Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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I hope this game delivers on the hype.

I remember being excited for Brawl, and when I finally got my hands on it, I was really disappointed. It had a ton of content, and I mean A TON, it should have been any nintendo faithful's dream, but something about it left a sour taste in my mouth.

I got burned by Brawl by as well.

I remember watching an endless amount of Brawl gameplay videos on Youtube prior to release. At the time, I wasn't really that analytical with respect to the gameplay or the mechanics - I just remember getting excited from watching all of the new characters and such.

After finally getting the game and playing for just a few hours, though, I realized that something just didn't feel right. I was prepared for the game to feel different, but Brawl felt different in a way that just didn't feel right. I ultimately played the game for a total of ~20 hours before abandoning it altogether.

For years I thought it was just me, until I started doing some searching around 2011 and realized that many people had issues with the way that Brawl played.

I'm excited for Smash 4 - as someone who has been playing the games since the N64 version, it's impossible for me not to be. However, I distinctly remember how I felt about Brawl before actually getting to play it, and how all of my hype and excitement for the game quickly dissipated after just a few hours of play. I am therefore doing my best to temper my excitement for this game.
 
I'm so tired of reading about "landing lag". The way some are trying to describe this game as some super slow, laggy game.

What game are you guys actually watching? Because what I saw look very fast paced.

That's probably because there's 4 people on screen with items everywhere so it looks like there's more going on than there is, in this video:

This match looks like a battle in Fist of the North Star.

People might be running around fast, but there's fuck all going on.

No combos are happening because whenever anyone actually gets a hit, they're stuck in a end animation for almost the entire duration of the hitstun so they can't follow up.

That looks worse than even the slowest matchup in melee because of it.


Generally when people want less endlag they want it more so that the game has a better combo system, so that you can actually follow up on more attacks and have more options available to you depending on the direction the enemy DIs, if they DI at all, the length of hitstun, whether they went off the stage, if they're going towards a platform, if they're going to tech in place, to the left or to the right etc.

When you remove the ability to followup the game just looks a lot less interesting and fast-paced to me, because people are living longer, there's very few good conversions off of a punish and whatnot.
 
As a furry, I don't want Krystal for various reasons. Also, Krystal's debut appearance was already sexualized - not much need for the fans to do so.

- She was from a game that was shoehorned into the Star Fox franchise and wasn't originally intended to be.
- Her role was degraded from protagonist into damsel in distress and blatant sex object (heck, the cutscene in which Fox first sees her is accompanied by bawdy 70s saxophone music).
- The game in which she appeared in was the landmark that started the downfall of the Star Fox series; I see her as a personification of that.
- The game she is from also is a super mediocre Ocarina of Time clone with terribly executed but still required minigames.
- She's a terrible character that was portrayed as a bitch (no pun intended) particularly in Command. Beyond being an insufferable bitch, she only exists for Fox to swoon over, and has less personality than any of the other main characters of the series, including the rivals from the Star Wolf team.
- Her use of the staff is limited to the tutorial of Adventures only - Fox used it more than her in the game she debuted in, and it never appears again in any of the subsequent games. If anyone should get the staff, it should be Fox.

Personally, I would prefer any other possible character over Krystal, including Geno or Son Goku or Batman. I just absolutely loathe the character, what she represents, and what has been done to her.

You make many valid points. I suppose I am an idealist and hope they salvage her character into something better.

If they want to kill the sexualization, give her her Assault outfit (good coverage) but her Adventures proportions (smaller chest). Then just give her a voice that isn't annoying, and some intelligent lines.

Although Fox uses the staff more, in terms of screen time, it is Krystal's (by ownership) and it is her iconic weapon of choice.

Though she marked the downfall of the SF series, I would blame that more on the fact that the game design was a disappointment, not so much on her character. You may have forgotten, but SF64 had its share of ridiculous or annoying characters too!

The minigames sucked but that's not at all related to Krystal.

The fact that it wasn't originally intended to be a SF title is not a compelling argument. It was what it was. There are plenty of designs that get scrapped or added to games mid-development.

As for her character, it is possible for a character to eventually grow from an annoying one to a badass one (e.g., Anakin Skywalker).

Basically, I hope they don't just give up on her.
 
Well, Sakurai never mentioned any "certain character". Rather, his language regarding deciding not to include Chrom was very explicit throughout the article, even saying at one point that Chrom is really popular and well-known as the protagonist of FE:A, "but I chose Robin and Lucina" (with a sort-of "so that's that" kind of finality).
The difference in Lucina's swordplay is what ultimately earned her a "true" spot on the roster. Sakurai had initially planned to include a Lucina "skin" (alt. costume with her voice) for Marth, but the fact that she functions differently from Marth because of the way her sword deals damage evenly across the blade--a subtle difference, perhaps--is the little bit of "luck" that secured her a roster slot.

Hmm. Thank you for the clarification. I'm pretty sure that Dark Pit is more likely to be alt costume which is perfectly fine with me.

Oh yeah - Veteran reveals in a trailer is a new thing right?

Charizard with Greninja then Mr. Game and Watch with Pac-Man even we didn't get anything from it. I presume that Mr. Game and Watch is a secret character.

Now we got Cap Falcon with Lucina and Robin.
 
Ordered this for myself last night

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As for her character, it is possible for a character to eventually grow from an annoying one to a badass one (e.g., Anakin Skywalker).

Basically, I hope they don't just give up on her.
Part of an actual ending of Star Fox: Command:

Haunted by her past, Krystal abandons her life and flees to a distant galaxy. Changing her name to Kursed, she survives by collecting bounties on the worst scum in the galaxy. Years later, she runs into Fox during a job on planet Kew... He does not recognize her.

I think I've given up.
 
That's probably because there's 4 people on screen with items everywhere so it looks like there's more going on than there is, in this video:



People might be running around fast, but there's fuck all going on.

No combos are happening because whenever anyone actually gets a hit, they're stuck in a end animation for almost the entire duration of the hitstun so they can't follow up.

That looks worse than even the slowest matchup in melee because of it.


Generally when people want less endlag they want it more so that the game has a better combo system, so that you can actually follow up on more attacks and have more options available to you depending on the direction the enemy DIs, if they DI at all, the length of hitstun, whether they went off the stage, if they're going towards a platform, if they're going to tech in place, to the left or to the right etc.

When you remove the ability to followup the game just looks a lot less interesting and fast-paced to me, because people are living longer, there's very few good conversions off of a punish and whatnot.
Agreed on both the 4-for-all thing and the fact that not much is going on in that second match.

But for the latter, it doesn't seem there like it's because of landing lag... it's because of Mac being bad in the air and those players having played for less than 2 days. Most of the match stays grounded. It also doesn't help that the final Smash takes up a big part of the match.
 
I do not agree with this based on what we've seen, certain characters like Lucina, ZSS and Sheik have little landing lag, whereas the rest of the cast don't seem to have many good aerial moves

My experience over the 3 days was with ZSS and Bowser, neither of which have any real issues for their aerial recovery.

My worry is that characters without more landing lag will be useless because they'll be combo'd way to easily by characters that don't have to worry about it.

I think a discussion of who ought to have a longer versus shorter recovery based on their moves is a discussion worth having, just not an across the board hit.

Also why do you always assume every time this topic comes up that when I talk about adding lag-cancelling to the game, I mean adding z/l cancelling, when I've stated multiple times that I don't like input barriers and don't want that form of lag cancelling back in the game?

That's fine? I'd just personally take Smash 4's system over input barriers myself, I wouldn't want an across the board cut either.

I don't agree with this, landing lag is not trivial.

While I only played with two characters in the demo, recovery was trivial for them. I personally reject the premise of it mattering in it's current state myself.

The free flow combo system present in melee, smash 64 and project m is what makes smash bros. such a fun competitive game to me, and the main thing that contributes to that, other than hitstun, is the fact that you can significantly reduce the lag on your aerials so you can perform a followup attack before the other person is able to act.

The game in it's current state let me do this?

Also aren't you the same guy that said dash-dancing was useless? I don't exactly trust your opinion on this sort of thing after that debacle, because you sound more and more like you just don't like people complaining about things raher than actually having knowledge about the subject.

Yes, and I stand by that statement. Dash-dancing is irrelevant, especially compared to more significant mechanics like DI, hitstun, and recovery frames. It's fucking laughable to claim someone doesn't know anything about the subject when they find something pointless when they do.



Why exactly do you find it a welcome change, especially after playing PM?

Missiles are hilariously broken.

All of these things have been given more risk but no extra reward to compensate for it, and when you consider the fact that being able to cancel them was the thing that actually made their projectiles viable as a zoning tool, it just seems stupid.

Being able to chain a large number of missiles together is inherently high reward and low risk, it's why I use it on
and lose
friends/opponents.

I definitely do, it's always been a bit of a persistent thing in smash games, it's why a lot of moves in the games aren't used at all in competitive play, they've just never had a good enough reward to outweigh the risk compared to other moves/characters.

It's just that some characters seem to be getting more risk without increased reward whilst others are getting less risk but the same level of reward as before.

There are absolutely moves where the reward doesn't outweigh the risk involved in its execution, but that isn't necessarily the same thing as not being high-risk, high reward.
 
I honestly wouldn't be surprised if Krystal is booted from Star Fox altogether with the next game, with Peppy taking back his spot on the team.
 
You make many valid points. I suppose I am an idealist and hope they salvage her character into something better.

If they want to kill the sexualization, give her her Assault outfit (good coverage) but her Adventures proportions (smaller chest). Then just give her a voice that isn't annoying, and some intelligent lines.

Although Fox uses the staff more, in terms of screen time, it is Krystal's (by ownership) and it is her iconic weapon of choice.

Though she marked the downfall of the SF series, I would blame that more on the fact that the game design was a disappointment, not so much on her character. You may have forgotten, but SF64 had its share of ridiculous or annoying characters too!

The minigames sucked but that's not at all related to Krystal.

The fact that it wasn't originally intended to be a SF title is not a compelling argument. It was what it was. There are plenty of designs that get scrapped or added to games mid-development.

As for her character, it is possible for a character to eventually grow from an annoying one to a badass one (e.g., Anakin Skywalker).

Basically, I hope they don't just give up on her.

I know the minigames/downfall of the series/etc. is not directly related to Krystal (though her introduction and thus corruption of the fairly innocent friendship/rivalry with the other characters did also tamper with its status quo), but she is the one that, to me, personifies it.

Much like many people who dislike the modern Sonic franchise think all that ails the series is embodied by Shadow, and several of Sonic's other friends. I understand that my connection is not rational, but given the fact that she, as a character, is exactly identical to what has happened to the series (being shitty), I can't help but associate all of that with her. She is Starfox Adventures for me, even though she obviously is not the game - but I associate her with it, and project it onto her, essentially. Not only her, admittedly - I have the same feelings about Tricky or, to a lesser extent, Panther, but nobody is pushing for Tricky or Panther in Smash, so I usually don't have to express my feelings towards them, and the games they debuted in (though granted I like the womanizer stereotype Panther represents, and if Panther was being pushed by people, I wouldn't be nearly as appalled).
Also, I don't remember any SF64 character that was as obnoxious as Krystal. Neither Slippy nor Pigmar nor any of the minor boss characters.

And to be frank, I think Star Fox has more than enough characters with Fox, Falco and Wolf. There's no need to expand the roster here, when there's plenty of other series that you can significantly more interesting characters from - female, staff wielders, or even both.
 
But for the latter, it doesn't seem there like it's because of landing lag... it's because of Mac being bad in the air and those players having played for less than 2 days. Most of the match stays grounded. It also doesn't help that the final Smash takes up a big part of the match.

I've noticed the same sort of stuff in other 1v1 games where the characters weren't ground based characters and in some of them they even avoided items.

The same sort of thing happens where people don't have as much of an opportunity to follow up because of increased endlag on moves, not even just aerials.
 
People might be running around fast, but there's fuck all going on.

No combos are happening because whenever anyone actually gets a hit, they're stuck in a end animation for almost the entire duration of the hitstun so they can't follow up.

That looks worse than even the slowest matchup in melee because of it.


Generally when people want less endlag they want it more so that the game has a better combo system, so that you can actually follow up on more attacks and have more options available to you depending on the direction the enemy DIs, if they DI at all, the length of hitstun, whether they went off the stage, if they're going towards a platform, if they're going to tech in place, to the left or to the right etc.

When you remove the ability to followup the game just looks a lot less interesting and fast-paced to me, because people are living longer, there's very few good conversions off of a punish and whatnot.

"Fuck all" is going on in the second video (a sentiment I agree with overall) because you've got some casual (probably) smash fans playing a brand new game they've spent a few hours at best with. Like have you seen early game footage with people who don't really know what they are doing (which can even include strong fighting game players) for like any fighting game? It's never a accurate representation of the final/true product.
 
Part of an actual ending of Star Fox: Command:

Haunted by her past, Krystal abandons her life and flees to a distant galaxy. Changing her name to Kursed, she survives by collecting bounties on the worst scum in the galaxy. Years later, she runs into Fox during a job on planet Kew... He does not recognize her.

I think I've given up.

That's...something special. Though it's hilarious that Command's Sonic fanfiction-tier writing didn't damage the Star Fox brand anywhere near as much as Other M for Metroid.
 
Honestly, next game is probably just gonna hit the reset button again and pretend that everything after 64 never happened.

I'd be ok with that. As much hate as Krystal and Adventures get, it is nowhere near as bad as what Command did to the series with its shitty characters and plot.


Also on a related note, after Lucina was confirmed for the game (and as such will get an Amiibo) I remembered something and decided to dig this up.


Now, looking at it again it seems like most of these characters will feature in Smash Bros. Toad is probably at this point just hinting towards Captain Toad amiibos, but I also see a few others. You guys think the Tom Nook and Isabelle hints might point towards Amiibo integration in a Wii U Animal Crossing? (the game itself almost assuredly exists) 8-bit Mario also got my attention, it could mean integration with Mario Maker as odd as that sounds.
 
"Fuck all" is going on in the second video (a sentiment I agree with overall) because you've got some casual (probably) smash fans playing a brand new game they've spent a few hours at best with. Like have you seen early game footage with people who don't really know what they are doing (which can even include strong fighting game players) for like any fighting game? It's never a accurate representation of the final/true product.

They're spending a weird amount of time in the air with the ground-based fighter.
 
That's...something special. Though it's hilarious that Command's Sonic fanfiction-tier writing didn't damage the Star Fox brand anywhere near as much as Other M for Metroid.

I think it's because the franchise had already been on the decline for a while rather than suddenly falling to shit outta nowhere like Metroid. If anything, Adventure is probably closer to Other M in terms of damage done.
 
But for the latter, it doesn't seem there like it's because of landing lag... it's because of Mac being bad in the air and those players having played for less than 2 days. Most of the match stays grounded. It also doesn't help that the final Smash takes up a big part of the match.
Let's not forget they only played the game for a few hours. Don't expect high level play compared to a 13 year old game and a 6 year old game. They weren't played at a high level since day one.
 
Part of an actual ending of Star Fox: Command:

Haunted by her past, Krystal abandons her life and flees to a distant galaxy. Changing her name to Kursed, she survives by collecting bounties on the worst scum in the galaxy. Years later, she runs into Fox during a job on planet Kew... He does not recognize her.

I think I've given up.

Command endings are not canon.

Lucina was always someone I thought could work as an alt costume along with some others. With her confirmation I really want those others.

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Those were Proto Man, Shadow and Ms. Pac-Man. Each one shares the exact abilities of the characters they would be clones of. They even play the same in their respective games. Obviously you need all three because one third-party character shouldn't get special treatment over others.

What do you guys think of there chances? I would gladly buy them as DLC. They just seem so logically easy to make.

Shadow's been confirmed as an AT, right? On the other hand, I think Knuckles would work well as a clone of Sonic. Shorter jumps, more power, slower running speed.
 
That's fine? I'd just personally take Smash 4's system over input barriers myself, I wouldn't want an across the board cut either.
Why wouldn't you want a cut across the board? What are the advantages of having increased landing lag? I'm thinking maybe that it encourages more careful attacking? Encourages staying on the ground or going fully into the air? It can be frustrating how safe things are in PM sometimes, sure.

I'm not ready to dismiss the game over this stuff or anything. Rather, I'm wanting to see how it will shape the way the game is played. And oddly enough, it seems like some moves have a ton of lag, and other just have none (even though it doesn't look like they're autocancelling). But I personally don't enjoy the waiting, or introducing high vulnerability into a big part of the characters' movesets. My initial fear is indeed that it will hurt the opportunities for followups though.

Yes, and I stand by that statement. Dash-dancing is irrelevant, especially compared to more significant mechanics like DI, hitstun, and recovery frames. It's fucking laughable to claim someone doesn't know anything about the subject when they find something pointless when they do.
I agree there are more important things, but do you really find that it isn't useful? Do you think it isn't fun?
 
I think it's because the franchise had already been on the decline for a while rather than suddenly falling to shit outta nowhere like Metroid. If anything, Adventure is probably closer to Other M in terms of damage done.

I guess, though most of Command could be chalked up to general shittiness as opposed to Other M's laser-targeted assassination; and Adventures / Assault were generally regarded as the low side of mediocre rather than a fixture of 'worst game of all time' lists. To this day I'm impressed with how completely Sakamoto was able to arrest the momentum afforded by some of the most acclaimed games in existence.
 
I think I'm just going to agree to disagree with you diaspora because neither of us is going to agree to what the other says and this would go on forever, I think we both just want different things from smash.
 
That's...something special. Though it's hilarious that Command's Sonic fanfiction-tier writing didn't damage the Star Fox brand anywhere near as much as Other M for Metroid.

Was about to say this lol

Krystal and Other M are very similar.. Many want them to be rewritten/retconned, but its very likely to dont happen..
 
Honestly, next game is probably just gonna hit the reset button again and pretend that everything after 64 never happened.

I'd be ok with that. As much hate as Krystal and Adventures get, it is nowhere near as bad as what Command did to the series with its shitty characters and plot.

I'd be fine with that. The only thing I would possibly lament is losing Panther, as I think he was a more interesting team member for Star Wolf than Andrew was, and Pigma could work just as well as a stand-alone villain.

Maybe at least a "soft reboot" that adds in Panther but conveniently forgets about almost everything else?
 
Let's not forget they only played the game for a few hours. Don't expect high level play compared to a 13 year old game and a 6 year old game. They weren't played at a high level since day one.

I have been saying this all day, yesterday. There is no way in hell we have seen the game at it's fullest potentail in a few hours/days. That shit just doesn't ever happen...

...unless there was a space/time tear that allowed the players to get 10 years of gaming in a span of a few hours.


My thoughts exactly.

There is really a real paranoia going around that is trying to create issues with a product that looks great and has yet to even see a release date.
 
I'd be fine with that. The only thing I would possibly lament is losing Panther, as I think he was a more interesting team member for Star Wolf than Andrew was, and Pigma could work just as well as a stand-alone villain.

Maybe at least a "soft reboot" that adds in Panther but conveniently forgets about almost everything else?

I'd actually prefer for them to just not bother dealing with any of it by using the 'prequel' excuse. All that would change is the main character's choice of eyewear.
 
Why wouldn't you want a cut across the board? What are the advantages of having increased landing lag? I'm thinking maybe that it encourages more careful attacking? Encourages staying on the ground or going fully into the air? It can be frustrating how safe things are in PM sometimes, sure.

hai

I'm not ready to dismiss the game over this stuff or anything. Rather, I'm wanting to see how it will shape the way the game is played. And oddly enough, it seems like some moves have a ton of lag, and other just have none (even though it doesn't look like they're autocancelling). But I personally don't enjoy being the waiting, or introducing high vulnerability into a big part of the characters' movesets.

Da

I agree there are more important things, but do you really find that it isn't useful? Do you think it isn't fun?

I don't really think about it because I see it used very rarely in a practical fashion and less so successfully for its intended use. Maybe someone else's experience is different?

I think I'm just going to agree to disagree with you diaspora because neither of us is going to agree to what the other says and this would go on forever, I think we both just want different things from smash.

Fair enough. I just don't think it's the be all, end all of this game.

My thoughts exactly.

There is really a real paranoia going around that is trying to create issues with a product that looks great and has yet to even see a release date.

I think there's a discussion to be had about which character moves could stand to use a reduction in recovery time, I don't think it's going to be significantly meaningful though.
 
I'd be ok with that. As much hate as Krystal and Adventures get, it is nowhere near as bad as what Command did to the series with its shitty characters and plot.


Also on a related note, after Lucina was confirmed for the game (and as such will get an Amiibo) I remembered something and decided to dig this up.



Now, looking at it again it seems like most of these characters will feature in Smash Bros. Toad is probably at this point just hinting towards Captain Toad amiibos, but I also see a few others. You guys think the Tom Nook and Isabelle hints might point towards Amiibo integration in a Wii U Animal Crossing? (the game itself almost assuredly exists) 8-bit Mario also got my attention, it could mean integration with Mario Maker as odd as that sounds.

One would assume it's accurately representing Smash Bros. characters with notable exceptions because Smash Bros. is a game about well-known and generally well-liked Nintendo characters and it kind of makes sense that there's significant overlap with amiibo advertisements.
 
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