Wait what now
Shh, no reveals now. Only delusions.
Wait what now
Wait what now
They wouldn't do a 2 in 1 reveal so soon after announcing captain falcon at evo.
Long ago, the world was nothing more than an endless sea cloaked in a boundless sky, reaching as far as could possibly be imagined.This thread is a hollow corpse of hype right now.
The problem is that with all the spectrum that 64, melee and brawl covers, smash 4 isn't going to be it's own thing unless it introduced new mechanics to the basic formula, stuff like air dashing or EX specials or whatever that changes the basic flow of smash gameplay.
The biggest thing that's going to set smash 4 apart from the other games and what's really going to make it interesting and give it some more depth is the customisable specials, so if you want it to really be it's own thing, I'd pray that the custom moves are implemented well and aren't just some random add-on hidden in some sub menu that's not very accessible.
Is anyone even expecting Nintendo to have any type of announcement at EVO at this point?
Is anyone even expecting Nintendo to have any type of announcement at EVO at this point?
We still don't know what announcement is happening before Melee (unless I'm mistaken), and Nintendo is there, so they definitely could.
That's something else I'm hoping for too actually. Custom specials are really interesting and I hope they can be implemented in characters and not break the game too badly. It's probably one of my most hype things about this entry.
Also I mean this entry being more its own thing by saying based on the Demo during Smashfest it's kinda got more of a ground based play style. It'd be interesting compared to Melee's fast-paced aerial based metagame and Brawl's slightly campy, defensive edge-hogging metagame. I'm really looking forward to the game and hope that few quirks from the demo get improved.
Sizzle reel of Smash 3DS and WiiU footage, ending with "Smash 3DS: October 3 2014, Smash WiiU: Winter 2015"
Sizzle reel of Smash 3DS and WiiU footage, ending with "Smash 3DS: October 3 2014, Smash WiiU: Winter 2015"
They've moved the announcement blocks around. It's now one after Melee and one after Marvel (with a Tekken related announcement being guaranteed).
I hope they change a few things from the demo as well, because at least then there would be some sense of actually listening to what people are saying if it fixes some of our issues with the game.
But we all know how rare it is for a game to change for the better between demo and release.
They've moved the announcement blocks around. It's now one after Melee and one after Marvel (with a Tekken related announcement being guaranteed).
Oh snap!Be pretty odd for them to reveal an Assist Trophy at EVO.
Is anyone even expecting Nintendo to have any type of announcement at EVO at this point?
Nope, just conjecture.Is it confirm that the announcement is Nintendo related?
Nope, but the announcement right after Melee is open, which isn't bad.Is it confirm that the announcement is Nintendo related?
I think he means significantly (like a major mechanics overhaul)...you do know they always change the demo to final build for Smash, right?
I think he means significantly (like a major mechanics overhaul)
And does anyone know what time the Melee tournament starts today?
...you do know they always change the demo to final build for Smash, right?
Why on earth would they do that?
Why on earth would they do that?
What announcements are you all talking about? And does anyone know what time the Melee tournament starts today?
What announcements are you all talking about? And does anyone know what time the Melee tournament starts today?
I guess I was being too cute with my last post.
Drop this stupid slap fight.
I personally don't find the idea of a ground based play style interesting for smash, I'm alright with ground based characters, but the thought of most characters being tied to the ground in a platform fighter, especially one with the freedom of movement smash has, seems like you're not really making the most of the what the game excels at, if you get me.
Honestly, I'd rather have 64 2.0 with a few of the more modern mechanics like air dodging and a little speedier and the customisable moves, I absolutely love the increased hit stun in64, some of the combos are so great to watch, just with the improved DI and air dodging it becomes a bit more skillful to pull them off.
Anyone here play as Peach? I'm kind of interested in learning her. Any tips?
Here's the schedule for all of EVO. The announcements portion after Melee is probably just for a couple of EVO related news things and an overall break between each of the big 3 fighting games there.
Sad times.I don't think so.![]()
But the announcements portion after Marvel is an actual announcement, why can't the first one be too?
Yeah but if they do what they did with Brawl that doesn't exactly give me hope.
One part that some people found particularly insulting was inspired by this interview with Mew2King and Aramada, two of the best Smash Bros players in the world. When asked if there was anything they'd change about Smash Bros 4, Armada stated that "...landing lag was a bit longer than in previous Smash games, so after you land an aerial you cant move as fast afterwards. An improvement could be to reduce some of the lag to make the characters move faster, which also would mean that you could use a lot more aerials while playing."
Mew2King agreed, stating "I completely agree - the landing lag is definitely the number one thing. Kirby in this game seems pretty good with the landing lag - theres some lag, but its not very significant. I think if more characters went a similar route to how Kirby plays, like with his down air or back air, the games tension would be increased. I would also add directional influence, which is where you can control which way you get hit by using the control stick. But if theres one thing that matters above all, its definitely the landing lag."
They may be right. We'll lave to wait and see before we find out how bad the landing lag is for the majority of characters, and how much it bothers the majority of players. Still, doesn't the fact that these two amazing players are put off by a slight delay in how long it takes to get back into the action after landing make them sound... a little obsessive? Obsessed with being in control of their characters, impatient during even a split second before they can move again, and always hungry for more tension?
I don't know how anyone who doesn't have the tendency towards being an obsessive, adrenaline-loving, "impatient control freak" could ever become an expert at Melee.
I don't know how anyone who doesn't have the tendency towards being an obsessive, adrenaline-loving, "impatient control freak" could ever become an expert at Melee.
Yeah he kinda went from 0 to 90 on that one.This is an interesting conclusion to draw from some level headed quotes about possible improvements to a game in development.
Obsessed with being in control of their characters, impatient during even a split second before they can move again, and always hungry for more tension?
No announcement from Nintendo at EVO guys. Its all about Tekken 7 tonight.
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No announcement from Nintendo at EVO guys. Its all about Tekken 7 tonight.
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No announcement from Nintendo at EVO guys. Its all about Tekken 7 tonight.
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Ugh. Destructoid is my main video game news site, but I find Jonathan Holmes really annoying. He's entitled to his opinion, of course, but...haha, I guess his opinion just always annoys me!