Looks way better than I expected honestly. Not really enthused by the "MP" on the mission map screen, especially with a triangle button prompt to "recover MP". That reeks of a stamina system with microtransaction refills to me. Especially when there's a countdown timer for "refill". Lol. The description in the article mentions a mission type where you have to "Get [x] headshots", so that's really starting to sound like grindy sort of F2P design.
The cards seem to act as equipment/skills of sorts. There's Weapon, Shield, Skill, and Bonus types shown in the screen. If all the equipment and skill stuff are all going to be cards, then that's definitely where they're going to monetize the game the most - with drops and random rewards.
The article also describes the gun action gameplay as having "simple controls", and it confirms that single player story missions are gun action missions, and using the reward from the missions you can strengthen your cards, and the multiplayer mode uses the cards you have collected and powered up for card battles.
Looks good, but at the same time it really looks as if it was designed as a mobile game.
Weird it wasn't ported, guess their engine isn't completely ready or that they need to redesign some parts...
A step up from working on Lightning Returns.
Does this screen really look like it needs more HUD items:
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It looks interesting. Shame Tri-ace probably will never get the chance to utilize their next-gen engine, and this was running on hardware specs targeted at ps3/360. Guess we should just be glad they're not completely dead.
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Looks really interesting i would love to try it out, release window?
Sounds cool!
But...
1) It will never get localized.
2) It's free-2-play, and you all know what that means.
Unless:
1) Someone will publish a non F2P version in the west like Xseed!
But...
1) Will never happen.![]()
This is a dumb question but since it has single player missions and f2p, can I assume I can play this offline?
Thanks for the update, I guess I can continue to half ignore tri-Ace just fine...snip
Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.
Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.
Their website says 130 employees, though the date for it is already over 2 years ago.How big are Tri Ace?
It looks interesting. Shame Tri-ace probably will never get the chance to utilize their next-gen engine, and this was running on hardware specs targeted at ps3/360. Guess we should just be glad they're not completely dead.
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Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.
Yea...It looks interesting. Shame Tri-ace probably will never get the chance to utilize their next-gen engine, and this was running on hardware specs targeted at ps3/360. Guess we should just be glad they're not completely dead.
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It looks interesting. Shame Tri-ace probably will never get the chance to utilize their next-gen engine, and this was running on hardware specs targeted at ps3/360. Guess we should just be glad they're not completely dead.
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Short Video on website now but not much to see really. The bits you can make out don't look that inspiring..... or is it just me?? Guess its a wait and see but it looks like a simple game really....... wash rinse repeat.......
https://www.youtube.com/watch?v=-DPbjuhe4Ao
Website updated:
http://judas-code.jp/
Is there a place to see all the screens scrolling on the sides of the website?
Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.
Already happened as early as Radiata Stories.What? A Tri-Ace game not composed by Sakuraba? What heresy is this?
Already happened as early as Radiata Stories.
There's also Frontier Gate (Japan only PSP games) composed by assorted Konami artists, and as Duckroll mentioned Kensuke Inage also did the music for tri-Ace's failed browser game. The only Sakuraba-only shop left is Camelot.I didn't play that one (wasn't released in Europe, IIRC), so that's one reason I wasn't aware it wasn't composed by Sakuraba.
I bet it wont come stateside.
Wouldn't F2P make the most sense on a platform that isn't niche? I'm sur the game itself is perfect for the platform but the F2P model doesn't seem to be. They will wring the most out of a tiny audience, though.