GenericUser
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This looks fine as hell, but at the end, it all boils down on how good the driving feels. I've seen no one commenting this, I hope it does not feel as floaty as the latest need for speed games.
Yeah I noticed this. I think they are coming and going a little too quick, but that might be based on your speed and dynamics of the rain I guess so hard to give a proper impression from just a few seconds of footage.what cut corners you mean? on the very limited footage of driveclub, I see raindrops hoopla being nothing more than a fade-in fade-out animation that pops up in different parts of the hood.
frankly I would prefer that none of the two games did this. I race hood cam and find this ...not good? yeap
Both TheSimPit and InsideSimRacing have made E3 previews of the game.This looks fine as hell, but at the end, it all boils down on how good the driving feels. I've seen no one commenting this, I hope it does not feel as floaty as the latest need for speed games.
No doubt Driveclub looks much better, but I guess I'm surprised at how good FH2 looks. I didn't expect it to look this good especially given the hardware it's running on.I'll have to disagree with that. Visually I think there's a massive gulf between the games.
Both TheSimPit and InsideSimRacing have made E3 previews of the game.
Should get you covered on how it feels.
What style? The devs were aiming for realism and have failed when compared to DC.
DC is on another level entirely, where FH2 does not hold up well at all.
This is just ridiculous. So you're saying because the devs stated that they're basing their lighting behaviour on real life, that the entire game's style is supposed to be photo-realistic? So because Doom 3 focused on unified lighting it couldn't also be aiming for a unique style of its own, and was a failure in comparison to Half-Life 2?
Forza Horizon aimed for a stylized use of colour even in the original game, compared to the more realistic look that Forza Motorsport (or even PGR) was going for, despite having a more complex lighting model. It's only because we've now entered a new generation that people are claiming that any attempt to portray a scene in anything other than the most realistic way possible is immediately a failure (or an attempt to dodge comparison, which is another popular accusation these days). I'm looking forward to having every game look the same in a generation or two, because devs don't want to be raked over for coals for daring to deviate from a realistic tone, and having everyone complain about how we know longer have any graphical variation in our games.
The colours do look different compared to Horizon 1. Perhaps because of the new dynamic lighting? Whatever the reason, they do seem to pop/stand out a lot more compared to hose in Horizon 1.
That's not necessarily a bad thing though, I'd prefer if one was more stylised than the other....
Yea, they do look different (and I prefer the look of Horizon 1 tbh), but my point is that neither was shooting for a standard realistic tone. Why that's suddenly not believable anymore, I don't know...
Depends on the wheel, Thrustmaster wheels are good to go, Logitech is still out at the moment, not sure about Fanatec.This game is going to support 3rd party racing wheels right? I can't wait to try this shit..
What's that other racing game coming out? Idc right now.. Drive club looks amazing
How much club customization can we look forward to? Can we name our clubs and make custom icons?
LolAre you talking about Driveclub or Forza Horizon 2? It's hard to tell in this thread.
Well, at least in DC you're losing some speed when you hit or grind an obstacle.The off roading in a lambo being another such complaint. It's an arcade racer for goodness sake, it's not aiming to be realistic in where a lambo can drive, just like DC isn't trying to be realistic with it collision system when you hit the barriers/other racers.
Well, at least in DC you're losing some speed when you hit or grind an obstacle.
The only real problem I have with FH2 is that it seems you're driving some supercar (obvious) / assault tank (going thru vineyards) / hovercraft (not any suspension work) mix.
It's probably very fun, but it's not what I'm waiting from a car racer.
Some of the quotes there were talking about specific things, yes, but it's clear here what's the general look they're aiming for:This is just ridiculous. So you're saying because the devs stated that they're basing their lighting behaviour on real life, that the entire game's style is supposed to be photo-realistic? So because Doom 3 focused on unified lighting it couldn't also be aiming for a unique style of its own, and was a failure in comparison to Half-Life 2?
Forza Horizon aimed for a stylized use of colour even in the original game, compared to the more realistic look that Forza Motorsport (or even PGR) was going for, despite having a more complex lighting model. It's only because we've now entered a new generation that people are claiming that any attempt to portray a scene in anything other than the most realistic way possible is immediately a failure (or an attempt to dodge comparison, which is another popular accusation these days). I'm looking forward to having every game look the same in a generation or two, because devs don't want to be raked over for coals for daring to deviate from a realistic tone, and having everyone complain about how we know longer have any graphical variation in our games.
http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first“I think that when you’re trying to achieve something that’s as photo real as possible it’s all down to the small details,” he says. “And quite often that is the case; it’s the fine details that maybe people won’t even know they’re there, but if it wasn’t there it would break the illusion.”
“Which is why we go to such lengths to try and get everything as spot-on as possible.”
Some of the best times I had in Forza Horizon 1 was going online free roam and driving around on the golf course and doing sweet jumps off gravel piles near the quarry with other people. The off road screwing around really is part of the fun of the game.Well, at least in DC you're losing some speed when you hit or grind an obstacle.
The only real problem I have with FH2 is that it seems you're driving some supercar (obvious) / assault tank (going thru vineyards) / hovercraft (not any suspension work) mix.
It's probably very fun, but it's not what I'm waiting from a car racer.
Some of the quotes there were talking about specific things, yes, but it's clear here what's the general look they're aiming for:
http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first
It's can't get clearer than that, I only see the "stylized look" thing mentioned in forums during graphic comparisons. Unless you can find something from the developers contradicting that quote, then "as photo real as possible" is what they're aiming for.
Some of the most fun I had in Forza Horizon 1 was going online free roam and driving around on the golf course and doing sweet jumps off gravel piles near the quarry with other people. The off road screwing around really is part of the fun of the game.
Some of the best times I had in Forza Horizon 1 was going online free roam and driving around on the golf course and doing sweet jumps off gravel piles near the quarry with other people. The off road screwing around really is part of the fun of the game.
Some of the quotes there were talking about specific things, yes, but it's clear here what's the general look they're aiming for:
http://www.ign.com/articles/2014/06/18/forza-horizon-2as-radical-new-weather-ign-first
It's can't get clearer than that, I only see the "stylized look" thing mentioned in forums during graphic comparisons. Unless you can find something from the developers contradicting that quote, then "as photo real as possible" is what they're aiming for.
The context for that quote is that they are taking about weather, but I'm sure you already knew that.
And that we agree.That's still not exactly realistic and that's my point. Neither is attempting to be stubbornly realistic in how they play.
I know that, already, and in case you didn't notice, I'm not the one who tried to compare DC to FH2.And if that's the problem you have with H2, it isn't for you.
What's the point of driving a Lambo when you could drive a race pod?Having a lambo lose speed when driving across a field would make the freedom the game offers pointless, what's the point of having no barriers when you can't take advantage of that in any car?
Pretty sure it was in one of the Q&A videos that they said you can make a logo and stuff for your club using a load of set assets available, I'm guessing it will be something along the lines of CODs emblem editor, and that logo is then instantly available to all of your club etc.How much club customization can we look forward to? Can we name our clubs and make custom icons?
Pretty sure it was in one of the Q&A videos that they said you can make a logo and stuff for your club using a load of set assets available, I'm guessing it will be something along the lines of CODs emblem editor, and that logo is then instantly available to all of your club etc.
I don't exactly get what are you trying to say here! They're aiming for a photo realistic look for weather but not for the rest of the game? Where does the game stop trying to look photo realistic?The context for that quote is that they are taking about weather, but I'm sure you already knew that.
Whilst I agree if you go for a photo realistic look for one aspect of your game, you would want to continue that theme elsewhere so the game doesn't look disjointed the quote is someone talking about the weather system and making the weather look as real as possible.I don't exactly get what are you trying to say here! They're aiming for a photo realistic look for weather but not for the rest of the game? Where does the game stop trying to look photo realistic?
Keep in mind the article is talking about the whole game's look during weather, from lighting to materials and wet surfaces. Also, "weather" isn't only rain, they also mention fog, mist and wind. So, again, where do you think this "photo realistic look" stops and the "stylized look" begin?
Developers have already said the lighting and weather are dynamic in H2.
The raindrops are odd though. It's either a case of having to cut corners to hit 1080p or the demo being early.
Having a lambo lose speed when driving across a field would make the freedom the game offers pointless
I don't exactly get what are you trying to say here! They're aiming for a photo realistic look for weather but not for the rest of the game? Where does the game stop trying to look photo realistic?
Keep in mind the article is talking about the whole game's look during weather, from lighting to materials and wet surfaces. Also, "weather" isn't only rain, they also mention fog, mist and wind. So, again, where do you think this "photo realistic look" stops and the "stylized look" begin?
Precisely. The "stylized" talking-point is being perpetuated on forums because
FH2 is failing thus far to favorably compare to the levels of realism present in DC.
Until the FH2 devs confirm that they aren't really aiming for photo-realism anymore,
and have decided to implement a stylized presentation instead, folks should stop
assuming the style is intentional![]()
not touching this game, or any other racing game on the PS4 for that matter, with a 10 ft pole until we get G27 support.
That said, not touching this game, or any other racing game on the PS4 for that matter, with a 10 ft pole until we get G27 support.
I hope to high heaven that H2 on 360 has some kind of twist or flavour that makes it at least a little bit Sumo. Hoping against hope there is.Traditional PGR vs Open world PGR. I really don't know how I'm going to juggle both, I fear all other October games will suffer...including Sunset.
Incredible time to be an arcade racing fan though. We won't have it this good again for a good few years.
Nah, if you want a Lambo that drives similarly on and off roads, I have this beauty for you:
![]()
I hope to high heaven that H2 on 360 has some kind of twist or flavour that makes it at least a little bit Sumo. Hoping against hope there is.
Supercars attract beautiful women.Now we're talking.
Evolution are a first party studio, so the chances are slim to none.Can we have a PC version by any chance evolution!
As stunning as this game looks I still feel evolution should have gone for 60 fps.it just makes a world of difference in racing games I been playing shift 2 on my friends PC and that runs at 60+ the whole time and feels awesome .
I don't believe the ps4 would have been incapable of 60 fps if they had toned down the effects a bit .a lot of the graphical effects being used in this game aren't needed in driving games .still their choice I guess Can we have a PC version by any chance evolution!
Why do people keep saying this? It hurts my head at this point. All of the Project Gotham Racing games are 30fps and they scored very well. If you have not tried a PGR game, I recommend EBaying an old Xbox and trying them out.
People throw the term "racer" out there like it is an all-encompassing blanket, but there are many types of racers. Not all of them have a deep and convulated physics engine running a simulation model of a car based on your settings of said car to take drifting corners and such.
Until anyone actually starts to review the game or play a demo, we have exactly 0.0% ability to say whether DriveClub's gameplay is affected by framerate or not. If you expect it to be Gran Turismo, I'm willing to bet the game will disappoint you. If you are expecting MarioKart, it will likely disappoint as well. Just saying.
Why do people keep saying this? It hurts my head at this point. All of the Project Gotham Racing games are 30fps and they scored very well.
A 24hr+ thread bump for a 60fps complaint? WE'VE COVERED THIS SHIT ALREADY.
Fuck.