Sniper Elite 3 Digital Foundry Face-Off

The thing is, the Bone has no Cell, it has similar architecture to the PS4 and PC. This is a simple case of a dev promoting the 1080p buzzword. If they're have used 720/800p instead, the games would look identical, apart from resolution.
1080p isn't a buzzword. Having a better resolution, especially in a game where you're picking out targets hundreds of meters away, is important. I think they made the right choice.
 
so what happens now in regards to hitting 1080 on both platforms? do the developers keep trying to get that bullet point on the box or do they face the truth and build the game to the strengths of each console?
 
LOL. Mister X and his merry band are saying DF are lying and are covering up the real truth. Hilarious to read the shit that goes on over there.

And he truth is that hidden FPGA turns it in to a supercomputer...LOL

Oh you got me going to read some MisterX, funniest site on the web. Comments are priceless.
 
so what happens now in regards to hitting 1080 on both platforms? do the developers keep trying to get that bullet point on the box or do they face the truth and build the game to the strengths of each console?

I don't think we can really predict any consistent trend beyond "More games will be 1080p on XB1 probably."

Well, that and a few over-zealous fans of the other side thinking both versions of a multiplat running at 1080p means insidious forced parity or something goofy like that.

What I really want to know is how the updated XB1 dev tools are making 1080p easier to achieve. If ESRAM was usually the limiting factor for resolution, are these new 1080p games doing some sort of conga line to put bigger buffers into that limited 32MB? Are they using the main DDR3 memory to greater effect? Were some games actually limited by fill rate and disabling Kinect gave them the extra GPU cycles they need? Would love to have some developer share the details at some point.
 
ordered the superior ps4 version. it should get here today :) i got the collectors edition. I'm glad to see PS4 getting the better versions. ps2 and ps3 got some worse versions of games but i always prefer the PS consoles because they have superior exclusives IMO with ps4 it will better multis and exclusives. Sony really did well making a more powerful console that was also the cheaper option. more power and cheaper is just a no brainer when looking to buy 1 of the 2 that get 99% of the same games.
 
The PS4 is Superior yet again

Cilla-Black-Surprise-Surprise.jpg


Whats going on here though?

Either filtering, or the texture isn't completely loaded.
 
Game easily has AAA IQ. I was really shocked because I went with Bound by flame expectations.

Only thing that really needs fixing is sound. People always sound like you have them near you when they are like across the other side of the map which is stupid given the nature of the game and some buggy cam kills and AI sometimes get stuck
 
The power disparity between the two consoles really is shocking. It's not just a case of development architecture being harder to develop for (like last generation) -- the PS4 is straight up more powerful.


Slow DDR3 and the pinhole eSRAM strike again. It worked fine with subHD framebuffers last gen. This gen with 30MB+ framebuffers minimum, its a liability.

Like trying to suck a golf ball through a gardenhose.
 
So when tearing like this happens in a game, should vsync on be the default option in the future?

Not everyone will know what the hell vysnc is, or what it does.
 
I'm loving the image quality on the PS4 version. In fact, the game is so crystal clear the levels could be twice as big (their huge already) and even without binoculars I could probably make out every detail. This is what you want in shooters, especially a sniper game. The only thing pissing me off are the textures taking a couple seconds to load in when I first start playing. Screen tearing is a deal breaker for me so I'm definitely glad I chose the PS4 version over the ONE otherwise I'd be pissed.
 
I couldn't find any information on Google if the devs used the XOne June SDK for this game. They mentioned in February that they had a new SDK that let them reach 1080p on the XOne...but that was February.

If not, what are the chances they will go back and iron out some of that horrendous tearing with the Kinect not Pacman'ing resources?
 
Said it before I'll say it again. We'll know the true extent of the gap between the consoles when The Witcher3 and Arkham Knight drop.
 
And here I thought people didn't like Digital Foundry anymore. I'm going to say what the Sony fan would say last gen when the 360 versions were better.

"I'll just get it for the PC". The PC version smashes the PS4 and X1 version away anyways.

Does it? They say the PS4 version looks as good as the PC version at ultra.
 
I wasn't in love with the first two but watching reviews and gameplay of 3 is making it shoot up my gamefly queue. Thank God there isn't that horrific screen tearing in the ps4 version. I can survive some framerate and resolution issues but screen tearing is a borderline deal-breaker for me.
 
Sure you can, but fortunately for the "Sony fan", "the PS4 game holds up rather well in approaching a 60fps set-up while featuring almost identical graphical quality to the PC game running with ultra settings."

Did you watch the video of the framerate test?

Both console versions are all over the place. It looks like it approaches 60 when it's not bouncing around in the 30's, and 40's.
 
Really enjoying this game (even on Xbox One). I haven't noticed too many issues in my playthrough so far (On the last level).

Played the first once years ago, skipped the 2nd, but this feels like a great game to tide me over in the summer. Loving all the options objectives and collectibles. Between this and Wolfenstein: TNO I'm on Nazi-kill overdrive! Kinda wish they would have included swastikas in the game though.

Love all the automatic clips it records, and "Xbox, Record that" seems made for this game.

http://xboxclips.com/videos.php?gamertag=NSA
 
It drops resolution on both consoles reaching more times sub-1080p on XB1 than PS4... XB1 reaches lows like 960x1080.

But I will never call that fine.
Looks and plays fine. You would not notice the difference unless you had them side by side paused and had your face two inches from the screen. But hey, if that's your thing good for you. I just like to play games and enjoy them on my platform of choice.
 
Looks and plays fine. You would not notice the difference unless you had them side by side paused and had your face two inches from the screen. But hey, if that's your thing good for you. I just like to play games and enjoy them on my platform of choice.
DF threads might not be the place for this argument.
 
Ugh, I've honestly never done this but yeah, order canceled

-_-

Even tho it was super cheap (28EUR shipped at Play-Asia) I still feel that I would be bothered by so many graphical compromises and probably thinking I should've gone PS4 all along

edit:
or I could play/beat it real quick and sell it immediately for just 25EUR... mmmmh you know what, maybe I shouldn't be so quick to pull the detonate button
 
Looks and plays fine. You would not notice the difference unless you had them side by side paused and had your face two inches from the screen. But hey, if that's your thing good for you. I just like to play games and enjoy them on my platform of choice.

Digital Foundry articles and the threads about them are specifically made for talking about the technical differences between different versions of a game. If you don't want to talk about those things, you can post in the game's Official Thread instead.
 
LOL. Mister X and his merry band are saying DF are lying and are covering up the real truth. Hilarious to read the shit that goes on over there.

Link to the hilarious stuff? Don't wanna navigate that looking for the lulz

Looks and plays fine. You would not notice the difference unless you had them side by side paused and had your face two inches from the screen. But hey, if that's your thing good for you. I just like to play games and enjoy them on my platform of choice.

Then what are you even doing in this thread?
 
Digital Foundry articles and the threads about them are specifically made for talking about the technical differences between different versions of a game. If you don't want to talk about those things, you can post in the game's Official Thread instead.
Theres a little more than just "talking" about technical differences going on here. Which I have no problem with. I was referring to wolfenstein anyway.
 
Also, according to whom' standards "I would not notice the difference unless had them side by side paused and had my face two inches from the screen."?
 
Does it? They say the PS4 version looks as good as the PC version at ultra.

"Alternatively, if you can run in 1080p with 4x SSAA at a consistently smooth frame-rate, this opens up the possibility of gaming natively in 4K using the ultra preset (with super-sampling disabled) - a stunning experience that goes far beyond what the PS4 or Xbox One versions can muster."
 
I can't wait till we can finally move on from the claim that an extra 10% is going to be the panacea to all of Xbone's performance issues.
 
"Alternatively, if you can run in 1080p with 4x SSAA at a consistently smooth frame-rate, this opens up the possibility of gaming natively in 4K using the ultra preset (with super-sampling disabled) - a stunning experience that goes far beyond what the PS4 or Xbox One versions can muster."

So ps4 it's not as good as the pc version? What's your point?
 
They should've gone with parity. Don't want to make Xbox One owners feel like they bought the weaker console or anything. That might make them feel bad.
 
Yea I know. Warrior grounds.

Not warrior grounds at all. It isn't a thread devoted to how much fun a game is and how much fun you're having and fun fun fun (god, I hate the word 'fun' now), it's a Digital Foundry face-off thread.

Not fun-off; face-off.

Also, according to whom' standards "I would not notice the difference unless had them side by side paused and had my face two inches from the screen."?

This is not the avatar of somebody who cares about image quality, it's almost as bad as that blurry-thing StuBurns uses.

image.php
 
"Alternatively, if you can run in 1080p with 4x SSAA at a consistently smooth frame-rate, this opens up the possibility of gaming natively in 4K using the ultra preset (with super-sampling disabled) - a stunning experience that goes far beyond what the PS4 or Xbox One versions can muster."

Regarding its GPU requirements, PC gamers will need a high-end GPU in order to enjoy Sniper Elite 3 on max settings, even if they have paired it with an older CPU. Our GTX690 was being pushed to its limits (while still maintaining a constant 60fps experience) at 1080p with max settings and 2.25X Supersampling. There were occasions when the framerate dropped to 61fps, though our average framerate was around 80-90fps. A single GTX680 is simply not enough to handle Supersampling, meaning that owners of weaker GPUs will have to reduce or disable some graphical options.

So the PS4 version can't keep up with a GTX690 and a i7 4930k? Color me truly shocked.
 
Not warrior grounds at all. It isn't a thread devoted to how much fun a game is and how much fun you're having and fun fun fun (god, I hate the word 'fun' now), it's a Digital Foundry face-off thread.

Not fun-off; face-off.



This is not the avatar of somebody who cares about image quality, it's almost as bad as that blurry-thing StuBurns uses.

image.php

That avatar is pre June SDK. Just you wait.
 
Oh yes. It's fucking awesome. It's my ideal shooter: huge levels, optional side objectives, and good stealth.


The lazy devs narrative is getting old too.

That's not the lazy devs excuse. That's priorities and deadlines. It's not that the devs were too lazy to tweak it it's that they didn't prioritize the xbone version to do it in time.
 
I know this is more a DF thread, but how is the game itself? Is it short or does it have a good long campaign?
 
I can't wait till we can finally move on from the claim that an extra 10% is going to be the panacea to all of Xbone's performance issues.

Well that is my question. Does this game use the June SDK that frees up the Kinect resources.

I can't find articles that say it does, only ones that suggest the devs got a new SDK in February that allowed them to get to 1080p on the XOne.
 
Slow DDR3 and the pinhole eSRAM strike again. It worked fine with subHD framebuffers last gen. This gen with 30MB+ framebuffers minimum, its a liability.

Like trying to suck a golf ball through a gardenhose.

lol :)

Also "Lazy Devs" again? Yep, that's the problem. The developers.

The sooner 1080p parity is dismissed for the XBone the better. Everyone buying the XBone knows the PS4 version of multiplayers will be superior, yet they've happily purchased their console of choice so we need to get over this resolution stuff - devs included. Make the best game they can make for each hardware. 1080 is nice, sure, but 900p with no tearing is surely the better option.
 
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