Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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Given that we're a whole console generation (at minimum) away from 4K gaming, I would anticipate that four player split screen will be all but completely abandoned by then.
Would be awesome to be able to run 4 HDMI sources on a 4K screen so you could use that to simulate split-screen xD
 
As a tangent, once 4K TVs are mainstream, splitscreen will mean everyone gets a 1080p display 4-split..

Assuming 4K TV doesn't fail because customers eventually realise that most of them can't tell the difference with their screen size at their preferred viewing distance, and also assuming that current broadcast bandwidth limitations are fixed so it doesn't become a blocky mess (HEVC isn't good enough to compensate for the 4x increase in information over 1080p).

It'll be interesting to see what happens, though I wouldn't be surprised if it becomes another fad like 3D TV.
 
Assuming 4K TV doesn't fail because customers eventually realise that most of them can't tell the difference with their screen size at their preferred viewing distance, and also assuming that current broadcast bandwidth limitations are fixed so it doesn't become a blocky mess (HEVC isn't good enough to compensate for the 4x increase in information over 1080p).

It'll be interesting to see what happens, though I wouldn't be surprised if it becomes another fad like 3D TV.

That's exactly what it is. Aside from a few companies offering 4k, like Netflix on select titles, there is no practical way to deliver a 4k experience to a consumer for a reasonable price. Couple that with the fact you need one big ass 4k tv to really see the effects, I really don't think this trend is going anywhere.
 
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Plus Microsoft will tell you this if you ask them.



For a long while I was a Community Cartographer, which was a group of community members selected to push Forge maps into matchmaking. Forge maps had to be compatible with splitscreen, and playlists that had heavy 4-split populations had no Forge variants in them at all, and if they did it was the rare one that supported 4-split. This is why in some playlists in Reach and 4 that have Forge variants mixed, developer maps are the top option - so splitscreeners can assure they'll be playing a map with a good framerate.


I also fixed up a couple of 343 maps to improve framerate for splitscreen and prevent map escapes - those maps retain my gamertag as the Author if you check it in Halo 4, if you don't believe me.

Also, I don't have the hard numbers but Activision has stated that only half of CoD copies ever connect to the internet. Just because you play games a certain way doesn't mean everyone plays games like you do.

Campaign.
 
Given that we're a whole console generation (at minimum) away from 4K gaming, I would anticipate that four player split screen will be all but completely abandoned by then.

and resolution means nothing. It's the size of the screen inches I'm talking about. Unless you have a 100" projector.
 
That's exactly what it is. Aside from a few companies offering 4k, like Netflix on select titles, there is no practical way to deliver a 4k experience to a consumer for a reasonable price. Couple that with the fact you need one big ass 4k tv to really see the effects, I really don't think this trend is going anywhere.

Assuming 4K TV doesn't fail because customers eventually realise that most of them can't tell the difference with their screen size at their preferred viewing distance, and also assuming that current broadcast bandwidth limitations are fixed so it doesn't become a blocky mess (HEVC isn't good enough to compensate for the 4x increase in information over 1080p).

It'll be interesting to see what happens, though I wouldn't be surprised if it becomes another fad like 3D TV.

Doubtful. Almost every major television manufacturer has already started the push for 4K televisions. Many models up to 70" are already below $4000-$5000 which is ridiculous.

The biggest hindrance to 4K is the fact there is very little to no native content for it. Aside from a few digital films or streaming content, there is nothing for 4K beyond upscaling, or what pictures or video you have. Smartphones are incorporating 4K video shooting though.

I don't know why you guys are saying you need one giant screen to notice the effects? The difference between 4K and 1080p is easily noticeable at 55" or above. Many people are actually choosing these sizes for their living rooms. Notice how televisions are now routinely in the 55",65", 70", 84" ranges?

A big benefit for 4K adoption is that many of the televisions are also flagship models. They come with the new Smart capabilities, curved screens, OLED, 3D etc. 3D adoption may have failed because one, not only did you require glasses to view(huge nonstarter), but you needed separate Blu-ray discs, new players etc. Very few to no broadcasts as well. This didn't stop 3D adoption from actually happening. Almost 40% or more of the televisions above 55", or the more expensive/flagship models have 3D capability. Whether you choose to take advantage is different.

I think 8K video will be the niche resolution. You'll need screens over 90", etc. 4K I easily believe you'll see be utilized by 2017, especially as streaming and digital content takes over. A big benefit for 8K is that with downsampling, you can take an 8K video or image and downsample to 4K and the footage/quality is much, much better than native 4K itself.

TL;DR, for 4K, it's not a question of if, like 3D, but when it will become mainstream.
 
As excited as I am for Halo 2 Anniversary and the remastered cutscenes from Blur (those stills of Arbiter and Johnson... holy), I wish that they would have chosen to do the same for CEA as well. The cutscenes feel so much worse when watching remastered, mainly due to the dated animations. They are bmuch more forgiveable when viewing the classic versions.

That being said, my hype for this collection is through the roof, moreso than I've ever been for anything gaming related since Halo 2 itself was releasing, nearly a decade ago.

I do hope that if they do another anniversary release for Halo 3, that they go back and have Blur do CGI cutscenes for either the original 3 or all 5 games, and that they use a consistent art style for all of the games.

For example, having the Mark V looks the same from Halo 2 to Halo 4, whether they use the new style or old. Also, having all Elites share the same physicality, Grunts, Jackals, etc.
 
As excited as I am for Halo 2 Anniversary and the remastered cutscenes from Blur (those stills of Arbiter and Johnson... holy), I wish that they would have chosen to do the same for CEA as well. The cutscenes feel so much worse when watching remastered, mainly due to the dated animations. They are bmuch more forgiveable when viewing the classic versions.

That being said, my hype for this collection is through the roof, moreso than I've ever been for anything gaming related since Halo 2 itself was releasing, nearly a decade ago.

I do hope that if they do another anniversary release for Halo 3, that they go back and have Blur do CGI cutscenes for either the original 3 or all 5 games, and that they use a consistent art style for all of the games.

For example, having the Mark V looks the same from Halo 2 to Halo 4, whether they use the new style or old. Also, having all Elites share the same physicality, Grunts, Jackals, etc.

To the first bolded, I would actually pay for just straight cutscene DLC for CE and 3. I don't think 4 really needs it.

To the second bolded, I wish 343 would consistently acknowledge the old Mk V/VI going forward. Just write some reason for why Chief has different Mk VI in 4 vs 3, but don't just erase history :/
 
I appreciate that this thread has moved on from the initial cries of joy and anticipation, but I'm really looking forward to this.

I've only ever played ODST and Reach. I never owned/played the original Xbox, and I've never felt 100% comfortable picking up a series or franchise midway through, so never bothered with 3 or 4.

For someone that doesn't understand or appreciate Master Chief and the Halo franchise in general, but has always been curious, this couldn't be a better proposition. Day one without doubt; crosses off something on my "I need to go back and play that" list.
 
Halo 2 has by far the best looking Elites design-wise, so I'm pretty happy, that anything that was in Halo 4, didn't make it into Halo 2.
Watch the current footage, the Elites in the H2A footage are replaced by Halo 4 Elites. Hope they are just placeholders, I agree that H2 had absolutely the best Elite design
 
To the second bolded, I wish 343 would consistently acknowledge the old Mk V/VI going forward. Just write some reason for why Chief has different Mk VI in 4 vs 3, but don't just erase history :/
I have to disagree. I think they should just use the new Mk VI everywhere because it is their artistic vision. Canonical reason (nanomachines, son) for it is dumb but IMHO it doesn't need a canonical explanation. It should just be their artistic vision and 343 should stick to it.

And new armor looks better than Halo 2/3 plastic armor
 
Doubtful. Almost every major television manufacturer has already started the push for 4K televisions.

They can push for it all they want. They pushed 3D very hard and it meant nothing in the end. The market decides, not the manufacturers.

I don't know why you guys are saying you need one giant screen to notice the effects? The difference between 4K and 1080p is easily noticeable at 55" or above. Many people are actually choosing these sizes for their living rooms. Notice how televisions are now routinely in the 55",65", 70", 84" ranges?

Because you do need a giant screen at typical viewing distances. I also don't agree that people are choosing larger sizes for their living rooms en masse. Not everyone has the space for such a large TV, or the desire to dominate a room with one.

This didn't stop 3D adoption from actually happening. Almost 40% or more of the televisions above 55", or the more expensive/flagship models have 3D capability. Whether you choose to take advantage is different.

In the sense that 3DTV is now a bullet point on almost every box, sure. In terms of people actually caring, general content production, and its ability to command a price premium, it's utterly failed. It's relegated to a marketing gimmick.

Further, 3DTV costs essentially nothing now. With 4K there's a huge cost for manufacturers since the panels could have been used to make a bunch of smaller TVs. Maybe they can recut the panels but there's still a lot of costs associated with that since they have to take them out of a finished product.

Wait, this thread was about Halo, right?
 
Watch the current footage, the Elites in the H2A footage are replaced by Halo 4 Elites. Hope they are just placeholders, I agree that H2 had absolutely the best Elite design

Any screenshots? Because, I only saw Elites from the distance and they don't look like Halo 4 Elites to me.
 
Watch the current footage, the Elites in the H2A footage are replaced by Halo 4 Elites. Hope they are just placeholders, I agree that H2 had absolutely the best Elite design

Pretty sure they are not the Halo 4 elites.


Frankie said in the IGN model they were pulled from multiple sources and tweaked. (When asked if the grunt models were Halo 4 models)
 
Given that we're a whole console generation (at minimum) away from 4K gaming, I would anticipate that four player split screen will be all but completely abandoned by then.

we are definitely two generations away from 4K, minimum.

1080p -> 2160p is a huge effing jump.
 
To the second bolded, I wish 343 would consistently acknowledge the old Mk V/VI going forward. Just write some reason for why Chief has different Mk VI in 4 vs 3, but don't just erase history :/

On a side note, was there an official explanation for the handguards between H2 and H3? (5 vs 3 circles)

Major Nelson tweeted

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So want that Hunter in the lower right. ;_;

Any info about the giant prototype (?) with the white helmet?
 
I have to disagree. I think they should just use the new Mk VI everywhere because it is their artistic vision. Canonical reason (nanomachines, son) for it is dumb but IMHO it doesn't need a canonical explanation. It should just be their artistic vision and 343 should stick to it.

And new armor looks better than Halo 2/3 plastic armor

I'm a fan of all of the Chief armours. I think I like Halo CE's the best though. I just really wish they would acknowledge them. I mean, 343i did with CEA, and with Halo 2 anniversary, and even showing it in the latest trailer - but then they go ahead and show the "new" Mk VI from Halo 4 in the latest comics, something that doesn't even fictionally make sense. Either do one or the other (preferably not erasing history), but don't just do it sometimes and then not other times, it's annoying when it is inconsistent like it is now. I don't even know if fictionally it is considered the same or different armour because of that.

On a side note, was there an official explanation for the handguards between H2 and H3? (5 vs 3 circles)

No. Technically it's the same armour suit between 2 and 3, just slight artistic differences probably due to hardware upgrades, moar polygons, etc.
 
I'm a fan of all of the Chief armours. I think I like Halo CE's the best though. I just really wish they would acknowledge them. I mean, 343i did with CEA, and with Halo 2 anniversary, and even showing it in the latest trailer - but then they go ahead and show the "new" Mk VI from Halo 4 in the latest comics, something that doesn't even fictionally make sense. Either do one or the other (preferably not erasing history), but don't just do it sometimes and then not other times, it's annoying when it is inconsistent like it is now. I don't even know if fictionally it is considered the same or different armour because of that.



No. Technically it's the same armour suit between 2 and 3, just slight artistic differences probably due to hardware upgrades, moar polygons, etc.

I think they should just retcon it into having the Halo 4 suit be what it always looked like (since it's honestly my favorite), but it seems they're going to stick with NANOMACHINES, SON as the explanation. Which is a shame, since a simple retcon would be a lot easier to swallow.
 
I think they should just retcon it into having the Halo 4 suit be what it always looked like (since it's honestly my favorite), but it seems they're going to stick with NANOMACHINES, SON as the explanation. Which is a shame, since a simple retcon would be a lot easier to swallow.

It would be, but they are going to be framing the MC Collection within a new story leading into Halo 5, so they would have to change the art for each game to make it make sense.
 
On a side note, was there an official explanation for the handguards between H2 and H3? (5 vs 3 circles)




So want that Hunter in the lower right. ;_;

Any info about the giant prototype (?) with the white helmet?
I believe that is the Neca 18" Master Chief figure. A beauty!
 
Ah, right. Forgot about 3.

In the end it is a minor issue, really, but it seems they've already decided not to change Chief's legacy MJOLNIR based on the MCC (and the Agent Locke trailer), so going forward, I'd like to see that likeness in future media as well when referencing that era in the timeline (pre-2557). It's jarring and fictionally inconsistent seeing the old MJOLNIR there, and then seeing in the latest comic an in-universe action figure of Chief that was supposedly bought like 2 years prior to Chief being "found", and it being the "new" look of the MK VI. It doesn't even make sense. Though that's such a minor inconsistency compared to others that 343 and Bungie have had, really, it's just that the main character's legacy should be acknowledged, dammit! :P haha
 
On a side note, was there an official explanation for the handguards between H2 and H3? (5 vs 3 circles)




So want that Hunter in the lower right. ;_;

Any info about the giant prototype (?) with the white helmet?

The Forward Unto Dawn Chief/Hunter statue? That bad boy has been sold out for a while now, which sucks cause I can never find it on eBay or anything -_-

Only prototype I can think of is that NECA motorcycle helmet. Probably an unannounced item.
 
They can push for it all they want. They pushed 3D very hard and it meant nothing in the end. The market decides, not the manufacturers.

They also pushed LCD over Plasma, 1080p over 720p/1080i, HD over SD etc. You're taking one recent failure of 3D and extrapolating it to 4K as if it's the same. Obviously you can see the circumstances are different.

Because you do need a giant screen at typical viewing distances. I also don't agree that people are choosing larger sizes for their living rooms en masse. Not everyone has the space for such a large TV, or the desire to dominate a room with one.

Except they are. Obviously I don't want to go and search for statistics but when I worked at Best Buy in home theatre for almost two years, the sizes for living room televisions went from 42"-50" rear projections to routinely selling 50"-60" sets. It's quite rare to even see a flagship model below 50" now. Not saying people don't buy smaller televisions, but I'm almost certain that 55" which is the good starting size to see 4K improvements is perhaps the average set being sold for most living rooms.

In the sense that 3DTV is now a bullet point on almost every box, sure. In terms of people actually caring, general content production, and its ability to command a price premium, it's utterly failed. It's relegated to a marketing gimmick.

Almost everything is a bullet point. How many people buy 1080p television sets and watch 720p/1080i broadcasts only? Like I said, I agree 3DTV hasn't caught on, but it's less about what it actually was compared to the cost/convenience associated with it. Glasses, separate players, separate discs.

Further, 3DTV costs essentially nothing now. With 4K there's a huge cost for manufacturers since the panels could have been used to make a bunch of smaller TVs. Maybe they can recut the panels but there's still a lot of costs associated with that since they have to take them out of a finished product.

and yet, the cost of 4K panels are now almost pennies compared to a decade ago when LCD, Plasma and 1080p panels were coming. The only way to get costs down is if more people buy it. Manufacturers are already losing a ton of money as it is. The greater premium of 4K is why you are starting to see things like curved OLED etc.

Wait, this thread was about Halo, right?

My answers in bold. I saw these same arguments against HD the past decade. How no one will care, SD is still good (wii had just released), 1080p doesn't matter, etc. There is just no way 4K isn't going to be the new standard. Whether it's monitors for PC, or televisions. By 2017, I think you'll see it.

I truly hope this is something games developers and console manufacturers are looking at. Obviously you have to pander to the lowest common denominator first, but if this Gen goes 5-6 years, there is no way they wouldn't focus on 4K for the next Gen. Who knows though. When Xbox 360 launched, people used to say HDMI was a gimmick and not needed as well and that DVD was fine.
 
I bought an XBOX One, I need MCC injected directly into my veins, if anyone wants to madd me feel free: mohsinkhan293.

Damn it Phil Spencer and 343 got me.
 
I just want to chime in on this 4K discussion lol:

4K is a dumb marketing term that changes the naming scheme for silly "consumer-friendly-but-not-really" reasons. It is 3840 x 2160 at 16:9 - so it should just be called 2160p.

For anyone with decent vision or prescription, the resolution increase is absolutely noticeable, but that doesn't really matter because "most" people won't be able to notice the difference unless their screen is >50" or they have them side by side. Larger screens are the trend and will continue to be as things like weight and cost decreases. You will always have some people who will just buy whatever new thing the salesman sells them, though, but they aren't the norm.

That said, the idea that it won't "catch on" is absolutely silly. It is not a "gimmick" and it isn't comparable to 3D adoption - that is a new type of viewing experience altogether. 3D is (and always has been) too "ahead" of its time, as you still need to put on glasses, powered or not - that is just unacceptable from an average consumer standpoint. And (if not talking about CG or post), it effectively requires content that is filmed with a completely different kind of camera technology (not to mention different framing, set design, etc), not just a resolution or sensor density/size increase like with 4K. But this will eventually change with tech improvements, too.

And even then, I almost guarantee that 3D will eventually catch on for things like gaming and digital content as well once auto-stereoscopic technology (nintendo 3DS-like, no glasses) improves to a point where it can be added in at a more amicable cost, and that is just a question of when, not if. At that point it's not even a matter of catching on - it's just par for the course improvements of technology:

You'll see improvements on things like parallax barriers of 3DS:
To cylindrical lenticular displays (kinda like those cheesy movie covers that shift when you move and make the funny sound when you scratch them) like this which don't split resolution as much and allow for many viewing angles:

Philips even made displays like this up to 2160p with 46 "3D viewing angles" under WOWvx until 3 or 4 years ago when they spun the tech out to a new company. Non-consumer, but again, it is only a matter of time until it this kind of tech distills down into the mainstream. Though hard to show, here's a video of one from earlier this year.

Other than that, the best/cheapest solution might even come sooner, via use of "latency-free" gaze-tracking (future of Kinect-like devices) which allows for virtually infinite viewing angles and even view content with movement parallax, that is, looking "around" an object onscreen by changing your position - think of the implications of that for gaming! You'll probably even see things like curved displays, and holographic displays start becoming popular eventually, too, but probably not for watching content from a couch directed at a wall.

But I digress, 3D will happen eventually. Here's a good article from 2012 going way more in-depth than I'm capable of: http://www.photonics.com/Article.aspx?AID=50765

So, display resolution and things like processor speeds, memory, storage, and other hardware specs, etc don't just stop improving because there isn't an obvious difference for the average consumer. It's just not how it works. 4K will become a standard because the tech will naturally come down in price, and then manufacturers will stop making 1080p displays eventually as it just won't be cost effective to do both (the same thing is happening in mobile right now, just as it happened with CRT through LCD). And then 6K, or 8K, or whatever higher resolution after that (or wider aspect ratios). And so on until you can't see pixels or resolution improvement even with your face up to the average display with a microscope, but that's a long ways off.

And when that becomes the limitation, the size will increase until it isn't practical to even have a display at all, and then I almost guarantee we will see something like laser projector technology start competing more (LG Hecto). Where the ambient room lighting is largely irrelevant, and where a physical display isn't even required, just a proper "canvas" (not just a wall/whatever people use with lightbulb projectors today) with the projector sitting as a small device at the bottom like a bluray player - you will upgrade that box rather than the display.

Mark my words, and remember this post in like 5-20 years lol :p

Halo.
 
I saw these same arguments against HD the past decade. How no one will care, SD is still good (wii had just released), 1080p doesn't matter, etc. There is just no way 4K isn't going to be the new standard. Whether it's monitors for PC, or televisions. By 2017, I think you'll see it.

I truly hope this is something games developers and console manufacturers are looking at. Obviously you have to pander to the lowest common denominator first, but if this Gen goes 5-6 years, there is no way they wouldn't focus on 4K for the next Gen. Who knows though. When Xbox 360 launched, people used to say HDMI was a gimmick and not needed as well and that DVD was fine.

While obviously I can argue with the benefit of hindsight on my side, I don't think the "HDTV will never catch on" crowd had valid points because the picture quality improvements over SDTV are generally visible under 'normal' usage. Though the quality of VOD and broadcast video is significantly reduced due to the need to compress it due to bandwidth limitations.

Maybe the mass market will get cheap 80" TVs and it will be noticeable. Maybe it'll flop in everything other than relatively niche cases. Time will tell.

In terms of next gen, I suspect you'd still need pretty good hardware for 4K, given that you currently need top end cards in SLI/Crossfire, and even then they take a hell of a beating. Maybe a med-high card, extrapolating? Far more powerful than the fairly low end GPUs they used in the latest gen.
 
http://youtu.be/VKanxNE-FT4

On the subject of the Halo 4 armor being explained as 'nanomachines', wouldn't this cinematic suggest otherwise? Every Spartan shown is wearing this same armor style, which I assume is still supposed to be Mark VI.


I also agree with whoever said that the Halo 2 Elites looked the best.

h2_x03.jpg

Naked_Elite.png


Is Sparth still the lead conceptual artist for Halo 5?
 
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