Shovel Knight |OT| The 8-bit adventures of Butt Butt Goes to Europe & Australia

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Thought that Reize Bonus Boss was meant to be a silly parody of JRPG characters and such...

Uh, turns out it's not. :/
 

Nose Master

Member
Oh wow. So, if you and the boss both have one more hit and you die after throwing a projectile and it ends up killing the boss, you get resurrected with half a heart.

They thought of everything.
 

Regiruler

Member
Thought that Reize Bonus Boss was meant to be a silly parody of JRPG characters and such...

Uh, turns out it's not. :/

Dude gave them a thousand dollars. And it's a decent, semi-optional fight, so what's the big deal?

I really disliked the character at first, and to an extent still do, but it's enjoyable. That said, Phantom Striker and Mr. Hat are much more cohesive with the theme.
 

Neiteio

Member
I don't find Reize offensive. He's actually a really cool fight. I like how he dive-kicks you until he gets his boomerangs back!
 
beat it last night and it sooooo goooodd....that final battle is epic and that ending is dramatic...great game. This game not that hard if you just want to finish it but if you want 100% the feats then it will give you challenge for sure.
My favorite boss are Plague Knight and Polar Knight....and Enchantress.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Don't get me wrong, I don't have anything against the character...

But I mean the actual character itself, it's not a one-time character someone made as a parody, it's a dude's original character that he's basically commissioned multiple people to draw for 11+ years. And yet he doesn't seem to actually ever draw the character himself or do anything with it. Donating money to get the character in Shovel Knight is simply another commission to him basically.
 
Finished it earlier today. Amazing game! I want more classic type games like this. Going to try New Game + when I have the time too. Other than that, Good Job Yacht Club Games!
 

Marcel

Member
Don't get me wrong, I don't have anything against the character...

But I mean the actual character itself, it's not a one-time character someone made as a parody, it's a dude's original character that he's basically commissioned multiple people to draw for 11+ years. And yet he doesn't seem to actually ever draw the character himself or do anything with it. Donating money to get the character in Shovel Knight is simply another commission to him basically.

It's his game. He's free to feature whatever characters he wants. I'm not sure why Reize draws so much attention when you fight him for five minutes and never see him again after you defeat him (as far as I know). It didn't stand out to me at all.
 

Eusis

Member
I totally disagreed with every aspect of what that dude had to say, but man, it's so nice to see calm, non-hyperbolic, actually thought through and well-articulated dissent in a game OT.
What I read could also be considered a pro depending on what you want anyway, which is the right kind of critique: you can go "follows slavishly in the footsteps of older NES games? Sounds like I'd enjoy it!" just as easily as "I dunno if this has enough of its own identity, that might be a put off."
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
It's his game. He's free to feature whatever characters he wants. I'm not sure why Reize draws so much attention when you fight him for five minutes and never see him again after you defeat him (as far as I know). It didn't stand out to me at all.

Uh...but it's not his game? I meant one of the backers, Reize is basically his Sonichu more or less.

I just found it a sort of funny oddity that the character everyone assumes is a parody is basically someone's "life's work".
 

Regiruler

Member
Don't get me wrong, I don't have anything against the character...

But I mean the actual character itself, it's not a one-time character someone made as a parody, it's a dude's original character that he's basically commissioned multiple people to draw for 11+ years. And yet he doesn't seem to actually ever draw the character himself or do anything with it. Donating money to get the character in Shovel Knight is simply another commission to him basically.

Seizui gets a bit touchy at times regarding that, I never really pressed him too much. Matt and Woolie (or whoever backed on BFP's behalf) never really interacted with the YCG community much so I wasn't familiar with them (they have their own following that can speak for them), and same for the Liquid Samurai and Phantom Striker directors.
Hatman is a really fun person though. Glad to have talked to him in the streams.
 

Marcel

Member
Uh...but it's not his game? I meant one of the backers, Reize is basically his Sonichu more or less.

I just found it a sort of funny oddity that the character everyone assumes is a parody is basically someone's "life's work".

Since I bought the game on a whim without much knowledge of the development, I can only go by what I saw in the game and Reize didn't stand out to me at all. That being said, if the backers voted/paid for the character to be featured, the origins and implications of the character seem like a moot point.
 

Bleep

Member
I had no idea that character wasn't original to the game, it really isn't a big deal. He fits in with the crew of characters they partner him with.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Seizui gets a bit touchy at times regarding that, I never really pressed him too much.

Well I mean it's his life, I just find it sort of depressing someone would care that much about their original character but don't seem to have any interest in improving their own art skills so they can actually bring that character to life instead of paying others to do it for them.

But I wouldn't be surprised if he's loaded and 1K was nothing to him.
 

Regiruler

Member
Since I bought the game on a whim without much knowledge of the development, I can only go by what I saw in the game and Reize didn't stand out to me at all. That being said, if the backers voted/paid for the character to be featured, the origins and implications of the character seem like a moot point.

Backer, singular. His creator, Seizui, was one of five people to donate $1000 to the kickstarter. While it wasn't incredibly clear to the average backer what the Director for a day entailed, it essentially became apparent that it was a "input your own enemy into the game" tier.
Well I mean it's his life, I just find it sort of depressing someone would care that much about their original character but don't seem to have any interest in improving their own art skills so they can actually bring that character to life instead of paying others to do it for them.

But I wouldn't be surprised if he's loaded and 1K was nothing to him.
He seemed to be well off from what I gathered. Military from what I remember.

Seizui never really came off as desperate, just passionate. Passion can be a good thing, but honestly sometimes it can interfere a little with the direction of others. But YCG was happy to oblige, so it's not like they felt it was big enough of a detractor to keep him out of the game.
 

Doorman

Member
Hell if I had an original character that's been in my mind for that long
(I probably do, come to think of it)
and I had the means to throw them into a cool video game, I'd probably do it too. I don't think any less of the guy at all for that.

For all the hate that the tower ascent level seems to be getting, I can really only think of two particular sections that gave me more than one or two deaths-worth of trouble. Mainly it comes down to a little bit of dickish enemy placement during the rainbow bridge section. That's not enough to sour my opinion of the whole game, though.
I don't know if I feel man enough yet to try tackling the New Game +, but I'll probably give it a spin eventually. I feel like I'm not nearly good enough at avoiding most bosses attacks outside of King and Specter Knights.
 
This game is amazing, for me its an instant classic. It's so fun and the game is designed perfectly to accommodate different players skill levels and that's what I love about it. If you want to break the checkpoints for more loot you can, if you want to fill up your chalice with extra life and magic, you can. I really hope to see a sequel to this game done in 16 bit. Can't wait to finish this game and then do a run through on new game+.
 
I loved this game, but boy does it make me feel old. Sure, I died tons of times but in my opinion the challenge doesn't approach that of the NES classics that inspired Shovel Knight. There were some absolutely brutal portions in the old NES platformers. This game obviously has platforming sections that draw inspiration from those challenges, but Yacht Club Games purposefully made such sections FAR more forgiving. I agree with those above that contested the suggestion that the game requires pinpoint accuracy. I don't think it ever really does. Extreme carefulness maybe, but nothing seems to demand perfection in execution. I think they made the right choice in that regard. It makes the game more accessible to generations that didn't grow up on Mega Man, Castlevania, etc.

Even Propeller Knight's stage and the final levels never reach the difficulty level of the games of yesteryear. I don't mean to imply that as a negative; it was actually kind of a relief for an aging fellow like myself. I felt just enough frustration in certain areas to give me a sense of satisfaction once I overcame them. I'm no platforming expert by any stretch of the imagination, but I suppose I did grow up in a different era of game development. Maybe it was my youth and inexperience at the time, but I can recall wanting to snap my NES controller in half during certain portions of the old Mega Man games (I'm looking at you rush jet + spike lined corridors).

I'm repeating a lot of what has been discussed already, but kudos to Yacht Club Games. I knew while playing it that it wasn't just nostalgia bringing me enjoyment, but the experience as a whole. I wouldn't have hopped right into playing it again if it was just nostalgia. My favorite game of the year thus far and I look forward to an inevitable sequel (right?!)
 

Toxi

Banned
Thought that Reize Bonus Boss was meant to be a silly parody of JRPG characters and such...

Uh, turns out it's not. :/
He certainly came out that way, and since he's a fun fight, I don't mind his presence in the game at all.

The Liquid Samurai are my favorite kickstarter backer design in the game though.

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What's the deal with the wandering traveler battles, anyway? I have the feat for beating them all, but I'm pretty sure I didn't fight all four of them on my first playthrough. And I'm positive I didn't fight Baz on my second playthrough.
 
I ended up getting Shovel Knight for 3DS and I am so damn impressed. The graphics, music, controls, and level design are top-notch. Truly, I can't give enough credit to Yacht Club Games. A right gem!
 

Brandon F

Well congratulations! You got yourself caught!
Which version are you guys getting? 3DS or WiiU? Gotta choose......

3D on 3DS looks spectacularly wonderful, but is way less comfortable to play using that stiff clicky d-pad and slightly less precise dealing with the nub. I generally find the 3DS XL pretty rough to use overall outside menu driven RPG's or slower paced experiences.

Been considering double dipping on Wii U for TV play and Pro Controller support myself, but that 3D effect and portability is nice.
 
So my living situation is such that I only have access to my Wii U over the weekends and I'm in serious Shovel Knight withdrawal right now. I just can't stop thinking about this game -- the mechanics, level design, music (man that music!) and world building are just so damn good. As a huge fan of Capcom platformers growing up, I never thought I'd see the day where a new game would come out that recaptured what made those games so special. Thank you, Yacht Games!

No kidding, I'm kind of considering double dipping on the 3DS version right now. I also want to see what the fuss is about regarding the 3D implementation...
 
So the 4 optional bosses that show up on the world map were kickstarter creations from people who donated a bunch of money ya? Do we have any info on who they were or why/how they designed the characters the way they did?
 

Forkball

Member
BEAT IT. Seven hours, 203 deaths.

This game does pretty much everything right. It has a classic feel to the way it handles combat and platforming, yet has a lot of modern gameplay elements and unique segments. I can't wait for the updated content.
 
If there is no USK rating, neither Sony nor Microsoft would sell the game digitally on German PSN and XBLM.

Ask Atlus to release a European (or region free) version.

1. If the Wii U were region free, I could just go on the American eshop and download it from there.
2. Yacht Club already stated that the game is being translated right now, and that takes a lot of time. The rating thing is not the issue.
3. Regarding SMTIV: They are, actually. The game will be out this fall in Europe... as a digital download... in English... it's ridiculous that it's taking them this long to release the game digitally and not even translate it, but at least I won't have to buy an American 3DS...
 

RykoStars

Neo Member
Finished it last night, great game.

Nice way of combining mechanics from some old classic games. Have to praise the soundtrack aswell, it was really awesome.
 
I beat the game on Wii U. I bought everything except all the armors. Most of them sounded lame. I thought it was a great game and I love Shovel Knight as a character. So much so that I just ordered 2 Shovel Knight shirts. I love how the game references NES games through gameplay and music and not in your face stuff. I can't wait to see what's next for Shovel Knight.
 

Ninja Dom

Member
I beat the game on Wii U. I bought everything except all the armors. Most of them sounded lame. I thought it was a great game and I love Shovel Knight as a character. So much so that I just ordered 2 Shovel Knight shirts. I love how the game references NES games through gameplay and music and not in your face stuff. I can't wait to see what's next for Shovel Knight.

How long did it take? I'm still waiting for the European Wii U release.
 
Just beat it, 6hrs on the clock. Really like it a lot. It really should default to RB for item use instead of up and X when using the Xbox controller.

Do have a screen shot request...
Anyone got a screen shot of the ending with Shield and shovel on the log? Wanna make it my wall paper
 

Delt31

Member
Again anyone know where this game puts your save on your PC? Also does the gold armor really do nothing besides astetics and jumping cool?
 
anyone playing on 2DS? I notice a lot of ghosting on the screen with this game. It's kinda bothersome that the ghosting on 2DS is worse than on GBA. You'd think LCD tech would improve over the years. Still not as bad as my PSP 1000 though, that's for sure.
 

thefro

Member
Hooray!

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This game is really going to shine in speed and challenge runs. After 100%ing the game and doing a few speed runs myself, you really start to realise how genius the level design is and how interesting the gold and item systems are when you are coming up with routes to get through the game as quickly as possible. There's a lot to consider and I think there will be a lot of variety to how people try to run this game. The inventory / gold system means you will have a limited amount of gold to spend and will have to weigh up your options on what are the very best items to spend your time and money on getting. The levels have so many small details and speed tricks on top of this, there really is a lot to sink your teeth into if you are the kind of player who attempts high scores / low times.

The relics are useful in every level of the game, I've seen people who think they don't impact the level design much, but I think you need to look a bit harder. In particular the propeller dagger, phase locket, mobile gear and dust knuckles allow for a lot of interesting shortcuts, ways through enemies/obstacles and quickly killing bosses. The game doesn't require them and they aren't specifically needed to make it through anything aside from the item specific challenge levels, but this just opens up a variety of approaches to every situation. They have made the relics useful based on their utility rather than designing them to be the key to specific locks and I think the game is stronger for it. Speed runners are including the purple armor in their route so they have more magic to use their relics more often.

Here is the current best time on Personal Best Tracker(http://www.pbtracker.net/game/shovel-knight): 56:50 by Capndrake. If you are curious about how people are already routing this game and how they use gear and relics this should be interesting.

Watched it last night, pretty neat run. I would guess sub-50 minutes is going to be possible as that guy screwed up several times and folks are still discovering shortcuts.
 

Effect

Member
Bought the game on the Wii U last night before heading to bed. Managed to clear the first level but was really surprised by the time it took. I know I died a few times thanks to getting greedy once and not taking my time and a few other times due to a very tiny platform where I kept pushing the d-pad whenI shouldn't have. Right after the mid-boss dragon. Still I was surprised by the 15 minute listing. I would say two of those minutes are me messing around with the menus though. I didn't expect the level to be as long as it was. Not complaining but surprised.

If you turn off the game in the middle of the level do you start back at the check points or do you have to start the entire level over again?

Looking forward to putting more time into the game tonight.
 
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