Bungie doesn’t get enough credit for the way they reveal their games / expansions...

Darn, if only Fortnite, Roblox, and Minecraft could get these ultra important taste makers attention.

Because that's how multi-player has always worked, right?

Not sure. I'll have to check.
hey @grok did marathon got delayed and why?

### Regarding the Video Game *Marathon* by Bungie:
Yes
, *Marathon* has been delayed indefinitely from its original release date of September 23, 2025. Bungie announced this decision on June 17, 2025, stating that they need additional time to refine the game based on player feedback and to address several issues.

1. **Negative Feedback from Alpha Playtest**: The closed alpha test, held from April 23 to May 4, 2025, received mixed to negative feedback from players. Testers criticized the game for a lack of tension, an underwhelming solo experience, and a gameplay loop that felt bland or unengaging. Many players felt the game didn't stand out in the crowded extraction shooter genre, with some comparing it unfavorably to titles like *Escape from Tarkov* or *Hunt: Showdown*. This feedback prompted Bungie to reassess and make significant improvements to core gameplay elements.

2. **Need for Gameplay Improvements**: Bungie outlined specific areas they plan to address during the delay, including:
- Enhancing survival mechanics to make combat more tense and strategic.
- Adding more challenging and engaging AI encounters.
- Introducing new types of loot and dynamic events to make runs more rewarding.
- Improving the solo and duo player experience.
- Adding proximity chat to enhance social interactions.
- Increasing visual fidelity and incorporating a darker tone to align with the original *Marathon* trilogy's themes.
- Expanding narrative and environmental storytelling to deepen the game's lore.

3. **Plagiarism Controversy**: *Marathon* faced significant backlash due to allegations of stolen art assets. An artist, Antireal, accused Bungie of using their work without permission, which Bungie admitted was an "unauthorized use" of art. While not explicitly cited as the primary reason for the delay, this controversy likely contributed to the decision, as it damaged the game's reputation and required Bungie to review and replace affected assets. Delaying the release allows time to address this issue and mitigate negative publicity.

4. **Internal Development Challenges**: Reports indicate internal struggles at Bungie, including low team morale, leadership changes, and pressure from Sony, their parent company, to meet live-service game expectations. The failure of Sony's *Concord* (😂🤣) another live-service title, has put additional scrutiny on *Marathon*, with Sony's Studio Business Group CEO Hermen Hulst emphasizing the need to avoid similar mistakes. These internal and external pressures likely influenced the decision to delay the game to ensure a stronger launch.


Now explain to me like im retarded how these "vocal minority", "insignificant" porcentage of people who take issue with Bungie's mistakes can affect the potential success for the wider and "real" PVP players?


### How Can a Small Group Affect the Big Group?
Even though the vocal minority is small, their complaints can mess things up for the wider PVP audience. Here's how, broken down simply:

1. **They Spread Bad Vibes Online**
- The vocal minority posts negative stuff on X, Reddit, or gaming forums, like "Bungie stole art!" or "*Marathon* sucks!" These posts get seen by tons of people, including PVP players who haven't tried the game yet.
- Example: Imagine a few kids at school yelling that a new ice cream shop is gross. Even if they're wrong, other kids might not try the ice cream because they heard bad things. Same with *Marathon*—PVP players might skip it because of the noise.

2. **They Scare Away New Players**
- *Marathon* needs a lot of players to be fun (it's an online game where you fight others). If the vocal minority's complaints make PVP players think the game is bad or shady, fewer people will join at launch.
- Example: If a party has only a few people, it's lame. If fewer PVP players join *Marathon* because of bad buzz, matches will feel empty, and the game won't be as fun for the "real" players.

3. **They Hurt Bungie's Reputation**
- The art theft scandal makes Bungie look untrustworthy. The vocal minority keeps bringing it up, which can make PVP players think, "If Bungie steals art, will they mess up the game too?" This makes players pick other games instead.
- It's like if a toy company got caught lying—kids might not want their toys, even if they look cool. PVP players might choose *Delta Force* or *Arc Raiders* over *Marathon* because of the drama.

4. **Streamers and Influencers Listen to Them**
- Big gaming streamers or YouTubers (who PVP players watch) might see the vocal minority's complaints and decide not to play or promote *Marathon*. If streamers say the game is bad, their fans (thousands of PVP players) might skip it.
- Example: If a popular kid says a new game is dumb, their friends won't play it. Streamers are like those popular kids—they influence tons of PVP players.

5. **They Make the Game Seem Risky**
- *Marathon* costs $40, unlike many free shooter games. The vocal minority's complaints about the alpha test (boring gameplay, weak solo mode) make PVP players worry the game isn't worth the money. They might wait or not buy it at all.
- It's like if a few people say a new movie is terrible—you might not spend money on a ticket. PVP players might avoid *Marathon* to save cash for a "safer" game.

6. **They Could Cause a "Flop"**
- If the vocal minority's noise keeps too many PVP players away, *Marathon* might launch with a small player base. Online PVP games need lots of players to work well (for matchmaking, full matches, and updates). If the game flops, Bungie might stop supporting it, leaving "real" PVP players with a dead game.
- Example: Sony's *Concord* flopped in 2024 because not enough people played it, and it shut down fast. The vocal minority could push *Marathon* toward the same fate.

### Why Does This Matter for Success?
For *Marathon* to succeed with PVP players, it needs:
- **Lots of players**: To fill matches and make the game feel alive.
- **Good reputation**: So players trust it's worth their time and money.
- **Hype**: To get PVP players excited to jump in.
The vocal minority's complaints can ruin these by spreading negativity, shrinking the player base, and making the game seem like a risky bet. Even if they're only 1% of players, their loud voices can make 10-20% of PVP players hesitate, which is enough to hurt an online game.



EFvQgpi6GcWQ5Juq.gif
 
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hey @grok did marathon got delayed and why?

### Regarding the Video Game *Marathon* by Bungie:
Yes
, *Marathon* has been delayed indefinitely from its original release date of September 23, 2025. Bungie announced this decision on June 17, 2025, stating that they need additional time to refine the game based on player feedback and to address several issues.

1. **Negative Feedback from Alpha Playtest**: The closed alpha test, held from April 23 to May 4, 2025, received mixed to negative feedback from players. Testers criticized the game for a lack of tension, an underwhelming solo experience, and a gameplay loop that felt bland or unengaging. Many players felt the game didn't stand out in the crowded extraction shooter genre, with some comparing it unfavorably to titles like *Escape from Tarkov* or *Hunt: Showdown*. This feedback prompted Bungie to reassess and make significant improvements to core gameplay elements.

2. **Need for Gameplay Improvements**: Bungie outlined specific areas they plan to address during the delay, including:
- Enhancing survival mechanics to make combat more tense and strategic.
- Adding more challenging and engaging AI encounters.
- Introducing new types of loot and dynamic events to make runs more rewarding.
- Improving the solo and duo player experience.
- Adding proximity chat to enhance social interactions.
- Increasing visual fidelity and incorporating a darker tone to align with the original *Marathon* trilogy's themes.
- Expanding narrative and environmental storytelling to deepen the game's lore.

3. **Plagiarism Controversy**: *Marathon* faced significant backlash due to allegations of stolen art assets. An artist, Antireal, accused Bungie of using their work without permission, which Bungie admitted was an "unauthorized use" of art. While not explicitly cited as the primary reason for the delay, this controversy likely contributed to the decision, as it damaged the game's reputation and required Bungie to review and replace affected assets. Delaying the release allows time to address this issue and mitigate negative publicity.

4. **Internal Development Challenges**: Reports indicate internal struggles at Bungie, including low team morale, leadership changes, and pressure from Sony, their parent company, to meet live-service game expectations. The failure of Sony's *Concord* (😂🤣) another live-service title, has put additional scrutiny on *Marathon*, with Sony's Studio Business Group CEO Hermen Hulst emphasizing the need to avoid similar mistakes. These internal and external pressures likely influenced the decision to delay the game to ensure a stronger launch.


Now explain to me like im retarded how these "vocal minority", "insignificant" porcentage of people who take issue with Bungie's mistakes can affect the potential success for the wider and "real" PVP players?


### How Can a Small Group Affect the Big Group?
Even though the vocal minority is small, their complaints can mess things up for the wider PVP audience. Here's how, broken down simply:

1. **They Spread Bad Vibes Online**
- The vocal minority posts negative stuff on X, Reddit, or gaming forums, like "Bungie stole art!" or "*Marathon* sucks!" These posts get seen by tons of people, including PVP players who haven't tried the game yet.
- Example: Imagine a few kids at school yelling that a new ice cream shop is gross. Even if they're wrong, other kids might not try the ice cream because they heard bad things. Same with *Marathon*—PVP players might skip it because of the noise.

2. **They Scare Away New Players**
- *Marathon* needs a lot of players to be fun (it's an online game where you fight others). If the vocal minority's complaints make PVP players think the game is bad or shady, fewer people will join at launch.
- Example: If a party has only a few people, it's lame. If fewer PVP players join *Marathon* because of bad buzz, matches will feel empty, and the game won't be as fun for the "real" players.

3. **They Hurt Bungie's Reputation**
- The art theft scandal makes Bungie look untrustworthy. The vocal minority keeps bringing it up, which can make PVP players think, "If Bungie steals art, will they mess up the game too?" This makes players pick other games instead.
- It's like if a toy company got caught lying—kids might not want their toys, even if they look cool. PVP players might choose *Delta Force* or *Arc Raiders* over *Marathon* because of the drama.

4. **Streamers and Influencers Listen to Them**
- Big gaming streamers or YouTubers (who PVP players watch) might see the vocal minority's complaints and decide not to play or promote *Marathon*. If streamers say the game is bad, their fans (thousands of PVP players) might skip it.
- Example: If a popular kid says a new game is dumb, their friends won't play it. Streamers are like those popular kids—they influence tons of PVP players.

5. **They Make the Game Seem Risky**
- *Marathon* costs $40, unlike many free shooter games. The vocal minority's complaints about the alpha test (boring gameplay, weak solo mode) make PVP players worry the game isn't worth the money. They might wait or not buy it at all.
- It's like if a few people say a new movie is terrible—you might not spend money on a ticket. PVP players might avoid *Marathon* to save cash for a "safer" game.

6. **They Could Cause a "Flop"**
- If the vocal minority's noise keeps too many PVP players away, *Marathon* might launch with a small player base. Online PVP games need lots of players to work well (for matchmaking, full matches, and updates). If the game flops, Bungie might stop supporting it, leaving "real" PVP players with a dead game.
- Example: Sony's *Concord* flopped in 2024 because not enough people played it, and it shut down fast. The vocal minority could push *Marathon* toward the same fate.

### Why Does This Matter for Success?
For *Marathon* to succeed with PVP players, it needs:
- **Lots of players**: To fill matches and make the game feel alive.
- **Good reputation**: So players trust it's worth their time and money.
- **Hype**: To get PVP players excited to jump in.
The vocal minority's complaints can ruin these by spreading negativity, shrinking the player base, and making the game seem like a risky bet. Even if they're only 1% of players, their loud voices can make 10-20% of PVP players hesitate, which is enough to hurt an online game.



EFvQgpi6GcWQ5Juq.gif
This is the part in the anime where the villain says to the hero "Maybe I can't defeat you but my machine can."

It never goes well for the machine my friend.
 
I'm no fan of Destiny 2, but this is a masterclass in communicating with players. All big developers should consider applying this format to their larger games.


Hey you know what, let's check in on good ol' Skarrow9 just a few hours later, timestamped after the vidoc glazing (feel free to rewind if that's what you're into)


tl;dw He's already shut off the game and gone back to the fucking Chinese mobile version of Destiny while awaiting Borderlands because the new update is so shit.

So there's the moral of your story, nobody is going to remember how much they liked the vidocs and developer couch formats, they're going to remember if your game releases fucking suck or not.
 
Hey you know what, let's check in on good ol' Skarrow9 just a few hours later, timestamped after the vidoc glazing (feel free to rewind if that's what you're into)


tl;dw He's already shut off the game and gone back to the fucking Chinese mobile version of Destiny while awaiting Borderlands because the new update is so shit.

So there's the moral of your story, nobody is going to remember how much they liked the vidocs and developer couch formats, they're going to remember if your game releases fucking suck or not.

Good point. I still love the format.
 
...that is was never a debacle?

That story never hit people outside of small internet echo chambers.
Good morning. You're completely out of your fucking mind. Arc Raiders won't make it either, grow the fuck up.

Do you want to know why most Destiny players are stoners? Because Cannabis makes boredom entertaining.

Maybe if Bungie periodically tested focus groups and testers for THC / substances their games wouldn't be boring as shit.
 
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GGG does everything better.



And thats just the reveal. They had a 2 hour Q+A afterwards.

I considered posting them, but I am just not into that game enough to have really watched enough of that stuff.

In the same vein, everyone I know that plays both Warframe and Destiny has far more love for the Digital Extremes community team and reveals than anything to do with Destiny.
 
I considered posting them, but I am just not into that game enough to have really watched enough of that stuff.

In the same vein, everyone I know that plays both Warframe and Destiny has far more love for the Digital Extremes community team and reveals than anything to do with Destiny.
They are excellent if you are into POE.

I tried playing Warframe but I just couldn't get into it. Now you bring that game up it seems to do more than just fine with around a similar CCU to what Destiny has these days.
 
Maybe in your land of make believe. We all here are gamers and know better.
I dunno, can't say I was exactly hyped for BF6 6 months ago. COD doesn't start its hype cycle proper until a few months before release and look at Apex and Warzone out of nowhere.

ARC Raiders i guess would fit into an early hype cycle although that was just one tech test that blew up. Nothing since and it's 2 month out from launch now.
 
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I dunno, can't say I was exactly hyped for BF6 6 months ago. COD doesn't start its hype cycle proper until a few months before release and look at Apex and Warzone out of nowhere.

ARC Raiders i guess would fit into an early hype cycle although that was just one tech test that blew up. Nothing since and it's 2 month out from launch now.

BF6, CoD Blops 35, Borderlands 4, all have had hype for much longer than six months. Other games like The Finals, Kingmakers, Arc Raiders which you mentioned, Splitgate 2, Gears E-Day, Exoborne, etc, all have hype. He's trying to muddy the waters using irrelevant terms like PVP, but either way he is wrong.

Also the only reason Marathon is "6 months away" is because they had an alpha and it was abysmal, and then they had the stolen asset debacle on top of it which has required them to redo a lot of the games artwork and visuals. The game had hype, Bungie squandered it. Now it has little to no hype, but not because of how far away launch is (which AFAIK we don't even know the launch, just that it's coming sometime before March 31st).
 
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BF6, CoD Blops 35, Borderlands 4, all have had hype for much longer than six months. Other games like The Finals, Kingmakers, Arc Raiders which you mentioned, Splitgate 2, Gears E-Day, Exoborne, etc, all have hype. He's trying to muddy the waters using irrelevant terms like PVP, but either way he is wrong.

Also the only reason Marathon is "6 months away" is because they had an alpha and it was abysmal, and then they had the stolen asset debacle on top of it which has required them to redo a lot of the games artwork and visuals. The game had hype, Bungie squandered it. Now it has little to no hype, but not because of how far away launch is (which AFAIK we don't even know the launch, just that it's coming sometime before March 31st).
I'm hype for marathon! Can't wait to see how bad it bombs.

Another funny thing about the stolen art. When they did that promo pic telling people about the next play test, they still used the artwork from the artist. All those unique little icons and symbols were on the page.

Maybe they settled out of court and the deal allows bungie to use it?
 
I'm hype for marathon! Can't wait to see how bad it bombs.

Another funny thing about the stolen art. When they did that promo pic telling people about the next play test, they still used the artwork from the artist. All those unique little icons and symbols were on the page.

Maybe they settled out of court and the deal allows bungie to use it?

I remember them saying on that debacle of a live stream they did addressing the artwork that they were trying to reach out to make right with the artist they ripped off, maybe they did.
 
BF6, CoD Blops 35, Borderlands 4, all have had hype for much longer than six months. Other games like The Finals, Kingmakers, Arc Raiders which you mentioned, Splitgate 2, Gears E-Day, Exoborne, etc, all have hype. He's trying to muddy the waters using irrelevant terms like PVP, but either way he is wrong.

Also the only reason Marathon is "6 months away" is because they had an alpha and it was abysmal, and then they had the stolen asset debacle on top of it which has required them to redo a lot of the games artwork and visuals. The game had hype, Bungie squandered it. Now it has little to no hype, but not because of how far away launch is (which AFAIK we don't even know the launch, just that it's coming sometime before March 31st).
BF6's first trailer was last month?

COD's hype cycle proper doesnt start until around now, they only just showed the pvp last month.

There is no PVP in Borderlands.

How much of Gears PVP have we seen, if there even is any?

Point is, usually(but not exclusively) the hype cycle for pvp games start fairly close to launch with stuff like COD next and "betas" to keep the momentum going into launch.

Marathon was what 5 months out when they had the reveal and "Alpha" until it wasn't?
 
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"One of the better?"

Can you name me a studio or two that communicates better?
So they're good at communicating all the things they need to fix? Bungie are pretty much done. They had their day in the sun and regardless of how good they communicate to the public their games/expansions have been on a downward spiral for nearly a decade.
 
Holy damage control thread, Batman!
It's incredible how much visceral brand damage AAA marketers and clowns "trying to help" can do. Wild.

I hope this arrangement never ends.

Shoutout to any publishers bankrolling the fun. You're teaching all the indies / future industry leaders (who are increasingly eating your lunch) what not to do.

The whole marketing space is just stacked wall to wall with the most whiney, uncharismatic, pretentious, brand destroying fuckheads imaginable.
 
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Single-player reveals of new games are a different thing from updates to.ongoing products though. If you can render an epic trailer, particularly without having to resort to showing action from any of the limited viewpoints of a player camera, you have it much easier than those who have to sell you on gameplay improvements and fixes

...BTW, that trailer contains approximately 0.00% Halo 3 content, correct? Still looked cool though.
Joking Not Funny GIF
 
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