Eurogamer: Yogscast Kickstarter-Funded Game Folds (Oh Boy..)

Well it would be worse if they did nothing but they are at least replacing the game with another (that is probably much better) as well as other things to replace the Kickstarter rewards.
Do you work for them or something? They fucked over alot of ppl and wasted a ton of money and all you do here is keep defending them and saying how awesome they are for how they handled this kickstarter.
 
What I find to be rather peculiar is the fact that the last 2 logs they posted made the game look a lot worse than the logs before. Take a look at Log 015. It looks pretty decent for a MineCraft clone, I guess, but then in Log 017 they just show an extremely bland world and the physics engine.
 
If they tie themselves too closely to the game and bankrupt developer they could get sued by the backers to try to get their money back. It sounds like they may already have a pretty significant connection to the project as is so I would target them if I was trying to get my money back.

It's got their friggin' name in the title. How much closer can they get?

If they don't address this somehow in an actually satisfactory manner, it's just going to follow them around like one giant cloud of stink. If I were in their position, I wouldn't have gotten involved in such a stupid project in the first place, but I'd at least make sure it reached some kind of conclusion if it meant avoiding a giant legal controversy.

I will be supremely pissed off if they just drop this, then act as if pissing away half a million dollars on a Yogscast branded game never happened.
 
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Add it to the pile of stories proving that a healthy amount of skepticism and cynicism is probably a good idea when you're shopping for promises on Kickstarter (and Early Access). The risk is all on us. This one seemed a bit shady from the start, still half a million down the drain is an awful lot of cash to mismanage.

Edit: Can hardly believe the Yogscast people took half of the money off the top. Half! They didn't want a game, they wanted a payday.
 
Do you work for them or something? They fucked over alot of ppl and wasted a ton of money and all you do here is keep defending them and saying how awesome they are for how they handled this kickstarter.

I don't remember saying I thought they were awesome for the way they have handled this.
 
Kickstarter is kind of shitty service, though. Despite saying that creators are legally obligated to fulfill their promises, Kickstarter never seems to act on that themselves. They are offering the service, they cash the fee, but afterwards the backers are left behind in the rain if something goes wrong.

I think the least they could do is checking projects beforehand on whether or not they're actually achievable. Give your backers at least some safety.


How on Earth could Kick starter verify the achievability of projects?
 
yogscast is the same youtube channel that just announced yogsdiscovery

ie they cover your game on youtube, then they get a percentage of their sales when the game starts selling more

smh

I subbed to them when they only had 3k subs when i found their wow guides, let me tell you once their minecraft series became popular they completely changed and now they're milking it for what it's worth.

This is only the beginning.
 
It's got their friggin' name in the title. How much closer can they get?

If they don't address this somehow in an actually satisfactory manner, it's just going to follow them around like one giant cloud of stink. If I were in their position, I wouldn't have gotten involved in such a stupid project in the first place, but I'd at least make sure it reached some kind of conclusion if it meant avoiding a giant legal controversy.

I will be supremely pissed off if they just drop this, then act as if pissing away half a million dollars on a Yogscast branded game never happened.
From reading the posts by the devs I really hope someone brings a lawsuit against yogscast. The devs were even having to submit Milestone reports to the Yogscast in exchange for channel advertisement so that they could open early access and take preorders. Yogs sounds more like a publisher than an IP owner checking for questionable content.
 
In a way they kept their side of the bargain: allowing the developer to use their recognizable game for an otherwise hopeless Kickstarter and (allegedly) taking half of the money raised.
 
And this is why I would never drop more than £30 on a kick starter project.

TBH if you are willing to give $10k to complete strangers you either have too much money to care or their something completely wrong with you :P
 
I used to watch these guys (Lewis and Simon) first couple of minecraft videos and actually subscribed to them. The first ones are pretty entertaining but it quickly got old and they always felt kind of full of themselves. I don't even watch their videos anymore (got it covered with two best friends) but reading all this made me directly unsubscribe. Hell no, not going to support these douches in any way.

About the Winterkewl guys, I find it hard to feel sorry for them. They should have known what they signed up for. Just sounds like some inexperienced people looking for free money to spend on something they got no clue on how to produce or manage. That's both stupid and irresponsible. Without any proof there's no telling what the money was used for.
 
which is why I only back KS that are from established companies and if they are less than $20.


Other stuff that im interested in, i just toss in $1 so i can get KS notifications.
 
So this thread is the first I have even heard of this game, I decided to watch to original Kickstarter video (can be found here https://www.kickstarter.com/projects/winterkewlgames/yogventures)

Seems hugely coincidental that they are essentially mocking how they are going to spend their money when they get it (on joffa cakes) and how they did save some, but spent it on crap.

Self-fulfilling prophecy... must of seemed pretty funny at the time. Not so funny now.
 
Every single Kickstarter that I have been apart of or watched closely has had issues ranging from delays, changes in output, making certain items exclusive that were originally not, and as far as never being fulfilled. Kickstart, IMO, is an easy place to take ideas, get carried away, and get away with things when you cannot fulfill. Nobody wants developer to go out of business, but when they cannot deliver, it is likely the only way to weed them out. It is too bad, though, when backers always have to suffer in these situations. Kickstarter is a great idea and it can result in great production, but too often risk and fulfillment are the result. Hopefully, for small studios and publishers, there can eventually be a better way for developers to get the backing they need without the their backers taking a large portion of the risk
 
So this thread is the first I have even heard of this game, I decided to watch to original Kickstarter video (can be found here https://www.kickstarter.com/projects/winterkewlgames/yogventures)

Seems hugely coincidental that they are essentially mocking how they are going to spend their money when they get it (on joffa cakes) and how they did save some, but spent it on crap.

Self-fulfilling prophecy... must of seemed pretty funny at the time. Not so funny now.
Ouch, yes.
 
Every single Kickstarter that I have been apart of or watched closely has had issues ranging from delays, changes in output, making certain items exclusive that were originally not, and as far as never being fulfilled.

TBH, the first two issues happen in most projects in general, not just KS ones. Particularly changing spec.

The earlier a project is the more change it's likely to go through. People should factor that in when backing I guess.

This whole thing is saddening though. I know devs who are extremely capable and proud of their work but who are living on small means because they don't want to present an unfinished product. Meanwhile these guys piss away 500k+ AND sully the pool for smaller devs coming after them.
 
How on Earth could Kick starter verify the achievability of projects?

There are a lot of Kickstarter projects by people who are obviously not able to actually deliver what they are proposing (you'll find quite a few GAF threads making fun of certain Kickstarter projects too). Those projects should never even be allowed to go live in the first place, even if 90% of them fail to meet their goals.
 
A lot of that money never materialized, though. At least $40k alone on the 4 $10k donations that didn't go through.
 
The Kickstarter page is at least partially written in the first person plural from the perspective of Simon and Lewis, the Yogscast guys. It's highly implied in the original message that they're behind this. If they weren't, then that's a problem in itself!
Lewis and Simon can barely manage a simple jumping puzzle - so the Yogscast aren’t going to be doing any actual coding! We aren't programmers or artists but luckily we have close friends at Winterkewl Games who are. They are a team of talented indie developers based in and around Hollywood, California. Their artists and programmers are long-time veterans of film and game companies - working at the highest levels of production.

We started concept work and pre-production during our trip to Los Angeles in October 2011, which might help to explain how we ended up visiting Dreamworks in this video:
 
Do you think he'd say anything if it was someone he didn't know on a personal level?

Hard to say - I don't know what TotalBiscuit's track record of commenting on affairs that don't concern him personally or his work such as reviews or YouTube videos. Needless to say, I predict he's going to keep schtum about this, unless someone wants to go on his Twitter to see what (if any) reaction he has to it.
 
Spending money on random youtubers with no experience in game development at all is just a dumb idea. Cant feel sorry for the backers of this project.
 
Good grief. I sure hope these amateurs are held as an example for the entire yt community to study.

I'm baffled there is even a game about some youtube personality. And half of the raised money goes to the youtuber just because he lend his name. WTF????
 
I remember the first video of this waaaaaaay back. Also I am pretty sure it was on the first patch of greenlight games too(either the first or second). I can't stand the yogscast now, I ised to really like them a couple years ago but they just seem like a business now.
 
Lol $10k to have lunch with them. When I see rewards like that, I think what a scam that is. With that money, at least do something cool like take them on a camping trip or something, instead of taking them out for a couple of hours on what would probably be a $20 meal.
 
I saw people complaining about $570k going towards 'only' a 6 man team. Well, for one year of dev time, if we assume that an annual salary is $50k, that's $300k gone.

Also, apparently not all of that money came their way. Once it came time to pay, they said that a majority of the backers' payments failed. Only 1 of those 5 $10,000 tiers actually ended up providing the money.

I don't think it justifies anything as the project was clearly mismanaged but these guys didn't piss away as much money as you would expect.
 
"What will Yogventures be like?"

Well, like TUG apparently. Exactly like TUG, actually, because you're getting TUG.

"The game you’ve always wanted"

And will continue to want. As you play TUG.


Bad news for people who pledged, I've Kickstarted a few things, the worst was the Equiso HDMI stick, which I got, but kind of wish I hadn't.
 
Sad news for those who backed, but this is how Kickstarter works. You're not buying a product, you're investing in a potential product. Sometimes it works out, sometimes it doesn't.

I refer all the "AND THIS IS WHY KICKSTARTER IS AWFUL AND TERRIBLE!" people to my magical golden rule for having a great time with Kickstarter:

Pledge small. Before you confirm your pledge, ask yourself "Would I be upset if I lost this amount of money?" If the answer is yes, you're pledging too much.
 
Lol $10k to have lunch with them. When I see rewards like that, I think what a scam that is. With that money, at least do something cool like take them on a camping trip or something, instead of taking them out for a couple of hours on what would probably be a $20 meal.

That's a common high-end reward though - just look at this from the Mighty No. 9 Kickstarter:

Pledge $10,000 or more

4 backers Limited (5 left of 9)

DINNER WITH KEIJI INAFUNE! ============================== Dinner and drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo. (Travel and lodging expenses are not included.) Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

Estimated delivery: Feb 2014

Fair enough, the one above includes all rewards below that tier in the Mighty No. 9 Kickstarter, but still, it's the same idea.
 
Oh boy, indeed. This is why I could never bring myself to Kickstart stuff; the crushing despair of throwing money away would be too much to bear. And yes, I know there are many very worthy, very worthwhile Kickstarters to take part in, but they're just not for me because of the general risk involved.


Yogventures spectacularly exploded into a volatile substance that soaked all nearby Kickstarter projects.

Don't do anything crazy, nearby Kickstarter projects... or you may explode in a similar fashion.
 
I just barely know what Yogscast is. It seems things started off well enough with Minecraft coverage and whatever else they've done, but recently what I've heard about their operations makes the company sound highly dubious. They appear to be prioritizing money over integrity.

And this thing is....wow.
 
There's need to be legal regulation when it comes to kickstarter. Dat libertarian approach ain't working.

Not sure if you are serious but ...

it is working for a lot of projects but just like real investments somethings don't pan out. of all the projects I supported only one didn't make it (and didn't reach it goals) and one project gave me a product that I would value at half what I paid for it, But I kinda like ithe surprise of it of course I never donated more than $65 and that was for a product by some one how was already selling similar stuff so the chance of failure was very low. In the beginning it was just donations with a thank you in the form of a product or a t-shirt when it worked out now lots of people see it like a shop which it isn't. Also if you look at this specific project and its description you could be sure it would fail. In a way Kickstarter is like any investment, don't invest in something you don't know anything about
 

I remember an art program - I *think* on the RM Nimbus, but don't quote me on that - that actually stored an image as a sequence of actions used to create it rather than as a bitmap. Not in the vector art sense, more in the macros sense.

I remember making some funky 'cartoons' through abusing that mechanic.

Edit: PaintSPA!
 
"I wonder whether or not this is a project that is likely to complete and turn out well"

6 person team asked for $250,000
burn rate per person-month is typically about $10,000--salaries, rent, equipment, etc (IE the funding they claimed was enough to complete their game was enough for 4 months of development)
some of the money is going to go to taxes and more to fulfilling physical rewards
some money might go to the brand they're licensing
no external funding evident
business model is "we'll be able to sell pre-release versions ot people before we run out of money"
although team previously worked at other developers, no project management experience
starting from scratch because beyond the middleware they chose to use, they had no reusable tech from previous projects
it's a minecraft clone based on a youtube series

Yep, sounds good, sign me up for $2000.

There's need to be legal regulation when it comes to kickstarter. Dat libertarian approach ain't working.

There ARE legal regulations when it comes to Kickstarter, just like any other business transactions. Backers are absolutely 100% free to sue the bankrupt company that has no money to recoup their pledges. And when they win, they will never get their judgments, because the company has no money to recoup their pledges. The same is true if you deal with a real-world business. If you want your roof redone and you go to a roofing company and you put a downpayment on it (or pay everything upfront), and a week later you find out the company went under and isn't giving your money back, you are legally entitled to get your money back. How do you think you make that happen? Do you think "legal regulations" cut you a cheque? Or do you think that you sue them, you win, you try to enforce judgment, and ultimately it's pretty unlikely you get anything back? When you get a contract with a factory to produce something for you, if you pay them in advance and they go bankrupt, what do you think happens? As a customer, rather than a secured creditor, none of the asset liquidation pays you any money back, so you end up suing a company with no assets.

What you are proposing right now is to sue a broke, unemployed, divorced person who by his own admission has depleted his life's savings trying to keep his company afloat. Good luck.

Actually, you know what legal regulations could help? Someone voluntarily selling Kickstarter insurance to insure against your pledges not being fulfilled or refunded. Do you think anyone would buy it? Of course they wouldn't, because insurance is an admission that the project has a non-trivial chance to fail, and if anyone thought about the projects they backed long enough to come to that conclusion, they wouldn't be backing the project. But insurance is how the real world deals with unexpected exogenous shocks where the person can't risk the full cost of the shock.
 
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