squallbr
Banned
They know not worth optimize games for XBOX waste of time and costsLike clockwork, another game featuring hardware RT that performs better on PS5. I really wonder what's happening on XSX with those games.
They know not worth optimize games for XBOX waste of time and costsLike clockwork, another game featuring hardware RT that performs better on PS5. I really wonder what's happening on XSX with those games.
Requiem releases in 2 weeks, yet they release a demo for this tetris game instead.
The Switch and Switch 2 aren't handhelds, tlhey are consoles with a handheld mode, that's a very important distinction. Nintendo doesn't market them as their respective generations DS handheld platforms, they market them as their main consoles for the respective generations, so it's completely fair to judge the Switch 2 against a PS5, which it falls very short of.A handheld being comparable to a current gen console is a grand achievement.
If the DS released and was comparable to a PS2 (the weakest home console in 2004), that would have been a big deal.
They know not worth optimize games for XBOX waste of time and costs
Like clockwork, a game is released (it's not even a full game, it's the demo) that, in its RT mode, has few better FPS on PS5 compared to the XSX version, and some people come back with a narrative that Clash or forget about the numerous other games with RT (including many recent ones) where the XSX version showed an advantage, as if those didn't exist...Like clockwork, another game featuring hardware RT that performs better on PS5. I really wonder what's happening on XSX with those games.
the graphics police are here guys, please, stop discussing graphics in a thread about graphics.It's a demo of an unfinished game. The goal was obviously to show off the game's unique action mechanic. Why the heck is anyone discussing graphics? The game is still undergoing late development refinements.
Like clockwork, another game featuring hardware RT that performs better on PS5. I really wonder what's happening on XSX with those games.
Because Capcom hardly refine the graphic in a meaningful way in the final release compared the demo. Would be the first time.It's a demo of an unfinished game. The goal was obviously to show off the game's unique action mechanic. Why the heck is anyone discussing graphics? The game is still undergoing late development refinements.
0 progress since Mia's atrocious hair with the engine's debut in 2017 lolGod, RE Engine continues to be BAD with those long hairs
Are we talking Switch version? On PS5 the hair looks REALLY good.0 progress since Mia's atrocious hair with the engine's debut in 2017 lol
No, I'm talking about the higher performance platforms versions of her hair. It has that PS2 era look in how it's segmented by polygons instead of being strands, very similarly to Mia's hair in RE7. Watch the cutscenes where you find her for the first time and she rolls over on the bed, the way her hair crosses her face. It's the exact same technique and it looks atrocious.Are we talking Switch version? On PS5 the hair looks REALLY good.
I'm no tech expert here but to me Pragmata's har so well done here.No, I'm talking about the higher performance platforms versions of her hair. It has that PS2 era look in how it's segmented by polygons instead of being strands, very similarly to Mia's hair in RE7. Watch the cutscenes where you find her for the first time and she rolls over on the bed, the way her hair crosses her face. It's the exact same technique and it looks atrocious.
IMHO, both hairs look like way more 'heavy' than they should, and they behave like they are made of kite tail material! :-DI'm no tech expert here but to me Pragmata's har so well done here.
Because Capcom hardly refine the graphic in a meaningful way in the final release compared the demo. Would be the first time.
I'm don't know about all that but I'm guessing if they did more "realistic" hair physics it would effect the performance.IMHO, both hairs look like way more 'heavy' than they should, and they behave like they are made of kite tail material! :-D
- Pragmata has two display modes on Xbox Series X and PS5. PS5 Pro has a single display mode.
- The difference between the display modes is mainly in the fps rate, which remains stable in performance mode, and the lighting quality, with better global lighting, shadows, and reflections in quality/resolution mode.
- Xbox Series X suffers from a bug where it can display worse shadows than it should if you play the Series S version first. To fix this, you need to delete the save file in the cloud.
- PS5 has worse global illumination and ambient occlusion than XSX in performance mode.
- Performance on XSX is inferior to PS5 in resolution/quality mode with a more unstable framerate.
- PS5 Pro displays better image quality thanks to PSSR when compared to the PS5 and XSX versions. However, PC DLSS still has the edge in this area.
- As for PC, we find a fairly well-optimized version with settings superior to PS5 Pro.
- PS5 Pro displays better image quality thanks to PSSR when compared to the PS5 and XSX versions. However, PC DLSS still has the edge in this area.



