Ryse Son of Rome coming to PC this fall [no port begging other games]

QB is first party, MS owns the IP, it isn't anything like Alan Wake

And nice of you to conveniently ignore all of their other first party games when saying they will fall into a Halo/Gears/Forza cycle.

Although I wish I could say I'm surprised to see you doing this lol.

What other first party games though? Crackdown, PD, and Scalebound are all being developed externally (as is QB). Now sure, you could count those as first party, but that's not what I'm talking about. I'm talking about the studios they actually own, that's what they need to work on.

When I buy a PS game, I know I won't be able to play it anywhere else. It's an assurance that makes buying a PS4/3/etc a lot more enticing. MS loosing exclusives gives off the impression that if you just wait, you don't have to spend a single cent on the console. And this is an issue that they've had since the 360 era.


In my opinion, they should have taken advantage during last gen, when they were dominating, to build up their first parties and really invest in them. Make them notable like Sony's and Nintendo's. Buy Remedy or something. You know what I mean? And before someone says it (because it's bound to happen) no, I'm not "concerned". I'm just putting my opinion out there. This does end up hurting the X1 and that's the last thing MS should be doing right now

Halo MCC is going to be fall's best selling game, mark my words.

Not even close, even if it had a massive 50% attach rate, it'd do 3 million at most (on the low chance the X1 has actually hit 6 million by then). By the time it comes out the PS4 will be over 11 million units and Destiny will still be selling great. Not to mention all the other big multiplat titles.
 
I think the main reason Microsoft is allowing it's exclusive games to be released on PC is to pre-emptively combat SteamOS or as a value add for those who stick with Windows. I can't see either this or Dead Rising 3 getting ported to Linux.

I don't think SteamOS is enough of a threat to warrant that unfortunately.

Anyway, MS has nothing to do with what Crytek are doing as it's the German's IP.
 
Anyway, MS has nothing to do with what Crytek are doing as it's the German's IP.

Well, we don't know that. For all we know Crytek could have asked Microsoft if they could release it on PC and MS said yes (like Remedy and Alan Wake).

Although why its coming on PC probably doesn't really matter.
 
I don't think SteamOS is enough of a threat to warrant that unfortunately.

Anyway, MS has nothing to do with what Crytek are doing as it's the German's IP.

I don't think it's an active "we must stomp this competitor out" kind of strategy but if they get enough steam users owning games that they can only play on a windows computer, it's certainly an incentive for them to remain on windows and be able to play 100% of their library versus moving to SteamOS and losing access to those games.
 
What other first party games though? Crackdown, PD, and Scalebound are all being developed externally (as is QB). Now sure, you could count those as first party, but that's not what I'm talking about. I'm talking about the studios they actually own, that's what they need to work on.

When I buy a PS game, I know I won't be able to play it anywhere else. It's an assurance that makes buying a PS4/3/etc a lot more enticing. MS loosing exclusives gives off the impression that if you just wait, you don't have to spend a single cent on the console. And this is an issue that they've had since the 360 era.


In my opinion, they should have taken advantage during last gen, when they were dominating, to build up their first parties and really invest in them. Make them notable like Sony's and Nintendo's. Buy Remedy or something. You know what I mean? And before someone says it (because it's bound to happen) no, I'm not "concerned". I'm just putting my opinion out there. This does end up hurting the X1 and that's the last thing MS should be doing right now



Not even close, even if it had a massive 50% attach rate, it'd do 3 million at most (on the low chance the X1 has actually hit 6 million by then). By the time it comes out the PS4 will be over 11 million units and Destiny will still be selling great. Not to mention all the other big multiplat titles.

Another console war fueled post by Dragonborn. SHOCKING
 
Do you mean on Xbox One?

I actually don't think it will be that big of a hit (I was joking about a noobasuar prediction about how it will easily be fall's biggest game, across all platforms). It may well be the biggest game on X1, although there's the usual giant 3rd party sellers, like COD, AC and GTA, so I'm not too sure about that, especially with GTA in the mix.
I guess it depends on how things shake up, software sales wise, between the X1 and PS4.
 
Still not interested but it's good to see more games coming to PC. There's literally no reason not to port this gen if you're a third party
 
Must admit, never saw this one coming. Can't say I care about the game, but may end up trying it out for cheap, just to enjoy the pretty graphics.
 
Wow, I'll wait for a steam sale, but at least now it'll run at a solid framerate and at least 1080p. I'm honestly surprised, between this and Dead Rising 3. Wonder why MS is loosing their exclusives.

This is exactly why having a strong first party is important. At this rate, the only exclusives will end up being their usual Halo/Gears/Forza cycle. I wouldn't be surprised (well, not anymore now that they've lost Ryse, DR3, PvZ and likely the Titanfall franchise) if QB hits PC eventually (Like Alan Wake before it), same for SO.

So yea, MS, get to working on your first party. It's about time.

They never owned those franchises to lose them in the first place. Ryse was always owned by Crytek. DR3 was always owned by Capcom. And PvZ and Titanfall were always owned by EA. MS probably had first refusal rights on Ryse 2 and Crytek opted for a PC release of Ryse once MS refused to publish Ryse 2. For DR3, I assume MS had a contract allowing a PC version after so many sales or a certain time period. PvZ was always a timed exclusive and Titanfall was but was later purchased as a full exclusive (just the first game).

Your point about first party development is a good one, though. MS should invest more in first party studios and it seems they are lately. Their strategy for launch was obviously to get games out on the platform, though, and collaborating with developers for this seems like it was a good idea to me. The exclusive launch lineup was pretty solid because of it.
 
Awesome news. Both this and Dead Rising 3 were all that interested me on the Xbox One, but obviously not enough to pick up the system. I look forward to playing this on PC. Love Roman stuff.
 
Another console war fueled post by Dragonborn. SHOCKING

Dude, honestly, how is any of that "console war"? Are you telling me that saying anything negative about the X1 means it's a console war post? Now admittedly, I'm more negative towards it than other consoles (and for good reasons I'd say), but do you actually dispute anything that I said?

They never owned those franchises to lose them in the first place. Ryse was always owned by Crytek. DR3 was always owned by Capcom. And PvZ and Titanfall were always owned by EA. MS probably had first refusal rights on Ryse 2 and Crytek opted for a PC release of Ryse once MS refused to publish Ryse 2. For DR3, I assume MS had a contract allowing a PC version after so many sales or a certain time period. PvZ was always a timed exclusive and Titanfall was but was later purchased as a full exclusive (just the first game).

Your point about first party development is a good one, though. MS should invest more in first party studios and it seems they are lately. They're strategy for launch was obviously to get games out on the platform, though, and collaborating with developers for this seems like it was a good idea to me. The exclusive launch lineup was pretty solid because of it.

Yup, and I've been saying that for years. The problem with the 360 was that it started off really strong, but then it just kinda fizzled out as MS focused on the infamous Halo/Forza/Gears/Fable yearly recycle. They should have taken the time and money during the whole Kinect years to invest and prepare for their next console. They need to get rid of the preconception that you don't need an Xbox for Xbox games. Relying on third parties will always bite them in the behind, Sony and Nintendo learned this, I wonder why MS hasn't.
 
I'm not reading through this thread, but I was under the impression that "4K resolution support" was a load of crap, because just about every game in the world supports 4K and above?


I'm pretty sure I've been taking screenshots of Remember Me, Mirror's Edge, Battlefield, Resident Evil, and more at 4K-8K...

I hate when Devs use "4K support" as a feature.
 
Your point about first party development is a good one, though. MS should invest more in first party studios and it seems they are lately. They're strategy for launch was obviously to get games out on the platform, though, and collaborating with developers for this seems like it was a good idea to me. The exclusive launch lineup was pretty solid because of it.

Well, they did invest and supposedly (and from what we can gather) there has been more investment in studios they just haven't unveiled. Although outside of a few glancing mentions of Unreal Engine use we've no idea how big the studios are or what they're developing.

Phil needs to get the cheque book out, perhaps.
 
Well, this will be hands-down the best looking game available on any platform. Indeed, I expect the PC Screenshot thread will be considerably more entertaining than the game itself.
 
So, anyone knows, does MS own the Quantum Break IP?
Despite the lack of info, that's pretty much the only X1 exclusive I'm genuinely interested in (Remedy!), and I hope I get to play it on the PC some day.
 
MS' publishing contracts only cover console gaming. Which is why MS publishes for 360/XBO. It doesn't extend to PC; because MS doesn't own the IP MS can't dictate what developers do with their IP on PC. Which is why DR3, Ryse, AW came to PC at best MS can request an "timed exclusive" on the games. Very rarely will any third party sign an agreement that forbids them from releasing a port on PC at any time because it's lost revenue.



Halo: MCC is nothing more than a rumor, and even if it were to come to PC its situation is completely different and unrelated to DR3 and Ryse coming to PC. MCC would be coming to PC because MS (the owners of the IP) decided such; once again MS has no say in what Capcom or Crytek do with their IPs on PC. If it helps people understand, think of it as simply a third party game being published on PC (because that's essentially what it is). Ryse and DR3 coming to PC isn't any type of indication that MS owned IPs are coming to PC.



Maybe it will, maybe it won't. That's going to be up to Remedy if they own the QB IP or not, and feel like porting to PC in the event they do own the IP.

MS own the QB IP

So, anyone knows, does MS own the Quantum Break IP?
Despite the lack of info, that's pretty much the only X1 exclusive I'm genuinely interested in (Remedy!), and I hope I get to play it on the PC some day.
http://trademarks.justia.com/859/56/quantum-85956954.html
 
As someone with a PS4 and not an Xbox One, even I think that Ryse is the best looking current-gen game judging by all the footage I've seen. Well, barring something on PC like Crysis 3.

Anyone claiming that Ryse isn't a technical showpiece is just trolling badly.
 
What other first party games though? Crackdown, PD, and Scalebound are all being developed externally (as is QB). Now sure, you could count those as first party, but that's not what I'm talking about. I'm talking about the studios they actually own, that's what they need to work on.

When I buy a PS game, I know I won't be able to play it anywhere else. It's an assurance that makes buying a PS4/3/etc a lot more enticing. MS loosing exclusives gives off the impression that if you just wait, you don't have to spend a single cent on the console. And this is an issue that they've had since the 360 era.

In my opinion, they should have taken advantage during last gen, when they were dominating, to build up their first parties and really invest in them. Make them notable like Sony's and Nintendo's. Buy Remedy or something. You know what I mean?

And before someone says it (because it's bound to happen) no, I'm not "concerned". I'm just putting my opinion out there. This does end up hurting the X1 and that's the last thing MS should be doing right now.

How does exclusivity to a console under the TV further Microsoft in its mission as a mobile first, cloud first company to provide productivity and platform solutions to do more in a mobile first world?

They stand to make far more money by selling productivity software and platform services for game devs than selling hardware just for one screen. Case in point, the hardware division is no longer operating as its own business, but its core mission is to make devices that showcase what can be done with Windows, Office, Skype, etc. Why would the Xbox console be an exception?

I think the name Xbox will simply be a name for Microsoft's Windows for TV device, like the Lumia and Surface for their respective device types. Microsoft Studios will be charged with pushing what's possible with Windows, Azure, and other first-party technology that can improve tools and enable developers and publishers to do more with Microsoft products in a mobile world, where reach and time to market are king. It's how gaming helps sell more Windows, Azure, and other dev tools that have been Microsoft's strengths and where it has refocused its efforts.
 
yesno1lyclu.gif


I'm excited for this.
 
How does exclusivity to a console under the TV further Microsoft in its mission as a mobile first, cloud first company to provide productivity and platform solutions to do more in a mobile first world?

They stand to make far more money by selling productivity software and platform services for game devs than selling hardware just for one screen. Case in point, the hardware division is no longer operating as its own business, but its core mission is to make devices that showcase what can be done with Windows, Office, Skype, etc. Why would the Xbox console be an exception?

I think the name Xbox will simply be a name for Microsoft's Windows for TV device, like the Lumia and Surface for their respective device types. Microsoft Studios will be charged with pushing what's possible with Windows, Azure, and other technology that enables developers and publishers to do more in a mobile world, where reach and time to market are king. It's how gaming helps sell more Windows, Azure, and other dev tools that have been Microsoft's strengths and where it has refocused its efforts.

And if that's their plan, then I suppose it makes sense, but I'm talking about it's effect on the X1 right now. If their end game is to turn Xbox into a brand, rather than an actual device, I wouldn't be all too surprised (though I don't think it'd work out to well). Perhaps if the X1 continues to decline, that's their exit plan, but I don't think they'll quit anytime soon.
 
FFS people...Xbox is *not* going away anytime soon. People looking at this as some sort of sign that the end is near aren't seeing the forest for the trees (willfully or otherwise). Crytek owns the IP, and anyone who's followed the company for longer than 10 minutes should have expected it to come to PC. Frankly, I was more surprised to see Dead Rising 3 make the jump than Ryse. I doubt Sunset Overdrive comes through, Insomniac doesn't do PC other than Facebook.

Too bad I'm on mobile today or I'd run a thresher through here. Stop trolling.
 
I think the main reason Microsoft is allowing it's exclusive games to be released on PC is to pre-emptively combat SteamOS or as a value add for those who stick with Windows. I can't see either this or Dead Rising 3 getting ported to Linux.

Microsoft doesn't own either game and it never did.

Type of Work: Computer File
Registration Number / Date: PA0001900476 / 2013-12-11
Application Title: DEAD RISING 3.
Title: DEAD RISING 3.
Description: DVD-ROM.
Notes: Videogame, X-Box One
Copyright Claimant: CAPCOM CO., LTD. Address: 3-1-3, Uchihiranomachi, Chuo-ku, Osaka, 540-0037, Japan.
Date of Creation: 2013
Date of Publication: 2013-11-22
Nation of First Publication: United States
Authorship on Application: CAPCOM CO., LTD., employer for hire; Domicile: Japan; Citizenship: Japan. Authorship: computer program and audio visual works.
Rights and Permissions: CAPCOM CO., LTD., 3-1-3, Uchihiranomachi, Chuo-ku, Osaka, 540-0037, Japan, property@head.capcom.co.jp
Copyright Note: C.O. correspondence.

Names: CAPCOM CO., LTD.
rysez8o5p.jpg


(Ryse isn't in the USCO's database.)


What's happened is perhaps deceptively simple: Microsoft's publishing contracts expired and distribution rights reverted back to the IP owners, in this case Capcom and Crytek.
 
I can't tell if this is serious or not

There is a chance it might be, if the next CoD is another weak entry; 100% of the XB1 install base buys itt; FIFA 15 is delayed; and Dragon Age flops. No ones buys the pokemon remake. Then yeah. Maybe.
 
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