Pop-O-Matic
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Whew, that was a long edit/reply <.<
That's pretty far up the thread, so it might be missed. I recommend you repost it down here.
What's Hyper Japan?
British animu convention.
Whew, that was a long edit/reply <.<
What's Hyper Japan?
Aaaand I'm off to Hyper Japan! Time to finally get my hands on Smash! I will be playing both versions. Hopefully, most people will flock to the Wii U demo, so I have more 3DS time.
Anyway, impressions soon! ;D
do not tempt me dammit, i want to sleep.
Alright, alright. Fine.
So you start up Melee, what's the first thing you see? It's a statue of Mario, and then you see some weird technical magic sort of shit crawl up it bring it to life
That sparkly ring of light doesn't look very "techy" to me
Then you got the cool intro movie, and you never hear the song again until next time you play the game. The title fades in, then followed by the technical magic circles that presumably is what crawled up Mario and everyone else and turned them from figures into fighters.
What brought Mario etc to life was a white ring of light, these are fine color-changing lines.
And this is how the whole menu is themed, with that sort of technical stuff. Everything looks very digital, you got circles that look like the circles crawling up the trophies in the background.
Which imo doesn't fit the vibe the opening gives. After seeing the opening "techno" certainly was close to the least I expected to follow
It's cool. You don't really notice it, because it's not like distracting and it's kinda subtle, but at the same time your brain kind of does. So whenever you're navigating the menus and stuff, it feels like you're just setting shit up to bring the characters to life. It's really fucking cool to me, and it's something I feel the whole game was really well themed around. When you start a match or die, the fighters arrive on platforms that look like that technical magic shit. When you play on Battlefield or Final Destination, they look like stages made out of that technical magic shit. And when you play the multiman melees, the enemies look like that technical magic shit. It's really well themed around it in my opinions.
I'll give you that. After the opening the game stays pretty consistant with the techno style. Which is the whole reason I called the Menu design of Melee boring in the first place
Sure, there's no symbols or fun shapes in the menu, but it's still really clear where to go, because the text is really clear on where to go.
Also, and this is more of a sidething-I like the way the character select screen isn't perfectly even rows. It's cluttered and busy, and suggests a game with more going on in it by being busy. And that's good for a fighting game, to feel busy like that, because it's pretty fuckin' action packed.
Now, the other thing about Melee, is that I feel it's more cohesive, and this is because it's the first time seeing almost every character in this game is being seen in good 3D for their first time. So, instead of having to build the game around artstyles used in other games, or even being able to reference artstyles in games that lookes as good as gamecube games, they have to build a lot more shit from scratch. And because of that, they were able to build it around a more cohesive, semi-realistic (but not overly realistic) artstyle. And this shines through the whole game. The artstyle feels a lot more like 20 characters being imagined in the same universe for their first time, and it really blends well together.
Can't say I agree with this point. Your implication here is that the cast of SSBB doesn't follow a cohesive artyle, which I don't think is true when SSBB (especially during the time before PSASBR released, but also already before) was praised for managing to include even characters like Solid Snake in the game without them looking completely out of place and fitting into the artstyle nicely. I also think that Melee was targeting about the same amount of (let's call it like that, although I hate that word) "grittyness" as Brawl and was just limited by being a launch game on weaker hardware, it just couldn't display finer details and as a result the characters look more like plastic toys. But when you look at the actual colors also, they (take Samus for example, dark orange and bulky suit) are much closer to Brawl than to SSB4 (most colorful SSB game by far) and (also see points below) the stages reflect it as well. The perfect example is the Adventure Mode Legend of Zelda stage, which is more serius in design than anything SSBB has to offer
Now, let's compare this to Brawl-not really 64, because I'll be completely honest, I don't really play 64 often. Brawl feels like it has two different artstyles heavily conflicting with eachother-a really cartoony one, and a really realistic one. The menus, a lot of the music, some stages (the Animal Crossing, Electroplankton, and Pictochat ones, for example), and many of the characters look like they were going in a more cartoony and relaxed direction. Yet, at the same time, the main theme, the SSE, some stages, and some of the characters look like they're going in a much, much more serious, realistic direction. And it just sort of conflicts for me. Some of Brawl feels like a serious, action-packed game, and others feel like a more relaxed, more fun game. And while I like both, and both are absolutely fine things to have, I don't feel they work very well together.
That exact same criticism could be made of Melee as well. You have the very serious menu design, serious stage design (Battlefield, Temple, Venom, Brinstar (Depths)...) with appropiatly serious OST...and then you have stages like Pokefloats. This clash is just grounded in the original series of these contents. The only real big clash is indeed SSE, which is arguably the biggest flaw of Brawl, although even for SSE you could argue that accompanying the introduction of alien invaders which want to make the Smash Bros. world their own with a more serious artstyle in those parts is fitting.
Also, another side point, fuck the Brawl theme. It mismatches the menus horribly. It worked as the game's opening (except it didn't feel right to match it along a montage of clips from the game instead of its own CGI video), as a theme remixed into other parts of the game, and as the ending theme to the SSE. It does not work as a theme you hear repeatedly and constantly. It's meant to be epic, a celebration, like "holy shit, look at all these characters coming together."
That's entirely subjective. To me the menu remix of the SSBB main theme doesn't feel like it's trying to replicate the epicness of the opening version, with the different instruments and missing vocals it feels far more upbeat, which I think fits the overall menu design.
And, I mean, Melee's main theme is too. But it's actually effective in doing that because Melee's you only hear once every time you play the game. Brawl's you hear 1/3rd of the time you go to the menu, and every time you go to the character select screen, so it loses that effect of being epic, and turns into you wanting the people singing to stop fucking singing.
Pretty sure the Menu remix of the opening doesn't have any vocals.
NOW, in comparison to PSAllStars Battle Royale...there's just no theming in the entire game. It's never explained if it takes place in the same universe, or if the character's are all in a non-canon entry, or fucking anything, and the menus, while also being a list like Melee, do not feel busy at all, do not match the theme of the game at all, and do not in any way get you pumped to start playing a game. Going through them looks like selecting tasks from your computer with a static image of a game character you might like in the background.
Anyways, I've rambled on for a bit, and I'm sure you'll have counterpoints. But this is really why I feel Melee is a more cohesive game, art and music wise, than Brawl (and especially PSASBR).
EDIT:
Thought of a pre-emptive counter point.
So Brawl's menu is more interesting than Melee's, in terms of spacing and icons, but I don't think it works well with the half of the game that's really realistic and serious looking. Melee's really technical looking, and so the list looks more computerized, which, while maybe more boring looking in terms of icons and shapes and spacing, ends up fitting the theme of the game better. Plus, the really busy backgrounds to the menus help the computerized theme to feel exciting and get you pumped up for a match.
Why wasn't it?enjoy it smashers. pretty sure it will be an infinitely better experience than that lame best buy shit. wasn't worth it waiting that long just to play 5 min
Why wasn't it?
Since we've already seen Smash 3DS's Classic Mode, I'm wondering if that's in "Challenges" or "Games and more". They're strangely titled options, honestly.
ugh
I've been waiting to see the menu ever since the game was announced, can we NOT be disappointed by it?!
jesus hell
looooooooool, that's amazing XDits 2D. A 2D fighter on the N64. In 1999.
ugh
I've been waiting to see the menu ever since the game was announced, can we NOT be disappointed by it?!
jesus hell
Maybe if the Menu didn't look so much like Brawl/KI:U, it would actually be somewhat interesting, as it is it's just more of the same thing we've seen before. There's nothing to talk about unless it's just saying you like/dislike it.
How many hours until Treehouse stream is live?
Thanks, yeah. It's around 4:30am for me.I think 8,5h? It's 11:30 PDT, right?
It's not mostly like/dislike though, it's "Eugh what a boring pic" that we've got for over 12 months now. It's very, very tedious. Something I look forward to ending.
Aaaand I'm off to Hyper Japan! Time to finally get my hands on Smash! I will be playing both versions. Hopefully, most people will flock to the Wii U demo, so I have more 3DS time.
Anyway, impressions soon! ;D
5%Chances to see a new character reveal during the show?
Chances to see a new character reveal during the show?
Jealous. Wish they brought it to MCM Manchester. I would've been straight there.Finally going to play Smash today! Hyper Japan yo!
They never bring anything like this to the Midlands! Ah well, only two months and a bit.
Jealous. Wish they brought it to MCM Manchester. I would've been straight there.
Hey, a fellow midlander! I know your pain, sucks eh?
I'd say it's 5% for a veteran and 0.14% for a newcomer.
Well, they bought 3D Land and Mario Kart 7 to Birmingham a few months early, so that was cool.
Yeah but I mean you get an abundance of cream-clotted fudge, so who wins really?That's more than I'll ever get down in Devon.
I had a ton of fun waiting hours upon hours in line, playing and chatting with strangers. I even did it twice.I can't imagine getting any enjoyment out of only playing smash for 5 minutes, that's barely even enough time to get used to what's going on, especially after having to wait for hours.
Dang, that sucks. At least now I will associate searing hand pain with fun Smash memories.S
MrMacintosh, from Thread 10:
Great analysis.
Were the OG 3DS controls comfortable, and could you see yourself playing it for hours without much pain? I'm worried about my hands getting too sore to play much more then an hour or so.
Thanks!
I will say that the OG 3DS controls were significantly less comfortable than playing the game on a 3DS XL. I could see myself comfortably playing the game for hours on an XL... not so much on the OG 3DS. I definitely see hand cramps happening. But it sure does look gorgeous on that higher-density screen...
With my small hands, playing Smash on a 2DS would be the worst hell. Or so I think.I'm getting the feeling the game will actually be most comfortable on a 2DS, but that feeling just sort of comes from my personal discomfort holding my 3DS XL.
I really like the menu, but am a bit worried about where things like events and classic mode fall under.
With my small hands, playing Smash on a 2DS would be the worst hell. Or so I think.
But as you said, you have giant monster hands and tentacle fingers. I have small baby hands, I don't think I could even reach the shoulder buttons when playing with the d-pad in a 2DS.As someone with giant monster hands and tentacle fingers, I can tell you that the 2DS is pretty comfortable.
Modern web design isn't "zazz." I mean you have an "Enter" page in 2014!Nothing wrong with my layoutFunctionality over "zazz"