So, them new Sonic Boom characters....
Probably too recent for Smash, thank god.
So, them new Sonic Boom characters....
I love Melee and wavedashing, but I agree that it's not really a good idea.The people who want wavedashing to return are a lot smaller in the grand scheme of things. A small percentage of people who will actually buy and play smash 4. It may even turn some people off to ever trying to play competitively (like me). If I need to master wavedashing to play for glory with relative success, I don't want to play for glory. I'm probably not alone in this. This is melee-enthusiast wish-fulfillment. That's a lot of work for sakurai and team to have to try to balance the game for 2 different set of mechanics. Not worth it from a cost-benefit-analysis. You're making a very few people happy, probably just as many unhappy, and you give yourself a lot of work to do to please a small amount of people.
Isn't Metroid that series that takes place in a volcano?It also doesn't really represent Mother as a whole, it's supposed to be about weird towns and discovering things like a kid, the Giygas stage would just make it seem creepy and not at all like Mother
So, them new Sonic Boom characters....
I can't imagine trying I wave dash on a 3ds lol
I feel like they're missing the forest for the trees with these efforts. Don't try to simplify IVs or L-cancelling. They're both pretty mediocre mechanics that should shouldn't require the player to work for them. Give everything 31s and cancel the lag on every move. Makes the game more accessible and leaves the meaningful elements of depth.Nintendo managed to simplify EVs and IVs in Pokemon for a wider audience while still catering to those who already knew what they were
I mean, wave dashing isn't outside the realm of possibility. They may have made it easier to pull off and with a decent tutorial...
Through the SP, DS, DSLite, DSi, and even 3DS, I've had enough shoulder buttons go out that I would feel bad about ever doing it. Actually, enough that I'll feel bad about even playing Smash on the things. :\I can't imagine trying to wave dash on a 3ds lol
It also doesn't really represent Mother as a whole, it's supposed to be about weird towns and discovering things like a kid, the Giygas stage would just make it seem creepy and not at all like Mother
So, them new Sonic Boom characters....
eww just no. insta no buyj/k
They are npc's ... does no one read op'sProbably too recent for Smash, thank god.
I feel like they're missing the forest for the trees with these efforts. Don't try to simplify IVs or L-cancelling. They're both pretty mediocre mechanics that should shouldn't require the player to work for them. Give everything 31s and cancel the lag on every move. Makes the game more accessible and leaves the meaningful elements of depth.
EVs are handled a little better now though. It would be neat to see a wavedash come back, with a simplified input.
Through the SP, DS, DSLite, DSi, and even 3DS, I've had enough shoulder buttons go out that I would feel bad about ever doing it. Actually, enough that I'll feel bad about even playing Smash on the things. :
Finally got to making an avatar based on my (pipe)dream character for Smash.
Also, started working on a mockup for the screensavers with the renders. I've got a rough one here.
It's gonna be weird going through a full thread without a single character reveal
They are npc's ... does no one read op's
Is anyone planning on buying Sonic Boom at this point? I thought the E3 footage and impressions pretty much killed it.
I'd be interested to see what it would be like if jumping had more possible heights. Like, letting off the jump button at any time (early) in the jump would stop it updward acceleration early, rather than set short hop and full jump lengths. I'm feeling like it would probably just end up being annoying though.They should add a short-hop button.
Link and Zelda/Sheik were going to be the only Zelda characters in Melee until Ganondorf's last minute inclusion as a clone. He wasn't planned, and he was the last character added to the game.
It'd be interesting if Sakurai assigned a button for wavedashing and called it "sliding" or something. You could use it while holding forward or back. This way, there's no tech skill barrier for new players, and it's not tied to air dodging. It'd just provide a movement option for players that want it.
A - attack
B - special
X - Slide
Y - Jump
Why the hell would you hate a toggle option that plenty of people are asking for? I mean I even think that rumor is just bogus but hating even having the option of that stuff? That's just stupid
It feels pointless to some degree.You can almost predict the exact selection of posts that will turn up in any gaming side Sonic thread regardless of if the information within warrants them or not.
They should add a short-hop button.
I'd be interested to see what it would be like if jumping had more possible heights. Like, letting off the jump button at any time (early) in the jump would stop it updward acceleration early, rather than set short hop and full jump lengths. I'm feeling like it would probably just end up being annoying though.
So with today's reveal, what of this "leak"
http://ssb4dojo.com/post/88984765921/rumor-mill-crashandcortexs-leak
It's the first 3DS stage released after this "leak" and it was on this list.
They are npc's ... does no one read op's
So with today's reveal, what of this "leak"
http://ssb4dojo.com/post/88984765921/rumor-mill-crashandcortexs-leak
It's the first 3DS stage released after this "leak" and it was on this list.
They are npc's ... does no one read op's
Don't you play as him in 64's multiplayer?To be fair Falco is a NPC too and he's in Smash.
Of course by "some excuse" you mean "Sakurai changes his mind all the time" because I swear I've seen this as the reason for over half the failed predictions.
That's true. It actually is pretty easy. I actually find it to be a really nice balance. It's just hard enough to be satisfying and interesting when you first learn it, but easy enough to do without thought after a little while. Like you said, the tricky part is just the timings. Imo, it's not so much that any of the timings are difficult, as it is that the timings are just different. Learning it with Marth doesn't mean you have it down with Bowser or Falco. The different jump start up times are just enough to make it weird.Honestly the actual input is pretty simple but the timing can be tricky for some characters. Widening the window would be perfect for easing exaction
People still used screensavers!?
What I dont get is he said that the employee was fired a while back and he has some slightly outdated info that would align with development if his friend got fired at some point in the not too distant past but he somehow knows that Sakurai is planning to reveal a trailer soon and what characters will be in it. Those things dont match up unless Sakurai literally made Lucina her own character a month ago or something.I agree that it's extremely suspicious at first glance (especially the toggles; I thought that was dumb as hell) but upon reading more, I feel like there may be more than meets the eye here. Quick recap of the important details (so far):
- His source is employee who was fired a while ago but is still in contact with some people. Some of his information is current (from contacts), while some may be outdated (from his own experience before being fired).
- Miahstorm has been constantly replying to people's questions all throughout the thread, and has shown screencaps of the supposed emails he's received. Nowhere near as elusive as Sal is/was.
- CREDIBILITY: He said in a private message to a mod that Chrom definitely isn't in the game a few days before the Robin reveal. This is pretty bold if fake as Gematsu was still holy at the time. Similarly, he also said that Lucina would be a Marth costume with mask and no-mask varieties. We know that this isn't true now, but it was true at some point in development, and it's pretty specific for a guess. These are the biggest things in his favour right now. EDIT: He also said that Rayman was originally considered but not in the game. This was before the big trophy mindfuck happened. So there's that.
- He said that Bandanna Dee and Meta Knight would be revealed soon, and then later stated more firmly that they'd be revealed at SDCC. This is what's going to make or break the leak.
Short-hopping already exists in Smash, it just requires you to lightly press the jump button in previous games and in Smash 4 as well. And it does exactly as you said, jumps the same height all the time, just less than a normal jump.I'd love a short hop button that jumps no higher than X height or jumps the same short height every time. I'd also love it if the same button enabled a fast fall if you're already airborn, as well. Would make those mechanics way easier for me to pull off. Especially since 3DS has no c stick, it makes doing up airs while fast falling too hard for me.
Falco is a popular character and is nintendo first partyTo be fair Falco is a NPC too and he's in Smash.
Huh, seems I stepped on some toes. Well take these as bandages then; Xenoblade-themed avatars in the combined hope of Smash representation, yay *confetti*
WARNING - SPOILERS FOR GROUP MEMBERS
I tried to go with an obscured effect so that thier silhouettes were identifiable and some basic detail. But the modified filter I ran them through is a little antsy and worked better on some them others.
Anyway I'm no Neorice, but enjoy them anyway, whoever wants them.
Oh, I do have higher res one's if anyone wants to modify them, just send me a pm.
Falco is a popular character and is nintendo first party
These are npc's from a sonic spinn of series that isn't looking hot before its even out if the gate
Not really making alternate stages is probably easier then making two different fighting mechanics in one game.
Variable jump height beyond 2 different heights would be too complicated.
Short-hopping already exists in Smash, it just requires you to lightly press the jump button in previous games as well as Smash 4. And it does exactly as you said, jumps the same height all the time, just less than a short jump.
I just think it is pointless to have 2 buttons dedicated to jumping and thought it would probably benefit people (including myself) to have a short hop button to make it much more convenient to do.
So with today's reveal, what of this "leak"
http://ssb4dojo.com/post/88984765921/rumor-mill-crashandcortexs-leak
It's the first 3DS stage released after this "leak" and it was on this list.
I feel like I'd get too confused trying to double jump and accidentally fast falling with that button.I'd love a short hop button that jumps no higher than X height or jumps the same short height every time. I'd also love it if the same button enabled a fast fall if you're already airborn, as well. Would make those mechanics way easier for me to pull off. Especially since 3DS has no c stick, it makes doing up airs while fast falling too hard for me.
It's stupid for plenty of reasons. Like if I recall it also insisted that you could airdodge three times in a row. :lolWhat I find funny about this leak is people are scrutinizing the Sceptile part and not the toggle options, King K Rool being playable with a Galleon Plank stage (lol), 56 playable characters, another touring Zelda stage, etc.
For the record, I had nothing to do with it being on the poll lol. Someone else submitted it.
These are sick. Can I rock the Shulk one?
Oh I know, but from your first statement it sounds like you're trying to say NPCs can't be in smash.
I feel like I'd get too confused trying to double jump and accidentally fast falling with that button.
But I agree that ff uairs are kinda tough without a c-stick. I feel almost helpless anytime I play Melee single player. The c-stick is basically air as far as I'm concerned. Necessary for life.![]()
This was asked a long time ago before, but will ask again now. Who uses Tap Jump? It is when you tap your stick upwards to jump.
I NEVER used it. I was so happy it was an option to disable in Brawl lol. Dedicated jump button for life.