Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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I wish there were more levels with a mess of platforms like Battlefield. It's part of why 64's levels are mostly all great, with shit like Hyrule Castle and Metal Cavern.

This I agree with. Heck, I actually kind of like the dynamic platforms of Coliseum, but the level is a walk off and I don't love those. Of course, the FD version of the stage doesn't feature the platforms.

But what ya gonna do?
 
Um, yes. It's the game that split the timeline, introduced Ganondorf, introduced time-travel, is considered by many to be the best, or at least one of the best, and brought the series into 3-D.

Cool of you bring this up from over 20 pages ago, since then we already have completed this discussion. And no. It didn't introduce time travel. ALttP did that with the switching between light and dark worlds, even though you didn't play as differently aged Links.
Introducing Ganondorf and splitting the timeline aren't great achievements, and I would even argue it was also ALttP that split the timeline before OoT, as it was the first game to tell Link's and Zelda's story anew, and change Link's origins.
 
Addition? I'm pretty sure that it was in the franchise ever since first one.

i thought screen ko's in the older games didnt show their faces :T

i dont remeber 64's but melee's always seemed to have their back turned, brawls as well (although i saw a pic with peach facing the front so...)

i kinda like smash 4's version since it gives people enough time to see it instead of just a milisecond glance the other games had lol
 
This I agree with. Heck, I actually kind of like the dynamic platforms of Coliseum, but the level is a walk off and I don't love those. Of course, the FD version of the stage doesn't feature the platforms.

But what ya gonna do?

pray for the Battlefield For Glory skin options :(
 
I still don't get the point of FD versions of all stages.

They should have done Neutral versions of all stages, just remove all the hazards and if it's a walk off or a moving stage just make it like a normal stage.

If every stage is FD, there's no actual difference between any of them so you may as well have just left it as FD only at that point.


People talk about proper alt costumes being a waste of time and resources but the FD stage versions definitely are.
 
It would depend on what type of game you ar working on. I think a bit more things have to be concidered and more things taken away in a gave like sfiv, unlike marvel where characters have moves that can keeep characters away from them and run out time. And it bing unbalanced in a way makes it balanced some weeird zen full circle kind of things
So you know get in where the balance fits in.

Btw if I may ask what type of fighting game were you making?

I have been working on gam stuff as of late but nothing on the level of a fighting game. I'm just one dude.

It was a fairly ambitious project, and the lead programmer (who was also the guy who came up with the idea) kinda vanished into thin air.
Basically, we wanted to make a MUGEN-type engine, just using Smash Bros.'s fighting game mechanics instead of the regular flat stage with health bars. We would've given people the options to make their own fighters and whatnot, of course, but we also would've made an own set of characters, which was what I was responsible for.
 
I don't get it. Melee wasn't a balanced game too, it's just more fun for competitive players.

None of Smash is very well balanced (including PM). Some people just like throwing a fit. And if we wanted to get really persnickety about it, it is true, you can only achieve perfect balance if all the contestants are equal (the same).
 
Could we count Arena Ferox as a viable stage? It kinda reminds me of Pokemon Stadium from melee with the transforming platform structures. Also Town and City looks viable...
 
I still don't get the point of FD versions of all stages.

They should have done Neutral versions of all stages, just remove all the hazards and if it's a walk off or a moving stage just make it like a normal stage.

If every stage is FD, there's no actual difference between any of them so you may as well have just left it as FD only at that point.

People talk about proper alt costumes being a waste of time and resources but the FD stage versions definitely are.

Maybe to simplify balance for the game they decided that 'for glory' would only use final destination so that all (or) characters could be balanced for that mode rather than trying to balance for all stages, modes, etc. You can't use knowledge of how past smash bros work to make a decision about how final destination will play out in smash 4.

That said, I agree with you, but I'm sure sakurai had a reason, and it's probably just simplicity.
 
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I still don't get the point of FD versions of all stages.

They should have done Neutral versions of all stages, just remove all the hazards and if it's a walk off or a moving stage just make it like a normal stage.

If every stage is FD, there's no actual difference between any of them so you may as well have just left it as FD only at that point.


People talk about proper alt costumes being a waste of time and resources but the FD stage versions definitely are.
That would be incredible if they made neutral versions of all the stages.

But they aren't doing that, so let's just look on the bright side. At least now we can actually enjoy the scenery of otherwise terrible stages.
 
Fun Fact (Kinda FE:A Spoilers): If you have Robin marry Lucina,
Chrom proves himself as the Ultimate Bro by being cool with it later in the game, despite the act being a direct violation of the Bro Code. You also effectively make Chrom a grandfather when you recruit Morgan.

In the Spring Scramble DLC, if the match above is a thing,
Robin is implied to live in fear of Chrom seeing him & Lucina together.
 
I'm pretty sure that we are aware of that. I'm still think that we should wait until we have a final version before we are jumping into conclusion.
For the record, I still fully intend to buy the Wii U version day one and give it the fairest chance I possibly can. At the moment, all we have to go on is what Sakurai gives us.
You guys make it sound like he made Brawl specifically to spite some of you and is doing it all over again. I don't think you guys are his target audience. I don't think you guys have ever been his target audience. Unless something radical happens in the next 5-ish years, I don't think you guys will be the target audience for the next smash bros, either.

He wants this game to appeal to as many people as possible. This means it has to be accessible, have a lot of content, have a lot of popular characters, and be fun to play for as many people as possible. If the FGC can find something in the game to make it competitive, he'll see that as a bonus (because it makes more players happy), but I don't think he ever set out to make a smash brothers game that could be played at a pro level.
I think your fundamental misconception here is that you believe Melee was an accident. People always assume, "Oh, it's just a party game", and often draw comparisons with Mario Kart and Mario Party in the sense that it's not meant to be played seriously. The truth is, it was never like that. There's a mechanic where if you ever so gently tilt the control stick while shielding, you can angle your shield to better cover the exposed parts of your hurtbox. Now, who's ever going use that mechanic, except for in higher level skilled play? Melee wasn't ever just a party game - it was a fighting game, with all the depth of a fighting game, but a tiny barrier of entry. That's why it appealed to everyone.

Brawl was a bit different, of course. I'm not going to go into everything that was different about it as it's been done to death over the past six years, but the point is that with Brawl, Sakurai wanted everyone to win. That's what was different about his mentality.
I don't get it. Melee wasn't a balanced game too, it's just more fun for competitive players.
Yeah, well, it's still balanced a hell of a lot more balanced than Brawl is. Brawl is rampant with problems that indicate minimal or underqualified playtesting, with Snake's hitboxes being perhaps one of the most easily noticeable examples.

EDIT: Whoa, apparently a whole page went by while I was typing that. Slow down, guys.
 
That would be incredible if they made neutral versions of all the stages.

But they aren't doing that, so let's just look on the bright side. At least now we can actually enjoy the scenery of otherwise terrible stages.

If it means I can get Kid Icarus music without having play on that gigantic Palutena's Temple level, then it's overall a good thing.

I like platforms, but oh well.
 
Yeah, well, it's still balanced a hell of a lot more balanced than Brawl is. Brawl is rampant with problems that indicate minimal or underqualified playtesting, with Snake's hitboxes being perhaps one of the most easily noticeable examples.

Beyond Meta Knight, Brawl's top/high/mid tiers are significantly bigger than Melee's, and that's not only on virtue of there being more characters.
Brawl's low/bottom tier is smaller than Melee's.
 
Brawl stages on the 3DS?

I think it could work, there's a lot of them I think wouldn't tax the system too hard.
- Luigi's Mansion (although I think Dark Moon will get its own stage)
- Bridge of Eldin (the background could just be a static image, no need for it to be totally rendered on the 3DS)
- Wario Ware (although I think Wario Ware will have a big presence on the 3DS due to it being a portable series)
- Distant Planet (probably the easiest port, the background can 100% be a static image, it may have even been in Brawl, I couldn't tell)
- Smashville (another one I think will probably happen)
- 75M (terrible level, easy to port)
- Mario Bros (see 75M)
- Pictochat (it would be silly not to include this on the portable version of the game)
- Hanebow (easy level, doesn't even require music)
- Green Hill Zone (a "big" level detail wise, but I think it's doable)


Stuff like Delphino, Port Town and New Pork City are out of the question imo.
 
Brawl stages on the 3DS?

I think it could work, there's a lot of them I think wouldn't tax the system too hard.
- Luigi's Mansion (although I think Dark Moon will get its own stage)
- Bridge of Eldin (the background could just be a static image, no need for it to be totally rendered on the 3DS)
- Wario Ware (although I think Wario Ware will have a big presence on the 3DS due to it being a portable series)
- Distant Planet (probably the easiest port, the background can 100% be a static image, it may have even been in Brawl, I couldn't tell)
- Smashville (another one I think will probably happen)
- 75M (terrible level, easy to port)
- Mario Bros (see 75M)
- Pictochat (it would be silly not to include this on the portable version of the game)
- Hanebow (easy level, doesn't even require music)
- Green Hill Zone (a "big" level detail wise, but I think it's doable)


Stuff like Delphino, Port Town and New Pork City are out of the question imo.

I'm of the mindset that brawl stages will be on Wii U and melee/64 stages will be on 3DS. I'd love to see them cross over, though. We'll see!

Also:

Stuff like Delphino, Port Town and New Pork City are out of the question imo.

Why? 3DS has Rainbow road and lumiose city, those 3 shouldn't be that bad.
 
I'm of the mindset that brawl stages will be on Wii U and melee/64 stages will be on 3DS. I'd love to see them cross over, though. We'll see!

With "light" stuff like Distant Planet and bridge of Eldin available, I don't see why not.

I don't expect 64 levels on the WiiU, but do on the 3DS. But I expect all three series on the 3DS, and Melee/Brawl on the WiiU. 64 stages will look... off on the WiiU.

Why? 3DS has Rainbow road and lumiose city, those 3 shouldn't be that bad.
New Pork doesn't seem like it would work on a small screen at all.
Same for Port Town, that level was even a bit hectic on the Wii, let alone a tiny screen.
 
Edit: Lucina is Inigo Montoya confirmed.

So Jigglypuff's rest is gonna become even more of a risk at the end of a match.

Also, I better get some Wonderfull 101 music in the game.

Tables Turn, The Won-Stoppable Wonderful 101 and Final Vorkken Battle would be godlike to have in the game's rotation.

Fox v. Falco

Fun fact, this video and the Melee "L Canceled Everything" video were the inspirations the Project M Backroom had when developing Turbo Mode.
 
Alright, I know SS already got a stage, but we need to talk about how cool a Lanayru Desert stage could be. You could do the desert itself, Lanayru Mining Facility, or Sandship, but all would revolve around timeshift stones. It'd just be cool to have a level that was completely static until someone hits a timeshift stone and the level comes alive. There's a couple of interesting things you could do with it.

Won't happen, but it's still a neat thought.

A Dark Aether (metroid prime 2) stage could also have a silly "light pocket" gimmick, but no one would probably like that.
 
Fun Fact (Kinda FE:A Spoilers): If you have Robin marry Lucina,
Chrom proves himself as the Ultimate Bro by being cool with it later in the game, despite the act being a direct violation of the Bro Code. You also effectively make Chrom a grandfather when you recruit Morgan.

In the Spring Scramble DLC, if the match above is a thing,
Robin is implied to live in fear of Chrom seeing him & Lucina together.

I think my favorite part about that is in the S-support Robin is like
"I tried REALLY HARD not to fall in love with you, but it DIDN'T WORK D:"
He knows!
 
Holy crap, way to pull a post from 30 pages ago.

It's from 18 hours ago. I recently got home from my 12 hour shift. The 7 hours before were dedicated to sleeping. When the thread moves as fast as this one, 30 pages go by quickly. I have to get caught up.

Cool of you bring this up from over 20 pages ago, since then we already have completed this discussion. And no. It didn't introduce time travel. ALttP did that with the switching between light and dark worlds, even though you didn't play as differently aged Links.
Introducing Ganondorf and splitting the timeline aren't great achievements, and I would even argue it was also ALttP that split the timeline before OoT, as it was the first game to tell Link's and Zelda's story anew, and change Link's origins.

Authority is not given to you to deny further comments. And I said time-travel, not sequels or alternate realms.
 
Alright, I know SS already got a stage, but we need to talk about how cool a Lanayru Desert stage could be. You could do the desert itself, Lanayru Mining Facility, or Sandship, but all would revolve around timeshift stones. It'd just be cool to have a level that was completely static until someone hits a timeshift stone and the level comes alive. There's a couple of interesting stuff you could do with it.

Won't happen, but it's still a neat thought.

Oh, nice idea. Also silent realm too pls. Everyone gets that special glow when they're playing there. Have guardians in the background that jump in to attack every now and then.
 
I think my favorite part about that is in the S-support Robin is like
"I tried REALLY HARD not to fall in love with you, but it DIDN'T WORK D:"
He knows!
I guess Chrom respected Robin's efforts. And hey, better your best friend who you know you can trust than some other guy.
 
Alright, I know SS already got a stage, but we need to talk about how cool a Lanayru Desert stage could be. You could do the desert itself, Lanayru Mining Facility, or Sandship, but all would revolve around timeshift stones. It'd just be cool to have a level that was completely static until someone hits a timeshift stone and the level comes alive. There's a couple of interesting things you could do with it.

Won't happen, but it's still a neat thought.

I think this topic came up several threads ago as well. Definitely something I'd like to see.
 
I don't expect 64 levels on the WiiU, but do on the 3DS. But I expect all three series on the 3DS, and Melee/Brawl on the WiiU. 64 stages will look... off on the WiiU.

I dislike the idea of not having atleast a couple of stages from all past games on each version but they will look off.


They looked off in Brawl as well, it's why I think they should remodel the stages instead of just straight up porting them, but that's not going to happen.
 
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