Question, will the mcz controller be compatible with a third gen ipad?
Traps n Gemstones is KIND OF a disappointment for me. But only because I've heard the names "La Mulana" and "Shadow Complex" being mentioned when talking about it. I feel like it's a pretty simple platformer shoehorned into a Metroidvania shell. I'm enjoying it but... its not the masterpiece I've been expecting.
I hope Micromon comes out for Android tonight as well. Have been waiting for this one a bit.
If you are interested in Pokemon, Micromon is out in New Zealand, should be coming to US midnight. Saw a lot of beta testers raving about it at Touch Arcade. At 0.99 I'll probably bite.
Camelot called, they want their painfully long interactions and emoji bubbles back.Micromon gameplay:
http://youtube.com/watch?v=poYEZfvMCbQ
Yeah, I'd pay a dollar for that if it's not crazy IAP for the singleplayer content.
Yeah, I'd pay a dollar for that if it's not crazy IAP for the singleplayer content.
Played a little of Micromon and so far I'm liking it.
Yes it has dual currencies, but the gems are mainly for vanity items and eggs.
Eggs are used to spin a wheel to get a rare Micromon. You can catch any Micromon in the wild (some obviously more rare than others), but the advantage of the Pokemon acquired through the egg is that it will always have a DR (Development Rate) of 10, while Pokemon in the wild can have different degrees of DR (up to 10). Development Rate is basically stats growth.
That means that a Pikachu from an egg will always end up stronger than a Pikachu from the wild (unless you are lucky enough to find one with DR10), which probably breaks multiplayer. It's harmless for single player though.
One nice thing about the game is that each Micromon is qualified by how rare they are - ranging from common to ultra rare, legendary, etc - and when you find a monster this info is displayed so you immediately know how rare a monster is. With Pokemon, sometimes I didn't know if I wanted to catch one or not because I had no idea how rare it was.
Oh, and the game looks absolutely lovely.
Can't say if the game will hold up, but so far so good.
So good to hear. Downloading now.Yep. Deep Loot is about as addictive and brilliant as I was hoping. Totally compulsive, loads of charm, plenty of polish. Absolutely essential at the very reasonable price of free. Although I paid for the coin doubler. These guys deserve attention and money!
Anyone getting 80 days? If do let me know and we can race around the globe! I will post impressions once I have spent some time with the game.
?So good to hear. Downloading now.
Edit: tried to play and I get nothing but a black screen when booting. Yikes.
Playing on iPad now... Meh. Not immediately grabbing me, I've got to say. Don't like the control scheme.
Well obviously I'm not completely sure since I've just started the game. The dev and beta testers promise it's fine for single player though, and so far I have no reason to doubt it.Dual currencies... fuccck.
And are you sure DR has no impact in single player? End game might get super hard if you have shit mons. Can you earn free eggs to use for spins at a slow rate, or is it purely through IAP?
And as for what I bolded: That's why the tagline is "gotta catch em all"
Well obviously I'm not completely sure since I've just started the game. The dev and beta testers promise it's fine for single player though, and so far I have no reason to doubt it.
I did get one free egg, but I don't know if the game will give more.
As for Pokemon, I never felt compelled to catch them all, I usually just get the ones I like.![]()
Wow. Looks very much like Pokemon. Almost offensively so, but I'm going to bite and probably love it.
Does it have IAP though?
I've been enjoying Bonza Word Puzzle
https://itunes.apple.com/us/app/bonza-word-puzzle/id662053009?mt=8
Nice selective reading there excluding "beta testers".I always find these comments funny to read. Do people really assume that the makers would really say "this game cannot be completed without buying IAPs, so don't even bother trying". Also, as SmokyDave can confirm even the most difficult freemium games can be completed without spending money, it's how difficult or balanced this is, and the vast majority of developers will never be completely honest.
I perhaps shouldn't have directly quoted you, as indeed you did mention beta testers, but it is a common comment which I read (especially on some other websites), and I always feel that some people are blindly listening to developers.Nice selective reading there excluding "beta testers".
Usually, when a game has pay walls you won't see the dev claiming anything at all. It's obvious that they won't say "there's pay walls everywhere so don't bother", but most devs won't blatantly lie either, especially if it's someone actively participating in the community and hearing feedback for over 3 years.
You should never blindly take the devs word of course, but following the development of the game, reading feedback from members of the community that beta tested and playing the game enough to see that the mechanics don't seem to lead to a pay wall (and this is fairly easy to detect) is a good indicative, enough that I'm willing to drop a buck.
But whatever, buy it or dont buy it. All I can say is that I'm happy with my purchase so far.
Guys, did I see something about an iOS game that looked like a pixel art Star Trek style adventure game that's supposed to be coming soon? Anyone know what that is?
New updates are out for the 2 Kingdom Rush games.
Anyone else enjoying crazy taxi city rush?
Are you thinking of Star Command? It's been out for a while now though.
Finally! Yes it is! Needs more love.Deep Loot is FUUUUUUUUN.
Finally! Yes it is! Needs more love.
Oh my gosh, everyone reading must download Deemo and unlock the song Jumpy Star. Thank you Japan, my game of the year is now decided. If anyone needs me, I'll be ticklin' the virtual ivories.
Jump and jump
Why the snow dance so forth
Beautiful things
Micromon is alright. I think I'm thrown off by it being a bit dissimilar to Pokemon in formula. In Pokemon I can ignore wild battles and focus only on trainer battles. There are significantly fewer trainers in Micromon it seems, and it seems expected to grind against the wild mons, which are several levels higher than my monsters rather than several levels lower like in Pokemon. Only at the first area though. Maybe there are more trainers later.
Feels like a grindy game though. A bit moreso than Pokemon maybe. But then again I'm focusing on a team of 6 rather than just focusing on my starter. And I've much more experience with Pokemon and its formula.
Actually, it's far easier to gain levels in Micromon, so it's definitely because you are using your whole party. Try focusing on one for a while and you will see that it will gain new levels pretty fast.
As for the trainers, while there are indeed less of them, they are repeatable. Every now and then they will be ready to battle you again, and with leveled up monsters.
I'm having a lot of fun with the game. It's really polished, looks very nice and the dialogue is humorous (the villains can be quite funny, and they are self aware that they are in a game). I'm actually more engaged in the story than I was with the latest Pokemon games.