Why is people bothering with percentages when they are getting a native image against an upscaled one on fixed display technology?
Because reasons? Who knows. This is the most important part here though.
Native Vs. Non-native is big.
Why is people bothering with percentages when they are getting a native image against an upscaled one on fixed display technology?
Those are certainly matters of opinion. For an F1 driver, the difference between 75mph and 100mph isn't going to be the same thing as the difference it would feel for somebody who is used to driving down 35mph roads, for instance
And I see no reason why people shouldn't be allowed to discuss the comparison in terms of their subjective thoughts on the matter. That's what ultimately matters most in the end. That's what all this tech is actually there for in the end - to provide us visuals.
But just so we're clear, according to your logic, this also means that people shouldn't be allowed to say that the game looks great either, right? Cuz that's a subjective opinion on the matter and we cant have those...
Gone over this already.
Anyways, 'slight' or 'a bit' or whatever are subjective terms. You cannot objectively prove somebody wrong if they say they think the PS4 only looks 'slightly' better.
None of the volumetric lighting at all? =(
That's a little disappointing, 2033 was chock full of them and it looked really stunning.
Why is people bothering with percentages when they are getting a native image against an upscaled one on fixed display technology?
Because reasons? Who knows. This is the most important part here though.
Native Vs. Non-native is big.
Well, I guess it can depend on what tv/monitor you're playing on. Nonetheless, yeah for the majority...
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This discussion started with a subjective comment. Then people came in to try and objectively prove him wrong, which just doesnt work.We're mixing subjective appraisal with quantifiable metrics. It is a 33.5% (actually, 40%) better image as far as resolution goes.
If you honestly felt that way, then there is no argument from me.It's a treat reading your post. Sure the light bulb in my hallway is slightly better than a summer sunset. See, you're right.
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Ouch.
Would they not leave it in tact in the PC version?
Yah that's a pity. I hope it's still in the PC remaster. If not I'll probably just get these on PS4 as a different experience to what I've already played on PC. If they are in PC version then I'll probably double dip on PC/PS4.
everything in the bottom screen looks wayyyyyyy better.
To be fair, the bottom screen is a full res loss less capture with 4XMSAA and injected SMAA among some other things. The PS4 screen is from a crapy lossy video since I have no access to source material (DF really needs to start releasing more loss less material in terms of screens and videos. It really hurts their comparisons.).Damn *smh*
Agree, but do keep in mind the top pic has been captured from a Youtube vid and isnt fullscreen.everything in the bottom screen looks wayyyyyyy better.
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Agree, but do keep in mind the top pic has been captured from a Youtube vid and isnt fullscreen.
Given how expensive the effect is even on PC, it is not surprising that it is not on console versions targeting 60fps. One can only hope that they did not gimp the PC version.
Well, I guess it can depend on what tv/monitor you're playing on. Nonetheless, yeah for the majority...
I could wrong but I wouldn't judge the lack of volutremic light from a fast pace video on youtube.
Not that much of a graphics Queen but this looks harsh. I'm guessing this is a technique that consoles don't really have the power to push. Despite being quite disappointing, the core game itself is stable so I guess the give and take is manageable.
The person I quoted was talking about everything, not just the lighting.The top image being from a YouTube video and not full screen doesn't mean we can't see the change in lighting...
Yah that's a pity. I hope it's still in the PC remaster. If not I'll probably just get these on PS4 as a different experience to what I've already played on PC. If they are in PC version then I'll probably double dip on PC/PS4.
It's not that pretty obvious how you said from youtube, I seen the video, I have some difficult, personally.It's pretty obviously not there given how in your face volumetric lighting is. There are many other moments in the video where I could show that they removed it.
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At 60fps I won't notice the difference unless I pause the game and go up to my TV and nitpick the graphics.
:btw The PS4 shots look slightly better in still screens but when in motion it'll be unnoticeable.
This discussion started with a subjective comment. Then people came in to try and objectively prove him wrong, which just doesnt work.
There is not a single legitimate reason as to why they'd do that. Gimping on PC makes no sense regardless of the performance hit.
PC gaming is scalable for a reason.
I trust them to do the right thing. Their DX11 DOF was also immensely taxing but I hope it's still in 2033 Redux.
I want the original bells and whistles and the new ones in a single package.
Ask this again on the 19th, I will have an answer for you.
I hope they at least optimized the effects for the PC version, they are unnecessarily taxing on modern hardware.
It's not that pretty obvious how you said from youtube, I seen the video, I have some difficult, personally.
However I wish there was a way I could gift 2033 to someone. Can you do that on steam?
It's not that pretty obvious how you said from youtube, I seen the video, I have some difficult, personally.
That is real disappointing to hear, added so much to the atmosphere of the game...Seeing the video they showed, the console versions do not have any of the volumetric lighting the PC version has...
So foliage detail and temporal instability seem to be a bigger difference than the actual resolution.Raw mathematics would suggest that the increase in image quality on PS4 is pronounced, but in actual fact, both versions resolve detail extremely well - as the zoomer shots below demonstrate. A couple of image quality factors do separate the two games - outdoor foliage quality (it's cleaner and crisper on PS4) but more importantly temporal instability.
Should have upped the graphics and made it 30 FPS.
I'd question the "unnecessarily" part. Diffusion Based DOF is legitimately expensive, same goes for full res volumetric lighting.
I don't want developpers on PC to be scared off by the fact that their game is demanding. Ultra settings exist for a reason. As long as very taxing effects are optional I don't see a reason to complain.
It's really disappointing that both console manufacturers seemed to have picked hardware that struggles with tesselation.
DDOF uses compute which isn't Kepler's strong suit so this is not surprising.I ran the game in the lower to mid 40's maxed (0xAA) on a 570, I still can't hit 60fps consistently with a 780 OC'd to 780ti levels. I would expect to if the effects were optimized. Hopefully they work on this.
I ran the game in the lower to mid 40's maxed (0xAA) on a 570, I still can't hit 60fps consistently with a 780 OC'd to 780ti levels. I would expect to if the effects were optimized. Hopefully they work on this.
I am very disappointed now.
I will play PS4 version anyway, but I would more happy if I didn't see this image.
I think it is pretty obvious:
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Question, are you running 4XMSAA with Advanced Depth of Field? @ what resolution?Then given what it is doing at both of those settings, it is not surprising that you cannot always hit 60.