https://twitter.com/SmashBrosUS/status/488269395760656384
"Who do you think will be revealed on Monday?"
Let the guessing games begin?
Shulk of course.
https://twitter.com/SmashBrosUS/status/488269395760656384
"Who do you think will be revealed on Monday?"
Let the guessing games begin?
https://twitter.com/SmashBrosUS/status/488269395760656384
"Who do you think will be revealed on Monday?"
Let the guessing games begin?
Did he specify this?Not a newcomer
YesDid he specify this?
New for this game...?
Time to play some Xenoblade.This thread is a hollow corpse of hype right now.
It's PIKACHU!https://twitter.com/SmashBrosUS/stat...69395760656384
"Who do you think will be revealed on Monday?"
Let the guessing games begin?
Time to play some Xenoblade.
This thread is a hollow corpse of hype right now.
I hope the event matches have one that reflects Xenoblade where you have to defeat five Luigis but the game just keeps spawning everyone else but Luigi.Time to play some Xenoblade.
That's generally what happens when an unimpressive demo is released and all the surprises that matter have been leaked months, even years in advance.
And then when there is potential for a surprise, someone retweets the announcement and immediately gives away what it's going to be.
The only thing that I'm looking forward to is finding out about more custom moves because they haven't been spoiled already and at least have the potential to add depth to the gameplay.
It isn't as competitive as Melee, which anyone with even the smallest of brains could have predicted.What about the demo was unimpressive?
Movesets being offline and friends only does kind of suck though.
I wish we could use them in randoms matches too. Ah well!
What about the demo was unimpressive?
OK, I'm just going to give a straight up in depth post about what I (and the competitive community generally) want in this game, what it means for the competitive viability and how this affects the casual player.
Increase the window for dash dancing
Alright, some people have already pointed to videos where characters are "dash dancing" in the current build, but they seem to misunderstand the use of dash dancing and what is happening in the current build.
A dash dance is basically where you just change direction mid dash, simple as that, when you start a dash there's a certain window of opportunity where you can reverse and start dashing in the other direction.
This just gives you more control over your character, it doesn't lock you into an unsafe dash and allows you to play mindgames with the opponent trying to force them to read whether you're going to go straight in with a dash attack/aerial or delay it a bit and react to what they do.
It's literally just pressing the stick in the opposite direction so it's not a complex input and it doesn't offer the character any real physical advantage other than the mind game aspect, so it's not something that is too complicated for the casual gamer and I believe is pretty intuitive honestly.
In the current build, the window where you can change direction is dramatically reduced to the point where you can only do it by staying in the same spot, you travel no actual distance so it's usefulness as a bait is negligible.
Less landing lag
Ok, one of the changes in this game is a general increase in landing lag, I'm completely fine with the increased lag when you do an air dodge, I think that's a great way of stopping people from spamming it so much.
But the increased landing lag when you do an aerial attack is something that again limits movement options, because it keeps you stuck on the ground unable to do anything for longer it ruins your ability to followup an attack with another to have some form of combo game, some people say "well that just increases the effectiveness of ground based approaches right? It stops people from spamming aerials too because they're not safe anymore, how is that bad?"
At a very basic level I could see why someone might think this, but 95% of the characters are based around an aerial game and you don't increase the effectiveness of ground-based characters by nerfing everyone elses aerial game, you do it by improving the ground game of those characters (stuff like super armour on moves to stop them being knocked into thee air as much is what helps, see P:M bowser).
There are quite a few people then that have been asking for some form of Lag-cancelling (the official term is soft landing), this is where, in melee and 64, you press a button several frames before you land to decrease the amount of landing frames, what this does is increase the viability of offensive approaches rather than giving all the advantage to the person on defense.
Me? I hate L-Cancelling, there is no reason whatsoever to not lag cancel your move and it's an annoying input to time, especially for people like me with slow reactions and bad muscle memory.
So what a lot of people have proposed is to just reduce lag off of aerials in general, you feel less stuck to ground unable to do anything for long periods of time but I generally want something different that would improve the combo game but also give more opportunities for a punish game.
A good balance would be to make moves have less landing lag if you connect with either a player or a shield, but if you miss the attack because the other player dodges, then you get the increased lag that can lead to a punish, aerial characters get to keep their combo game but they still have risk if they just constantly try to short hop aerial you all the time.
Momentum conservation
Ever wondered why captain falcon sucked in brawl despite having buffs? This is the reason (as well as no L-Cancelling, but this hurt more I think).
In melee, if you ran and jumped, as opposed to jumping from a stand still, you jumped further due to the conservation of momentum, it makes the game more fluid and just makes more sense in general, they removed this in brawl so you always just jumped the same distance regardless of your speed.
It allows characters based around being fast to actually make more use out of that speed and doesn't require any extra inputs or anything, it's just something that makes sense.
I think those are just the basics, there's a few other things I've forgotten that certain people want and certain people don't (I've probably forgotten at least 1 actually important one), but this is what a lot of people consider necessary to make smash 4 really good as a competitive game.
Well, I mean... Looked really fun to me!
Just thought I'd mention this for UK SmashGAF (as small as we are), ShopTo has the Wii U Smash plus a Gamecube controller for £52.85. Which isn't that bad of a price to be honest if you consider that Smash alone will be £40-£45 at most online retailers so a GC controller for £8-£13 isn't bad. Can't link it though due to the site being banned.
Isn't that what a demo's for? What else would you judge it on?Why are people judging the competitive output of Smash 4 from a fucking demo?!
Why are people judging the competitive output of Smash 4 from a fucking demo?!
Why are people judging the competitive output of Smash 4 from a fucking demo?!
Cause of Brawl.
Why are people judging the competitive output of Smash 4 from a fucking demo?!
Actually playing it yourself. Insane, I'm aware.Isn't that what a demo's for? What else would you judge it on?
Actually playing it yourself. Insane, I'm aware.
I hope they change a few things in the demo solely to throw a curveball at those overanalyzing it and using it as a benchmark for the final release of the product.
If those curveballs address the complaints than I say it's mission accomplished for the complainers.
I hope they change a few things in the demo solely to throw a curveball at those overanalyzing it and using it as a benchmark for the final release of the product.
Cannot wait for mass disappointment come launch day.
But they will change things. Sakurai has said many times things are not final so I have no idea why people keep treating it as if it final.I hope they change a few things in the demo solely to throw a curveball at those overanalyzing it and using it as a benchmark for the final release of the product.
Cannot wait for mass disappointment come launch day.
Smash Bros 4: The Bowsering
I really want to play as the new and improved Bowser again. So good.
But they will change things. Sakurai has said many times things are not final so I have no idea why people keep treating it as if it final.
To have something to bitch about, one might expect.But they will change things. Sakurai has said many times things are not final so I have no idea why people keep treating it as if it final.
Cannot wait for mass disappointment come launch day.
They changed things in the Brawl demo a lot. Meta Knogjt was still said to be a really great character in the brawl demo lol. It's a good indicator.I hope they change a few things in the demo solely to throw a curveball at those overanalyzing it and using it as a benchmark for the final release of the product.
Why would anyone be disappointed with bowser though? I don't get what relevance that has to SuperSah's post.
In his current state he's probably closer to being a melee character and actually has crouch cancelling, unlike the rest of the cast for seemingly no reason.
I seem to remember him having a good Up-B OOS again as well, but I haven't watched the sm4sh videos from VGBC in a while.
I could see that kind of reactions for 3DS. Ya know people always are not happy with what they get.
Basically saying I can't get disappointed even if they kept Ganondorf the same.
If they kept ganondorf the same as he was in brawl, you should be disappointed, he was shit in brawl.
I'm sure glad every demo I've ever played of every video games ever was exactly like the full retail version of the game.
Glitches and all!
Lord people need to stop and read their posts sometimes.
Tell me about it. ;_;
Yea because its a demo and not a complete representation of the full product. I mean my God Sakurai himself was afraid the demo would crash during the invitational.No dash dancing and increased landing lag aren't glitches and could be seen as completely intentional design decisions.
The only thing that we're not sure about that people aren't complaining as much about are the broken DI and crouch cancelling.
But bowser for some strange reason can actually crouch cancel, so we have no idea if it's something they were in the process of adding to characters or just an error in bowser that they're going to remove, so you see less complaining about that just because people are confused about what is happening.
Yea because its a demo and not a complete representation of the full product. I mean my God Sakurai himself was afraid the demo would crash during the invitational.