd summarise an opinion based on a total of 45 minutes play stretched over 2 games conferences as "unreliable"
It takes you longer than 45 minutes to decide if you like the handling in a driving game? Did you ever play arcades in the 90s? Must have cost you a fortune just to decide if you liked the game or not.
 
Disliking something doesn't instantly make you a fanboy. If anything you should call me a PC fanboy since I play that the most, although I regularly play my Wii U, 3DS, PS4, and Xbox One. Shoot, the only Xbox One game I've played for the last month is Forza 5... for Nurburgring.

Nice try at hating.


Some of my friends are PS4s
 
Those Forza physics look really odd
The road is wet

The Crew and Forza Horizon 2 commit to arcade style racing. Project Cars is a simulation.

If you haven't played Driveclub, then you'll see what I mean at some point. The racing mechanics don't reward good drifting or real-world apex mechanics. The only other game I can think of that has a similar behavior is Cruis'n USA.

Some people are going to love it but I have absolutely no interest unless that changes.

From what I understand and what the devs said "if you like PGR handling, you'll be at home with DC"
I believe Rushy said this?
, I can see what you mean especially since you said you played F5. PGR has this odd physics imo which makes racing arcadish- yet not necessarily easier.
 
Thanks for the impressions. Can you comment on how the handling compares to PGR?

How does the game in general compare to PGR?

Just to be clear, this is a game that many people will like. With several months to go until release there's plenty of time to polish it up and make it a solid purchase.

Although I know what PGR is, I've never played it. I didn't own an Xbox or Xbox 360 so never had a chance to try it out. Based on footage I just watched on YouTube I'd say they're moderately similar in driving mechanics, but PGR looks it has more responsive turning. Driveclub's cars have a feeling of weight to them. They give you the sense that you should be braking early and apexing, but if you do that you'll quickly fall into last place.

It takes you longer than 45 minutes to decide if you like the handling in a driving game? Did you ever play arcades in the 90s? Must have cost you a fortune just to decide if you liked the game or not.

I really liked this comment. Thanks for the laugh my man!
 
Although I know what PGR is, I've never played it. I didn't own an Xbox or Xbox 360 so never had a chance to try it out. Based on footage I just watched on YouTube I'd say they're moderately similar in driving mechanics, but PGR looks it has more responsive turning. Driveclub's cars have a feeling of weight to them. They give you the sense that you should be braking early and apexing, but if you do that you'll quickly fall into last place.

But aren't you a "racing game ENTHUSIAST" ? How did you not have xbox or the 360 for Forza games?

I think it's pretty odd that you say DriveClub handles like crap but you think there is definitely going to be people that will enjoy it. Does it handle badly? Is it just something you can't adapt to? Are you just hating?
 
But aren't you a "racing game ENTHUSIAST" ? How did you not have xbox or the 360 for Forza games?

I think it's pretty odd that you say DriveClub handles like crap but you think there is definitely going to be people that will enjoy it. Does it handle badly? Is it just something you can't adapt to? Are you just hating?

I think the problem is that it handles unrealistically.
 
But aren't you a "racing game ENTHUSIAST" ? How did you not have xbox or the 360 for Forza games?

I think it's pretty odd that you say DriveClub handles like crap but you think there is definitely going to be people that will enjoy it. Does it handle badly? Is it just something you can't adapt to? Are you just hating?

I've played every Gran Turismo game religiously, and was a hardcore player of GTR on PC (I had a steering wheel setup for simulation). But you're right, I missed out on some big racing games on the Xbox platforms. I think it's fair for me to call myself an enthusiast despite missing a few games.

I didn't say it handles like crap, I said it handles poorly. In other words, the cars didn't feel great in my hands. Once again, my hands. This is my opinion.

I made it clear that the graphics are really nice. Given the recent trend of expressed interest in beautiful 1080p visuals, I think that in and of itself will satisfy quite a few people.

I had kind of a bummer experience with the game at E3, so sorry about the negativity, I'm just sharing my thoughts.

EDIT: And if you think I just like to hate on Sony products, let me say this: LittleBigPlanet 3 is going to be freaking awesome. I loved the first two and thought I was done with the series for the time being, but after playing it with three developers I can say with certainty that it'll be an absolutely stellar local multiplayer title.

If you only look at the negative things someone says then of course you're going to have a twisted perception of them.
 
But aren't you a "racing game ENTHUSIAST" ? How did you not have xbox or the 360 for Forza games?

I think it's pretty odd that you say DriveClub handles like crap but you think there is definitely going to be people that will enjoy it. Does it handle badly? Is it just something you can't adapt to? Are you just hating?

51320144.jpg
 
Just to be clear, this is a game that many people will like. With several months to go until release there's plenty of time to polish it up and make it a solid purchase.

Although I know what PGR is, I've never played it. I didn't own an Xbox or Xbox 360 so never had a chance to try it out. Based on footage I just watched on YouTube I'd say they're moderately similar in driving mechanics, but PGR looks it has more responsive turning. Driveclub's cars have a feeling of weight to them. They give you the sense that you should be braking early and apexing, but if you do that you'll quickly fall into last place.

Thanks again for the impressions, but I'm not sure I can take anyone who hasn't played PGR seriously.

You seem to be a big SIM raceer only fan, so it's cool. I think that might explain why you found the handling to be poor. It's a mix of arcade and sim, it might not feel 'right' or feel that like it's handling poorly to someone who only ever plays sims.
 
Thanks again for the impressions, but I'm not sure I can take anyone who hasn't played PGR seriously.

You seem to be a big SIM raceer only fan, so it's cool. I think that might explain why you found the handling to be poor. It's a mix of arcade and sim, it might not feel 'right' or feel that like it's handling poorly to someone who only ever plays sims.

Yeah, that's probably it. No problem. GL HF.
 
Let's not do this. He's played it, most of us haven't and he seems to be a big sim racer fan, which might explain why he found the handling poor.
Maybe he found the handling poor because the handling is poor?

Who cares really. The game has a demo with 11 tracks so everyone can try it before they buy it.
 
This attention to detail is what next gen is all about.

Now, isn't that a bad thing when this generation seems to be all about staring at pretty textures/pixel counting, then looking at gameplay mechanics or artificial intelligence? I'm all for creating an immersive background with increased fidelity in graphics, but at the expense of A.I. or gameplay? Too often do we see pretty games that play poorly; thus, I sincerely hope this won't be the case with DriveClub.
 
Guys you need to calm down, the guy voiced his opinion lets not make personal attacks not everyone like what you like, people asked for impressions and he gave his so please learn to agree to disagree.
 
Maybe he found the handling poor because the handling is poor?

Who cares really. The game has a demo with 11 tracks so everyone can try it before they buy it.

That could be possible, but I think we would have heard about any potential poor handling from other sources by now if that was the case. Not saying we won't eventually, journalists could still be putting their thoughts together...

As you rightly point out though, there will be a demo so we call judge for ourselves come October.
 
Now, isn't that a bad thing when this generation seems to be all about staring at pretty textures/pixel counting, then looking at gameplay mechanics or artificial intelligence? I'm all for creating an immersive background with increased fidelity in graphics, but at the expense of A.I. or gameplay? Too often do we see pretty games that play poorly; thus, I sincerely hope this won't be the case with DriveClub.

Sitting down to play the latest iteration of DriveClub at this year's E3, it's hard to hide from game director Paul Rustchynsky the shock and surprise upon discovering that not only is this an improvement on that somewhat scrappy earlier build, but that it is also very, very good; a driving game with the handsome strut you'd expect of a platform exclusive, and with enough going on under the bonnet to distinguish itself from the unlikely glut of racers due out towards the end of the year.

Some 12 months on from an unconvincing debut, DriveClub has benefited from a remarkable makeover. Is it enough to shoulder the weight of being Sony's big first-party PlayStation 4 release for the tail-end of 2014? Perhaps not, but it's enough to ensure that, in a strangely busy time for the racing genre, DriveClub's in the best possible place it could be.

It sounds very much like it's a very good game that also happens to look great as well.
 
Top Bottom