I don't know when that started being a thing but I don't like it.
Don't get me wrong, if the player is able to get stuck because of something really obtuse that you pretty much have to guess at how to proceed, then yeah, that I could see. Think Simon's Quest tornado at the wall - though I can't recall if there's a strong in-game hint there that might've been lost due to translation.
Other than that? If its just a matter of "you just don't see the answer yet"? That's half the fun of gaming, IMHO. And there's few feelings as satisfying as when you figure out what got you stuck or where you got lost.
Don't get me wrong, if the player is able to get stuck because of something really obtuse that you pretty much have to guess at how to proceed, then yeah, that I could see. Think Simon's Quest tornado at the wall - though I can't recall if there's a strong in-game hint there that might've been lost due to translation.
Other than that? If its just a matter of "you just don't see the answer yet"? That's half the fun of gaming, IMHO. And there's few feelings as satisfying as when you figure out what got you stuck or where you got lost.