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Destiny: Only one area per planet

Sorry. I didn't realise 50/50 meant "obviously more one than the other".

If it doesn't mean that then it's not a red flag. It's just the absence of information and a hell of a lot of speculation.

You seem to be a glass half empty kind of guy. I can respect that, but it doesn't seem to make you very happy.
Once again you are not making sense. 50/50 means exactly that and I don't know why you seem to think that if I said 51/49 my point would be any more valid. Maybe if I said it another way it would help: Destiny has not proved that it is worth buying. Does your glass half full thinking mean that buying everything is your default position? Do you go around saying "Hey that commercial said that its product will make be irresistible to girls. Don't know if it is true but I should buy $60 of it off of Amazon to be sure"?

I'm not reaching for anything. I'm merely stating the fact that you don't have enough information to say either way.

Judging by your responses you seen to be quite cynical, so I can see why you're letting that fill the gaps.

Me? I don't do that to the point I make an absolute judgement. And do you know why? Because when I was younger and I used to do that, I was surprised often enough to prove that my assumptions weren't ways solid enough to balance judgment on.

The fact you seem quite closed minded by your own admission isn't helping your case either.
Apparently you do make snap negative judgments. Maybe you should go look at what I've really said instead of assuming. I've said that Destiny has thrown up red flags, like its heavy reuse of content, which makes it not an automatic buy right now. That is absolutly true because even you don't proclaim to know if the final game will be any good. Now I'm sorry if you are somehow offended by the fact that I generally don't buy things, especially things costing $60, for no other reason than its makers say that it is good.
 
There's a million Destiny threads so I don't know if anyone has linked this yet.

http://www.ign.com/articles/2014/07/28/was-destinys-full-game-content-discovered

I don't want to really speculate on that but I noticed that on the list of Earth Crucible maps the Twilight Gap was listed. That area was also listed as one of the original areas of Earth on the IGN wiki someone linked to on here.

http://m.ign.com/wikis/destiny/Earth

I didn't really have a problem finding out there's one area per planet and if there's more coming in DLC that's okay for me. But I guess I didn't think about the possibility that some of the areas we originally heard about like Chicago could possibly be multiplayer maps in the future? Just a thought. I never even got to try Crucible so I don't have an opinion on it yet.

I said this a while ago, it probably got lost in the noise of the increasingly existential nature of this thread.
 
Not understanding the outrage. I can't imagine a game Bungie has been developing for years now to have a lack of content or features. However, if the content doesn't seem to be enough, don't buy the game on release and just wait for GAF impressions.
 
I didn't say that. My preorder is physical anyway. If the reviews are bad or the content isn't there I'll just slip it onto another game or cash out.



Yes, but if I've already explored 40% of the game I'm not sure I want to see the rest. I can't know that until we know for sure what content it will have though.

Is it so hard to believe that I did genuinely enjoy the beta, but am still disappointed that the game might only have 4 locations?

40%? You are just being ridiculous for the sake of argument. Do you really believe the beta contains 40% of the content of the final game?

You can't really judge a game by arbitrary numbers such as the number of locations..
 
Is there wide spread preorder cancellations?
As widespread as Watch_Dogs cancellations...

Don't think those really amounted to much on GAF.
So should I assume this is legit concern or is NeoGAF being....NeoGAF.
I don't think people should be concerned about a "lack" of content, cause that definitely doesn't seem to be the case. It's just people adjusting their expectations to newer information.
 
Not understanding the outrage. I can't imagine a game Bungie has been developing for years now to have a lack of content or features. However, if the content doesn't seem to be enough, don't buy the game on release and just wait for GAF impressions.
Destiny is a game that is committed to supplying 10 years worth of content. That included 4 games, 4 large content updates and normal dlc. It is clear that they are committed to supply a near constant stream of paid content. In addition, the infrastructure to support the game and deliver that content has been a significant part of their upfront costs.

Given these commitments and the high upfront cost of the game, it is not hard to imagine them cutting content from the game in order to offer it for a fee later. This theory is given weight by the fact that Destiny felt the need to stretch the content of the beta through reuse.

The outrage as I see it is coming from those who can't seem to accept that some people have been troubled by the lack of content in the beta, and have taken a wait-and-see approach to buying the game. Apparently the concept of waiting for reviews to buy is so troubling to some that they feel compelled to...
  • Excuse any possible lack of content by saying that it doesn't matter because they don't mind rerunning the same content over and over again
  • Say that you should buy the game because you can't be 100% sure it lacks content until you've fully played it. Doesn't everybody buy things they don't think they'll like?
  • Say that there really is content based on the total area of the game as compared to tradition FPSs regardless of the density of that content, or the fact that it is filler like missions that say "Go to this area and kill X number of enemies"
 
Given these commitments and the high upfront cost of the game, it is not hard to imagine them cutting content from the game in order to offer it for a fee later. This theory is given weight by the fact that Destiny felt the need to stretch the content of the beta through reuse.

What the actual fuck?
 
As widespread as Watch_Dogs cancellations...

Don't think those really amounted to much on GAF.

I don't think people should be concerned about a "lack" of content, cause that definitely doesn't seem to be the case. It's just people adjusting their expectations to newer information.

You totally stuck this landing. :)
 
OR at least let the Sparrow traverse the water. It would be awesome to take your sparrow/ship to different continents of Earth. To see what war and time has done to some our biggest cities/countries.

This game needed about 2-3 more years of dev time. To really open the scope. It would be nice to really progress to the Moon and other planets. To collect parts to build a ship and travel from celestial body to another as an example. To battle your way in space to Mars, Venus, ect. Meet interesting aliens along the way.

This is 2014. The consoles along with back end servers should be able to accomplish this. I'm talking a WoW killer. It could be done. It's ambitious for sure. But that was what I was expecting from Destiny/Bungie/Activision.

How much would that cost?
I appreciate everyone's vivid imaginations, but there is such thing as patience and maybe we can see it over time, but right now, I just want it to be September 9th already (well not really, Summer is precious to me)
 
What the actual fuck?
Not sure how to respond to this..

Did you not play the same game as I that had each mission start by going through the same parts of the map, as opposed to continuing on like a tradition FPSer? Did you not play the same mission twice at different difficulty levels? What game were you playing that you didn't redo content?
 
Not sure how to respond to this..

Did you not play the same game as I that had each mission start by going through the same parts of the map, as opposed to continuing on like a tradition FPSer? Did you not play the same mission twice at different difficulty levels? What game were you playing that you didn't redo content?

I think Ingueferroque's response was at the matter of fact nature of the comment given the clear blurriness of the extrapolation being made. That original poster is acting like they have the road map of the content planned for Destiny including the full game.
 
For an always online multiplayer connected world, this game appears to be tiny. I am using vanilla WoW as my measuring stick. I remember my first couple of hours of WoW. I was amazed at the sheer amount of land to travel. From going from Elwynn Forest to Westfall to Darkshire. Such an amazing experience and scope. I felt engaged with other players from the start. Granted punching 1,2,1,2,1,3 isn't as fun as aiming down a scope. But the world was open. I could go anywhere I could see. There were towns and other NPC's to visit.

In Destiny, you can't even swim. Or jump on the buildings. Invisible walls everywhere. It takes the immersion out of the game.The world feels empty, small, and just a sprinkling of other players. It looked great for sure. However, I am underwhelmed and waiting on reviews of the full game before I begin to think about my purchase.

Destiny is not a MMO. Stop comparing Destiny to MMOs.
 
I think Ingueferroque's response was at the matter of fact nature of the comment given the clear blurriness of the extrapolation being made. That original poster is acting like they have the road map of the content planned for Destiny including the full game.

No the part he bolded stated ...
This theory is given weight by the fact that Destiny felt the need to stretch the content of the beta through reuse.
Was the content not stretched? That is a 100% true statement and is the only part that was stated as fact. Apparently both you and Ingueferroque missed the words 'theory' and 'given weight'. In that context, that part of the statement too is correct in that if the theory is true that Bungie is stretching content, you would expect them to be reusing missions in the beta. It doesn't prove the theory but strengthens it like I was asserting.

Buying a game is a totally elective activity. Something doesn't have to be proved 100% for a person to use it when making a decision on what to buy. For example if I've heard reports that a particular restaurant has employees who spit in the customer's food, I don't need a chemical analysis of that food to decide to dine elsewhere. Same here. There are plenty of games coming out this fall that I'm interested in. If I suspect that Destiny is going to be starved for content, while say a game like Dragon Age Inquisition is likely to have a ton of it, I'm going to turn my attention to DAI. Why that simple calculation troubles so many people is perplexing.
 
Not sure how to respond to this..

Did you not play the same game as I that had each mission start by going through the same parts of the map, as opposed to continuing on like a tradition FPSer? Did you not play the same mission twice at different difficulty levels? What game were you playing that you didn't redo content?

How would it make sense in Destiny's design to 'continue on' when starting a new mission? Why does that even matter? I'm also pretty sure that missions have different starting positions anyway..

What does multiple, optional difficulty settings for missions have to do with anything? You are trying too hard to spin this into something that it isn't..

Sure I played missions multiple times, as it was a beta with limited content. Just like I played PVP maps more than once. And I had fun for almost 30hours..
 
Or actually put more enemies or other interesting things to discover/interact with.

Or why not use some of the open area to have skirmish battles ala PvP? 32vs32? Fight over holding a city or positions or something.
It seems like youre just moving the goal posts, level boundaries are a necessity. I understand invisible walls and falling off the map may not be that appealing but its better than making every environment walled up.

There's no reason to believe there wont be big skirmish battles in the game, or some type of big team battle in PVP. There's no reason to say they have to talk place beyond the boundaries of Old Russia either.
 
OR at least let the Sparrow traverse the water. It would be awesome to take your sparrow/ship to different continents of Earth. To see what war and time has done to some our biggest cities/countries.

This game needed about 2-3 more years of dev time. To really open the scope. It would be nice to really progress to the Moon and other planets. To collect parts to build a ship and travel from celestial body to another as an example. To battle your way in space to Mars, Venus, ect. Meet interesting aliens along the way.

This is 2014. The consoles along with back end servers should be able to accomplish this. I'm talking a WoW killer. It could be done. It's ambitious for sure. But that was what I was expecting from Destiny/Bungie/Activision.

I kind of thought that's what the game was going to be. Still buying it, but its limited scope is a bit jarring.
 
OR at least let the Sparrow traverse the water. It would be awesome to take your sparrow/ship to different continents of Earth. To see what war and time has done to some our biggest cities/countries.

This game needed about 2-3 more years of dev time. To really open the scope. It would be nice to really progress to the Moon and other planets. To collect parts to build a ship and travel from celestial body to another as an example. To battle your way in space to Mars, Venus, ect. Meet interesting aliens along the way.

This is 2014. The consoles along with back end servers should be able to accomplish this. I'm talking a WoW killer. It could be done. It's ambitious for sure. But that was what I was expecting from Destiny/Bungie/Activision.

That is not what Destiny is, though. Maybe Destiny 2 will be more like that as it moves away from PS360.. I would welcome it, but I am happy with the game I currently pre-ordered.
 
No the part he bolded stated ...

Was the content not stretched? That is a 100% true statement and is the only part that was stated as fact. Apparently both you and Ingueferroque missed the words 'theory' and 'given weight'. In that context, that part of the statement too is correct in that if the theory is true that Bungie is stretching content, you would expect them to be reusing missions in the beta. It doesn't prove the theory but strengthens it like I was asserting.

Buying a game is a totally elective activity. Something doesn't have to be proved 100% for a person to use it when making a decision on what to buy. For example if I've heard reports that a particular restaurant has employees who spit in the customer's food, I don't need a chemical analysis of that food to decide to dine elsewhere. Same here. There are plenty of games coming out this fall that I'm interested in. If I suspect that Destiny is going to be starved for content, while say a game like Dragon Age Inquisition is likely to have a ton of it, I'm going to turn my attention to DAI. Why that simple calculation troubles so many people is perplexing.

The content was not "stretched." Offering the Missions and Strikes at multiple levels of difficulty with different levels of reward for each is a common tactic in MMO's and is yet another aspect of MMO's that Destiny is utilizing.

Dropping the player in nearly the same place (it's not actually the same place for every mission) is a technique they use to have the player experience the Open World even when they choose not to go through Explore. It populates that Open World with Guardians to ensure that some cross paths.

If you want to call that stretching, then many games (mostly MMO's) "stretch" content as a regular feature. However you choose to label it though, it's not a technique that was established specifically for the Beta and it has absolutely no bearing on the "cut content for DLC" theory.
 
Sure I played missions multiple times, as it was a beta with limited content.
And yet when I stated that the beta stretched its content through reuse, you felt the need to respond with an expletive. What I stated was 100% pure fact as you have just admitted. We might disagree on its interpretation, but you didn't give any interpretation did you.

How would it make sense in Destiny's design to 'continue on' when starting a new mission? Why does that even matter? I'm also pretty sure that missions have different starting positions anyway..
Oh, how about having the mission drop you back in the shared world and have the next mission start from there? Why is that too much to ask for?

The content was not "stretched." Offering the Missions and Strikes at multiple levels of difficulty with different levels of reward for each is a common tactic in MMO's and is yet another aspect of MMO's that Destiny is utilizing.
MMO's also offer a metric ton of content. How is referencing an MMO's game design help you justify Destiny's lack of content?

Dropping the player in nearly the same place (it's not actually the same place for every mission) is a technique they use to have the player experience the Open World even when they choose not to go through Explore. It populates that Open World with Guardians to ensure that some cross paths

If you want to call that stretching, then many games (mostly MMO's) "stretch" content as a regular feature. However you choose to label it though, it's not a technique that was established specifically for the Beta and it has absolutely no bearing on the "cut content for DLC" theory.

None of that invalidates my premise that it is stretching content. In fact you confirm it.
 
Not sure how to respond to this..

Did you not play the same game as I that had each mission start by going through the same parts of the map, as opposed to continuing on like a tradition FPSer? Did you not play the same mission twice at different difficulty levels? What game were you playing that you didn't redo content?

We all played the same demo, but only some of us are using that as concrete evidence that concept art locations have been cut to nickel and dime everyone via DLC. Being worried about content/gameplay is fine, extrapolating all this speculation (including that we've already played 40% of the game) and reacting to it as if it is was fact based on a friggin demo is pure insanity.
 
And yet when I stated that the beta stretched its content through reuse, you felt the need to respond with an expletive. What I stated was 100% pure fact as you have just admitted. We might disagree on its interpretation, but you didn't give any interpretation did you.


Oh, how about having the mission drop you back in the shared world and have the next mission start from there? Why is that too much to ask for?

I really think you are overreacting.. I see the Beta as an extended demo. If demo's are fun I tend to play missions over and over.. how is this a bad thing?

If I only played each mission once and left the game alone, that would mean that the core gameplay wasn't fun enough for me and that the only gain from playing it was narrative-or progression based. Seeing as I didn't mind replaying missions or maps even with my level-cap and skill-cap reached.. again, how is this a bad thing?

It seems like there was no real proper way to answer your question/statement, which is why I answered with an expletive. It is all so ridiculous.

I wonder what other games' you play if you hold developers to these insanely high standards of yours.
 
MMO's also offer a metric ton of content. How is referencing an MMO's game design help you justify Destiny's lack of content?


I could understand what you're saying if 1) the minute-to-minute gameplay wasn't fun 2) the combat didn't feel dynamic 3) If the missions played like A-B-C checkpoint crawling.

However my experience was that outside of the narrative thread and objectives of a story mission, the actual experiences that I had during gameplay could be wildly different based on many factors. Meeting other players, random group events, finding new pathways/locations, coming across new enemy types, ... which is why I kept replaying it, I didn't feel at all like I was being pushed along a scripted pathway.
 
I really think you are overreacting.. I see the Beta as an extended demo. If demo's are fun I tend to play missions over and over.. how is this a bad thing?

If I only played each mission once and left the game alone, that would mean that the core gameplay wasn't fun enough for me and that the only gain from playing it was narrative-or progression based. Seeing as I didn't mind replaying missions or maps even with my level-cap and skill-cap reached.. again, how is this a bad thing?

It seems like there was no real proper way to answer your question/statement, which is why I answered with an expletive. It is all so ridiculous.

I wonder what other games' you play if you hold developers to these insanely high standards of yours.

I've done the same with demos, like for example Diablo III's, but that game didn't have to repeat dungeons in order to have enough content to fill a demo.

Look I get it. Some people don't mind repeating content over and over again. I've already acknowledged that. Just also accept that there are a lot of people who do mind, and a high percentage of them play FPS campaigns. This game is going to be compared to the amount of content that was offered in Borderlands or Bungie's own Halo for the story portion. I'd be interested to know who thinks Destiny will meet that standard of content for the story. All I am saying is that I don't think it will regardless of the reasons people can come up with to justify it.

I could understand what you're saying if 1) the minute-to-minute gameplay wasn't fun 2) the combat didn't feel dynamic 3) If the missions played like A-B-C checkpoint crawling.
The point that I'm pushing back on is that people are acting like I'm saying something that is untrue. That I am somehow trolling. All I have done is state the facts and my interpretation of those facts as it pertains to my enjoyment of the game. I have also offered up that others might just feel the same way I do. You can disagree with me, but my opinions are not out of left field.
 
MMO's also offer a metric ton of content. How is referencing an MMO's game design help you justify Destiny's lack of content?

MMO's don't actually offer "a metric ton" of content at launch. The amount of content depends largely on how they want to scale the leveling process. Even then, an MMO with 500 quests is still comprised of a handful of quest types wearing different clothing in different zones. Very rarely does an MMO offer more than 10 (give or take) dungeons and 1 or 2 Raids by launch. Now, they also offer much larger zones than what we're likely to see in Destiny but that's by necessity due to the Massively Multiplayer aspect of the genre.

You see, I'm not justifying a "lack of content." Primarily because no one even knows if there's a lack on content to begin with. What I am doing is pointing out that the things you're trying to cite as some kind of evidence that there is a lack of content are actually just common design choices. Design choices that aren't complained about by players of other genres. However for some reason, when Destiny does it, people are getting upset.

None of that invalidates my premise that it is stretching content. In fact you confirm it.

Your premise is just you calling a common design "stretching" in a *reach* to try to support your unreasonable theory.
 
I've done the same with demos, like for example Diablo III's, but that game didn't have to repeat dungeons in order to have enough content to fill a demo.

Look I get it. Some people don't mind repeating content over and over again. I've already acknowledged that. Just also accept that there are a lot of people who do mind, and a high percentage of them play FPS campaigns. This game is going to be compared to the amount of content that was offered in Borderlands or Bungie's own Halo for the story portion. I'd be interested to know who thinks Destiny will meet that standard of content for the story. All I am saying is that I don't think it will regardless of the reasons people can come up with to justify it.

I'm the type of gamer that loses interest the moment I feel like I lose agency. I don't want Destiny's single player portion to mimic Call of Duty, I want the actual gameplay to provide me with enough means to let me create my own stories from my own experiences.

Destiny's Beta has given me that in spades.
 
For an always online multiplayer connected world, this game appears to be tiny. I am using vanilla WoW as my measuring stick. I remember my first couple of hours of WoW. I was amazed at the sheer amount of land to travel. From going from Elwynn Forest to Westfall to Darkshire. Such an amazing experience and scope. I felt engaged with other players from the start. Granted punching 1,2,1,2,1,3 isn't as fun as aiming down a scope. But the world was open. I could go anywhere I could see. There were towns and other NPC's to visit.

In Destiny, you can't even swim. Or jump on the buildings. Invisible walls everywhere. It takes the immersion out of the game.The world feels empty, small, and just a sprinkling of other players. It looked great for sure. However, I am underwhelmed and waiting on reviews of the full game before I begin to think about my purchase.

Destiny was never sold as a hardcore MMO like WoW. If you want massive scope go play any of the huge MMO's out on the market already.

Destiny is an online shooter that is mixing in open world and RPG elements. This isn't an FPS WoW.

It's like all we bitch about is unoriginality from developers, and the major complaint that comes from Destiny is that it's not enough like other MMO's. Everyone castrating this game over a weekend long Beta is ridiculous. If you're not sold then wait for the game to release and see everyone's impressions. Everyone acts like you have to either preorder a game or never buy it. Calm down
 
The beta really won me over so I no longer am concerned that I will like the game...that being said, I'm disappointed as I thought there would be more locations, at least on earth...
 
So should I assume this is legit concern or is NeoGAF being....NeoGAF.

Well, the content in the beta was kinda "thin" on quality. The assumption was that it's thinness would be made up for in the vastness of the universe and the ability to explore lots of planets and content. With the recent revelations, it just seems "thin" now. Nothing in the beta was bad, but if it isn't impressive in it's vast universe then a package like any Halo product is much better bargain.

Basically they went Quantity over Quality...and now we're unsure of the Quantity.
 
The original rumor of 2-3 locations per planet would have been awesome :/ I think most who have brought up concerns will be buying the game day 1. Personally i wanted a really in depth long story campaign. Something that would take 15-20 hrs to complete(With one play through). Maybe that is to much to ask for. It will just suck to have content be released a month or two after release and having to be charged for it. DLC being released that soon after a game just saddens me. So many games are doing it now :(. I'm really looking forward to this game and will absolutely be buying it day 1. I was just hoping this game would have the content to keep me playing for years to come. All these rumors about the amount of content does have me worried. I just wish bungie would extinguish the fires and put this to rest. Based on the beta this game will have 60 dollars worth of content. Maybe it's selfish to have hoped for more.
 
Destiny really needs to have a significant story campaign in the final version to tie everything together. The quality of the story has yet to be seen but the beta had some questionable moments in this regard.
 
Destiny really needs to have a significant story campaign in the final version to tie everything together. The quality of the story has yet to be seen but the beta had some questionable moments in this regard.
The problem with its Phantasy Star Online type structure is it doesn't really allow for a deep story. There's no central character, and the solar system needs to remain static in deference to other players, so there's going to be no halo rings blowing up or anything like that. The fact that they'll be feeding DLC up to the sequel restricts how big they can get with the story.
 
Well I plan on buying the white ps4 so I guess I'm stuck with this game. I liked the concept but I figured some thing like this would happen. It always seems to happen to overhyped games nowadays.
 
Destiny really needs to have a significant story campaign in the final version to tie everything together. The quality of the story has yet to be seen but the beta had some questionable moments in this regard.

This is likely true, but I haven't played a good FPS campaign since HL2 it feels like.
 
Well I plan on buying the white ps4 so I guess I'm stuck with this game. I liked the concept but I figured some thing like this would happen. It always seems to happen to overhyped games nowadays.

Wait, so you haven't even played it? I think this is jumping the gun a bit, don't you? Hell, I'm of the mind that everyone upset about this is either trolling or completely out of their fucking minds.
 
Well I plan on buying the white ps4 so I guess I'm stuck with this game. I liked the concept but I figured some thing like this would happen. It always seems to happen to overhyped games nowadays.

I'll help you.

Give me the game. If it's a code I'll expect a PM on release date.

If not, Overnight shipping is fine.
 
Wait, so you haven't even played it? I think this is jumping the gun a bit, don't you? Hell, I'm of the mind that everyone upset about this is either trolling or completely out of their fucking minds.

I don't think that. How do you figure that?

I think a vast majority of them have seen the quality of the missions and those horrid beacon missions in the Alpha and Beta to be concerned about the quality of the final product. And if all we have to look forward to is a few more locales with the same kind of content, then it's most certainly a cause for concern.

Additionally, I think people are just upset that a game about space exploration only has a few locales on each planet. I know I personally was dying to get on the hover bike thingy and just drive to the end and explore.
 
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