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Sniper Elite 3 Digital Foundry Face-Off

I'm playing the PS4 version with v-sync enabled and no assists. I love the hell out of this game and its an excellent open world sniping game, but I have run into some issues:

* Very bad texture and geometry pop-in in some limited areas
Halfaya Pass motor pool is particularly bad

* Enemy rag-dolls from deaths will clip through walls and just get all mussed up in spastic physics reactions that pretzel and toss the body every which direction. This can sometimes blow your cover.

* Picking up bodies to hide will most likely get you detected since its an extremely loud thing to do in this game. I never bothered after getting detected for the fifth time. And the game seems arbitrarily restrictive in where you can drop a body.

* The game seems just as arbitrarily restrictive in terms of where you can go prone.

* Jumping down even the smallest of drops make as much noise as hiding a body and will get enemies curious if not alerted. This happens even if you crouch walk.

* Some animations don't have decent transitions - so if you do a melee takedown on a sleeping guard they'll immediately stand up to get stabbed. You see this when climbing up and down ladders and interacting with items like generators. So you might crouch walk up to a generator to disable it - and thus provide you with some noise as cover - but then when the animation finishes you're no longer crouched - so you push the stick even a little bit forward and you'll jog - which makes enough noise to alert enemies to your presence.

* I've had enemy vehicles that can seemingly see through buildings to know where I'm scrambling about. If you've ever tried to play hide and seek against an enemy AI tank in Halo: Reach this'll be a familiar feeling.

* For a game that goes into such excruciating detail when your bullet hits enemy vitals, the enemies surprisingly shrug off any other direct hit from your high powered rifle as if it was nothing. This goes for some headshots and sternum shots.

* I have a campaign progress stopping bug where I need to tag a certain enemy but I can't. I play with all assists off (custom difficulty), and tagging is one of those assists. So, if you run custom difficulty with no tagging on the consoles, you're screwed with that mission. Its a known bug though and a console patch is supposed to be coming at some point.

* According to the forums some people are still having problems joining multiplayer games, grouping for co-op, unlocking achievements/trophies, and there are even reports that rifle customizations don't actually have any in-game effect.

Here's a video an SE3 forum user made showcasing some of this stuff and more. Its from the second mission (really the first mission after the initial tutorial, so there aren't really spoilers here).
SE3 Gaberoun Bugs (its a facebook link though)

Now, all that said, I still really enjoy the game. But yeah, a solid patch or two is needed.

Well said, these are the issues I am having myself with this game. I still enjoy it and its great fun, but some of those things would make it so much better and fair.

And yes I play as well with no assists :)
 
i dont think thats the case..but i what makes people upset is that the vast majority of the time, discussion is about console versions of the game...and some PC gamers like to drive by troll post about how the "PC version is better" or that their 5 year old Dell could runs games at 1080/60 and the consoles are pathetic because they dont...or that the PS4/Xbone have "Tablet CPUs" yadda yadda yadda...

everyone knows that a dedicated gaming rig is more powerful than the PS4 or the Xbone...i just think a lot of people get very frustrated by the minority of PC gamers that cant help but constantly troll...so when the PC is mentioned that person is lumped in with the trolls...

exactly ! but Tagyhag seems to had an obligation to say that pc is superior several times , yeah you can always get better performance on pc but most people doesn't care.
 
Holy crap...

vbr40uy.png


Hoo boy.

I'm glad they added a split-screen multi-player mode in the X1 version.
 
i dont think thats the case..but i what makes people upset is that the vast majority of the time, discussion is about console versions of the game...and some PC gamers like to drive by troll post about how the "PC version is better" or that their 5 year old Dell could runs games at 1080/60 and the consoles are pathetic because they dont...or that the PS4/Xbone have "Tablet CPUs" yadda yadda yadda...

everyone knows that a dedicated gaming rig is more powerful than the PS4 or the Xbone...i just think a lot of people get very frustrated by the minority of PC gamers that cant help but constantly troll...so when the PC is mentioned that person is lumped in with the trolls...

Everyone knows at this point that the PS4 is the more powerful of the two consoles, yet that doesn't stop the performance comparisons. Bring the PC into it though and suddenly its trolling.
 
i dont think thats the case..but i what makes people upset is that the vast majority of the time, discussion is about console versions of the game...and some PC gamers like to drive by troll post about how the "PC version is better" or that their 5 year old Dell could runs games at 1080/60 and the consoles are pathetic because they dont...or that the PS4/Xbone have "Tablet CPUs" yadda yadda yadda...

I know what you mean, drive-by posts like that are very annoying. But that is neither here nor there considering 1. This DF article is about all 3 systems, and 2. The original convo that I started was with someone comparing the PS4 version to the PC version.

exactly ! but Tagyhag seems to had an obligation to say that pc is superior several times , yeah you can always get better performance on pc but most people doesn't care.

If someone is mistaken I have every right to correct them. It doesn't matter if you don't care, being wrong is being wrong, and that can be a headache if an easily influenced mind gets ahold of incorrect info.

How about making a case as to why the PS4 version looks exactly like the PC version with zero differences at 1080p?
 
More than likely it's that yeah even if it's not 100% clear. Either way, just because not everyone will have the premium PC experience, doesn't mean we should put our heads in the sand and claim its virtually identical on both systems.

At downgraded settings yes, the PS4 almost matches PC IQ.

Not supersampling is downgrading now, lol. GTFO.
 
She, and I'm no fanboy, just someone who has a stick up their butt regarding telling the uniformed bad information.

For example, saying the game looks exactly the same on both platforms at 1080p (Even the DF article, as badly as it is written, says that's not true.)

Or casually waving away the bonus features that come with the PC version.

Saying the PS4 version is better that the X1 brings no quarrel, but mention that the PC version is superior and you're suddenly a fanboy. :P

Not a fanboy, just not exercising basic critical thinking skills. PS4 and XB1 are fixed platforms and PC isn't. DF specifically referred to the settings in 1080p in order to bring some kind of barrier to the comparisons because again, PC is not a fixed platform. And it makes sense to draw the line at 1080p + Ultra settings since vast majority of PC gamers do not have a display over 1080p or game above 1080p.

What PC version would want DF to talk about as the PC version? The one capable 4K with SSAA downsapling? Do want them to mention the specs and price that is needed to run that version? What about the 3 year old gaming laptop that couldn't come close to 60fps on 10800/Ultra like on the PS4? Because that's a PC version too and more align to what rigs actual 'high end' PC users use. How long would that article be?

DF didn't bring 'uninformed bad information'. They used context, which anyone who read the article and understand the basic difference between an open and closed platform would have understood.
 
Not a fanboy, just not exercising basic critical thinking skills. PS4 and XB1 are fixed platforms and PC isn't. DF specifically referred to the settings in 1080p in order to bring some kind of barrier to the comparisons because again, PC is not a fixed platform. And it makes sense to draw the line at 1080p + Ultra settings since vast majority of PC gamers do not have a display over 1080p or game above 1080p.

What PC version would want DF to talk about as the PC version? The one capable 4K with SSAA downsapling? Do want them to mention the specs and price that is needed to run that version? What about the 3 year old gaming laptop that couldn't come close to 60fps on 10800/Ultra like on the PS4? Because that's a PC version too and more align to what rigs actual 'high end' PC users use. How long would that article be?

DF didn't bring 'uninformed bad information'. They used context, which anyone who read the article and understand the basic difference between an open and closed platform would have understood.

Excellent post... finally some logic. Although logic in such PC bragging rights discussions, dont really mean much unfortunately.
 
Trying to achieve parity is gonna hurt the xbone in the long run.

Drop the resolution and perhaps the framerate and call it a day.
 
I know what you mean, drive-by posts like that are very annoying. But that is neither here nor there considering 1. This DF article is about all 3 systems, and 2. The original convo that I started was with someone comparing the PS4 version to the PC version.



If someone is mistaken I have every right to correct them. It doesn't matter if you don't care, being wrong is being wrong, and that can be a headache if an easily influenced mind gets ahold of incorrect info.

How about making a case as to why the PS4 version looks exactly like the PC version with zero differences at 1080p?

marginal differences considering the ps4 hardware and the price.

the ps4 version almost match the pc version at same setting and that's pretty outstanding
 
Not a fanboy, just not exercising basic critical thinking skills. PS4 and XB1 are fixed platforms and PC isn't. DF specifically referred to the settings in 1080p in order to bring some kind of barrier to the comparisons because again, PC is not a fixed platform. And it makes sense to draw the line at 1080p + Ultra settings since vast majority of PC gamers do not have a display over 1080p or game above 1080p.

What PC version would want DF to talk about as the PC version? The one capable 4K with SSAA downsapling? Do want them to mention the specs and price that is needed to run that version? What about the 3 year old gaming laptop that couldn't come close to 60fps on 10800/Ultra like on the PS4? Because that's a PC version too and more align to what rigs actual 'high end' PC users use. How long would that article be?

DF didn't bring 'uninformed bad information'. They used context, which anyone who read the article and understand the basic difference between an open and closed platform would have understood.

.
 
Another interesting difference that I don't see mentioned (or may have missed in the article) is the extra "bloom" or bleeding from the sky onto the silhouette in the X1 version. PS4 has it as well but not that aggressive.

ibzJgt3VC7BEW0.gif
 
Wow! It still tears some when locked at 30.

You mean capped at 30. It actually dropped below 30fps a couple times that I noticed in that video. I skipped some parts, though.
 
I definitely feel as if the dev-team made the wrong choice here. The game should have been capped at 30 fps on consoles. Perhaps the PS4 version is fast enough to warrant running unlocked (I'd have to try it myself), but the XO version is definitely too slow. It could easily have held a locked, v-sync'd 30 fps, however, which would have produced a much better experience for those owners.

The Xbox One version has an option to cap it at 30fps + v-sync. I'm not sure whether it sustains the 30fps flawlessly or not.
 
Well going by that, you can also say that PC has downgraded shadows compared to console versions as well.


Looking at the screenshots, what I will say is PC has better filtered shadows. Soft shadows is an upgrade, not downgrade. But maybe I need a more deep comparisson.

In this shot, the better filtering is visible in ground shadows, and the worse filtered shadow map is what produces artifacts in the ammo crate latch shadow in PS4 screenshot.

*Copy/past links in a new tab*
http://images.eurogamer.net/2013/articles//a/1/6/9/1/6/6/5/PC_014.bmp.jpg/EG11/quality/90/format/jpg
http://images.eurogamer.net/2013/ar.../5/PS4_014.bmp.jpg/EG11/quality/90/format/jpg

What's the better shadows for you?
http://international.download.nvidi...v-black-flag-shadow-quality-comparison-1.html
 
You mean capped at 30. It actually dropped below 30fps a couple times that I noticed in that video. I skipped some parts, though.

It actually hit 31 at one point too. I just went with what the article put :P

Update: Thanks for the comments, yes, the Xbox One launch day patch adds a v-sync option. It's actually an adaptive v-sync that appears to lock gameplay to 30fps, with occasional tearing when the engine dips below that target, as you can see from the videos below.
 
Looking at the screenshots, what I will say is PC has better filtered shadows. Soft shadows is an upgrade, not downgrade. But maybe I need a more deep comparisson.

In this shot, the better filtering is visible in ground shadows, and the worse filtered shadow map is what produces artifacts in the ammo crate latch shadow in PS4 screenshot.

*Copy/past links in a new tab*
http://images.eurogamer.net/2013/articles//a/1/6/9/1/6/6/5/PC_014.bmp.jpg/EG11/quality/90/format/jpg
http://images.eurogamer.net/2013/ar.../5/PS4_014.bmp.jpg/EG11/quality/90/format/jpg

What's the better shadows for you?
http://international.download.nvidi...v-black-flag-shadow-quality-comparison-1.html

I really dont care, I just pointed out that based on the source (DF) you used yourself to point out the various console downgrades, there is also a downgrade in regards to PC.

Now if you are about to start trying to undermine the same source you used to argue originally about the console downgrades, then I think that speaks for itself.

We shouldnt have double standards right? I mean why do you use DF to explain and accept its analysis over the console downgrades, but then go on to question it when it comes to one particular PC downgrade/bug?

This is the kind of behavior from PC purists that I dont get.

And as I said in the beginning of my post, I really dont care about them shadows, tesselations etc. The game is certainly better looking on PC, but PS4 does a damn mighty fine job keeping up with it.
 
The Xbox One version has an option to cap it at 30fps + v-sync. I'm not sure whether it sustains the 30fps flawlessly or not.

It doesn't, but it only seems to dip below 30fps in places where the unlocked mode does too.
 
Not a fanboy, just not exercising basic critical thinking skills. PS4 and XB1 are fixed platforms and PC isn't. DF specifically referred to the settings in 1080p in order to bring some kind of barrier to the comparisons because again, PC is not a fixed platform. And it makes sense to draw the line at 1080p + Ultra settings since vast majority of PC gamers do not have a display over 1080p or game above 1080p.

What PC version would want DF to talk about as the PC version? The one capable 4K with SSAA downsapling? Do want them to mention the specs and price that is needed to run that version? What about the 3 year old gaming laptop that couldn't come close to 60fps on 10800/Ultra like on the PS4? Because that's a PC version too and more align to what rigs actual 'high end' PC users use. How long would that article be?

DF didn't bring 'uninformed bad information'. They used context, which anyone who read the article and understand the basic difference between an open and closed platform would have understood.

3507729-5797215868-tumbl.gif
 
I really dont care, I just pointed out that based on the source (DF) you used yourself to point out the various console downgrades, there is also a downgrade in regards to PC.

Now if you are about to start trying to undermine the same source you used to argue originally about the console downgrades, then I think that speaks for itself.

We shouldnt have double standards right? I mean why do you use DF to explain and accept its analysis over the console downgrades, but then go on to question it when it comes to one particular PC downgrade/bug?

This is the kind of behavior from PC purists that I dont get.

And as I said in the beginning of my post, I really dont care about them shadows, tesselations etc. The game is certainly better looking on PC, but PS4 does a damn might fine job keeping up with it.




No one said it doesn't. One person said the PS4 version looks the same as the PC version, then one other person corrected that person.
Then some people were like that person was bringing PC into conversation while:
1. The DF article also mentions PC and the fact that it looks better with all settings to the max.
2. That person was answering someone else.

I don't see any PC purists behaviour here. I pean, it's just a fact that PC version on better hardware will look better. Now no one said PS4 and One version will looks bad because of this.
But you see, this is a DF thread, so it's normal to talk about every small details, because that is the point of such comparison.
 
I really dont care, I just pointed out that based on the source (DF) you used yourself to point out the various console downgrades, there is also a downgrade in regards to PC.

Now if you are about to start trying to undermine the same source you used to argue originally about the console downgrades, then I think that speaks for itself.

We shouldnt have double standards right? I mean why do you use DF to explain and accept its analysis over the console downgrades, but then go on to question it when it comes to one particular PC downgrade/bug?

This is the kind of behavior from PC purists that I dont get.

And as I said in the beginning of my post, I really dont care about them shadows, tesselations etc. The game is certainly better looking on PC, but PS4 does a damn mighty fine job keeping up with it.

No, I looked at DF only for screenshots, I can make my own analysis with the screenshots and videos. I can see tearing, performance, tessellation, shadows differences for my own.

Double standards? Yeah, ok.
 
No one said it doesn't. One person said the PS4 version looks the same as the PC version, then one other person corrected that person.
Then some people were like that person was bringing PC into conversation while:
1. The DF article also mentions PC and the fact that it looks better with all settings to the max.
2. That person was answering someone else.

I don't see any PC purists behaviour here. I pean, it's just a fact that PC version on better hardware will look better. Now no one said PS4 and One version will looks bad because of this.
But you see, this is a DF thread, so it's normal to talk about every small details, because that is the point of such comparison.

And I simply quote a person in reference to a statement from the same source he used (DF) that said that in one particular aspect , PC version seems to be a bit worse than consoles (either by dev neglect or whatnot).

And then that same person who used the same source, seemed to question DF in respect to that particular technical thing, which seems odd to me, because on the one hand you accept DF's empirical technical analysis in regards to console inferiority and then on the other hand , when PC is on the downside, you go on to question it.
 
Not a fanboy, just not exercising basic critical thinking skills. PS4 and XB1 are fixed platforms and PC isn't. DF specifically referred to the settings in 1080p in order to bring some kind of barrier to the comparisons because again, PC is not a fixed platform. And it makes sense to draw the line at 1080p + Ultra settings since vast majority of PC gamers do not have a display over 1080p or game above 1080p.

What PC version would want DF to talk about as the PC version? The one capable 4K with SSAA downsapling? Do want them to mention the specs and price that is needed to run that version? What about the 3 year old gaming laptop that couldn't come close to 60fps on 10800/Ultra like on the PS4? Because that's a PC version too and more align to what rigs actual 'high end' PC users use. How long would that article be?

DF didn't bring 'uninformed bad information'. They used context, which anyone who read the article and understand the basic difference between an open and closed platform would have understood.

Well said.
 
No, I looked at DF only for screenshots, I can make my own analysis with the screenshots and videos. I can see tearing, performance, tessellation, shadows differences for my own.

Double standards? Yeah, ok.

So you are trying to tell me that your looking at some screenshots analysis, holds more ground than a technical analysis with proper equipment? And I should disregard what DF said about shadows?

That doesnt make sense. It looks more like "this screenshot looks better to me" rather than a proper technical analysis...
 
Not a fanboy, just not exercising basic critical thinking skills. PS4 and XB1 are fixed platforms and PC isn't. DF specifically referred to the settings in 1080p in order to bring some kind of barrier to the comparisons because again, PC is not a fixed platform. And it makes sense to draw the line at 1080p + Ultra settings since vast majority of PC gamers do not have a display over 1080p or game above 1080p.

What PC version would want DF to talk about as the PC version? The one capable 4K with SSAA downsapling? Do want them to mention the specs and price that is needed to run that version? What about the 3 year old gaming laptop that couldn't come close to 60fps on 10800/Ultra like on the PS4? Because that's a PC version too and more align to what rigs actual 'high end' PC users use. How long would that article be?

DF didn't bring 'uninformed bad information'. They used context, which anyone who read the article and understand the basic difference between an open and closed platform would have understood.



Sniper Elite series isn't really a demanding one.
To be fair, I could ran the previous one at 1080p, ultra settings with 4SSAA at 60FPS. And that's one a 500 dollars PC upgrade (thanks to sales).
 
The Xbox One version has an option to cap it at 30fps + v-sync. I'm not sure whether it sustains the 30fps flawlessly or not.
Ah, that's good to know. Glad they were at least thinking of that when they released it.

Games with variable frame-rates should always feature the ability to cap the frame-rate, I believe.
 
So you are trying to tell me that your looking at some screenshots analysis, holds more ground than a technical analysis with proper equipment? And I should disregard what DF said about shadows?

That doesnt make sense. It looks more like "this screenshot looks better to me" rather than a proper technical analysis...

I know what shadow filtering is. DF analisys have more than one screenshot. All of them show the same shadow differences.

They have confused a texture filtering problem with a difference in texture resolution too. And they have not been able to see the tessellation in the main character in the console version. Obvious things just looking at the screenshots.
 
I really dont care, I just pointed out that based on the source (DF) you used yourself to point out the various console downgrades, there is also a downgrade in regards to PC.

Now if you are about to start trying to undermine the same source you used to argue originally about the console downgrades, then I think that speaks for itself.

We shouldnt have double standards right? I mean why do you use DF to explain and accept its analysis over the console downgrades, but then go on to question it when it comes to one particular PC downgrade/bug?

This is the kind of behavior from PC purists that I dont get.

And as I said in the beginning of my post, I really dont care about them shadows, tesselations etc. The game is certainly better looking on PC, but PS4 does a damn mighty fine job keeping up with it.

All of this extra discussion is probably a result of your cherry-picking specific bullet points from the DF article instead of offering a more unbiased view in the original post.

A single bullet quantifying the disparity between tessellation, anisotropic filtering and AA options between the console versions and PC versions would probably fix the issue.

as it stands, using only

- PS4 almost matches PC IQ, running at ultra settings.

doesn't quantify any of the real disparities and logically resolves to the PS4 does not match the PC at Ultra settings, the particular phrasing has even caused some readers to interpret it incorrectly


Also, an actual discussion could be had to help determine whether the PC version features soft shadows or "buggy" shadows, as the point had been introduced.
 

At 30 fps
PS4 adaptive vsync means no tear at up to 60 fps so its a whole lot faster without the ripping of the screen. Frame buffering is probably a whole lot easier without ESRAM 32MB.

X1 version should have been locked at 30fps to avoid this - like Tomb Raider.
 
You mean capped at 30. It actually dropped below 30fps a couple times that I noticed in that video. I skipped some parts, though.

Thank you! There is no such thing as locking a frame rate!
 
DF didn't bring 'uninformed bad information'. They used context, which anyone who read the article and understand the basic difference between an open and closed platform would have understood.

You're totally right, DF didn't bring uniformed bad information. Because that statement was actually for people here who, again, said the PC version is exactly equal to the PS4 version at 1080p, or that the extras like SSAA barely make a difference (and that's how you know they have zero idea of what they're talking about). Sorry I didn't make that clear, I assumed people would know that I wasn't talking about DF considering I'm using their article as the basis of this silly argument.

DF made it clear that there are differences. Some people refused to acknowledge that, I showed them why, and now it's a huge debacle just because people either hate knowing that their version isn't the best or hate being proven wrong.

Which is funny, cause this all stemmed from one basic "This version is the best" statement.
 
All of this extra discussion is probably a result of your cherry-picking specific bullet points from the DF article instead of offering a more unbiased view in the original post.

A single bullet quantifying the disparity between tessellation, anisotropic filtering and AA options between the console versions and PC versions would probably fix the issue.

as it stands, using only



doesn't quantify any of the real disparities and logically resolves to the PS4 does not match the PC at Ultra settings, the particular phrasing has even caused some readers to interpret it incorrectly


Also, an actual discussion could be had to help determine whether the PC version features soft shadows or "buggy" shadows, as the point had been introduced.

Are you kidding me?

Bullet points are not supposed to go in depth. The original analysis quotes:

The PS4 game holds up rather well in approaching a 60fps set-up while featuring almost identical graphical quality to the PC game running with ultra settings enabled.

so where exactly is my bullet point misleading or biased?? I almost used the exact same words...

And as far as buggy PC shadows it is also mentioned on my bullet points explicitly... so please, stop with this so-called "biased" nonsense.
 
The game is certainly better looking on PC, but PS4 does a damn mighty fine job keeping up with it.

Your posts remind me of someone that gets their feelings hurt because the X1 isn't as powerful as the PS4.

Yeah, it's sort of close to mid-range gaming PCs...and it's almost as good, but to think it's in the same category as a platform one can customize, is pretty silly.

I run most of my PC games at 1440p downsampled to 1080p, sometimes with extra AA on top of that and everything cranked to the roof. Those settings would pull the PS4 below 30fps in games I'm running in the 60fps range. Heck, the X1 would probably be happy to run a game at 15fps at those settings.

Matching the PS4 settings @1080p and some AA, I'd guess my PC would run it at 100fps. I don't consider 100fps and 40-60fps keeping up in gaming hardware, but I wouldn't frown on the latter.

I say be happy that the game runs as well as it does and enjoy it no matter your hardware. I think I'd agree it keeps up with mid-range PCs, if DF is using that as the comparison target, I'd say that's a good thing.

Honestly, I think the game looks a bit janky even on the PC. Looks ok I guess.


Edit** I just watched a video of a guy playing the game at 4k with an i7 and 780GTX (that's what I have). The game stays around 50fps with a range from 45fps-60fps ups and downs wise. Again, that's at 4k :)
 
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