tri-Ace's Judas Code is a F2P Gun Action RPG for PS Vita [Up: Screens and info]

This is what I expected it to look like:

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Surprisingly, this is also what it looks like:

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Looks way better than I expected honestly. Not really enthused by the "MP" on the mission map screen, especially with a triangle button prompt to "recover MP". That reeks of a stamina system with microtransaction refills to me. Especially when there's a countdown timer for "refill". Lol. The description in the article mentions a mission type where you have to "Get [x] headshots", so that's really starting to sound like grindy sort of F2P design.

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The cards seem to act as equipment/skills of sorts. There's Weapon, Shield, Skill, and Bonus types shown in the screen. If all the equipment and skill stuff are all going to be cards, then that's definitely where they're going to monetize the game the most - with drops and random rewards.

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The article also describes the gun action gameplay as having "simple controls", and it confirms that single player story missions are gun action missions, and using the reward from the missions you can strengthen your cards, and the multiplayer mode uses the cards you have collected and powered up for card battles.

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Looks way better than I expected honestly. Not really enthused by the "MP" on the mission map screen, especially with a triangle button prompt to "recover MP". That reeks of a stamina system with microtransaction refills to me. Especially when there's a countdown timer for "refill". Lol. The description in the article mentions a mission type where you have to "Get [x] headshots", so that's really starting to sound like grindy sort of F2P design.

The cards seem to act as equipment/skills of sorts. There's Weapon, Shield, Skill, and Bonus types shown in the screen. If all the equipment and skill stuff are all going to be cards, then that's definitely where they're going to monetize the game the most - with drops and random rewards.

The article also describes the gun action gameplay as having "simple controls", and it confirms that single player story missions are gun action missions, and using the reward from the missions you can strengthen your cards, and the multiplayer mode uses the cards you have collected and powered up for card battles.

Yeah it seems AAA has putting serious effort to this game. Just hoping this turns out to be a good f2p game...
 
Very busy play screen, but at least it's good to see a Japanese Vita game employing a graphics engine with a little oomph.
 
Looks good, but at the same time it really looks as if it was designed as a mobile game.
Weird it wasn't ported, guess their engine isn't completely ready or that they need to redesign some parts...
 
Looks good, but at the same time it really looks as if it was designed as a mobile game.
Weird it wasn't ported, guess their engine isn't completely ready or that they need to redesign some parts...

Does this screen really look like it needs more HUD items:

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hmm, so conflicted, this actually looks like something I'd be intrerested in as a single player regular RPG but the F2P stuff is a turn off

Still, it seems a lot better than expected
 
Looks very nice, so if I understand you basically play the main campaign to earn cards which serve as upgrades for your character, but you can also take those cards and utilize them for multiplayer which serve as card battles. Kind of like two games in one so I'd imagine multiplayer nets some kind of bonuses/earnings as well that you could flip back into the single player or multiplayer.
 
Does this screen really look like it needs more HUD items:

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Let's imagine this screen on a smartphone, held horizontally. You can tap the icons on the far left and right of the screen to pan the shooting gallery. You tap the targets on the screen to shoot enemies. You tap the gun icon at the bottom right to reload. You tap the cover icon to get in and out of cover, and you tap the bottom left icon to heal.

....Yeah, looks about right to me.
 
It looks interesting. Shame Tri-ace probably will never get the chance to utilize their next-gen engine, and this was running on hardware specs targeted at ps3/360. Guess we should just be glad they're not completely dead.

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Same character design as Ar Tonelico I see.

It looks interesting. Shame Tri-ace probably will never get the chance to utilize their next-gen engine, and this was running on hardware specs targeted at ps3/360. Guess we should just be glad they're not completely dead.

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Damn, I wish they made a game out of this.
 
Damn. Stupid rpg devs making me have to buy a Vita. I can't believe I'm actually interested in this game. Looks good, but I'm always cautious with the f2p tag.
 
F2P usually makes me run for the hills but aside from that the game actually does look rather good from the screens.
 
This is a dumb question but since it has single player missions and f2p, can I assume I can play this offline?
 
Sounds cool!

But...

1) It will never get localized. :(
2) It's free-2-play, and you all know what that means. :(

Unless:
1) Someone will publish a non F2P version in the west like Xseed! :D

But...
1) Will never happen. :(
 
Sounds cool!

But...

1) It will never get localized. :(
2) It's free-2-play, and you all know what that means. :(

Unless:
1) Someone will publish a non F2P version in the west like Xseed! :D

But...
1) Will never happen. :(


To be honest, I'm not so pessimistic about its NA release. Given the style of game and aesthetics, it looks like a perfect fit, almost like it was targeted towards the west.

I hope it does come over, since it looks solid, and I'm not a free-to-play hater (I've had a blast with Metal Slug Defense recently), but I wonder, is this third-person-shooter, or is it more like one of those iphone f2p shooting gallery style games with limited movement outside of bouncing from cover to cover?
 
This is a dumb question but since it has single player missions and f2p, can I assume I can play this offline?

Probably not. It's F2P so you will eventually run out of stamina or MP or a necessary currency to play or progress and these have to be synched with the server.
 

Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.
 
Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.

Probably a project they are doing to make ends meet. How big are Tri Ace? I presume they are working on this and Phantasy Star Nova concurrently?
 
Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.

Considering Sakuraba is currently working on Phantasy Star Nova with tri-Ace, I'm not all that surprised that he's not involved with this.
 
It looks interesting. Shame Tri-ace probably will never get the chance to utilize their next-gen engine, and this was running on hardware specs targeted at ps3/360. Guess we should just be glad they're not completely dead.

tech_shot_3.jpg


tech_comp_3_s.jpg

Still hurts....

Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.

Still hurts...

The game dosn't look halfbad, reminds me of that other SE F2P FPS shooter with cards....
 
Saw tri-Ace in the title, got hyped, saw F2P in the same sentence, lost interest. I've yet to play any F2P that doesn't turn into a money grabbing scam within a few hours
 
Looks like a railshooter (shooting gallery) where you can change screens/directions or go to different cover points with L. The UI hinting at a bad game makes me all sad and stuff.
 
Hmm. So the composers are Kensuke Inage and Jamie Christopherson. The former has composed for a ton of Musou games, and more recently he also did the music for tri-Ace's failed browser game and Gemdrops' Poppoloco. Gemdrops is the new dev set up by the main programmer of VP2 and RoF after he left tri-Ace. No Sakuraba I guess. It's funny how the "staff" listing there only lists contractors for music, character design, and writing. I guess no one at tri-Ace wants people to know they're directing a F2P game? Kinda sad. Not a huge vote of confidence imo.

What? A Tri-Ace game not composed by Sakuraba? What heresy is this?
Actually that's probably good news. While Sakuraba is a great composer, I think he needs to stay away from his previous projects' studios for a while.

Also August 21st? That's quite soon. Hoping they'll release it in english before the end of the year.
 
I didn't play that one (wasn't released in Europe, IIRC), so that's one reason I wasn't aware it wasn't composed by Sakuraba.
There's also Frontier Gate (Japan only PSP games) composed by assorted Konami artists, and as Duckroll mentioned Kensuke Inage also did the music for tri-Ace's failed browser game. The only Sakuraba-only shop left is Camelot.
 
Wouldn't F2P make the most sense on a platform that isn't niche? I'm sur the game itself is perfect for the platform but the F2P model doesn't seem to be. They will wring the most out of a tiny audience, though.
 
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