Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

In other news one of the producers had this to say:

"When it comes to the graphics, we didn't just want to make them look better. We have taken the game apart, polished up all the different elements, and carefully reassembled them in such a way that its original atmosphere shines through."
Source: Resident Evil - producer announcement video.


I'll still buy it the minute it comes on steam though, even if it's listed as 80$.
 
I'd agree with the lost source files argument. You wouldn't need to apply sharpening filters if the original background files still existed because they would've initially been rendered in high-defintion anyway and downscaled for the resolution of the hardware. I can't admit to knowing 100% how Capcom did it in the first place, but I highly doubt they rendered out still images at 640x480.

The problem is that while they probably did render at higher than 480, they also did a lot of postprocessing, repainting, animating, highlighting, colour correction and general tweaking, not to mention hacking the image to pieces then putting it back together again to create depth of field. All of this was done at the game's native resolution, for ease, convenience and compatibility. This is the way all the prerendered RE games are created, with the exception of RE3 which still has most of its assets intact as evidenced by the 480p PC version.

And to be fair, they are putting in a lot of effort with this, despite the naysayers. This shot is a good example:

yuyI24.jpg

Assuming this isn't a bullshot, you can see that the trees and grass have been painstakingly redrawn (and presumably animated), and that the fog has lost its FMV artifacts. The original shot:


It's not a loving recreation, but considering the limitations, it's an impressive compromise imo.
 
There's no guarantee this version is going to be better than the Wii version. I'd hold on to that copy if I were you.

QLOC managed to make the RE4 HD version on PC better than the Wii/GC version. If they work on REmake aswell chances are high that this will end up being better too.
 
Good god, you've seen four screenshots of an unlabeled version of an unreleased game, isn't it a little early to throw around phrases like "dramatically altering"?

No? It's a port, I know what the whole game looks like, and I can clearly visualise how the alterations they've implemented are going to effect the entire games visuals. This is assuming they keep it the way it is, which by all means they probably will.
 
Just sucks so much that there's no possibility for games like this and FF7 to have higher-res renders of the original assets. The backgrounds look like big blown up JPEGs and it's going to suck.
 
QLOC managed to make the RE4 HD version on PC better than the Wii/GC version. If they work on REmake aswell chances are high that this will end up being better too.

Yes. That's one thing going for them that some people don't realize, Capcom's PC support for its newest ports is actually quite good.

It also wouldn't surprise me if texture mods or other techniques were available for the PC version as well.

If you were hoping to get the full experience then the PC version is definitely the way to go.
 
Good god, you've seen four screenshots of an unlabeled version of an unreleased game, isn't it a little early to throw around phrases like "dramatically altering"?

The crushed blacks can be ridiculous
really only the main hall
and character shadows are absent, but it really isn't that bad and little else would be noticeable in motion (such as that shot of the lightning in the main hall).

But hey, its NeoGAF. Folks have opinions, and some work on black and white scales more than others.

Now if there's actual glitches and odd artifacts noticeable, then things can start going into dramatic territory...
 
In other news one of the producers had this to say:

"When it comes to the graphics, we didn't just want to make them look better. We have taken the game apart, polished up all the different elements, and carefully reassembled them in such a way that its original atmosphere shines through."
Source: Resident Evil - producer announcement video.


I'll still buy it the minute it comes on steam though, even if it's listed as 80$.

Good news, if the new multiplatform version will be the definitive one.

Considering, that RE:CV+4 HD cost 20€ each, I'd presume this to be in the same ballpark.
 
Also, they don't have the original data so they can't re-render all of it. Which is sad. Also, I don't get your 'shadow' complaint? I don't see anything wrong with those in the screens.

I'm not talking about shadows being cast by the character. I'm talking the entire aesthetic of the images, which means shadows being cast within the pre-rendered backgrounds. If you imagine each of these screens as a single photographic shot, you'd say they're lacking shadow detail because the visual information within the deepest shadowed areas is lost. On a photographic negative, those areas would appear completely clear, and thus no information could be extracted from them.
 
There's a grenade launcher glitch?

As long as you had two types of grenade ammunition and access to a storage box, you could do shuffle the grenades a certain way between the box and your inventory to get nearly infinite grenades.

It was a fun 'cheat code' for later playthroughs where you didn't want to play seriously. Personally hope it's still in since I've beaten the game so many times without using it between the two difficulties, both characters, invisible enemies, Forest 'exploding' zombie, and speed runs to unlock the Samurai Edge and Rocket Launcher.
 
I mean you could argue the case for visual aesthetic, but in this case the visual aesthetic already exists and is perfectly fine as it is (or was). For me it's like applying an instagram filter on top of a classic photograph.
 
Can someone explain to me what the hell is going on in this thread? I haven't played REmake since it was released, but I don't see anything particularly alarming in those screenshots; they're tiny.

What am I missing?
 
I am so fucking stoked for this. However I am 32 now and dont know if I have the pastirence to play good ole' tank controls anymore. I wish they would fully render the backgrounds so we can have the OPTION for an over the shoulder (RE4 type) view. Althuogh saying that means alot of the mood and atmosphere will be lost. double edged sword man!

I believe the sillent hill HD ports had some kind of control alternative where down was down and up was up on the screen but with the constant changing of camera angles it didnt help much. conflicted emotions here
 
Assuming this isn't a bullshot, you can see that the trees and grass have been painstakingly redrawn (and presumably animated), and that the fog has lost its FMV artifacts. It's not a loving recreation, but considering the limitations, it's an impressive compromise imo.

I very much doubt Capcpom would make the effort (and it would be MASSIVE) to manually paint out upscaling artifacts on every frame of a 30fps 10-second loop for every camera angle. I think it's just a really good scaling algorithm, perhaps with some minor tweaking scene-to-scene.
 
Can someone explain to me what the hell is going on in this thread? I haven't played REmake since it was released, but I don't see anything particularly alarming in those screenshots; they're tiny.

What am I missing?

In a nutshell: it's a simple port labeled as a "remaster". That's what people aren't happy about.
 
I am so fucking stoked for this. However I am 32 now and dont know if I have the pastirence to play good ole' tank controls anymore. I wish they would fully render the backgrounds so we can have the OPTION for an over the shoulder (RE4 type) view. Althuogh saying that means alot of the mood and atmosphere will be lost. double edged sword man!

I believe the sillent hill HD ports had some kind of control alternative where down was down and up was up on the screen but with the constant changing of camera angles it didnt help much. conflicted emotions here

The janky controls are what make it fun though. Running away from a crimson head is no fun when you can move freely.
 
In a nutshell: it's a simple port labeled as a "remaster". That's what people aren't happy about.

game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles

How is that not a remastering? They're changing/improving assets in the game. A port would mean it's the exact same game running on different hardware.
 
Why exactly is it unrealistic to expect them to redo the pre-rendered backgrounds?

I mean, of course it's gonna cost them more than just slapping some filters on them and be done with it but the amount of work is not really in the region of Avatar animation or is it?

Static backgrounds with some animated elements, right?

Give some Studio a Gamecube and the original REmake and they wont need more than that.
The time and effort it takes to make a CGI trailer for a modern game that lasts only a few minutes is probably bigger, remember the Dead Island trailers? Those people would have recreated the remake 3d scenes 3 times over before the trailer was finished.

Yes, I'm simplifying the undertaking and talking out of my ass, but they could literally not put less effort into the backgrounds than what they are doing here.

Don't we have people here working in that space (3d rendering/animation)? Take a wild guess at the costs? (wouldn't say much but I'm kinda curious)
 
I am so fucking stoked for this. However I am 32 now and dont know if I have the pastirence to play good ole' tank controls anymore. I wish they would fully render the backgrounds so we can have the OPTION for an over the shoulder (RE4 type) view. Althuogh saying that means alot of the mood and atmosphere will be lost. double edged sword man!

There's a new option with analog controls in this REmastered rebirth.
One of the characteristic Resident Evil traits is how storytelling plays with you with static camera and it's the best way to get player tension not know what's on the other camera scene. Shoulder view killed old-style RE :(.
ix8KSSPZnUJtW.gif
 
I bought this when it came out, am I gonna get a deep discount or get it free? We should bomb Capcom on twitter to see if this is the case. Im hoping its a $20 release if it aint free. Greedy companies trying to nickle and dime you, I tell ya!!
 
Now I'm wondering if I should bother getting Zero for the Wii or Code Veronica X on PSN, or if those will just come to PC eventually too
 
I very much doubt Capcpom would make the effort (and it would be MASSIVE) to manually paint out upscaling artifacts on every frame of a 30fps 10-second loop for every camera angle. I think it's just a really good scaling algorithm, perhaps with some minor tweaking scene-to-scene.

It's probably one of their nice realtime fog effects from their modern RE games pasted over a redrawn vista. Going to be very interesting to see what other visual changes and workarounds they make.
 
so 12 years after the Gamecube version releases we get a remastered version which is essentially a re-release with higher resolution?

there were 6 years between RE and REmake. that was a complete makeover of the game from the ground up. capcom should have made a RE-REmake and not a remaster that isnt really improving the game much.

just my two cents.
 
How is that not a remastering? They're changing/improving assets in the game. A port would mean it's the exact same game running on different hardware.

based on the screenshots "significantly upgraded" and "1080p support" mean nothing. The game clearly isn't using assets designed for 1080p. It's not even widescreen.
 
And this has a lower risk to them then going all out, when their last impression was that few consumers in the overall market cared for this style of Resident Evil
despite the obvious issues that were platforms and demographics for said platforms.
in comparison to what has been bringing them more and more revenue with each iteration.

Yes, it's easy money for them.

Yes, the way they are handling it is poor in cultivating a indicative consumer base.

However, it serves other purposes that could lead to REmake2/3.

Oh, I'm well acquainted enough with Capcom to know what goes through their heads when it comes to these decisions. I know enough that they'll probably say something along the lines of "We're monitoring the success of REmaster to determine whether or not there is an audience for RE2make". I also know that if this hypothetically sells well, it still does not guarantee that RE2/3make will ever see fruition.

Capcom loves to hang a carrot on a stick in front of its fans. If I do buy this, it's solely just because I love REmake. I'm not investing in this just for the "chance" for RE2/3make.
 
So I'm supposed to buy a game I already own to send a message?

I don't think I'd buy the same game again even if the HD looked fantastic. I want a RE2 remake. I'd buy that. That's something we haven't had before.
I think the performance of this indicates if we will or not get a RE2make and a return to the old formula in future RE's, so people would be shooting themselves in the foot if they choose to ignore it.
There has been a sudden call for this game to be posted/remastered and here it is and Capcom is listening, so don't ignore them now you finally have their attention.
 
If I had the choice, I'd choose a faithful representation of the original image over extra pixels every single time. For some people, this is hugely important. I've suffered enough classic horror films getting shitty DVD and Blu ray transfers from stupid studios for one lifetime thank you very much. I'll be sticking to my GC and Wii version unless they make significant alterations to what they're currently showing. The blueprint exists, there's no need to deviate from it. In favour of what anyway? Being able to call it a 'Remaster' and slap a hefty price tag on it. No thanks.
 
Why exactly is it unrealistic to expect them to redo the pre-rendered backgrounds?

I mean, of course it's gonna cost them more than just slapping some filters on them and be done with it but the amount of work is not really in the region of Avatar animation or is it?

Static backgrounds with some animated elements, right?

Give some Studio a Gamecube and the original REmake and they wont need more than that.
The time and effort it takes to make a CGI trailer for a modern game that lasts only a few minutes is probably bigger, remember the Dead Island trailers? Those people would have recreated the remake 3d scenes 3 times over before the trailer was finished.

Yes, I'm simplifying the undertaking and talking out of my ass, but they could literally not put less effort into the backgrounds than what they are doing here.

Don't we have people here working in that space (3d rendering/animation)? Take a wild guess at the costs? (wouldn't say much but I'm kinda curious)

The problem is simply this: Capcom almost certainly no longer has archives of the original level data (models, textures, etc.) Therefore, it's impossible for them to re-render at a higher resolution. We're talking about 2D images here -- no archive equals no geometry to re-render.

Given what they had to work with, I think it's actually rather an impressive job. A very nice upscaling technique was used, and perhaps even some manual tweaking.
 
In other news one of the producers had this to say:

"When it comes to the graphics, we didn't just want to make them look better. We have taken the game apart, polished up all the different elements, and carefully reassembled them in such a way that its original atmosphere shines through."
Source: Resident Evil - producer announcement video.


I'll still buy it the minute it comes on steam though, even if it's listed as 80$.

Come on now, there's supporting a game and then there's crazy talk.

True. RE0 seems destined to follow but I think CV would have come out already if it was going to.

We got a HD port of CV not too long ago.
 
I think the performance of this indicates if we will or not get a RE2make and a return to the old formula in future RE's, so people would be shooting themselves in the foot if they choose to ignore it.
There has been a sudden call for this game to be posted/remastered and here it is and Capcom is listening, so don't ignore them now you finally have their attention.

i dont see how capcom will suddenly decide to remake RE2 (a feat that will require a lot more money then just rereleasing a 12 year old game) just because this sells well.
 
It's probably one of their nice realtime fog effects from their modern RE games pasted over a redrawn vista. Going to be very interesting to see what other visual changes and workarounds they make.

Seeing the media released, I'm pretty convinced all they had to work with were the original, pre-compression video loops. And if that's true, it's a very nice job, considering.
 
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