So is someone going to sue these assholes? I mean they basically stole 500k. They're not just going to get away with it right?
How did they steal 500k?
They spent the money developing the game.
So is someone going to sue these assholes? I mean they basically stole 500k. They're not just going to get away with it right?
So is someone going to sue these assholes? I mean they basically stole 500k. They're not just going to get away with it right?
Although we're under no obligation to do anything, instead we're going to do our best to make this right, and make you really glad you backed the project!
But if you're 'internet famous'...
So this was his side project? how to you spend 500k on a side project? and why do you think you can undertake such a big payed project as a side project? wonder what his development credentials are..
How did they steal 500k?
They spent the money developing the game.
they will get ... uhm, the guy himself doesn't probably even know what to do with that 60k.Funnily enough I see no reason why people who backed that project wouldn't get what they paid for. It's not exactly a risky project.
Ya think?
It basically sounds like they were trying to build Everquest Next on a 570k budget and with a small and inexperienced team.
And yet they never finished the game. According to Kickstarter's TOS they are now legally obligated to refund everyone who donated.
That's fine, but the quote in the article here is pretty clear:
Although we're under no obligation to do anything, instead we're going to do our best to make this right, and make you really glad you backed the project!
Chariot said:At least they could give every backer an extra hour in the ballpit!
It's not unreasonable that impressionable Yogscast fans interpreted that as some kind of proof that they were further along than they were and had some type of prototype going.All of the art on this page as well as everything you can see on Yogventures official website - http://www.yognaughts.com - was created by this highly skilled team of artists and programmers!
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Although we're under no obligation to do anything, instead we're going to do our best to make this right, and make you really glad you backed the project!
Nope. They don't even care if the project is ever finished or not. As long as they get some of that cash, then it's all fine.I thought the way Kickstarter worked was if a project failed (as in both the project was not funded and the creators failed to deliver the promised product), it was mandatory to refund all backers?
I'm not exactly sure though.
Christ...I remember first watching the Yogscast's Minecraft videos back in 2010. How things have changed. This statement:
is ridiculously bad.
!
Well from what I understand (I called out the developers on Reddit, and learned a lot from there), around half of the money raised (which ended up being a bit less than $500K, after Kickstarter/Amazon fees and high paying backers not coming through), around HALF (yes half) went to the Yogscast folks, because they used their name.
Holy fuck, half of the money went to Yogscast guys just so their name could be used? Holy crap what greedy pos.
And yet they never finished the game. According to Kickstarter's TOS they are now legally obligated to refund everyone who donated.
At least they could give every backer an extra hour in the ballpit!
If that is true, Winterkewl obviously thought it was worth paying to use their name.
The Yogscast and we at Winterkewl Games felt it was important not to lose the flexibility voxels allow us to have so we bit the bullet and wrote the hybrid system from scratch. Unfortunately, that ate the majority of our budget while we worked in R&D so ever since December 2012 we have had to fund the development of Yogventures! ourselves. "What does that mean?" I can hear you ask. Well it means the team initially all took time off of our "day jobs" to dedicate to Yogventures, it turns out it was no where near enough time and we had to all go back to those day jobs and continue development on nights and weekends and lunch breaks and pretty much anywhere we can fit in a few hours to tackle the enormous amount of work needed. I'm proud of the team for sticking by the project despite our initial set backs and delays.
KneehighPark said:Well from what I understand (I called out the developers on Reddit, and learned a lot from there), around half of the money raised (which ended up being a bit less than $500K, after Kickstarter/Amazon fees and high paying backers not coming through), around HALF (yes half) went to the Yogscast folks, because they used their name.
The rest was split among around 6-8 people to work on the game. So all of the money is now used, Winterkewl is bankrupt, and the morons at Yogscast (yes they deserve to be called that) can't follow through on their project. What pisses me off is they never updated their KS page for nearly a year, leaving fans in the dark. I never watched Yogscast, but I will never support them now.
So, get double the asking budget, still fail to finish the game in budget, can't even cover a lunch with 5 people who gave 50k to them.
Lovely.
What would you call giving money to a group/person/company in order to help? A donation?
Yeah, I feel bad for anyone who invested in a Youtube group who obviously know little to nothing about game development. I'm not sure if anyone has seen screens or videos of their game but it looked horrendous.
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There's licensing fees that probably add up after two years, but having another job on the side doesn't mean the lead guy wasn't getting paid doing this game. Also, we don't know what the other five (six?) guys were doing. Their money went somewhere.
Literally scam artists.
Never ascribe to malice what can be adequately explained by stupidity (or, in this case, a lack of experience). I'm sure these guys didn't set out to steal people's money. Nor did they steal it. It sounds like they gave it an honest shot.
It just turns out that developing software is pretty hard, project management is pretty hard, organising a team of people to work together toward a common goal is pretty hard too. Undertaking any kind of nontrivial software project is a risky endeavour, and the possibility that you underestimate the work required and run out of money is very real. It happens all the time, even to people who've been doing it for a long time. The fact it happened to people with no real experience (as I understand it) in a project of this magnitude is not at all surprising.
People saying they "stole" or "scammed" the money and should "just refund it" are taking a pretty reductive, simplistic viewpoint. The fault here is of a failure in project sizing and planning, budgeting, and risk analysis (both on the part of the project team and the kickstarter backers).
Me too. I was hesitant at first, because I didn't want to repeat a joke in the same thread, but shockingly enough people forgot about that other funded scam.I'm surprised it took this long for the ballpit to be referenced!
Hehe, we already saw the prototyp, yes.So I had this idea for a game funded by Kickstarter...
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How did they steal 500k?
They spent the money developing the game.
That's actually not true, though. The only thing Kickstarter is saying there is that Kickstarter, as in the company Kickstarter, is not to be made responsible for a failed project. That means that you can't sue Kickstarter for money if someone who created a project on Kickstarter failed to deliver. However, Kickstarter is stating that the project creators are legally obligated to fulfill their promises.
It's of course quite difficult to balance, though, since the possibility of failing is an inherent part of Kickstarter and it shouldn't be happening that an ambitious creator is left behind ruined when his project goes awry. At the same time it can't be happening that a project makes half million dollar and provides next to nothing in the end, either.
I do think all of this would be less of an issue if Kickstarter wouldn't take such a laissez-faire approach though. Kickstarter takes 5% fees on every project - that's roughly 25k on Yogventure alone - and yet they don't seem to be willing to help backers at all.
Your post isn't hysterical enough!
I totally trust them to be fiscally responsible and transparent with the money, using it in the way they promised. They have a terrific track record.
I do think all of this would be less of an issue if Kickstarter wouldn't take such a laissez-faire approach though. Kickstarter takes 5% fees on every project - that's roughly 25k on Yogventure alone - and yet they don't seem to be willing to help backers at all.
Wait. Even if 250k went to the name only, how did HE manage to burn that much on his own?No they didn't, thats the issue, they had ONE guy developing the game
No they didn't, thats the issue, they had ONE guy developing the game
Well it would be worse if they did nothing but they are at least replacing the game with another (that is probably much better) as well as other things to replace the Kickstarter rewards.
Well from what I understand (I called out the developers on Reddit, and learned a lot from there), around half of the money raised (which ended up being a bit less than $500K, after Kickstarter/Amazon fees and high paying backers not coming through), around HALF (yes half) went to the Yogscast folks, because they used their name.