Point n Click Adventure GAF 2014 No longer in our dreams, memories or just Germany.

Ugh, Dreamfall Chapters going episodic. Not gonna lie, I'm really disappointed. I don't mind episodic games in general, but games not designed from the ground up for it seem to be very stilted with lots of pacing problems.

Also means I have to show an inhuman amount of resistance to wait for the whole game to be available. This series is in my top 3 games ever, after waiting so long for a conclusion I can't experience it in pieces.

I'm perfectly ok with episodic format for it, since it means I will get to play something now instead of a late 2015 date. But it kinda bothers me that neither them or any press questioned their kickstarter. An $850,000 goal for such an ambitious adventure game never felt feasible.
 
ugghh. So Edna and Harvey 1.... the game, story, dialogue, puzzles etc are all thoroughly top notch.

The game is utterly buggy as shit. It is borderline me not wanting to finish it and just going to walkthroughs just to get through as much of the game as quickly as possible before the next crash (which WILL come).

Not to mention it's running from my ultra fast SSD and takes sometimes like 1-2 seconds to transition between scenes.

Such a downer. Everything about this game screams classic except for the damn executable itself. gahhhhhhh.
 
Trying The Inner World.
Charming, nice puzzles, great art style... but the terrible tablet interface and the slowness of the main character movement* are irritating me to no end.


*also, it bore me so much that I can't help it but alt-tab away, too bad the game autopauses on tabbing... so I'm only making things worse. Getting from one screen to the next takes me like 20 minutes.
It's excruciating.

Yeah I quite enjoyed that game. Art style is awesome and a great little story too!
 
Ugh, Dreamfall Chapters going episodic. Not gonna lie, I'm really disappointed. I don't mind episodic games in general, but games not designed from the ground up for it seem to be very stilted with lots of pacing problems.

Also means I have to show an inhuman amount of resistance to wait for the whole game to be available. This series is in my top 3 games ever, after waiting so long for a conclusion I can't experience it in pieces.

Well he did say the game was going to be broken down into chapters any way, so it could be worse.
 
Has anyone tried playing PnC adventure games with a touch screen? I'm trying to play them on a win 8 tablet and whether it's an old game like Gabriel Knight 1 running Dosbox off GoG or a newer game like The Dark Eye or Mobieus, when I touch the screen the mouse cursor appears somewhere on the screen nowhere near where I'm pressing (like half a screen away) and it makes all these games unplayable.

Is there some sort of program to work touch screen controls into older games or do touch controls only work on games made with touch controls in mind? You'd think point n' click adventure games would be perfect for a tablet.
 
Has anyone tried playing PnC adventure games with a touch screen? I'm trying to play them on a win 8 tablet and whether it's an old game like Gabriel Knight 1 running Dosbox off GoG or a newer game like The Dark Eye or Mobieus, when I touch the screen the mouse cursor appears somewhere on the screen nowhere near where I'm pressing (like half a screen away) and it makes all these games unplayable.

Is there some sort of program to work touch screen controls into older games or do touch controls only work on games made with touch controls in mind? You'd think point n' click adventure games would be perfect for a tablet.
Sounds like a high DPI problem. Try to "Disable display scaling on high DPI settings" on dosbox.exe.

Furthermore, take a look at this touch-enabled SDL library here: https://www.youtube.com/watch?v=L7nPIa_6x2E
It works with DOSBox and ScummVM.
 
no idea since I don't have much experience with touch screen devices, but your post reminded me that I wanted to replay the 1995 adventure game "The Dark Eye" which used to be one of my favorites :D
 
Hey guys, I am having trouble deciding which game to start next. Thanks to the Steam Summer sale, I have amassed quite the addition to my PnC Adventure games collection and am having trouble taking the plunge on ANY of them. I DON'T GET IT. Anyway, which of these should I start with?
Heck, what else should I add to these?

A New Beginning
The Blackwell Collection
The Dark Eye: Chains of Satinav
The Deponia Series
Edna & Harvey: Harvey's New Eyes
Gemini Rue
Machinarium
Primordia
The Syberia Series
The Whispered World

I loved the old Sierra adventure games, and constantly find myself going back to the King's Quest, Space Quest, and Quest for Glory collections. Point n Click titles are some of my favorite, and I am stoked that there is a thread dedicated to them. Glad to be part of the crew!

edit: I also have all three seasons of Sam and Max, as well as Telltale's Back to the Future game, none of which I've played yet. I've already beaten their Monkey Island entry!
 
Welcome to the thread, Piscus. :)

Firstly I'd recommend playing Syberia I and II. Beautiful games, imo. I love the stories and music, and puzzles/gameplay are generally pretty good. I consider them both to be "classics".

As a Sierra fan, I think you'd enjoy a nice transition into some of those newer titles with the Blackwell series, Gemini Rue, and Primordia. All of those titles are great, as is Resonance. Machinarium is an awesome game as well - extremely charming and some really clever puzzles.

Then perhaps move from those to the Daedalic and Telltale titles. Lots of great games to choose from!
 
I picked up Little Big Adventure 1 and 2 for $3 a piece during the GoG sale. Reliving my childhood with LBA 1 and will be playing LBA 2 for the first time. Better late than never :D
 
What's the best 2013 or 2014 Point and Click game if I loved Day of the Tentacle?

I like sci-fi genre the best.

Thanks.

I know about the Broken Sword games and I will buy that but anything else?
 
What's the best 2013 or 2014 Point and Click game if I loved Day of the Tentacle?

I like sci-fi genre the best.

Thanks.

I know about the Broken Sword games and I will buy that but anything else?

I am about to start Gemini Rue, it came out i think in 2011 but the game already seems awesome.
 
What's the best 2013 or 2014 Point and Click game if I loved Day of the Tentacle?

I like sci-fi genre the best.

Thanks.

I know about the Broken Sword games and I will buy that but anything else?

Did you like DOTT for it's comedy or its scifi? Just asking because Gemini Rue has very little of the former.

Best recent mix of that is the ben & dan games, although they're a bit older:

http://www.gog.com/game/time_gentlemen_please_ben_there_dan_that

If it is the scifi you liked then yeah, gemini rue is good, as would be primordia.

http://www.gog.com/game/primordia
 
I just played a beta/demo version of the Gabriel Knight remake. First impressions are better than Moebius for sure. ..but I'm a big fan of the look of the original and I'm not so sure about the new backgorunds.

I really wish these guys didn't make the tablet-friendly nature of their games so obvious on PC. Simple interactions require multiple clicks (since you're simulating a touch interface) and there are very few keyboard shortcuts.
 
I just played a beta/demo version of the Gabriel Knight remake. First impressions are better than Moebius for sure. ..but I'm a big fan of the look of the original and I'm not so sure about the new backgorunds.

I really wish these guys didn't make the tablet-friendly nature of their games so obvious on PC. Simple interactions require multiple clicks (since you're simulating a touch interface) and there are very few keyboard shortcuts.

Yup, that's a real big annoyance for me. I find it borderline insulting when it's by a developer who uses crowdfunding for their games - it's the pc/linux/mac community that money mostly comes from, not tablet users, so show some gratitude by creating two distinct control schemes.
 
I really wish these guys didn't make the tablet-friendly nature of their games so obvious on PC. Simple interactions require multiple clicks (since you're simulating a touch interface) and there are very few keyboard shortcuts.

Can you give an example? It's a point & click adventure games so theoretically it should be tablet-friendly by nature.

Also, how's animation and characters' models? Are they better than in Moebious?
 
Can you give an example? It's a point & click adventure games so theoretically it should be tablet-friendly by nature.

It's all very similar to Cognition and Moebius. Examples:

To examine a hotspot or item, you have to click on it, wait for the menu to appear, then click on the Examine button. There's no reason that they couldn't just allow you to examine by right-clicking.

To check your inventory, you have to actually click the inventory button at the bottom of your screen. No hovering your mouse over the edge or the screen or just pressing I on the keyboard.

Many unnecessary UI elements are always onscreen because people on a tablet wouldn't have a way to open their inventory/fast travel menu/settings/journal otherwise. You can click a button to move all that stuff offscreen but the button that brings them back stays, and you have to physically click it to get everything back. No shortcuts.

Can't double-click on a saved game to load it. You have to click on the save, then click Load.

I mean, none of this is game-breaking, but it's clear where their priorities lie.

Also, how's animation and characters' models? Are they better than in Moebious?

Character models are far better than Moebius. Animations still aren't great.
 
I think i just encountered one of the most fucked up things in game history.

So, ive been playing Black Mirror. Enjoying it for the most part. Very slow but has nice atmosphere. Its also really long. Been playing for around 6-8 hours now.

So there is this part where you find a padlock, and you have a gun with two bullets. You shoot the padlock but he misses. You then examine the lock and realize you have to shoot better or something. So you shoot again and open the lock.

Here is the great part. You then walk through the door and a wolf eats you on the other side. You apparently have to shoot the wolf. Except, the game let me use my bullets....and i saved after i used my bullets.

Game over. 6-8 hours gone.

Thank the lord i was able to scour the internets for a save game file right before that point. What fucked up crap, almost want to stop playing.
 
^ I've heard about that dead end before, though somehow I thankfully avoided it when I played the game a few years back. I might have benefited from knowing about the potential dead end in advance, or at least having a save handy so that I didn't lose progress.
 
Sorry if this is the wrong place to post this:

I'm (going to be) new to the Mac scene in a little bit. What are the best point and clicks available on Mac?
 
Sorry if this is the wrong place to post this:

I'm (going to be) new to the Mac scene in a little bit. What are the best point and clicks available on Mac?

It's borderline whether you'd count it - it's more like A Fool's Errand in style than a normal point-and-click, but you'd expect there to be at least some crossover in appeal - but System's Twilight is an intriguing Mac-only title that's also freeware these days.

Edit: Wait, doesn't work under OSX, so I suspect that's not of use for you unless you emulate an older Mac environment (which is how I've played it)
 
Here's a little something you guys might be interested in:
Clocktower1.jpg


A point n' click horror game that was released in Japan for the Super Famicom/SNES. As is you could find a fan translation and play it, but is worth checking out if you like horror themed PnCs.

Apparently it got a PC re-release in 1997 but I can't find much info about that.
 
I think i just encountered one of the most fucked up things in game history.

So, ive been playing Black Mirror. Enjoying it for the most part. Very slow but has nice atmosphere. Its also really long. Been playing for around 6-8 hours now.

So there is this part where you find a padlock, and you have a gun with two bullets. You shoot the padlock but he misses. You then examine the lock and realize you have to shoot better or something. So you shoot again and open the lock.

Here is the great part. You then walk through the door and a wolf eats you on the other side. You apparently have to shoot the wolf. Except, the game let me use my bullets....and i saved after i used my bullets.

Game over. 6-8 hours gone.

Thank the lord i was able to scour the internets for a save game file right before that point. What fucked up crap, almost want to stop playing.

:-D Love this part. Don't worry, you're not even halfway through the game at that point, start over. :-DD

I'm playing Black Mirror 1 again right now too. Love it so much. Did you fix the problems you had with the game? Using compatibility mode set to win98 should sort out any crashing. Setting it to 16 bit colour should help too.
 
I'm perfectly ok with episodic format for it, since it means I will get to play something now instead of a late 2015 date. But it kinda bothers me that neither them or any press questioned their kickstarter. An $850,000 goal for such an ambitious adventure game never felt feasible.
People didn't question it because I'm pretty sure they were never hiding the fact that they were getting additional funding from other sources + maybe using money of their own, but that the 850k was an almost-million that they'd still need to make the project a reality. Much like Amplitude HD's Kickstarter. While it had a similarly high goal as DFC, it's less than half of the actual budget, but still an extremely relevant, essential & mandatory part of the game's budget without which it would simply not exist.
 
Broken Sword 3 is truly as bad as they say, wow! It's such a chore to play, so much so that i am playing with a walkthough to make the experience go faster. Good thing i have almost beat it (up to Egypt). I'm only playing it cause i bought it and thought i might aswell before Broken Sword 5. 100% skipping Broken Sword 4.

Good

Voice Acting
Story
Music

Bad

Controls
Camera Angle
Art style
Platforming
character models
Pushing block puzzles
Pacing is really slow
Keeps on using the same areas more than twice! Farking lazy pricks!
Unskippable dialogue (the worst thing about this game cause you have to listen to every line, including interacting with dud objects over and over again)
QTEs
and more i cbf writing about.
 
Broken Sword 3 is truly as bad as they say, wow! It's such a chore to play, so much so that i am playing with a walkthough to make the experience go faster. Good thing i have almost beat it (up to Egypt). I'm only playing it cause i bought it and thought i might aswell before Broken Sword 5. 100% skipping Broken Sword 4.
All I remember from 3 was that god awful end wall cover boss battle/puzzle. Not especially hard, just awful. You're in for a treat.
 
Being stuck at home with a 4 month old baby these days, one would think i have plenty of time to game but.. the opposite is true!!! Since it constantly demands attention and doesn't sleep longer than an hour usually at daytime i have almost NO time to game at ALL and am tired 90% of the time :(

TLDR: I feel like playing a nice SHORT adventure PnC, what would PnC GAF recommend me?
 
Being stuck at home with a 4 month old baby these days, one would think i have plenty of time to game but.. the opposite is true!!! Since it constantly demands attention and doesn't sleep longer than an hour usually at daytime i have almost NO time to game at ALL and am tired 90% of the time :(

TLDR: I feel like playing a nice SHORT adventure PnC, what would PnC GAF recommend me?

The Shivah is really short as is the Blackwell games. You may want to so the Telltale stuff or Kentucy Route Zero where you can tackle an episode whenever you want.

The Shivah can be finished in 1.5 hrs or less.
Puzzlebots can be done in under 2 hrs.
 
dream machine chapters also are really short. and very very nice. each chapter around 40 mins, an hour.

machinarium

but a lot of/most longer adventure games are also perfectly fine playing off and on for minutes/half an hour at a time
 
Broken Sword 3 is truly as bad as they say, wow! It's such a chore to play, so much so that i am playing with a walkthough to make the experience go faster. Good thing i have almost beat it (up to Egypt). I'm only playing it cause i bought it and thought i might aswell before Broken Sword 5. 100% skipping Broken Sword 4.

Art style and character models weren't that bad, at least when the game was released. Dunno how it's holding up nowadays. I remember liking graphics from BS3 more than those in BS4 even though BS4 was technically more advanced - the realistic and gloomy art direction didn't really suit that game.

Platforming sections, sneaking sections, crate pushing puzzles and QTEs were awful though. It was obvious that this was a game designed with console players in mind. :/
 
Broken Sword 3 is truly as bad as they say, wow!

Yeah, it's terrible.

The only really good game in the serie is the first one. That was an absolute masterpiece.
The second it's not bad, but it's pretty mediocre.
The third is an abomination, and memory of it should be erased from Earth.
The fourth is pretty bad too.
The fifth is way better, it has some good things but it's still kinda mediocre (especially the ending twist).
 
I just played a beta/demo version of the Gabriel Knight remake. First impressions are better than Moebius for sure. ..but I'm a big fan of the look of the original and I'm not so sure about the new backgorunds.

I really wish these guys didn't make the tablet-friendly nature of their games so obvious on PC. Simple interactions require multiple clicks (since you're simulating a touch interface) and there are very few keyboard shortcuts.

Totally agree regarding the control scheme. Also started playing the beta and while it looks good for the most part, the update was unnecessary in my opinion. The voice acting is a cheap imitation so far and inconsistent. Especially the narrator. Needs a disable voice option. The music is really great to hear tho, I like the updated versions. Character portraits are a real disappointment compared to the awesome originals. I think even some of the puzzles were downright changed in favor of making things a lot easier. Maybe just for the beta? I do like the updated art on its own terms, and the additional scenes work well, but I've yet to see how and if they will be implemented in any logical way. I would have rathered a new GK, but such is life. I'm also really, really tired of Phoenix Online overly janky presentation. I wish they'd address that. Still, I'll probably pick this up at some point just to have it. Nothing will top the original, however.
 
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