TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

Nice! I think it's a good trade off. Lower frame rate for higher visual fidelity, or higher frame rate with slightly less visual fidelity. You're not locked in either way, so adjust to your needs. Looks like console gaming is inching ever closer to PC gaming with the graphical option stuff.

Weren't many console gamers not in favor of this since it "isn't simple and console gaming should be simple with no options menu"

I for one like options, though it is disappointing that they couldn't get both since it is a ps3 game.
 
Twice the framerate
Twice the pixel count
Four times the texture detail
Two times the shadow resolution
Cutscene models instead of game models for main characters
Higher resolution particle effects
No texture streaming
Higher draw distance
Higher LOD at longer distance
Probably some I'm forgetting

Was this really confirmed?
 
I would not see any problems with this. So you get a pretty stable 60fps or 30fps locked with better shadows. Sounds just like the kind of customisation that I would welcome more with consoles. I will play it with 60fps because that will affect my personal enjoyment of the game a lot more than the improved shadows.
 
Seems the articles in the OP only mention a "perfect framerate" at 30fps. Maybe I am reaching though.



Meh, that would still be a lot of judder going down from 60.

You might be talking dips that occur once per hour for a total of 10-30 seconds at a time. Unless it's happening frequently it really shouldnt be an issue
 
Nice option for photo mode.

There really is no controversy here, just a few bitching haters.

I doubt the difference is big enough to ever make someone want to play 30 over 60, though.
 
Yes, it's JUST a PS3 game. Just a PS3 game running at

Twice the framerate
Twice the pixel count
Four times the texture detail
Two times the shadow resolution
Cutscene models instead of game models for main characters
Higher resolution particle effects
No texture streaming
Higher draw distance
Higher LOD at longer distance
Probably some I'm forgetting
You forgot the best one - AF. :)
 
Twice the framerate
Twice the pixel count
Four times the texture detail
Two times the shadow resolution
Cutscene models instead of game models for main characters
Higher resolution particle effects
No texture streaming
Higher draw distance
Higher LOD at longer distance
Probably some I'm forgetting

But Seanspeed told me this is a lazy port.

Someone on GAF has the game and the only frame drop he noticed was in one of the sections with already heavy particle effects after he threw a molotov and it was small and brief.

Ok I guess I could live with this. I usually try to eliminate even the tiniest framedrops on PC.

You might be talking dips that occur once per hour for a total of 10-30 seconds at a time. Unless it's happening frequently it really shouldnt be an issue

That would actually be a lot for me.
 
Does this actually bother anybody? 30fps means you can fit more goodies on screen. That's just the way it works. Honestly, it'd be less fair if they kept both versions the same.

I'm anxiously awaiting the Digital Foundry article on this one. I'm really curious to see how stable the 60fps is. If it fluctuates enough I may consider locking it at 30.
 
Naughty Dog just shot themselves in the foot.

I don't know how much the rest of you know about the American engine culture (I'm an expert), but their graphic engine is a huge part of it. If you don't use your engine at 60fps/1080p, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the American players, after hearing about this, are not going to want to purchase The Last of Us Remastered, nor will they purchase any of Naughty Dog's games. This is HUGE. You can laugh all you want, but ND has alienated an entire market with this move.

Naughty Dog, publicly apologize and give us The Last of Us in 60fps/1080p or you can kiss your business goodbye.

1/10 no mention of shadows
 
I updated the article with an image of the setting, which can be changed on the fly, as well as what graphical improvements the game brings with or without the 30 FPS lock enabled.
 
I will just wait and see the difference in shadow quality for myself to decide if its worth ditching 60 fps for or not.
As long as its mainly a shadow resolution difference and no shadows are removed, like fewer distant shadows, it shouldn't be a problem to go for 60 fps.
 
I also remember when John Carmack was saying if you take a ps3/360 game and up the resolution 1080p and make it run at 60fps you already are using most of the power of the new consoles. Seems like he was right, they took upped the IQ and added / refined some effects and they quickly reached the power budget.
 
This is what I've always wanted — the option for either 30fps or 60fps in console games.

30fps obviously has increased visual fidelity, while 60fps is still optimized with (hopefully) no dips.

Everybody wins, and we don't have to struggle with a bunch of PC settings and .INI tweaks to get the performance we want. One toggle, 30fps or 60fps. The devs already did all the work for us.

Perfect.
 
I don't think this is even remotely controversial.

It's actually amazing that they did this. Options for lesser frames but with higher settings? I do this on PC with every single game I can. Shadows get turned down for better fps.
 
Meh shadow settings are the first thing to be lowered when I can't max a pc game. I never notice the difference when I compare them anyway, such a resource hog. Good for the option though.
 
I also remember when John Carmack was saying if you take a ps3/360 game and up the resolution 1080p and make it run at 60fps you already are using most of the power of the new consoles. Seems like he was right, they took upped the IQ and added / refined some effects and they quickly reached the power budget.

"Upping the IQ" is not free, and could in fact be very expensive depending on what you choose to improve.
 
This is what I've always wanted — the option for either 30fps or 60fps in console games.

30fps obviously has increased visual fidelity, while 60fps is still optimized with (hopefully) no dips.

Everybody wins, and we don't have to struggle with a bunch of PC settings and .INI tweaks to get the performance we want. One toggle, 30fps or 60fps. The devs already did all the work for us.

Perfect.

Yup. Consoles are becoming more like PCs. That's a good thing.
 
I also remember when John Carmack was saying if you take a ps3/360 game and up the resolution 1080p and make it run at 60fps you already are using most of the power of the new consoles. Seems like he was right, they took upped the IQ and added / refined some effects and they quickly reached the power budget.

Wasn't Carmack specifically talking about VR?
 
Article updated.

Although the embargo lifts in a few days—and our review will be up at that time—, I’m going to take this opportunity to tell you that this is single-handedly the best looking console game I’ve ever played, with or without the 30 FPS lock enabled. You are in for a treat.

Ohhh God... I can't wait.
 
I like this option, will definitely be checking both methods. I might be alone when I say it, but I personally didn't have any problems with the way the game performed on PS3. So I have absolutely no qualms about keeping the game locked at 30, it will be nice to have it at 60 too though.
 
"Upping the IQ" is not free, and could in fact be very expensive depending on what you choose to improve.

I mean yeah, I know, this was mainly a comment to many of the people way back believing we would get 1080p 60fps games that look dramatically better with graphical effects and shininess.
 
5 fps fluctuations (or 10 or whatever) should be much less noticeable at 60 fps than at 30 fps because frametime difference per dropped fps is half as large at 60 fps as at 30 fps.

That's not how it works. 60fps is in sync to your screen's refresh rate, so it is very noticeable when it drops below.
 
I don't know how this wouldn't make everyone happy. Both camps get what they want! All console developers should do this going forward.

Just develop/optimize at 60fps, and then crank up some extra details for a locked 30fps mode.

30/60 fps toggle. /bows to Naughty Dog
 
I wish more console games had this option. That way the game can still be a graphical showcase but those who want the higher framerate can still get it. It's the best of both worlds.
 
I also remember when John Carmack was saying if you take a ps3/360 game and up the resolution 1080p and make it run at 60fps you already are using most of the power of the new consoles. Seems like he was right, they took upped the IQ and added / refined some effects and they quickly reached the power budget.

This a port of a game from a very different system to PS4 .
A game that made on PS4 that going for 1080p 60 fps would look much better than TLOUR .
ND are not going back change certain engine stuff or add new assets we see all that stuff for UC4 .
What saying would be like GOW ports max out the PS3 when know GOW3 look much better than the ports .
 
On PC, shadow quality is pretty much the first thing I drop down from max when I can't get stable 60fps.

It's really nowhere near as important as decent frame rate.
 
Wasn't Carmack specifically talking about VR?

http://www.eurogamer.net/articles/2...will-be-what-we-already-have-but-a-lot-better

John Carmack said:
If you take a current game like Halo which is a 30 hertz game at 720p; if you run that at 1080p, 60 frames with high dynamic frame buffers, all of a sudden you've sucked up all the power you have in the next-generation,

It will be what we already have, but a lot better. You will be able to redesign with a focus on D11, but it will not really change anyone's world. It will look a lot better, it will move towards the movie rendering experience and that is better and better, but it's not like the first time you've ever played an FPS. It won't be like putting yourself in the virtual world. All the little things you can do on that, such as playing an audio cue over here, and turning your attention to that. That will be more of the discontinuous step like we've had with first going to 3D or first using a mouse.
 
60fps only for me. Won't even consider 30fps option. One impacts both visuals and gameplay, other is just a visual flourish.
 
Ha! Can't wait to compare screenshots between the glorious remasteredest 1080p30fps option and the dirty 60 fps "gameplay 1st" peasant option.







I'm leaning towards the 60fps option, but I'll check it out in-game and decide. This will come down to personal preference.
 
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