Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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The rushed% is real.
I mean, I hate complaining as the games look amazing, but it's definitely a let down. Even though it was unlikely, I would've loved a Battle Network stage.

My man Sakurai knows what's up!
Haha, you've decoded the true message!

Eh, who knows. The assets look really similar, it wouldn't be hard for them to have added it in to the 3DS as well. I'd be a bit surprised, too, if there's no retro Pac-man stage on the Wii U version.

What stages are we hoping end up being cross-version?
Stages I hope get in both versions:
Pacman Arcade Stage
Pokemon Stadium 1
Dreamland N64
I really hope the Pac-Man stage makes it over, as the Pac-Land stage looks atrocious. I'm hoping for a 3DS Stage DLC pack down the line, but I'm not sure if he'd do that as to keep the game more unique from each other.
 
M2K calls out Project:M

Context

Not that M2K had to do anything with it, but I personally haven't put much effort into P:M because I was leery of the the balance work that would be done by an amateur dev team and the fact that I run the risk of having that effort negated with character patches. The purported issues with recoveries and cheesing confirm that suspicion. Here's hoping the devs find a good balance down the line. I do like the concept but it seems it's being held back by bravado.
 
I think one of Mac's screenshots at his reveal showed him in a 3DS version of the boxing ring, but we haven't had a proper look at it yet.

you are right thanks

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M2K calls out Project:M

Context

Not that M2K had to do anything with it, but I personally haven't put much effort into P:M because I was leery of the the balance work that would be done by an amateur dev team and the fact that I run the risk of having that effort negated with character patches. The purported issues with recoveries and cheesing confirm that suspicion. Here's hoping the devs find a good balance down the line. I do like the concept but it seems it's being held back by bravado.
I'm playing while waiting for Smash 4, as it's sort of like having a new Smash to play, but the second Smash 3DS comes out I'm almost assuredly gone for good.
 
M2K calls out Project:M

Context

Not that M2K had to do anything with it, but I personally haven't put much effort into P:M because I was leery of the the balance work that would be done by an amateur dev team and the fact that I run the risk of having that effort negated with character patches. The purported issues with recoveries and cheesing confirm that suspicion. Here's hoping the devs find a good balance down the line. I do like the concept but it seems it's being held back by bravado.
Good thing I never touched P:M.
 
M2K calls out Project:M

Context

Not that M2K had to do anything with it, but I personally haven't put much effort into P:M because I was leery of the the balance work that would be done by an amateur dev team and the fact that I run the risk of having that effort negated with character patches. The purported issues with recoveries and cheesing confirm that suspicion. Here's hoping the devs find a good balance down the line. I do like the concept but it seems it's being held back by bravado.

Project M's fairly balanced in that a lot more of the cast is fun to play. However, this is largely done by making characters better at recovery.

That said, it's a bit unfair of him to call out all devs on Project M who don't play Melee. That's calling out a lot of artists and animators who don't necessarily work on game balancing.

I do, however, agree that there is some gimmicky shit in Project M. Ganondorf's side b, for example, made my Melee main feel much more gimmicky.

I'm playing while waiting for Smash 4, as it's sort of like having a new Smash to play, but the second Smash 3DS comes out I'm almost assuredly gone for good.

you'll come back for a bit when they add new characters.

I do worry about insider dev drama. That shit can rip a mod apart.
 
I really, really hope we can turn off boss encounters.

Wily's Castle has a decent layout and the Yellow Devil has too much of a spawn rate, obstructing everything. He's also fucking annoying going by videos.

The thought of Ridley ruining Pyrosphere makes me angry. That was the only reason that tease left me annoyed.
 
I've only played PM for one afternoon, but it was fun. It had some new mechanics, new alts and other characters. I didn't really have the time to dig deep and explore the balance.
 
What's with all of the assumptions being treated as reality? Neither Takamaru nor King K. Rool have been denied yet. They have just as much of a chance as any other potential newcomer.

Poor wording of the argument on my part. I never intended to say "these characters are deconfirmed, #TRUTHFACT" even though re-reading the post it certainly sounds like that.

I specifically called out K. Rool and Takamaru because they're popular character choices here in this thread, yet I don't believe they have a chance at making it into the roster. (No idea about DLC though) For K. Rool I specifically brought up Dixie Kong. The popular argument since the release of TF is that Dixie is a much more relevant character than K. Rool, leading to those that think this gives her an edge.

As far as Takamaru, I think if you contrast his situation with that of Little Mac's it becomes more apparent why I have so little confidence in him. Plus there is already Greninja who is a newcomer who fits a similar fighting style.
 
M2K calls out Project:M

Context

Not that M2K had to do anything with it, but I personally haven't put much effort into P:M because I was leery of the the balance work that would be done by an amateur dev team and the fact that I run the risk of having that effort negated with character patches. The purported issues with recoveries and cheesing confirm that suspicion. Here's hoping the devs find a good balance down the line. I do like the concept but it seems it's being held back by bravado.

M2K is right about the gimmicks. Melee characters made it almost undamaged, but oooh boy did the ProjectM team butcher the Brawl characters. They don't feel like their Brawl counterparts balanced to Melee physics at all, instead they just tossed out moves and replaced them willy-nilly or even replaced the entire mechanics the character was based on before. Horrible, just horrible. Those guys should stop butchering SmashBros and make their own game with their own characters instead.
 
I already stated in my original post that a new character could be announced that undermines my entire point by mentioning Bubbles. I'm merely making an observation or prediction on what direction Smash 4's roster is taking in comparison to prior games. However, even if such a character was announced it wouldn't change that a majority of the new characters happen to be involved in games released between the Wii era and Smash 4's development.
You mean like every other Smash game was mostly made up of recently important characters? No, that's not a predication anyone was going to go against.

But predicting there will be no characters like Ice Climbers or Pit "because we haven't seen them yet" is pretty silly.
 
P:M is really fun. Like, I'm not actually too clear on the meta-game or most of the balance aside from what I've understood from tournaments, but it's... really fun.

I really, really hope we can turn off boss encounters.

Wily's Castle has a decent layout and the Yellow Devil has too much of a spawn rate, obstructing everything. He's also fucking annoying going by videos.

The thought of Ridley ruining Pyrosphere makes me angry. That was the only reason that tease left me annoyed.
+1

I'm fine with stage hazards, I am not cool with stage obstructions. If an element of a stage is actively disrupting and interfering with my ability to focus on my actual opponents than I consider that an element not worth dealing with.

Toggling bosses would be fantastic.
 
M2K is right about the gimmicks. Melee characters made it almost undamaged, but oooh boy did the ProjectM team butcher the Brawl characters. They don't feel like their Brawl counterparts balanced to Melee physics at all, instead they just tossed out moves and replaced them willy-nilly or even replaced the entire mechanics the character was based on before. Horrible, just horrible. Those guys should stop butchering SmashBros and make their own game with their own characters instead.
To be honest, a lot of the Brawl characters were already too gimmicky. Wario comes to mind; they butchered his Brawl character, but his Brawl character felt like a mess in the first place with the bike. One character (Pokemon Trainer) was outright ruined by his gimmick to the point he was one of the least popular characters in both casual and tournament play.
 
I introduced a friend of mine to Brawl really recently. He's played Smash 64, and had just gotten Melee a few months prior and loved it (his gaming history has only been FPS and Kingdom Hearts for many years) and was playing it a ton. I brought over Brawl so that he could try it, even though I personally don't like it.

His first reactions were "this feels like walking through mud" and basically missed the speed of Melee and how it didn't "flow" as well. We made it a point to play through each and every stage, and we both agreed that there were simply too many stages that were almost unplayable. He even laughed when we tried 75m, saying that he could only laugh since it was so bad.

Now, his experience with Smash in general is obviously limited, but we sunk a good many hours into it, and he still came away with the same views you did. I know that doesn't make it THE stance on Brawl, but still. Those complaints keep popping up for a reason.

Cheers. I do think that its instantly noticeable for a lot of people. My brother, who only plays games when other people invite him to (but has played plenty of Smash) had no idea what I was talking about. I then put both games on back to back and he totally saw it then.

At the same time, he claimed he saw no differences but he was never as enthusiastic about playing Brawl as he was Melee. No one I knew was. And these are guys who get just as pumped for a game of Fifa after 25 damn years of the thing, so its not just age.

Really hoping the new one is good. I'm torn between thinking it looks excellent and being underwhelmed by the sameness of so much of it.
 
To be honest, a lot of the Brawl characters were already too gimmicky. Wario comes to mind; they butchered his Brawl character, but his Brawl character felt like a mess in the first place with the bike. One character (Pokemon Trainer) was outright ruined by his gimmick to the point he was one of the least popular characters in both casual and tournament play.

I have to agree, Brawl really felt like it was the first in the series that had gimmick moves compared to the first two in an attempt to diversify the cast. Fludd's the dumbest move in the series, and it pains me to say that because it represents my favorite game of all time.
 
Project M is my prefered game to go to, I played a tournament with some friend like a month ago in Melee.. And I just cannot go back. PM is just too good, and it's a lot of fun. Plus I love being able to customize my controls.
 
Comic-Con better have decent free Wi-Fi otherwise that'll be rather unfair on those without a dataplan (let alone no smartphone).
 
Also, you guys shouldn't take M2K's word as gospel just because he's a top player. He's been known to say some crazy things.

Basically what M2K says is that you need to be good at Melee or you suck. You can't like your own game, because it is not his game, so you suck.
That is all I've read and the intellect radiating from M2K didn't really encourage me to read on. I don't find it weird if this "criticism" is not taken seriously by both the community and the developers. (Although I do hope this rage is not representative of the person and that he actually gives constructive feedback once in a while.)
 
Comic-Con better have decent free Wi-Fi otherwise that'll be rather unfair on those without a dataplan (let alone no smartphone).
That's a good point.
Getting rid of Wario's bike is a cardinal sin.
I don't think they should have gotten rid of it. I think they should have made it more fun to use as a bike and less efficient as a pile of parts to throw at your opponent.

The shoulder tackle should have replaced the bite, which should have become his forward smash to replace the shoulder tackle.
 
Cheers. I do think that its instantly noticeable for a lot of people. My brother, who only plays games when other people invite him to (but has played plenty of Smash) had no idea what I was talking about. I then put both games on back to back and he totally saw it then.

At the same time, he claimed he saw no differences but he was never as enthusiastic about playing Brawl as he was Melee. No one I knew was. And these are guys who get just as pumped for a game of Fifa after 25 damn years of the thing, so its not just age.

Yeah, everyone I know seems to be pretty cool towards Brawl, whereas they'll still get excited by Melee. Even if they can't explain why they feel that way, I think they can still make a preference. But it produces noticeably different reactions in everyone I've seen.

Really hoping the new one is good.

Me too. And so's my friend. He doesn't have a Wii U (or any current gen home console), but has a 3DS and knows he'll be playing it constantly. I'm just hoping that it's as fresh and amazing as Melee was when it first came out, or at least almost that great. I need to curb my expectations; Smash makes me hyped.
 
it's more like i miss the wario land influence

wario land 2 was among my favourite game boy games. so glad when it came out on VC. Finally get to fight that stupid basketball rabbit boss
 
Basically what M2K says is that you need to be good at Melee or you suck. You can't like your own game, because it is not his game, so you suck.
That is all I've read and the intellect radiating from M2K didn't really encourage me to read on. I don't find it weird if this "criticism" is not taken seriously by both the community and the developers. (Although I do hope this rage is not representative of the person and that he actually gives constructive feedback once in a while.)

He's a mathematical genius, a savant tobe more specific. I'm not too sure think he has high functioning aspergers. His interpersonal skills could use work but he definitely does know his stuff when it comes to the games' mechanics because he's able to reduce them down to math. It's quite fascinating.

Speaking of which he's not saying "you need to be good at melee or you suck" although it does sound like it. He's saying that melee requires highly developed funamental skills while in P:M you can be good using cheesey tactics and matchup unfamiliarity. I don't watch P:M but from what I hear Mew2King can beat pretty everyone except for a few players, so he does have skill to back his criticisms. Armada, a fellow high level player, seems to agree with his opinions as well.
 
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