Best looking cartoon game to date. Not even the Sonic games after come close, wtf happened.
You mean that one game on Wii U? They simply went for 60fps above all else, so that's why it wasn't as gorgeous to look at.
Best looking cartoon game to date. Not even the Sonic games after come close, wtf happened.
I'm guessing the screens you're seeing are compressed shots uploaded through Facebook/Twitter. This can definitely ruin the image quality of a screenshot and make it look blurrier/artifacty/lower res.No, I'm not getting confused. I had the name of the AA method wrong but DOF looks absolutely nothing like AA. I'm talking about gameplay screenshots where the image looks like it was up scaled from 720p, photomode DOF has absolutely nothing to do with that.
Infamous photo mode looks absolutely identical to gameplay. Photo mode literally lets you manipulate the camera around in real time with no slowdown or additional frame drops whatsoever, and no AA or anything else is added when you take a screenshot. In fact, as you said, most screens posted look worse than what you see on the screen due to JPEG compression.Infamous does have very good IQ for a console game. Direct shots, non-photomode show this off quite well. Its not perfect IQ by any means, though.
No, it's modified SMAA T2x. Temporal supersample component adds *hugely* to the quality of overall AA solution, this can't be understated. However, to add temporal component of it to a game, requires lots of work on a case-to-case basis, and can't just be code dropped in verbatim like you can with FXAA. Which is probably why FXAA still remains more popular for now. There was an article from someone at UBI who was working on their own implementation of it to AC4, and I was surprised just how much work and ingenuity they had to put in to make the temporal aspect of SMAA work as well as it did.I wonder why. I mean, it's just native res with SMAA1x.
Or you could just enable .png screenshots for Steam to put into a seperate folder. Steam -> Settings -> In-game -> Save an uncompressed copy. Uploads to Steam Community are still the compressed .jpg versions, but no need for FRAPS.I like how clean Bioshock Infinite looks with no extra tweaking.
Crappy compressed .jpg from Steam, but even things like hair come off very clean in the game.
http://a.pomf.se/yhkagi.jpg
http://a.pomf.se/dixjay.jpg
That is at 60fps+ on my system, and actually cleaner. Wish I had some FRAPS grabs.
I wonder why. I mean, it's just native res with SMAA1x.
Ori and the Blind Forest.
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That's surprising considering the obvious sub-pixel aliasing I've seen in some shots. Must be bad angles.SMAA T2x.
Some sub pixel aliasing remains, but it's removed in like 95% cases, plus it's especially hardly visible while in motion, which matters the most anyway. The only reason SMAAT2x is not a magic bullet for AA is that it requires a lot of work hooking it up to a game engine, because it needs being fed motion vectors and stuff like that to calculate temporal offsets.That's surprising considering the obvious sub-pixel aliasing I've seen in some shots. Must be bad angles.
Final Fantasy XIII had damn great IQ for last gen console game (well at least on PS3 lol).
Which PC gamer has an average PC?
No, I'm not getting confused. I had the name of the AA method wrong but DOF looks absolutely nothing like AA. I'm talking about gameplay screenshots where the image looks like it was up scaled from 720p, photomode DOF has absolutely nothing to do with that.
Are you trying to be funny?
Nope. It's not realistic looking, but I think Wind Waker HD looks gorgeous.
Who said anything about IQ being realistic looking?
Are you trying to be funny?
Looks better in screenshots, will look poor on a large 1080 TV
whats your problem? the game's IQ Is very good. great texture filtering, nothing is muddy, not much aliasing, everything is sharp and well defined. They didn't cut corners when it came to the overall image construction.
I have to disagree. Shimmering it's quite evident in SS but the most annoying thing it's the ghost effect in the subpixels samples. I start to notice coming to another game with different AA. When I replay Infamous after, ghosting it's really noticeable.I've been really happy with IQ achieved in 99% of PS4 games so far. Even games that use plain FXAA like TRF or Trine 2 use the highest quality variant of it which looks quite good on a TV that you don't stare at from a foot distance.
I'm not sure what TLOU:R is using but it's really impressive too. Infamous is still the king of console IQ though. Looks razor sharp with minimal, easily ignorable aliasing. The temporal supersample aspect of their AA removes jaggies even from a lot of sub pixel edges, and most importantly, eliminates shimmering when in motion. Overall image in SS looks far better than any 2xMSAA 1080p game I've seen.
If that's the definition of "not much aliasing" then sure, I have a problem.
From the screenshot thread.
I know exactly how SMAA works, I read the original paper years agoSome sub pixel aliasing remains, but it's removed in like 95% cases, plus it's especially hardly visible while in motion, which matters the most anyway. The only reason SMAAT2x is not a magic bullet for AA is that it requires a lot of work hooking it up to a game engine, because it needs being fed motion vectors and stuff like that to calculate temporal offsets.
Here's a really good article from AC4 developer: http://bartwronski.com/2014/03/15/temporal-supersampling-and-antialiasing/
Just look at the difference between plain SMAA and the with added temporal component, but then also just what they had to do to make it all work.
I can't believe I haven't seen any pictures yet
Rayman Legends
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I don't get how SM3DW and MK8 can look so clean on my TV when every other 720p game looks like blurry dog shit.
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Next gen started 4 years ago.
Captain Toad's IQ is pretty good as well.
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Not at 2560 x 1440.You still need an AA solution at the resolutions we play at.
Distinct lack of screenshots in this thread.
Obvious games are Infamous SS (Essentially the undisputed IQ king right now), Killzone Shadow Fall, Ryse and SM3DW.
Captain Toad's IQ is pretty good as well.
2560x1440 without AA looks terrible.Not at 2560 x 1440.
It looks better without AA once the resolution gets high enough, imo. AA makes it look a lot softer.
In terms of raw clarity, I think I'd give the edge to the games running at substantially higher resolutions and framerates, like Ridge Racer 7.I don't think any racing game from that generation surpassed the astounding clarity and smoothness of Horizon. I can't even imagine how the second game will look in motion in person.
FFXIII is a funny one. Great example of how games can be perceived as having excellent IQ even if there's substantial aliasing. 2xMSAA on geometry and some negative LOD bias on textures is an interesting combo.Final Fantasy XIII had damn great IQ for last gen console game (well at least on PS3 lol).
Heh. I suppose with H2V, especially these days you can just crank sampling through the roof.![]()
so crisp, so clean
That was the first thing that popped in my mind after seeing the video i posted on the previous page. Thanks for these.