I don't know if it is entirely fair to judge things based on a beta vs 2 full games, but when has the internet ever been fair.
COOP FUN:
Imo, Borderlands is more fun. The world colourful (literally and figuratively), humorous, and filled with interesting stuff. Firing up Destiny, you get Dinklage telling you to go here, kill that, & leave. Its lore is dry and utterly humourless.
LOOT:
Borderlands wins here as well, and it comes down to how they set things up with their random loot generating algorithm, with millions of possibilities. It was great fun opening boxes. B also had better lore behind the weapons.
CHARACTER DEVELOPMENT
Again, I have to go with BLs here, and basically only for one reason: COOP character = PvP character.
The good PvP gear in Destiny, which you absolutely require if you don't want to get one-shoted and cause your team to lose everytime, is entirely separate from the COOP gear.
This makes it like two separate games because your coop character /= your pvp character. That is a terrible decision to make when people are spending dozens of hours levelling and customizing a character. It prevents the attachment to the character and gear that occurred in BL for me.
PVP FUN
In Borderlands, it pretty much was just an extension of the game. You dueled other players with you character. It added some fun and excitement, but it wasn't particularly fleshed out or extensive.
Destiny's PvP looks to be quite separate from the game, as described above. I found it unfun because the separation of coop character and pvp character, and the necessity of grinding for pvp gear.
I just want one character.
* * *
Here is a quote Joe Staten, Destiny's creative lead describing what he sees as the differences:
COOP FUN:
Imo, Borderlands is more fun. The world colourful (literally and figuratively), humorous, and filled with interesting stuff. Firing up Destiny, you get Dinklage telling you to go here, kill that, & leave. Its lore is dry and utterly humourless.
LOOT:
Borderlands wins here as well, and it comes down to how they set things up with their random loot generating algorithm, with millions of possibilities. It was great fun opening boxes. B also had better lore behind the weapons.
CHARACTER DEVELOPMENT
Again, I have to go with BLs here, and basically only for one reason: COOP character = PvP character.
The good PvP gear in Destiny, which you absolutely require if you don't want to get one-shoted and cause your team to lose everytime, is entirely separate from the COOP gear.
This makes it like two separate games because your coop character /= your pvp character. That is a terrible decision to make when people are spending dozens of hours levelling and customizing a character. It prevents the attachment to the character and gear that occurred in BL for me.
PVP FUN
In Borderlands, it pretty much was just an extension of the game. You dueled other players with you character. It added some fun and excitement, but it wasn't particularly fleshed out or extensive.
Destiny's PvP looks to be quite separate from the game, as described above. I found it unfun because the separation of coop character and pvp character, and the necessity of grinding for pvp gear.
I just want one character.
* * *
Here is a quote Joe Staten, Destiny's creative lead describing what he sees as the differences:
When we look at a game like that [borderlands], we look at the things theyre doing well and also at opportunities they might have missed that we can capitalise on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We dont do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know there are other people out here, that [changes everything]. Borderlands right now is: Im going to walk into that space and were going to clear them out and keep going. And frankly thats not just Borderlands, thats any co-op shooter.
I think we did two things well with the Halo games. One, we told a story that you can play by yourself or with a small group of friends. And two, we made a great hardcore, competitive game. Between those two choices we tried to do other things Firefight, for example but the options are very slim, and I think thats true for most shooters.
Between those two poles theres a vast gulf of opportunities but a lack of choices. We want to very carefully bring those two communities together and open up those choices.
In Halo...We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time were thinking about how you grow and evolve this world over many years, many hours. Its a whole different mindset.