Console games with amazing image quality.

Even if other systems pack more power under the hood, Nintendo's first party games often look much better. It's probably due to the lack of piss filters and motion blur, hitting the expected standard of 60fps and use of colors other than brown and gray.

The only brown is the bullshit spewing out of your pores. Dream on
 
What the? No, you clearly have never played the game.

you clearly have no idea how scaling works unless you're playing it unscaled with black boxes around it or on a 720p tv it will look worse no exceptions.

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Wish i had better screens of ico
 
Why do I need to upload a screenshot when I can just play the game?
It's a beautiful game, but I don't remember the game looking THAT good.

Apparently my previous screenshots were shrunk down to the OG native image quality (see latest post to see correct 1280x720) so I apologize. Game is gorgeous regardless though. Hopefully you remember it looking that good.
 
All these games have 4xAA? I don't have a vita yet, to me Tearaway looks to have visible jaggies in that pic posted. Wipeout looks awesome though.

A bit misleading as Wipeout has variable resolution, becomes a blurry mess at times when it drops. Don't know if they also lower the AA, but for sure it's not always native res.
 
This is what Pikmin 3 looks like or at least this specific boss anyway.

I just captured and uploaded these from my WiiU myself.



I can give proof as well that i did if need be.
Yeap... these are ingame.... no AA at all... not a good and clean IQ... good art style.
 
I'm not arguing with the photos, but Pikmin 3 in motion looks way better than that.

Oh that i agree with, the game doesn't translate to screenshots too well barring specific moments (Usually environment shots, water shots and that giant swamp/mud boss). It's Wii roots are all too evident unfortunately.
 
Ok, that's funny...bye.

Is the agenda here to post bullshots to try and fool people into thinking some consoles are better than they really are ?

Why don't you think it will look like the e3 presentation considering that it was running in engine?

How often do Nintendo show target renders that are significantly better than the released game?
 
Oh that i agree with, the game doesn't translate to screenshots too well barring specific moments (Usually environment shots, water shots and that giant swamp/mud boss. It's Wii roots are all too evident unfortunately.

I agree, I think Pikmin 3 is great as far as overall visual design, but in terms of pure image quality it's really not that great, and actually far below other Wii U games, probably because as you say it was originally developed for the Wii.
 
This is what Pikmin 3 looks like or at least this specific boss anyway.

I just captured and uploaded these from my WiiU myself.

I can give proof as well that i did if need be.

Getting there - that's more like it....is that using the photo mode on the game ?

Its so difficult to get actual screenshots with PR stuff around, and then stuff like photo modes and things like racing replay modes which add IQ and are close but shall we say nicer than the real game.
 
Getting there - that's more like it....is that using the photo mode on the game ?

Its so difficult to get actual screenshots with PR stuff around, and then stuff like photo modes and things like racing replay modes which add IQ and are close but shall we say nicer than the real game.

It's not photo mode in the sense that it adds any extra effects, it's just a high quality capture of the last frame displayed.
 
Getting there - that's more like it....is that using the photo mode on the game ?

Its so difficult to get actual screenshots with PR stuff around, and then stuff like photo modes and things like racing replay modes which add IQ and are close but shall we say nicer than the real game.

Those are straight from gameplay.
 
Getting there - that's more like it....is that using the photo mode on the game ?

Its so difficult to get actual screenshots with PR stuff around, and then stuff like photo modes and things like racing replay modes which add IQ and are close but shall we say nicer than the real game.

Nah i went into boss battles to face that boss and get those two screenshots.
 
Any game that isn't GTA IV:
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Haha, yes. Probably the worst looking and running game I played on my PS3 all last gen. Gray and blurry with a pathetic framerate. Also a really boring game. The improvements made for V were pretty amazing, didn't think Rockstar had it in them. Sure, it still dipped to 20 fps rather regularly, but overall it ran much better and looked great. And it was very fun to play.
 
Why don't you think it will look like the e3 presentation considering that it was running in engine?

How often do Nintendo show target renders that are significantly better than the released game?

Mate, look it up for yourself.#

There are a quite few in this thread already that were not made by users....
 
People don't recognize MM's serious technical skill because they're always more distracted by the art style and creativity. But there is not a single jagged edge in Tearaway. It's a seriously impresssive feat.


Front leg og the bottom raindeer?

Great looking game though.
 
Any game that isn't GTA IV:
433991-grand-theft-auto-iv-xbox-360-screenshot-weather-effects-occur.jpg

Pretty sure this was absolutely NOT what I experienced on the PS3. Sure, the greyish graphics were very depressing and overall the game just didn't click with me, but I do NOT remember the image quality being this horrible.
 
This looks clean and it's in game(screenshot I took):


Shame about the lower res though.

It is definitely clean in that there's not much aliasing at all, but it's not necessarily clear. The details don't pop. But, I mean, it's a GREAT looking game.
 
Pretty sure this was absolutely NOT what I experienced on the PS3. Sure, the greyish graphics were very depressing and overall the game just didn't click with me, but I do NOT remember the image quality being this horrible.
It's a screengrab with compression, but the game was definitely blurry with sub hd and such.

It is definitely clean in that there's not much aliasing at all, but it's not necessarily clear. The details don't pop. But, I mean, it's a GREAT looking game.
That I agree with.
 
Pretty sure this was absolutely NOT what I experienced on the PS3. Sure, the greyish graphics were very depressing and overall the game just didn't click with me, but I do NOT remember the image quality being this horrible.

It was. That game looks like crap, especially on the PS3. GTA V almost looks like a generational leap.
 
When do you consider having great IQ? In terms of which AA at what setting.
I assume native display res is advised. Or can sub-native res + AA give equal results?
 
When do you consider having great IQ? In terms of which AA at what setting.
I assume native display res is advised. Or can sub-native res + AA give equal results?

Few to no jaggies, good clarity, native resolution for me is what makes great console image quality. Shadow quality and having some AF is important, too. You don't have to get scientific with specific AA types and levels of it, unless you want to.
 
Few to no jaggies, good clarity, native resolution for me is what makes great console image quality. You don't have to get scientific with specific AA types and levels of it, unless you want to.

I think it's worth getting fancy since AA can actually work against other goals depending on implementation, e.g. FXAA adding a lot of overall blur in some cases, decreasing the clarity.
 
I think it's worth getting fancy since AA can actually work against other goals depending on implementation, e.g. FXAA adding a lot of overall blur in some cases, decreasing the clarity.

Yeah, you can get more technical with it. To me, I don't need to know it has FXAA to see that a game like Knack is kind of blurry. I would simply say the image quality is not great, because the clarity is not there. If you want to get more technical, that's fine, though.

I'm just not going to say you need this amount of this AA for great image quality. The results will speak for themselves, IMO.
 
Gonna have to strongly disagree with the OP. WiiU games don't have an amazing IQ at all, unless you're talking about something completely different than actual IQ.

This gen:
KZSF
Ryse
ISS

Past gen:
GoWIII
And that other early MLAA title I forgot. Some stealth game IIRC.
 
Apparently my previous screenshots were shrunk down to the OG native image quality (see latest post to see correct 1280x720) so I apologize. Game is gorgeous regardless though. Hopefully you remember it looking that good.

The last batch of screens you posted look right to me. Game is gorgeous regardless.
 
Pretty sure this was absolutely NOT what I experienced on the PS3. Sure, the greyish graphics were very depressing and overall the game just didn't click with me, but I do NOT remember the image quality being this horrible.

That looks like a capture from a youtube video or something. GTA4's no looker, that's for sure, but it wasn't a smeary blurred mess full of video encoding artifacts like that shot is.
 
I think it's worth getting fancy since AA can actually work against other goals depending on implementation, e.g. FXAA adding a lot of overall blur in some cases, decreasing the clarity.

"A lot"... People sure like to exaggerate. If FXAA adds a lot blur, what to say about quincunx then? I've never seen a game that looked very blurry because of FXAA, but there are better solutions, certainly. For instance, 4x MSAA + FXAA, like in Forza Horizon, can net amazing results.
 
When do you consider having great IQ? In terms of which AA at what setting.
Depends on the visual makeup of a game.

Image quality is fairly perceptual, so even games with "lower everything" in terms of on-paper settings can sometimes feel like they have superior image quality, if their visual makeup less prone to aliasing or some such business.

Also, some configurations just plain make more sense for some visual makeups. If a game has tons of issues with jaggies but very few issues elsewhere, a 2xMSAA might be nice; if the jaggies aren't so bad but you've got normal-mapped specular reflections shimmering like crazy, a 2x temporal supersample might give better results.

I assume native display res is advised. Or can sub-native res + AA give equal results?
Equal? No. Sometimes the results might overall "look better" at lower resolutions with higher AA (720p with 4xMSAA is going to have much more stable geometric edges than raw 1080p, for instance), but using higher resolutions allows you to achieve greater raw clarity.
 
Depends on the visual makeup of a game.
Image quality is fairly perceptual, so even games with "lower everything" in terms of on-paper settings can sometimes feel like they have superior image quality, if their visual makeup less prone to aliasing or some such business.
Also, some configurations just plain make more sense for some visual makeups. If a game has tons of issues with jaggies but very few issues elsewhere, a 2xMSAA might be nice; if the jaggies aren't so bad but you've got normal-mapped specular reflections shimmering like crazy, a 2x temporal supersample might give better results.
Equal? No. Sometimes the results might overall "look better" at lower resolutions with higher AA (720p with 4xMSAA is going to have much more stable geometric edges than raw 1080p, for instance), but using higher resolutions allows you to achieve greater raw clarity.
Thanks for explaining so detailed. As you may have guessed I am not versed in the matter. Having read the very detailed explanations Durante once posted, I understand that there is a plethora of AA techniques. Some "cheap", some "expensive".
Understanding that one method is technically superior to others is much easier to grasp with picture comparisons for me, even if the visual difference may not be as big as the technical superiority.
I think it's worth getting fancy since AA can actually work against other goals depending on implementation, e.g. FXAA adding a lot of overall blur in some cases, decreasing the clarity.
Not being up to snuff with technicality of the matter, I enjoy reading about it from experts.
Could we also just look up console games based on the used AA method and "quantity" and automatically deem better IQ upon that info? With HTupolevs post - which makes sense to me - it shouldn't be actually possible in every case. Just to satisfy curiosity, it'd be nice to compare different methods. It'd be interesting whether people would deem inferior methods leading to better IQ. Don't know if that is even possible?
 
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