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Destiny: Only one area per planet

The beta didn't give me much reason to be excited for the story of this game. That's not really what I'm there for though. But I have to say, the way how they talk about "The Darkness" is so cringey. Even Kingdom Hearts made such a nebulous-sounding antagonist sound more appealing.
 
I don't think that. How do you figure that?

I think a vast majority of them have seen the quality of the missions and those horrid beacon missions in the Alpha and Beta to be concerned about the quality of the final product. And if all we have to look forward to is a few more locales with the same kind of content, then it's most certainly a cause for concern.

Additionally, I think people are just upset that a game about space exploration only has a few locales on each planet. I know I personally was dying to get on the hover bike thingy and just drive to the end and explore.

Well, I don't agree with their assessment. I also don't agree that using 4 early game story missions or the explorable beacon missions to extrapolate a whole game's content is logical. Those beacon missions are clearly designed to be bread crumbs to get you out there to explore. I also think people had ridiculous expectations.

But mostly it's just that I think using what little we've seen in a beta to extrapolate a firm opinion on the final product is silly. It is slowly becoming as fucking stupid to say as PS4 has no games.
 
Duh. Earth: Old America, Earth: Old Europe only available as DLC!

That is not clear yet.
http://www.destinythegame.com/wheretobuy/editions?edition=expansionPass

The Destiny Expansion Pass includes
- Destiny Expansion I: The Dark Below and
- Destiny Expansion II: House of Wolves.
In The Dark Below, you'll discover an ancient tomb has been unsealed. Beneath the surface of the Moon, a dark god has answered centuries of prayer, and a dark army has risen. Explore the true depths of the Hellmouth. Stop the dark Hive ritual and survive.

There is no clear explanation on how Chicago, Europa and other locations will be delivered. Will they be sold as additional expansion packs like WoW ?.
 
Well, I pre-ordered AFTER playing the Beta. Sure, I am concerned about character diversity and story but it was still a blast and I enjoyed it. So if you don't like the game, don't buy it. Simple as that.
 
I think this is fair, I believe for a game like this frequency and quality of content is more important than size of content esp at the rate players will be eating this up. That way they can say put in 5 new planets or even 20 new planets with a greater sense of exploration. Unlike swtor which adds one planet with several zones. Not that I'm bashing on swtor but I can see why Bungie is going this rout.
 
I think this is fair, I believe for a game like this frequency and quality of content is more important than size of content esp at the rate players will be eating this up. That way they can say put in 5 new planets or even 20 new planets with a greater sense of exploration. Unlike swtor which adds one planet with several zones. Not that I'm bashing on swtor but I can see why Bungie is going this rout.

I dont know what Activision is thinking.. Crew/Ubisoft on the other hand provides a full country with individual streets and blocks completely mapped out. Destiny is splitting the straw way too much. This looks far more expensive than what I originally thought.
 
Destiny really needs to have a significant story campaign in the final version to tie everything together. The quality of the story has yet to be seen but the beta had some questionable moments in this regard.

Definitely if they want me to enjoy this game as single player experience.

I haven't really been following the game, but I must say I expected something epic with lots of races in dozens of star systems. This is somewhat disillusioning.
 
I dont know what Activision is thinking.. Crew/Ubisoft on the other hand provides a full country with individual streets and blocks completely mapped out. Destiny is splitting the straw way too much. This looks far more expensive than what I originally thought.

Well, it's activision...ya know. I mean, the reason why Bungie went to them in the first place is they were shown how they could monetize the game and make the most amount of profit from it. Not that I don't believe Bungie doesn't care about us gamers.
 
No I didnt do that ( though I obviously knew they had a long terms plan ever since the 10 year thing got mentioned ). What I told you was what Destiny had been presented as being.

So you were aware of what Deariny was being presented as being?

So you do agree that they presented the game as an ongoing project?

So you're aware of this fact, but you're still complaining about single areas at launch?

Ok...

Once again you are not making sense. 50/50 means exactly that and I don't know why you seem to think that if I said 51/49 my point would be any more valid. Maybe if I said it another way it would help: Destiny has not proved that it is worth buying. Does your glass half full thinking mean that buying everything is your default position? Do you go around saying "Hey that commercial said that its product will make be irresistible to girls. Don't know if it is true but I should buy $60 of it off of Amazon to be sure"?

Ok, for a start no that's not what I do.

What I usually do is make informed decisions when I have enough information. If I have faith in a dev I will make a pre-order, or support a kickstarter, or a founder's pack, sometimes it doesn't work out but that doesn't cause me to call all 50/50 shots "red flags".

Besides, you don't really have much to work with here. "Re-used" asserts is all you're saying. That's not really a red flag, most games this size do it and Destiny definitely hasn't done it enough for it to be a major negative talking point.

Everything else you could bring up will be based on cynical assumption. And we're back to the uncertainty thing. We don't know, and we played an extremely limited Beta that capped us at 8, closed is into a small part of the game's world, showed us materials we had no way of using, blocked off areas that were obviously meant to be explored, and had NPCs like the special missions guy who were there as obvious placeholders.

So there is a lot of stuff obviously in the game that we don't know about. There is more evidence for the game having more depth than it did at beta than than it not. Unless you believe the crafting materials, walled off areas, placeholder NPCs, and the higher levels and gear somehow won't make the game have more content?

This entire thing has stemmed from the silly idea that the game needs x amount of areas for it to have value, the misunderstanding of the nature of it's ongoing development plan, and it seems people are applying a microscope to Destiny when they've probably given games that released with similar amount of info a pass.

Apparently you do make snap negative judgments. Maybe you should go look at what I've really said instead of assuming. I've said that Destiny has thrown up red flags, like its heavy reuse of content, which makes it not an automatic buy right now. That is absolutly true because even you don't proclaim to know if the final game will be any good. Now I'm sorry if you are somehow offended by the fact that I generally don't buy things, especially things costing $60, for no other reason than its makers say that it is good.

Don't worry, you haven't offended me.

I'm just amazed that some people will go out of their way to doomsay when presented with an uncertainty instead of simply saying "let's wait and see!".

You need to know before you pre-order? Then don't pre-order. Wait, and let a reviewer tell you of you should play or not, or get news on the x amount of areas or systems In place that you require before you buy. There will still be uncertainty though, it could tick all the boxes and you still might not like it very much.

Just don't act like the game is covered in red flags; absence of evidence is not evidence of absence.
 
Only russia for earth ? Seriously ? What about all the other locations mentioned in IGN media blowout ? Chicago and everything ?

So Earth, Moon, Venus, Mars and that is it ?
Man. You know we have come a long way in the game industry when peoples complaints are, "earth, moon, venus, mars and that is it!!".

But I agree... This game is a lot smaller than I imagined.
 
I feel like everyone is complaining that Destiny won't end up being a $200 value, like they thought, and will end up being a measly $60 value.

I fully expect to sink as much or more time into SP as I did on any Halo title. And we've already seen how malleable the crucible can be with Iron Banner and other special events. The quality of Crucible means it will definitely have some staying power, which you can already tell by reactions from the twitch streamers.

If you thought Destiny was somehow going to be on par with 4-5 GTA V sized areas, I don't know what to say to you, but seems like a lot of you thought along those lines.
 
/!\ LONG-ASS POST /!\
Seems to me that Trickster and EventHorizon are the main people sticking around as opposed to doing drive-by posts. To all those others dropping in to imply this is somehow a DLC scam, please read this post.

This one is especially aimed at EventHorizon.

You are making baseless assumptions on how the final game will work, play and flow based on limited playtime with limited gear, a levelcap, blocked off areas and overall limited content. You are taking a small piece of the game and extrapolate it over the entire experience. Fucking stop it.

Playing through the Story missions once, doing the Strike and getting to level 8 are the only things available in the Beta that were representative of how the game will flow. You repeating that content over and over again is the result of there not being much else to do in the Beta ( due to limited / deliberately blocked content ), not the result of that being what you'll do in the final game.

In the final game, you'll play through the story and get to level 20 by playing through the strikes. Difficulty isn't there because you are intended to do a mission multiple times, difficulty is there because some people like a challenge or might be slightly ahead in level compared to what the normal difficulty is intended for.

You know how the game will flow? You'll play the story and some Strike Missions in between and get leveling towards level 20. Along the way, you get this awesome Legendary weapon, but wait, it needs Relic Iron to be upgraded to its full potential. Relic Iron can be found on Mars, so you take a little break and go to Mars to hunt for some Relic Iron. You might as well pick up that Kill mission, as you'll likely be killing stuff on the way. It nets you some xp for your weapon and some of the Target Assassination missions even get you some Relic Iron. Along the way, the sky turns dark, and suddenly, there's a Cabal Tank incoming! You and some random people take it down and you get more rewards for partaking. You decide to join up with one of the randoms and explore on Mars some more. Eventually, you get to an area with lv. ?? enemies wrecking the shit out of you, and you stay the fuck away from them. You know you'll be able to come back later and take them on when you're fully leveled. You find some more Relic Iron, upgrade your weapon and continue your story with this awesome death machine you created. Later, you get a pop-up from Bungie that there will be a limited-time variant of a Strike available, so you get working on getting a fireteam together. You get together and attempt the tougher Strike, but fail. You'll get it next time. Eventually, you get to lv. 20 and you go preparing for the Raid, but at the same time, you might want to check out the Iron Banner or get involved in the Crucible to get into Mercury and the Trials of Osiris, or maybe you want to go back to that place on Mars with the ?? enemies to see if you can take them on, maybe you want to try out another subclass and level it, maybe you want to try out a different class altogether, etc. etc.

You know what won't happen? You play some story missions, hit the cap and then either redo all the Story missions and Strikes or go into Explore to just do the beacons or waiting for public events because there's nothing else to do.

In the Beta, that's what happened because of the limited content, not because it is inherent to the full game's design. We didn't have a use for Materials and Marks, so that element of exploration wasn't a factor. The full game does not stop you at level 8 with only Common and Uncommon gear, it does not force you onto Earth, it does not want you to go into Explore to do all of the beacons for no reason. You are taking the Lv. 8 'endgame' ( which is not at all intended to even exist in the full game, as you don't stop at level 8 and get stuck on Old Russia ) and applying this to the entire game as if it is the only thing there is. That 'logic' is inherently flawed.

And I'll just add this bit as some drive-by posts heavily imply that people arguing against the madness and assumptions are overly defensive fan-boys that don't allow criticism;
You're allowed to have any criticism as long as it stems in reason. Accusing Bungie of being filthy liars with malicious intent is not reason, it's paranoia. Extrapolating a limited experience over the full game is not reason, it's unreasonable.

If you want to tell me how you think they should change the loot system or how you think the beacons in Explore need work, or how the shooting mechanics aren't working properly, by all means, go ahead. But if you base your complaints in assumptions that the limited Beta content is fully representative of everything in the full game, I will point it out to you.


/!\ LONG-ASS POST END /!\
 
See. What Tiemen has done is take everything we definitely know about Destiny and everything Bungie have told us, and using a little bit of common sense and logic he's built an image of what the game will almost certainly be.

Now, this image isn't overblown, he's not reaching. Developers with far less budget and ambition than Bungie have tried these things and succeeded in creating the game play Tiemen described above.

So while there is certainly a chance that Bungie will fuck it up, that the parts will somehow not gel into an enjoyable whole, all these elements will be in place based on everything we know, and the only outcome of their inclusion is gameplay as described above.

You will play the campaign, you will find an item that requires an upgrade or materials, you will hunt for these things, you will be distracted by public events and limited time missions, you will dip in and out if the game's various areas based on your current level and what you can access die to that. You will travel, and hunt, and kill, and grow.

Will you find that gameplay enjoyable? Yes or no will likely be more about personal taste than bungie's objective failures.

This is the game Destiny was always going to be. Perhaps Bungie had grander ambitions at one point, and perhaps they had to scale back a little, but the core was always going to be this:

A shared world shooter moves a bit like Halo and allows you to progress in mmo fashion without overwhelming you with the rpg bits.

Beta was limited. The exact experience of the beta will not be evenly spread over the rest of the game. That's not even an assumption at this point.
 
I feel like everyone is complaining that Destiny won't end up being a $200 value, like they thought, and will end up being a measly $60 value.

I fully expect to sink as much or more time into SP as I did on any Halo title. And we've already seen how malleable the crucible can be with Iron Banner and other special events. The quality of Crucible means it will definitely have some staying power, which you can already tell by reactions from the twitch streamers.

If you thought Destiny was somehow going to be on par with 4-5 GTA V sized areas, I don't know what to say to you, but seems like a lot of you thought along those lines.

That's exactly the vibe I get from this thread. I honestly got more fun / hour from playing the Alpha and Beta than I got from some other full priced games and theres a lot more to Destiny than that.
 
That's exactly the vibe I get from this thread. I honestly got more fun / hour from playing the Alpha and Beta than I got from some other full priced games and theres a lot more to Destiny than that.

Yep, I played the beta more than I played any other games in a long time.
 
That's exactly the vibe I get from this thread. I honestly got more fun / hour from playing the Alpha and Beta than I got from some other full priced games and theres a lot more to Destiny than that.

Right, the beta was so limited and didn't support the experience Desitny is aiming for.

That experience being a set of non-linear explorable areas that you will have to visit multiple times after you've done the linear missions to access areas blocked off by enemies of certain levels, collect specific materials, engage in events, strikes, raids, etc...

Apply that gameplay to a tiny, boxed in, obviously limited portion of the game and of course it's going to seem lacking in content.

It really seems like there's a bandwagon and people are thoughtlessly clambering on board here. I'm not saying peopel can't critisise the game, but the complaints I referenced here seem incredibly short sighted to me.
 
If you thought Destiny was somehow going to be on par with 4-5 GTA V sized areas, I don't know what to say to you, but seems like a lot of you thought along those lines.

Even if that was seemingly going to be the case at one point, everything they've showed in 2014 for the past few months have been laser focused on the things that we're seeing materialise.

Sure, there's room to disparage Bungie for their 2013 bell and whistles, but it was utterly transparent (imo) by E3 this year that the game will not suddenly be that super massive game at the first outing. All the game assets teased in trailers, etc, has showed the content that we're definitely seeing in the game come September.
 
/!\ LONG-ASS POST /!\
You are taking a small piece of the game and extrapolate it over the entire experience. Fucking stop it.

Playing through the Story missions once, doing the Strike and getting to level 8 are the only things available in the Beta that were representative of how the game will flow. You repeating that content over and over again is the result of there not being much else to do in the Beta ( due to limited / deliberately blocked content ), not the result of that being what you'll do in the final game.

In the final game, you'll play through the story and get to level 20 by playing through the strikes. Difficulty isn't there because you are intended to do a mission multiple times, difficulty is there because some people like a challenge or might be slightly ahead in level compared to what the normal difficulty is intended for.


If you want to tell me how you think they should change the loot system or how you think the beacons in Explore need work, or how the shooting mechanics aren't working properly, by all means, go ahead. But if you base your complaints in assumptions that the limited Beta content is fully representative of everything in the full game, I will point it out to you.


/!\ LONG-ASS POST END /!\

When I play borderlands I can play for 20 hours and finish, if I want a challenge I can do a mission that is a higher level than me, if I want an easy mission I can go back and play a lower level mission.

And then when finished I can start New game plus at a higher difficulty and get far more challenge. Plus the characters play wildly different.

The hard mode on destiny just adds 3 to the mission level. With 5 maps this screams finish me in a day.

The hard / hero mode looked rubbish + 5 maps = short game.

So no, difficulty option should be for a new game plus play through with better loot so we get a 'different' second play through with harder challenge.
 
/!\ LONG-ASS POST /!\

You know how the game will flow? You'll play the story and some Strike Missions in between and get leveling towards level 20. Along the way, you get this awesome Legendary weapon, but wait, it needs Relic Iron to be upgraded to its full potential. Relic Iron can be found on Mars, so you take a little break and go to Mars to hunt for some Relic Iron. You might as well pick up that Kill mission, as you'll likely be killing stuff on the way. It nets you some xp for your weapon and some of the Target Assassination missions even get you some Relic Iron. Along the way, the sky turns dark, and suddenly, there's a Cabal Tank incoming! You and some random people take it down and you get more rewards for partaking. You decide to join up with one of the randoms and explore on Mars some more. Eventually, you get to an area with lv. ?? enemies wrecking the shit out of you, and you stay the fuck away from them. You know you'll be able to come back later and take them on when you're fully leveled. You find some more Relic Iron, upgrade your weapon and continue your story with this awesome death machine you created. Later, you get a pop-up from Bungie that there will be a limited-time variant of a Strike available, so you get working on getting a fireteam together. You get together and attempt the tougher Strike, but fail. You'll get it next time. Eventually, you get to lv. 20 and you go preparing for the Raid, but at the same time, you might want to check out the Iron Banner or get involved in the Crucible to get into Mercury and the Trials of Osiris, or maybe you want to go back to that place on Mars with the ?? enemies to see if you can take them on, maybe you want to try out another subclass and level it, maybe you want to try out a different class altogether, etc. etc.

You know what won't happen? You play some story missions, hit the cap and then either redo all the Story missions and Strikes or go into Explore to just do the beacons or waiting for public events because there's nothing else to do.

In the Beta, that's what happened because of the limited content,

/!\ LONG-ASS POST END /!\

Although I agree completely with Tiemen's post, just wanted to quote this part in particular.

This is exactly how I envision the full game to be and based on the limited beta content, it's already clear to me that this is exactly the way it will play out. The beta was nothing more than a barebones tutorial with some glimpses of what the full game will hold.

Some people just don't seem to get that replaying the Old Russia content ad nauseam was pretty much the only thing you could do in the beta. Did I get tired of Old Russia in the beta? Yes, to some extent I did. My own fault though, but the game itself was just too fun to stop. In the full game I'd be exploring the Moon or Mars missions instead of replaying Old Russia over and over. And if I spend as much time on each planet as I did 20h on Earth during the beta, that's 80h of gameplay to look forward to, not counting the Strikes, Raids and various PvP modes we still haven't seen. That's a lot more than most games nowadays quite honestly.

Not to mention the different builds, classes and foci you can play. Sure, at lvl 8 the only real differences were the grenades and specials, but looking through the various trees the classes will play quite differently near end-game (blink, ressurect self, shielding, teleport melee attacks,... just to name a few).

Longevity or content is not something I'm worried about at this point. Balancing the weapons (AR > Hand Cannon for example) is an issue to me, but seeing as Bungie already listened and nerfed the Interceptor, I'm sure it'll all work out in the end.
 
When I play borderlands I can play for 20 hours and finish, if I want a challenge I can do a mission that is a higher level than me, if I want an easy mission I can go back and play a lower level mission.
And who says you can't do that in Destiny? What are you basing that on?

And then when finished I can start New game plus at a higher difficulty and get far more challenge. Plus the characters play wildly different.
We don't even know yet if there's going to be NG+ in Destiny. I don't think it's likely with the way it is set up, but this is still just an assumption you're making for now. Hunter, Titan and Warlock also play different enough due to their abilities and Super and we haven't even gotten to play with three of the revealed subclasses.

The hard mode on destiny just adds 3 to the mission level. With 5 maps this screams finish me in a day.

The hard / hero mode looked rubbish + 5 maps = short game.
There will be modified versions of all Strikes to levels higher than 20, so what are you talking about? You will not finish this game in a day. I'm looking at the map of Borderlands 2 right now, and I see just 5 zones: Dead Sands, Ashes, Frozen Wastes and Highlands. Did you finish Borderlands 2 in a day? You haven't even seen all of Old Russia. You've pretty much seen nothing of The Moon. We have seen nothing from Mars and all we know about Venus that is quite a bit bigger than Old Russia. How can you judge the sizes of those maps, how can you compare this to another game, how can you claim that it 'makes it a short game' or that the game lacks content when you have so little actual information?

You can't. You're just making assumptions based on arbitrary numbers.

So no, difficulty option should be for a new game plus play through with better loot so we get a 'different' second play through with harder challenge.
Not everything in a game is what you demand it to be. For now, difficulty is there for the reasons it should be there: provide additional challenge or for people that level more quickly. If you want more out of it ( like NG+ which we don't even know if they might already be planning to put in. ), that's great, and by all means pass it on to Bungie in a constructive manner, but the assumptions about the amount of content and playtime and demands based on that have to stop.
 
Destiny really needs to have a significant story campaign in the final version to tie everything together. The quality of the story has yet to be seen but the beta had some questionable moments in this regard.
deej said months ago on a podcast you won't fully find out about the traveler or darkness in the first game


Anyway, I think with iron banner and the moon, Bungie demonstrated quite well how they can simply turn things on and off, I'm quite confident in their plans.
 
After trying the beta, I'm genuinely more looking forward to Borderlands: The Pre-Sequel! than Destiny. If only the former were being made for PS4/XBO.

Initial joy was quickly replaced by... not exactly tedium, but... something close to it. Perhaps it was the weapons and armours (the lack of real distinguishment between them, specifically), lack of a real loot system, and (most importantly to me) dismal exploration.

This news cemented my decision to cancel my preorder of the Limited Edition. That the devs haven't come out and explicitly said that one area per planet is categorically untrue is very telling - and Urk's PR drivel was just spin that answered nothing.

A lot to like, of course, but not enough to justify a premium-price purchase. Nor even a standard RRP purchase.
 
And who says you can't do that in Destiny? What are you basing that on?

We don't even know yet if there's going to be NG+ in Destiny. I don't think it's likely with the way it is set up, but this is still just an assumption you're making for now. Hunter, Titan and Warlock also play different enough due to their abilities and Super and we haven't even gotten to play with three of the revealed subclasses.

There will be modified versions of all Strikes to levels higher than 20, so what are you talking about? You will not finish this game in a day. I'm looking at the map of Borderlands 2 right now, and I see just 5 zones: Dead Sands, Ashes, Frozen Wastes and Highlands. Did you finish Borderlands 2 in a day? You haven't even seen all of Old Russia. You've pretty much seen nothing of The Moon. We have seen nothing from Mars and all we know about Venus that is quite a bit bigger than Old Russia. How can you judge the sizes of those maps, how can you compare this to another game, how can you claim that it 'makes it a short game' or that the game lacks content when you have so little actual information?

You can't. You're just making assumptions based on arbitrary numbers.

Not everything in a game is what you demand it to be. For now, difficulty is there for the reasons it should be there: provide additional challenge or for people that level more quickly. If you want more out of it ( like NG+ which we don't even know if they might already be planning to put in. ), that's great, and by all means pass it on to Bungie in a constructive manner, but the assumptions about the amount of content and playtime and demands based on that have to stop.

I cancelled my pre order Guardians edition in UK digital was £ 85.

EIGHTY FIVE POUNDS.

I don't mind if its a short game or lasts a weekend - I will buy it a few months after release when it hits £ 30.

I have just lowered my expectations (and value proposition of the game) as a result of the information I have to date.

This may change, but it looks from the pricing (digital us £ 55 UK), that each DLC will be £ 15 with Guardians being £ 30 more for 2 DLC.

Note that £ 30 does not even get a season pass, its just 2 DLC. That to me means there is many DLC planned for £ 15 a pop.

When companies do this and over monetise to point of silly, I often just wait for price drop or game of year as I hate being nickel and dimed. Destiny gives me this impression.
 
But I agree... This game is a lot smaller than I imagined.

As we don't know the size of the maps/zones yet it's a bit of a leap.

If you wanted to say "this game has a lot less locations than I imagined, I sure hope there's a lot of content in each of them" then I'm with you but signs are good.

The maps are warrens and have vertical depth as well as horizontal area from what we have seen so far.
 
My only complaint on the game is the loading times. Too many of them to do trivial things. Like to go to the tower you need to load onto the level select, then go to map, select tower, then go back and launch the tower. Too many areas. You should be able to jump form a mission to tower directly. Some of the loading times were pretty long. Specially when considering how short some of those story missions are. I really really hope that the missions shown have more to them than just that. I mean.. timing them i think some of them are 10 mins or shorter.

I don't mind if its one location per planet. I just hope that its full of content and things to do. I know that the beta had lots of places locked down that you could not access.
 
I cancelled my pre order Guardians edition in UK digital was £ 85.

EIGHTY FIVE POUNDS.

I don't mind if its a short game or lasts a weekend - I will buy it a few months after release when it hits £ 30.

I have just lowered my expectations (and value proposition of the game) as a result of the information I have to date.

This may change, but it looks from the pricing (digital us £ 55 UK), that each DLC will be £ 15 with Guardians being £ 30 more for 2 DLC.

Note that £ 30 does not even get a season pass, its just 2 DLC. That to me means there is many DLC planned for £ 15 a pop.

When companies do this and over monetise to point of silly, I often just wait for price drop or game of year as I hate being nickel and dimed. Destiny gives me this impression.
You quoted that post, but completely ignored the point.
 
Look how out of hand this is getting, people are acting like the game is 'ground zeros' short.

I mean if Bungie wanted to put out a game with a monthly fee, maybe then you would get all that. . How can you have all that content on one disc (keep last Gen in mind)

Ok we have our fire team ready, but hold on, we have to swap discs before heading to the Swamp lands of Chicago.

The mile high expectations you guys have is incredible, and admirable, but what you want, you can't sell for $60 flat.


There is more to the game than reaching level 20, we have no idea what they can add to the game.
 
When I play borderlands I can play for 20 hours and finish, if I want a challenge I can do a mission that is a higher level than me, if I want an easy mission I can go back and play a lower level mission.

Maybe I'm misunderstanding what you're saying, but isn't that pretty much the same with Destiny? You can play missions at a lower or higher difficulty.

And then when finished I can start New game plus at a higher difficulty and get far more challenge. Plus the characters play wildly different.

Borderlands 2 Level 8 characters differ in 2 ways : their "special" and the equipped gear, and they unlock their special at lvl 5, so early game they play pretty much the same. At max level with a fully fleshed out tree, yes, they are wildly different. But have you looked at the full skilltrees in Destiny? Both of them per class? Some create personal shields from melee kills, some can ressurect themselves and buff team members in doing so, some learn different teleports (hell, Hunters can get teleporting melee attacks and cloak!). Factor in that you can also level gear (and some legendary gear gains very significant abilities - like rocketlaunchers that drop turrets) and the possibilities seem equally exciting in my opinion.

The hard mode on destiny just adds 3 to the mission level. With 5 maps this screams finish me in a day.

the hard / hero mode looked rubbish + 5 maps = short game.

I agree, at first sight Borderlands 2 seems to have a bigger world to run around in. But I'll wait for the full game to truly judge that. I have no idea how big Mars or Venus are gonna be. The starting areas in BL2 weren't huge either tbh.

So no, difficulty option should be for a new game plus play through with better loot so we get a 'different' second play through with harder challenge.

Again, maybe I'm misreading, but basically you want Destiny to have a NG+? So the complaint is that you have to replay the same missions, yet replaying them (at higher difficulty) is what you ask for? I'm somewhat confused?

Don't get me wrong, I absolutely loved BL2 and it's characters, but some of these criticisms seem a bit 'grasping at straws' to me. People seem to have this image in their head about the game, based on a very limited beta, and suddenly this is representative of the full game. I think Tiemen pretty much hits the nail on the head with his previous post.
 
I blame battlefield 4 for the lack of trust I see here, you guys are still traumatized ;p

Have some faith ! I think we will have a good surprise with Destiny :)

I'm a crazy PSO fanboy too and I hope Destiny will be my(our) new PSO !!!
 
My only complaint on the game is the loading times. Too many of them to do trivial things. Like to go to the tower you need to load onto the level select, then go to map, select tower, then go back and launch the tower. Too many areas. You should be able to jump form a mission to tower directly. Some of the loading times were pretty long. Specially when considering how short some of those story missions are. I really really hope that the missions shown have more to them than just that. I mean.. timing them i think some of them are 10 mins or shorter.

I don't mind if its one location per planet. I just hope that its full of content and things to do. I know that the beta had lots of places locked down that you could not access.

I'm with you on the loading times... It can really annoy you sometimes.

Not sure why everyone is panicking about content though. For some reason people are holding this game at a higher standard than other games and then complaining because it hasn't met this new standard. I doubt it will have less content than any other FPS.

Anyway, I enjoyed my time with the beta so much that I actually upgraded my preorder to the guardian edition. Can't wait for release.
 
I'm with you on the loading times... It can really annoy you sometimes.

Not sure why everyone is panicking about content though. For some reason people are holding this game at a higher standard than other games and then complaining because it hasn't met this new standard. I doubt it will have less content than any other FPS.

Anyway, I enjoyed my time with the beta so much that I actually upgraded my preorder to the guardian edition. Can't wait for release.

Yea.. i upgraded mine as well. I hope DLC is substantial like other areas on planets that are not the same.

But whatever it is. My time with Destiny was fun. Didn't expect to enjoy it as much, and i see myself exploring and having fun with friends, and in PvP. I expect great things from this new IP.
 
I cancelled my pre order Guardians edition in UK digital was £ 85.

EIGHTY FIVE POUNDS.

I don't mind if its a short game or lasts a weekend - I will buy it a few months after release when it hits £ 30.

I have just lowered my expectations (and value proposition of the game) as a result of the information I have to date.

This may change, but it looks from the pricing (digital us £ 55 UK), that each DLC will be £ 15 with Guardians being £ 30 more for 2 DLC.

Note that £ 30 does not even get a season pass, its just 2 DLC. That to me means there is many DLC planned for £ 15 a pop.

When companies do this and over monetise to point of silly, I often just wait for price drop or game of year as I hate being nickel and dimed. Destiny gives me this impression.
If Destiny disappointed you and the high UK price is something that further pushes you away from picking it up day 1 or even picking it up at all, that's understandable and fine, but it doesn't address what I posted.
 
I'm with you on the loading times... It can really annoy you sometimes.

Not sure why everyone is panicking about content though. For some reason people are holding this game at a higher standard than other games and then complaining because it hasn't met this new standard. I doubt it will have less content than any other FPS.

Anyway, I enjoyed my time with the beta so much that I actually upgraded my preorder to the guardian edition. Can't wait for release.

Actually, me and my friends bought PS4 after playing Destiny beta on PS3 just because we thought that loading times would be faster. Imagine our shock when we realized that we threw $1.5k and didn't get the result we were hoping for.
 
Actually, me and my friends bought PS4 after playing Destiny beta on PS3 just because we thought that loading times would be faster. Imagine our shock when we realized that we threw $1.5k and didn't get the result we were hoping for.

Yes, the loading times are a legitimate complaint. They bothered me as well, especially since I couldn't just travel back to the Tower and had to pass through Orbit very time. Hopefully they rectify this in the release version (or soon thereafter via patch). It's not exactly a deal-breaker to me, but annoying none the less.
 
Actually, me and my friends bought PS4 after playing Destiny beta on PS3 just because we thought that loading times would be faster. Imagine our shock when we realized that we threw $1.5k and didn't get the result we were hoping for.

Ouch, yeah that would sting. Hopefully they can improve the loading times with updates, or maybe allow you to jump to other destinations without having to go back to orbit all the time - that would help.
 
Ouch, yeah that would sting. Hopefully they can improve the loading times with updates, or maybe allow you to jump to other destinations without having to go back to orbit all the time - that would help.

I wish i would've timed them. I have the hybrid drive that allows for certain things to load faster. I wonder if it makes a difference. If i thought loading times were long but not as long as the ones with people with a regular HDD. :O
 
Actually, me and my friends bought PS4 after playing Destiny beta on PS3 just because we thought that loading times would be faster. Imagine our shock when we realized that we threw $1.5k and didn't get the result we were hoping for.
Well you two should buy some cheap SSDs and that should significantly reduce load times.
 
Has Bungie made an official statement on any of this? Has there been any investigative journalism on this yet?

Well it was pretty much a statement by bungies community manager.

And later Urk came in here and made a big PR post while doing an impressive job of not touching the topic.
 
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