Disaster Nebraska
Banned
The Titanfall situation has many facets. The media excitement and "most E3 awards won ever" and advertising and praise prior to the beta was definitely overblown because at the end of the day it didn't really move the needle for the Xbox One too much. It was meant to be a megaton punch to Sony's momentum according to all sources. Even pro-PS4 gamers (here on GAF, even) had pretty much accepted that Titanfall would cause X1 to outsell PS4 in North America for a while, at least a month. But that didn't happen and then the excuses went flying. "It didn't sell consoles because alotta people had already bought a console" was a common excuse. "It did great for EA and Respawn" was another side-step, but it was clear the game didn't make nearly the impact it was supposed to.Lol. Defining Titanfall's hype as manufactured is always amusing. It was the next game from the developers of Call of Duty, and people were hyped for it since it was unveiled at e3 last year. It's been playable since day 1 of its unveil, and people who played it had nothing but positive things to say about it. Did it have a major media blitz behind it? Yes, but so do all of Microsoft's tentpole games.
Manufactured hype would be Advent Rising.
At the same time, I think the negative feelings toward Microsoft in general gave a lot of people glee seeing the game do not-so-incredibly-well. For some, it was...I dunno. Poetic justice to see a game mega-hyped and mega-advertised by Microsoft fail to gain traction? MS wanted it to be the next Halo. But it wasn't. Instead, it did okay but it was not much of a system-seller. In some people's eyes (and maybe I'm extrapolating too much) it was proof that Microsoft's mindshare and PR power (where their stuff sells, no matter what, no matter who says what) had come to an end and that made them happy. Therefore, it got pegged as some titanic failure. I think that was unfair to the game, but it's pretty easy to see why the attitude went that way.