Stone Ocean
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A game having QTEs and a game BEING QTEs are not the same thing.right right, QTEs are only acceptable when it's coming from GAF cult favorite Shenmue.
A game having QTEs and a game BEING QTEs are not the same thing.right right, QTEs are only acceptable when it's coming from GAF cult favorite Shenmue.
I wouldn't say that classic adventure gameplay was 'compelling', the story kept you engaged in the game, but it certainly wasn't the gameplay. the puzzles were fun though
Those dragon's lair segments are twitch gameplay though (or at least as close as it gets) it might not be spectacular Platinum Games level twitch gameplay, but it's still gameplay.
right right, QTEs are only acceptable when it's coming from GAF cult favorite Shenmue.
right right, QTEs are only acceptable when it's coming from GAF cult favorite Shenmue.
Frankly, the only difference between classic games like these and David Cage games is the AAA graphics. If Heavy Rain or Beyond came out in the 90s, they would have certainly been pixel based adventure games. I don't understand how any gamer who loved those old games can reconcile that with complaints about Cage's games "lacking gameplay"
Eh, LucasArts games have puzzles. Puzzles = gameplay.
A better comparison would be comparing Telltale's games to Cage's games.
No twitch gameplay doesn't mean no gameplay. Seriously, go back and play them. Many of the classic lucasarts games had serious puzzles, alternate paths and endings and funny rewards for straying off the beaten path. Heck, Maniac Mansion did choice and consequence better than any Quantic Dream game ever did.Cage's games consistently get attacked for being interactive movies without any real gameplay, but I often see these same critics turn around and fawn over 90s adventure games like Grim Fandango.. The reality is classic adventure games from LucasArts were essentially interactive movies with no twitch gameplay.
I wouldn't say that classic adventure gameplay was 'compelling', the story kept you engaged in the game, but it certainly wasn't the gameplay. the puzzles were fun though
Those dragon's lair segments are twitch gameplay though (or at least as close as it gets) it might not be spectacular Platinum Games level twitch gameplay, but it's still gameplay.
right right, QTEs are only acceptable when it's coming from GAF cult favorite Shenmue.
Why does everyone love KOTOR when that is another game without any gameplay?
David Cage games have more gameplay than KOTOR.
There's more interactivity and freedom in something like Maniac Mansion than any of David Cage's games.
But thats the difference between them. If you have humour, good characters and an entertaining story then a lack of gameplay can be overlooked. It's one of the reasons telltales games don't get as much flak as Cages.
Yeah, the walking dead was a laugh riot.
You can't separate the story from the games though. Comedy was a pretty huge bandaid on some of those older games. If Full Throttle tried to take itself as seriously as Heavy Rain it would have gotten a much more mixed reaction. People remember the funny parts, not necessarily the dull parts in between. Meanwhile, Heavy Rain was 90 percent dull.
Why does everyone love KOTOR when that is another game without any gameplay?
David Cage games have more gameplay than KOTOR.
The reality is classic adventure games from LucasArts were essentially interactive movies with no twitch gameplay..
It boggles me that someone equates the experience of going ,say, through Indiana Jones and the fate of Atlantis with Indigo Prophecy
it seriously is one of the most baffling threads I've ever read on Gaf
Here's a shocking revelation -- maybe the people criticizing David Cage games are not the same people that love Lucasarts adventure games!
to be fair, Shenmue isn't just QTEs. it has pretty good melee combat sections and you can play Space Harrier (which is a better game than anything produced by Cage or LucasArts for that matter...)
A game having QTEs and a game BEING QTEs are not the same thing.
¡HarlequinPanic!;119083715 said:I would argue that there is something to be said for the fact that you could probably largely set your own pace in older titles through clicking etc versus always being alert for the next prompt in Heavy Rain.
Haven't played it but watching it on YouTube.You forgot the /s tag thereOr have you never played KOTOR?
Haven't played it
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Where is this kind of stuff in Heavy Rain? That's only the first act out of four, too.
FoA is a better experience overall, but this isn't about which is a better game. I'm baffled why you don't understand why games that suffer from the same lack of traditional 'gameplay' are being compared. Fate of Atlantis is a superior game, by far, that doesn't change the fact that the same complaints could be lodged at both of these games, and I LOVE LucasArts game
This is not always true in my experience in communicating with gamers
Right, but QTEs are being dismissed as decent gameplay mechanic
Haven't played it but watching it on YouTube.
There is no 'gameplay'. You click some stuff and the players fight for you.
I'm 1000% certain there were different paths in Heavy Rain, in fact I believe that was part of the novelty of the game's design
There are different paths in visual novels.
Nothing novel about it.
Heavy Rain just has higher production values
A game like Telltale's The Walking Dead has an awesome story, so it's get a pass on having the gameplay it has.
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Where is this kind of stuff in Heavy Rain? That's only the first act out of four, too.
FoA is a better experience overall, but this isn't about which is a better game. I'm baffled why you don't understand why games that suffer from the same lack of traditional 'gameplay' are being compared. Fate of Atlantis is a superior game, by far, that doesn't change the fact that the same complaints could be lodged at both of these games, and I LOVE LucasArts game
Yes but he is asking if there were branching paths in Heavy Rain, the answer is yes.
My point exactly.It's a turn based RPG game based on D&D rulesets. That's like arguing Chess doesn't have gameplay because you take turns.
No, I'm not, read the text to the right.
Cage's games aren't meant to be what people expect. Deal with it and enjoy it for what it is or stfu and don't buy it. Don't understand the issue.
FoA is a better experience overall, but this isn't about which is a better game. I'm baffled why you don't understand why games that suffer from the same lack of traditional 'gameplay' are being compared. Fate of Atlantis is a superior game, by far, that doesn't change the fact that the same complaints could be lodged at both of these games, and I LOVE LucasArts game
While I personally dislike old school game puzzles, they are most certainly gameplay.
I'm not sure if I would say that Heavy Rain etc. is without gameplay though.
Why does everyone love KOTOR when that is another game without any gameplay?
David Cage games have more gameplay than KOTOR.