Medivh is a character that exists in the Warcraft campaigns though. Rehgar is just a comic character.
Again, I don't think it's a huge deal but it is funny that some no-name comic exclusive character only the strongest grogs have ever heard of made it into the game before Thrall or Duran.
What does this add to the game?
This was one of the major things I didn't like about LoL. Given their design decision on item progression/inventory in the actual game I don't see why this is being added.
Rehgar is far better than what they did with Sgt. Hammer. He is a known character from the comics (along with Broll and Valeera.) Sgt. Hammer is a completely original character that was made up for the game, and in the process they passed over existing lore characters in the process.
I'll take a comic character that fits the intended unit than a no name any day.
People will spend gold on Artifacts (because you have to) and then spend real money on heroes instead. People weren't buying enough skins I guess.
A Siege Tank is (in my opinion) way more iconic and interesting than a Shaman, even if that Shaman is a named character in a WoW comic book.
Did Rehgar ever appeared in WoW? I only remember him from the comics
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god damn. This is why I have 13 different Blizzard art books.
The whole point is to get the less classic or iconic heroes out of the way first, so when it actually gets into open beta and release they can do big ad campaigns month after month about those guys and let the money roll in.
So who are the biggest heroes that still aren't in the game besides Thrall and Jaina?
I know they still need to add the rest of the D3 heroes, but I guess we could also still see Tosh, Garrosh, and maybe even Leeroy![]()
I think actually for starcraft they ahve already pretty blown their load. Raynor, Kerrigan, Zeratul and Tassadar - they even have some of the newer characters from SC2 as well in the mix. Realistically in terms of big names you've only got the Overmind and Arcturus Mengsk left - there's certainly no character bigger than Zeratul, Kerrigan and Raynor.
Obviously there's loads of minor characters they can use (and I'd love to see them put some cerebrates from SC1 in the game as well), but they do seem to have gone overboard on SC characters already compared to the other two games.
Have pity on us who only get 10K gold. I should just about have enough to buy 3 artefacts maxed when the patch hits.
Not entirely sure why they have graduated the gold though - if they want to test the artefacts then they need to have everyone testing them surely, not just those who play the most?
The point of the system is to create an uneven playing field and as such they probably want to test how the playerbase reacts at all points of the scale.
At least link the patch notes if we're going to start talking about them: http://us.battle.net/heroes/en/blog/14742016
Generic fantasy comic-book art?
The point of the system is to create an uneven playing field and as such they probably want to test how the playerbase reacts at all points of the scale.
Which is funny, because that is exactly what this whole artifact system will do, create an uneven playing field.
Wow, no changes to Brightwing or Tassadar, but Tyrande has been massively buffed to the point where she'll be queen of pushing. Jesus.
Can anyone connect right now? I keep getting stuck at authenticating.
Or did the maintenance not actually end on time?
Blizzard patch.
I will let you guess.
Watched interview with developers and two things struck me as odd.
First topic which I have issues with, is unlocking stuff for the sake of unlocking stuff. Browder stated that it was one of the main design goals to have a game with things to unlock and set as example multiplayer-focused shooters, such as BF4 and CoD, where there is account progression and weapon progression.
I understand the idea and it's a cool analogy, unfortunately, the problem is that CoD/BF games are rarely played with as much emphasis on team combat, apart from tournament play, and one player having un-upgraded guns is not a big issue since nobody usually cares in public matchmaking and one person doesn't usually win or lose the game. In HotS or in other MOBAs, however, lack of talents or choice of ult is detrimental to gameplay.
I have a similar issue with the second topic which is about artifacts: Browder talked in length about how they want the changes to be meaningful enough to feel the progression but not overpowering to the point of must-have. Apart from all the problems with "grinding" that artifacts create, which I won't touch here, this is once again an idea which, in my opinion, doesn't suit the game for same reasons as above: if you don't have powerful artifacts you're penalizing your team and in MOBAs people care about every single detail. Therefore, it will promote toxicity from the player base and serve as a barrier to new players.
I think that instead of having progression systems which affect gameplay, players should have other cosmetic things to farm gold or level up for. Heroes recoloring is cool feature, but why can't we have dyes in-game, which would cost gold or money? Can't we have a hero-themed HUD enhancements which we could get at a certain hero level and buy with gold? Special dance animations, moves, death effects etc etc.
There is so many cosmetic things that people can be farming in this game, but, please, let the gameplay be accessible from the get-go to everyone.
NB And artifacts are a terrible idea. LoL should've gotten rid of them a long time ago, and HotS shouldn't have even bothered.
More money? Valve can take a seat back and let something like Dota 2 be completely free
The reason Blizzard don't make their heroes free is simple: Paywall/grindwall heroes generate more money.
Funny that this gets repeated, when on average Valve makes more money per user than league of legends.That's what it is. Even a perceived advantage from runes is enough to get people to spend their e-money on it instead of unlocking heroes, which eventually leads to more profit.
I am so jelly of all the people who has this alpha![]()
Play what? You started laughing just as you were about to say what game you'd rather play!I am in this, but I'd rather just play lol, lol...
Play what? You started laughing just as you were about to say what game you'd rather play!
Hint: itt has awesomeness like Leona, Lux, Ahri, and all that jazz. Wake me up when HOTS gets there.
Jokes aside, I am afraid to grind in HOTS because i am sure that a wipe will come the moment this gets into public beta. So... no point in investing time into it.
Or no wipes will come?
No word on keybinding; it's something that has been requested since Alpha came out in March but they're in zero hurry to get it out. Consider they even put out "hold right click to continually move" in this patch instead.
Blizzard post on Murky changes. Short version: Backdooring is out completely. http://us.battle.net/heroes/en/forum/topic/13569316916#1
Don't be. It's really not worth playing yet.I am so jelly of all the people who has this alpha![]()
How so? Unfished? Buggy? Unrewarding?Don't be. It's really not worth playing yet.