Smooth Operator
Member
but people come into them with different expectations and leave disappointed as a result.
Cage is the one to blame for that.
but people come into them with different expectations and leave disappointed as a result.
well, the people saying cage's games aren't "games" or don't have gameplay are being narrow minded anyways.
You can't separate the story from the games though. Comedy was a pretty huge bandaid on some of those older games. If Full Throttle tried to take itself as seriously as Heavy Rain it would have gotten a much more mixed reaction. People remember the funny parts, not necessarily the dull parts in between. Meanwhile, Heavy Rain was 90 percent dull.
Why does everyone love KOTOR when that is another game without any gameplay?
David Cage games have more gameplay than KOTOR.
I'm saying they took the headache out of the worst part of adventure games, something that Telltale has also done. Are you saying you miss pixel hunting (assuming you actually played any classic adventure games)
Of course they have gameplay, the crux of the thread is that Cage's games have gameplay as well and aren't merely interactive movies.. and that twitch reflex gameplay isn't necessary to be considered a game.. Catch up
If you're going to be turned off by narrative clichés in video games then you need to find a new hobby because 90% of stories/storytelling contain clichés. If you only play games for gameplay and ignore storyline, then that's different.
I'm saying they took the headache out of the worst part of adventure games, something that Telltale has also done. Are you saying you miss pixel hunting (assuming you actually played any classic adventure games)
I'm saying they took our everything from adventure games. You are skirting around this "puzzle" business pretty handily, I wonder why?
Also, pixel hunting became irrelevant when, you know, adventure games started using hand-drawn art or pre-rendered background art instead of pixels, because the interactive parts became obvious. But you'd know that if you'd played any classic adventure games.
Cage is the one to blame for that.
Cage's games consistently get attacked for being interactive movies without any real gameplay, but I often see these same critics turn around and fawn over 90s adventure games like Grim Fandango.. The reality is classic adventure games from LucasArts were essentially interactive movies with no twitch gameplay..
(referring specifically to the classic LucasArts games I grew up with (Monkey Island, Loom, Day of the Tentacle, Full Throttle, Grim Fandango)
Frankly, the only difference between classic games like these and David Cage games is the AAA graphics. If Heavy Rain or Beyond came out in the 90s, they would have certainly been pixel based adventure games. I don't understand how any gamer who loved those old games can reconcile that with complaints about Cage's games "lacking gameplay"
(thread is about complaints about gameplay, not quality of story or storytelling)
To be fair, some of the LA early adventure games boiled down to "guess which random pair of items you need to pick to proceed" and some of them had no rhyme or reason to them.
I honestly am kind of baffled when people feel they HAVE to be there, at least for something like Zero Escape. If the story's great I'm more than happy to grab the game just for that, $50 and $60 can be a bit much but $30 and $40 are still within the realm of a movie or book purchase, and even those higher points are more akin to buying TV seasons or series.Visual Novels/Adventure Games need puzzles to get a pass. Obstacles the player must use their mind to overcome and whatnot. It's one of the reasons I liked the Kyle Hyde games, Zero Escape series, and Ghost Trick and also Shenmue. Interaction and puzzle solving is the key for these types of entries.
I h onestly am kind of baffled when people feel they HAVE to be there, at least for something like Zero Escape. If the story's great I'm more than happy to grab the game just for that, $50 and $60 can be a bit much but $30 and $40 are still within the realm of a movie or book purchase, and even those higher points are more akin to buying TV seasons or series.
Granted, I won't turn down good gameplay if it's there, but I'm looking to be ENTERTAINED, and I don't need arbitrary shit there because 'but its a vidja game!' By the same token if you focus on that story and THAT isn't sufficiently entertaining... and I'm going with a broad view of entertainment, as in "I am getting something out of this and am not bored or irritated."
The best LucasArts adventures were well written, and the player benefited from being culturally aware and well read. David Cage's games probably appear really well written if you don't read books, or only watch big budget Hollywood films and anime.
Cage's games get attacked because they suck as games, and the stories are stupid on top of that.David Cage's games get attacked because people are insecure and think if his vision of games succeeds all their favourite types of games will disappear.
David Cage's games probably appear really well written if you don't read books, or only watch big budget Hollywood films and anime.
OK, another point: Telltale games vs David Cage.
IMO Walking Dead is nothing better in writing department (because zombie-apocalypse is dull theme by default in original comics), waaay worse when in comes to graphics and sometimes even less interactive than Beyound.
Still there's so much praise around the TT projects (to be honest most of them after BTTF are a mere ugly-looking sunday TV-dramas with PC/Console controls) and so much hatred around that bald french guy and his at least qute beautiful looking games. I don't get it, seriosly.
OK, another point: Telltale games vs David Cage.
IMO Walking Dead is nothing better in writing department (because zombie-apocalypse is dull theme by default in original comics),
OK, another point: Telltale games vs David Cage.
IMO Walking Dead is nothing better in writing department (because zombie-apocalypse is dull theme by default in original comics), waaay worse when in comes to graphics and sometimes even less interactive than Beyound.
Still there's so much praise around the TT projects (to be honest most of them after BTTF are a mere ugly-looking sunday TV-dramas with PC/Console controls) and so much hatred around that bald french guy and his at least qute beautiful looking games. I don't get it, seriosly.
Cage's games get attacked because they suck as games, and the stories are stupid on top of that.
OK, don't get me wrong. I'm no saying that DC games are better than TT's. Tastes differ and all that.
I'm trying to made a point, that linear cinematic sometimes rudimentary interactive approach is basicly equal in TT and QD projects.
But it's ok for TT games (as, ahem, gameplay), but somehow bad when press is talking about Cage. I just find it a bit cheesy, there something like a little hipocracy here.
The woman in the next room is waiting for you to display your supernatural power.David Cage games are choose your own adventure books in videogame format.
If you come into things expecting that you'll probably be a lot more likely to enjoy them, but people come into them with different expectations and leave disappointed as a result. The format he chose is not as demanding as a difficult puzzle game, but it's absolutely a form of interactive entertainment, whether you choose to call it gameplay or not doesn't matter much to me.
OK, another point: Telltale games vs David Cage.
IMO Walking Dead is nothing better in writing department (because zombie-apocalypse is dull theme by default in original comics), waaay worse when in comes to graphics and sometimes even less interactive than Beyound.
Still there's so much praise around the TT projects (to be honest most of them after BTTF are a mere ugly-looking sunday TV-dramas with PC/Console controls) and so much hatred around that bald french guy and his at least qute beautiful looking games. I don't get it, seriosly.
Your point only works if people actually find their writing equivalent. Most people don't. As someone who has read a ton of books, seen a lot of movies, and watched a lot of TV shows, I can say without a doubt that Telltale's writing is significantly better than Quantic Dream's.
I can agree with you, but let's assume that TT isn't making anything new either. They've made best games out of establihed media franchises. ^_^Your point only works if people actually find their writing equivalent. Most people don't. As someone who has read a ton of books, seen a lot of movies, and watched a lot of TV shows, I can say without a doubt that Telltale's writing is significantly better than Quantic Dream's.
I can't get mad at a post that slams anime.
Cheers
How many games can you honestly say have an honest to goodness great storyline? portal 2? Mass Effect? Bioshock? Silent Hill 2? It's slim pickins and no JRPG is eligible either
Edit from THE FUTURE: Good.
How many games can you honestly say have an honest to goodness great storyline? portal 2? Mass Effect? Bioshock? Silent Hill 2? It's slim pickins and no JRPG is eligible either
because David Cage is popular and has controversial opinions about gaming the internet will hate him. Doesn't matter though his games sell millions so for those of us who like them we will continue to get his work![]()
Characterization and themes of a game are arguably just as important as storylines. MGS as a series has had really solid themes, Red Dead Redemption has a couple of strong themes and great characterization. Tons of games have great narrative packages with problems in certain spots.
David Cage games are weak all around on a narrative level.
Good thing people are judging his work and not his personality alone.
This is pretty much what I'd have said too.
I've played every Quantic Dream game starting from Omicron when they came out and I love what Cage wants to do.
because David Cage is popular and has controversial opinions about gaming the internet will hate him. Doesn't matter though his games sell millions so for those of us who like them we will continue to get his work![]()
I can't get mad at a post that slams anime.
Cheers
But yet many of ideas in Cage's games are lifted out of fiction directly or indirectly influenced by anime or manga.