Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

Right but compared to WiiU....



JP

PS3 : 188,851
WiiU : 11,973
3DS : 283,235
360 : 6,099

NPD

360 ~ 55k
PS3 ~ 53k
WiiU ~ 13k

I can't believe Revelations did that well in Japan.

I wonder how it sold on PC?

What are the odds of Capcom just implementing an option to turn off the remastered backgrounds? They did offer the SD textures in Ultimate HD on Resi 4.

At least that way, you could set the resolution to match what the FMV backgrounds were rendered at and just have your monitor scale the image for you. Isn't a HD remaster that way, but at least you get to experience REMake as it was on GC/Wii if you never had the chance to play it before.

You would probably be better off running in windowed at that point.
 
Ew, they're just upscaling old low res gamecube renders...

At least we're getting the hyper super awesome RE4 retexture project for the PC.
 
So I guess it worked out that the copy of REmake that I ordered from a 3rd party seller on Amazon never showed. Will use the refunded money to buy this. Shitty I can't do that on my Wii U, though.
 
https://www.youtube.com/watch?v=XTxbrgdG6HQ#t=01h16m40s
From PS3 HD version.
If direct link do not work go to 01h16m40s

That link makes me believe even more strongly that the 3d models used were based upon the original art assets. It is lower poly with lower-res textures of course, but everything shown so accurately mirrors the prerendered backgrounds of the GC version. They are different polygonal meshes sure, but seems likely that they were created in a similar way that low-poly character models are produced from high-poly sculpted meshes in games today.
 
Where is it mentioned they've lost the original background assets? Let's not jump to conclusions here. These shots could quite easily be work in progress mock shots.

It's not mentioned anywhere, but the reasoning is this:
People would expect 1080p60fps (like RE4HD, because RE4 is more recent than REMAKE)

But:
-Because of umbrella chronicles/DSC, they have the original character data: they can reexport animations at 60 frames
-Yet they only upscaled the 480p background images and capped the framerate at 30, because that's what they run at.

The backgrounds are the culprit for the 30fps cap here (PS4/XboxOne at 30fps).
so they either lost the data, don't know how to rerender at higher resolutions (it's capcom, this would surprise me), don't want to bother.

I don't care about the framerate honestly, but it's our indicator here.
 
So it's essentially pan and scan, emphasis on the scan. That will look awful.

Yep. So 4:3 is the only way to get the full view. Plus, in 16:9 the cropped image has to be zoomed in to fit the screen which doesn't bode well for the already low res backgrounds.
 
Nice I want it, I did not bother reading the after the OP was there any bitching about this remaster too. For me I don't see a problem if you don't want it don't buy it, like many of the classic movies some of these games will be redone/remastered or whatever at some point it's just a mater of time.
 
It's not mentioned anywhere, but the reasoning is this:
People would expect 1080p60fps (like RE4HD, because RE4 is more recent than REMAKE)

But:
-Because of umbrella chronicles/DSC, they have the original character data: they can reexport animations at 60 frames
-Yet they only upscaled the 480p background images and capped the framerate at 30, because that's what they run at.

The backgrounds are the culprit for the 30fps cap here (PS4/XboxOne at 30fps).
so they either lost the data, don't know how to rerender at higher resolutions (it's capcom, this would surprise me), don't want to bother.

I don't care about the framerate honestly, but it's our indicator here.

I'm gonna go with they don't want to be bothered with it. It's Capcom after all.
 
I can't believe Revelations did that well in Japan.

I wonder how it sold on PC?



You would probably be better off running in windowed at that point.

Resident Evil is still a really big IP in JP. Its still a really big IP WW as well but if we look at JP sales:

RE : 1,194,779
RE2 : 2,154,975
RE3 : 1,383,282
RE4 : 772,251 (PS2 only)
RE5 : 1,026,495 (PS3 only)
RE6 : 847, 763
 
How is this a good job?

http://screenshotcomparison.com/comparison/86595

Look at all of those crushed blacks in the lower right hand corner. You can't even SEE the chest in the HD version.

Some locales fare better than others, it's true. But I'm seeing more than the quick fix cheap-out filter job claims others are. They've certainly put in some effort at painting out visible pixels while attempting to retain sharpness where necessary. It's not perfect, but surprisingly effective considering what they have to work with bringing the game up to date, and the volume of visuals the game contains. The re-textured characters look better, too. And I'm guessing these new palettes, contrast reworkings and gradients may be more suitable to HD in ways that SD palettes are not. Code Veronica HD lost and gained in this regard (although RE4 HD was somehow amazing across the board). We'll just have to wait and see.

And looks aside, it's still an incredibly fun game to play.

Anyone else leaving the control scheme exactly as it is?

#TankControls4Lyfe

Of course.
 
I know this is Capcom we're talking about, but one would hope this would be a big enough success that we might finally get that Resident Evil 2/3 remake we've all been waiting for.

Assuming there's anyone left at Capcom these days who could do it justice.
 
Fuck you Capcpom!

I'll have to get it on PS3. I really wanted to have a RE collection exclusively on Nintendo consoles, though. A PS3 box will look odd among the rest.

Edit: Actually, never mind. It looks horrible.
 
It's not mentioned anywhere, but the reasoning is this:
People would expect 1080p60fps (like RE4HD, because RE4 is more recent than REMAKE)

But:
-Because of umbrella chronicles/DSC, they have the original character data: they can reexport animations at 60 frames
-Yet they only upscaled the 480p background images and capped the framerate at 30, because that's what they run at.

The backgrounds are the culprit for the 30fps cap here (PS4/XboxOne at 30fps).
so they either lost the data, don't know how to rerender at higher resolutions (it's capcom, this would surprise me), don't want to bother.

I don't care about the framerate honestly, but it's our indicator here.

Not being funny here but all of this is pure speculation. The resolution of the backdrop imagery possibly has nothing to do with the fps. A technical limitation of the animation rigging to clip to the wallpaper backgrounds might be the reason for 30fps but that in no way gives us reason to downplay the port and say Capcom are incompentant and has lost assets.

Reference to RE4 is pretty pointless too as the engine design requirements for both games will be vastly different since one is a fully realised 3D environment, while the other is a glorified 2D game with perspective trickery to appear 3D.
 
I wonder if they're going to re-dub the game. It's been a long time since the original. Won't they have to pay the original voice actors again if they don't re-dub?

I don't know how I feel about a non muscle bound Chris punching the shit out of everything...

Get out. This is real Chris.
 
A real shame it won't be available for the WiiU. Would have loved to spend time on the Gamepad with it.

Might get it for PC later down the road, depending on its price and ultimately final product. I'm sure a fan community will eventually do it proper justice.
 
You don't think that maybe, just maybe, there is some kind of overlap between 3DS and WiiU owners? Anyway, it sold more on a Nintendo system.

also ignoring the huge userbase difference between ps3 and wii u. Not saying it makes sense financially to port it to wii u, more that its a unfair comparison.
 
Never played the original Resident Evil, so I'm really looking forward to this, despite the controversy cooked up in this thread. Will just wait till the price is right...
 
I took some screenshots of REmake in Wii emulator of similar scenes like the official screenshots. Here's what I got:
http://quackfluffy.tumblr.com/post/93881607532/comparisons-of-remastered-with-remake-wii
http://quackfluffy.tumblr.com/post/93882202437/some-more-comparisons-of-remastered-and-remake

There's definitely a huge improvement with the character models, and the shading/lighting on the characters is almost entirely different. The new lighting may stand out more in places, but it definitely looks much nicer.

I think that's (partly?) because Dolphin does not emulate the lighting correctly.

https://code.google.com/p/dolphin-emu/issues/detail?id=6051&q=resident

How Dolphin renders RE0/1:

resident_evil_archive4dfkz.jpg


How GC/Wii/WiiU renders RE0/1:

resident_evil_archiventd70.jpg
 
I don't particularly mind it not being an ultra HD remaster, because at the end of the day it will still be better than playing it on Dolphin on my crummy laptop running at 2x native resolution, 15-20fps average, and lots of glitchy audio. The game was still amazing playing it like that, so I imagine it's gonna be more amazing like this. But seriously Capcom, put this shit on Vita too, and while you're at it give the WiiU some love as well. If you're gonna make up for not putting this game out on any platforms, then you should damn well put it on ALL platforms now.
 
RE5 Chris is the best

Fuuuuck no! D:

I always saw that Chris as an embodiment of nostalgia and today's modern gaming culture.

Use Chris - Gather the old school crowd.
Make him buff, steroids and shit - Gather...the gears of war crowd?

Seriously IDK what the hell happened when they decided to make him like that.

So....doesn't a Dolphin run version of this actually look better?

So far, no, REmaster seems better.

I took a shot in dolphin, cropped it, added noise like they seem to be using, and change the hues to be a similar color. This is all stuff that would be pretty trivial to do real time in game.

dolphin_vs_hd_by_aloo81-d7tsx9d.gif


It seems like they're adding a LOT of contrast to the backgrounds. What used to be noticeable details before is now flat blacks in this new HD one.

The character's textures seem much improved though.
 
Some of REmake's backgrounds are animated. That's the problem.

Yeah? Ah well in that case I stand corrected on those being the reason for 30fps.

I still hope to be happy with the port. If it means I can migrate my complete RE collection (with zero hopefully following this) to a HD capable machine its all good to me.
 
Nice I want it, I did not bother reading the after the OP was there any bitching about this remaster too. For me I don't see a problem if you don't want it don't buy it, like many of the classic movies some of these games will be redone/remastered or whatever at some point it's just a mater of time.

So...because people have a different opinion, it's bitching? Maybe read past the OP, see the comparisons, and actually bring something to the conversation. Because it's just as bad as the drive bys and worse than those figuring out what is going on behind the remaster.

Some locales fare better than others, it's true. But I'm seeing more than the quick fix cheap-out filter job claims others are. They've certainly put in some effort at painting out visible pixels while attempting to retain sharpness where necessary. It's not perfect, but surprisingly effective considering what they have to work with bringing the game up to date, and the volume of visuals the game contains. The re-textured characters look better, too. And I'm guessing these new palettes, contrast reworkings and gradients may be more suitable to HD in ways that SD palettes are not. Code Veronica HD lost and gained in this regard (although RE4 HD was somehow amazing across the board). We'll just have to wait and see.

And looks aside, it's still an incredibly fun game to play.

It is, and the more I look at it the more I'm getting used to how it looks where I won't be bothered much by it.

Right now my major concern falls into how stable the game itself is in transition and how the 'dynamic' camera will affect things.
 
Excited for this! But, disappointed by the lack of a retail release, iffy up-scaling, and that 16:9 pan and scan. It's "meh", really.

yeah.... mmm... I don't think so.....definitely no

B-but, those arms! -swoon-

Fuuuuck no! D:

I always saw that Chris as an embodiment of nostalgia and today's modern gaming culture.

Use Chris - Gather the old school crowd.
Make him buff, steroids and shit - Gather...the gears of war crowd?

Seriously IDK what the hell happened when they decided to make him like that.

Well, to be fair, they did give him a better haircut in RE5. So, that's something.
 
But seriously Capcom, put this shit on Vita too, and while you're at it give the WiiU some love as well.

so much this. The two platforms I would want to play this game on are sadly absent.

I was way more excited about this yesterday when it was just a rumor, because in my wildest dreams it was going to be a complete remake from the ground up, and hopefully a revitalization of a classic series that capcom has been driving into the ground. That's the kind of thing I would happily pay $60 for to play on my PS4. Now it seems like just a basic cash grab.
 
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