This is what I expected it to look like:
Surprisingly, this is also what it looks like:
Looks way better than I expected honestly. Not really enthused by the "MP" on the mission map screen, especially with a triangle button prompt to "recover MP". That reeks of a stamina system with microtransaction refills to me. Especially when there's a countdown timer for "refill". Lol. The description in the article mentions a mission type where you have to "Get [x] headshots", so that's really starting to sound like grindy sort of F2P design.
The cards seem to act as equipment/skills of sorts. There's Weapon, Shield, Skill, and Bonus types shown in the screen. If all the equipment and skill stuff are all going to be cards, then that's definitely where they're going to monetize the game the most - with drops and random rewards.
The article also describes the gun action gameplay as having "simple controls", and it confirms that single player story missions are gun action missions, and using the reward from the missions you can strengthen your cards, and the multiplayer mode uses the cards you have collected and powered up for card battles.