Dusk Golem
A 21st Century Rockefeller
I played the first four episodes of the main game with some friends a year or so ago and REALLY didn't like it at the time I played it, so didn't go back to it a while.
However, today decided to just marathon and beat it with a few other friends, so we stood our ground and played all 14 missions in the game (the main game and the Echo Six DLC expansion missions).
I can't believe really that I'm saying this, but I actually warmed up to the game substantially than from when I originally played it. If you had asked me even just yesterday what I thought of Operation Raccoon City, I would of responded that I really didn't like it, the shooting felt unresponsive, the levels felt dull, and it was my second least favorite RE game next to Gun Survivor 2.
Replaying through the first four missions, I enjoyed myself more than I did the first time. I played the same class, same difficulty, so I'm not really sure what changed, but I found myself enjoying myself more through it. Still, I would of only classified it as an okay at best game going off the main campaign. The bosses weren't really fun, the levels weren't designed all that great, the story was ehhhh, only a few music tracks stood out, co-op made things more fun, but that can be said for any game almost. It was hardly remarkable, but I would of classified it as not terrible as I initially thought of it.
That is, until we got to the Echo Six expansion side of things.
This is going to have to be my weirdest recommendation I've made in a long time. The main campaign was ehhh to okay to me, but for some reason, I really liked the Echo Six DLC expansion part of the game. It was literally better than the main game in every way.
First of all, it was just as long as the main game, so 4-5 hours (split between 7 episodes). I wasn't really expecting much from it, as by the time ORC had been coming to a close I had been getting a bit tired of the formula and expected these episodes to drudge on me. But they didn't. They're harder than the main campaign, sure, but I also came to feel that they were much, much better designed.
More than that, it progressively got better. The first episode alone was better than any episode from the main game in my opinion, but on-top of that the episodes got better and better as they went on. The people I was playing with agree'd with me.
The Echo Six DLC Expansions are split into two parts, with part one have three episodes and part two having four episodes. The first half, the first three episodes, mainly retread locations from the main campaign with a few new areas sprinkled in. A lot of this campaign of these are tied loosely to Resident Evil 3, as you run into Jill and Carlos on multiple occasions and have scenarios with Nemesis throughout the first and third episodes. What I noted here from the start was that they had substantially decreased the encounters with enemies with guns in this campaign, which was only a plus. And this remained true through most of the episode, enemies with guns were kept to a minimum and most of it (like 80-85%) was spent fighting zombies and BOWs.
Next thing I noticed was that enemies that were really underplayed in the main campaign played a much bigger role here, and there was twists on enemies as well. This also applied to objectives, which changed how you approached levels and gave you new, more interesting things to do than before.
More than this, I liked the characters more, the music was better, and the story while still not brilliant was better.
What surprised me the most is that the bosses in these first three areas were not only more frequent, but also more enjoyable. I just overall found it a more enjoyable experience.
Then came episode 4, and my opinion blew a lot higher for the game.
Episode 4 is the beginning of Echo Six DLC Expansion Part 2, and they did a lot here. Firstly, the second part of the DLC takes place almost exclusively in brand new areas with only the rare returning area, but drastically changed.
Secondly, the graphics department got a BIG upgrade. The lighting looked substantially better, and more than this, the art direction seemed to have a big upgrade as well.
And on-top of this, they introduced suddenly a lot of new gameplay mechanics. There were now areas in complete darkness where you had to light it up with flares to progress, a presence of a stalker enemy that was more prevalent and fun to avoid. The encounters were even better paced and designed, and more twists to gameplay was added both to enemies, hazards, and the stages themselves. There were a few dips here and there, but the Echo Six Expansion quickly became leagues better than the main game for all of us, and it concluded with an actually unique and fairly enjoyable final boss encounter.
More than all of this though, the last five missions of the Echo Six Expansion actually caught moments that felt like it was Resident Evil, rather than some weird other thing set in its universe. It actually had some good atmosphere in places, and while still shoot-shoot, bang-bang, was a lot more tense and the areas, design, and just how it all came together felt more in-line than the rest of the game.
Honestly speaking, I don't know what happened between the main game and the Echo Six expansion, but the content there was actually leagues better than the main game. There was even moments where it felt like you were playing a survival-horror game, and even handled some of its horror elements better than RE5 or RE6, surprisingly. I think the game would of been much better received if he DLC was actually the main game. As it stands, it's some bizarre situation where I wouldn't recommend the main game really unless you were a series die-hard and don't mind a sort of meh game with co-op, but I would recommend the DLC as it was legitimately enjoyable and was better than the main game in every way, and only got better as it went on.
However, today decided to just marathon and beat it with a few other friends, so we stood our ground and played all 14 missions in the game (the main game and the Echo Six DLC expansion missions).

I can't believe really that I'm saying this, but I actually warmed up to the game substantially than from when I originally played it. If you had asked me even just yesterday what I thought of Operation Raccoon City, I would of responded that I really didn't like it, the shooting felt unresponsive, the levels felt dull, and it was my second least favorite RE game next to Gun Survivor 2.
Replaying through the first four missions, I enjoyed myself more than I did the first time. I played the same class, same difficulty, so I'm not really sure what changed, but I found myself enjoying myself more through it. Still, I would of only classified it as an okay at best game going off the main campaign. The bosses weren't really fun, the levels weren't designed all that great, the story was ehhhh, only a few music tracks stood out, co-op made things more fun, but that can be said for any game almost. It was hardly remarkable, but I would of classified it as not terrible as I initially thought of it.
That is, until we got to the Echo Six expansion side of things.
This is going to have to be my weirdest recommendation I've made in a long time. The main campaign was ehhh to okay to me, but for some reason, I really liked the Echo Six DLC expansion part of the game. It was literally better than the main game in every way.
First of all, it was just as long as the main game, so 4-5 hours (split between 7 episodes). I wasn't really expecting much from it, as by the time ORC had been coming to a close I had been getting a bit tired of the formula and expected these episodes to drudge on me. But they didn't. They're harder than the main campaign, sure, but I also came to feel that they were much, much better designed.
More than that, it progressively got better. The first episode alone was better than any episode from the main game in my opinion, but on-top of that the episodes got better and better as they went on. The people I was playing with agree'd with me.

The Echo Six DLC Expansions are split into two parts, with part one have three episodes and part two having four episodes. The first half, the first three episodes, mainly retread locations from the main campaign with a few new areas sprinkled in. A lot of this campaign of these are tied loosely to Resident Evil 3, as you run into Jill and Carlos on multiple occasions and have scenarios with Nemesis throughout the first and third episodes. What I noted here from the start was that they had substantially decreased the encounters with enemies with guns in this campaign, which was only a plus. And this remained true through most of the episode, enemies with guns were kept to a minimum and most of it (like 80-85%) was spent fighting zombies and BOWs.
Next thing I noticed was that enemies that were really underplayed in the main campaign played a much bigger role here, and there was twists on enemies as well. This also applied to objectives, which changed how you approached levels and gave you new, more interesting things to do than before.
More than this, I liked the characters more, the music was better, and the story while still not brilliant was better.
What surprised me the most is that the bosses in these first three areas were not only more frequent, but also more enjoyable. I just overall found it a more enjoyable experience.
Then came episode 4, and my opinion blew a lot higher for the game.
Episode 4 is the beginning of Echo Six DLC Expansion Part 2, and they did a lot here. Firstly, the second part of the DLC takes place almost exclusively in brand new areas with only the rare returning area, but drastically changed.
Secondly, the graphics department got a BIG upgrade. The lighting looked substantially better, and more than this, the art direction seemed to have a big upgrade as well.
And on-top of this, they introduced suddenly a lot of new gameplay mechanics. There were now areas in complete darkness where you had to light it up with flares to progress, a presence of a stalker enemy that was more prevalent and fun to avoid. The encounters were even better paced and designed, and more twists to gameplay was added both to enemies, hazards, and the stages themselves. There were a few dips here and there, but the Echo Six Expansion quickly became leagues better than the main game for all of us, and it concluded with an actually unique and fairly enjoyable final boss encounter.
More than all of this though, the last five missions of the Echo Six Expansion actually caught moments that felt like it was Resident Evil, rather than some weird other thing set in its universe. It actually had some good atmosphere in places, and while still shoot-shoot, bang-bang, was a lot more tense and the areas, design, and just how it all came together felt more in-line than the rest of the game.

Honestly speaking, I don't know what happened between the main game and the Echo Six expansion, but the content there was actually leagues better than the main game. There was even moments where it felt like you were playing a survival-horror game, and even handled some of its horror elements better than RE5 or RE6, surprisingly. I think the game would of been much better received if he DLC was actually the main game. As it stands, it's some bizarre situation where I wouldn't recommend the main game really unless you were a series die-hard and don't mind a sort of meh game with co-op, but I would recommend the DLC as it was legitimately enjoyable and was better than the main game in every way, and only got better as it went on.