Digital Foundry - Metro Redux (Console Analysis)

Lightbar stuff is so silly. I have to wonder how developers who use it think people hold controllers. I sure as hell never notice it when I'm playing a game. Do they think people hold their wrists back and tilt the bar at their face?

Anyways, have had my pre-order in for a while now. The extra work on this looks fantastic.
 
OK so technically games are great, it's good to hear, but which one of the two considered to be the better one if I've never played them?

And is the campaign feels varied and intresting enough with a good pacing or are you most of the time just shoot endless waves of enemies?

Just my own experience, but I found last light more playable. This remaster did a lot of work to 2033 though, so that might not be the case any longer.
 
I'm putting Moniker on the "not worth paying attention to" list. :angry:
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33.5% more pixels does not equal a 33.5 % better looking game.

Jump from 900p to 1080p is pretty slight imo.

The word does make lots of difference. Also never heard anyone use percent of better on looking. They just either look or not look better. Percent mostly for conductive.

e.g PR wording.

900p to 1080p gap is almost 2X 480p
 
33.5% more pixels does not equal a 33.5 % better looking game.

Jump from 900p to 1080p is pretty slight imo.

Yeah, it doesn't. It's not something you can really quantify like that. For me 900p on a 1080p native screen sticks out like a sore thumb and it's like having a layer of vaseline smeared all over it. It's really off-putting and I never really stop noticing it. It's one of those "can't be unseen" things. Meanwhile 1080p native rendering on a 1080p native screen is crisp and clear. To me that's not "slight" at all.

Some people aren't bothered by it, or *say* they aren't bothered by it anyways. Thankfully almost nothing actually is 900p on the PS4 and it's continuing to look like I won't have to worry about that.
 
Pretty impressive, was probably not going to bother with this having played both games before and already having a few games to play but it would almost be rude to not buy it due to the work they've done on it.
 
I'll agree with whoever suggested the difference between the two versions is not that significant considering we started the generation with the XB1 ports not only pushing 720p, but having lower AA solutions, worse AO, missing effects (e.g. bokeh), and worse framerate, etc.

And I say this as someone who wouldn't consider XB1 versions over the PS4 if there's a resolution split because of my sensitivity.
 
33.5% more pixels rendered does not make for anything like a 33.5% better looking image, though. As resolution goes up, the numbers go up exponentially all the while the return for the extra pixels diminishes. Rapidly in many cases.

Sounds like diminishing returns to me, but you'll get people swearing up and down that it's a myth.
 
2073600 / 1477440 ~= 1.4
1477440 is 71.25(ish)% of 2073600, that means there is (roughly) a 28.75% difference, not 40%. Unless I'm missing something really obvious.

I do work in a bank so numbers are not my strong point
:D
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Doesn't look like 2033 has that volumetric lighting the PC version had so that kinda bums me out.

Still, solid 60 is really nice. I already preordered the PS4 version so I'll be getting this day 1.
 
1477440 is 71.25(ish)% of 2073600, that means there is (roughly) a 28.75% difference, not 40%. Unless I'm missing something really obvious.

I do work in a bank so numbers are not my strong point
:D
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You are missing something. XBO render ~29% less pixels than the PS4, the PS4 renders ~40% more than the XBO.
 
33.5% more pixels rendered does not make for anything like a 33.5% better looking image, though. As resolution goes up, the numbers go up exponentially all the while the return for the extra pixels diminishes. Rapidly in many cases.

Its a number shock argument rather than anything that meaningful. Says more about the machine running it than the actual comparison in visuals.

And you know all this, too...


Others have described what it is, but you may have also heard it been called 'shimmering'.

The part I highlight is true, but not when it means not having a native resolution image on a fixed pixel display. The difference between 900p and 1080p on a fixed resolution display is really really obvious.
 
1477440 is 71.25(ish)% of 2073600, that means there is (roughly) a 28.75% difference, not 40%. Unless I'm missing something really obvious.

I do work in a bank so numbers are not my strong point
:D
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It depends how you want to spin it.

1080p is 40.35% more than 912p
912p is 28.75% less than 1080p
 
Sounds like they did pretty good work.

Why 912p instead of 900p though? I think someone mathed out why 792p was a thing, and 720p are standards, 912p is a new one on me though. Would it look noticably different from 900p?
 
It's not. You can clearly see a difference in texture quality when using the comparison tool.



The gas mask, her outfit, the rust on the car in the foreground are the ones that immediately stood out to me.

Both look identical to me textures wise. Higher resolution improves overall quality obviously.

Can't wait to see Last Light Redux maxed out on PC, if 4A Games did what they should then it's going to look bonkers.
 
Sounds like they did pretty good work.

Why 912p instead of 900p though? I think someone mathed out why 792p was a thing, and 720p are standards, 912p is a new one on me though. Would it look noticably different from 900p?

Xbox one will go blow up if the pixels factor of five or ten.


Fuck not. Not sure why.
 
Gone over this already.

Anyways, 'slight' or 'a bit' or whatever are subjective terms. You cannot objectively prove somebody wrong if they say they think the PS4 only looks 'slightly' better.
Yes but wht relevance do subjective views have in a technical analysis? None really. If im comparing the speed of two cars someone noting they dont feel much difference beteen driving at 75 mph or 100mph is adding nothing.

A has been noted coutless times DF comparison threads should focus on the actual tech results not subjective "i dont think its a big difference" comments. Its like people are so focsed on opnions they cant handle factual data: 75mph is not slghltly slower than 100mph and rendering at 912p is not slightly lower than rendering at 1080p. Its not a matter of opinion; the only opinion element is whether you care about the difference which i respect as an opinion but not trying to attach an opinion to the actual data.
 
It's not. You can clearly see a difference in texture quality when using the comparison tool.

oUtoH5b.jpg


The gas mask, her outfit, the rust on the car in the foreground are the ones that immediately stood out to me.

I think I would still put that down to the lower res than different texture quality.


That's a pretty interesting difference. I should have looked at the pics in tabs rather than use DF's zoom in tool. Didn't realise there was less fog in the X1 version.
 
I thought shimmering was an AA issue?

What causes this then if not that? I've only seen it in games with a shitty FX solution, such as AC.
 
I think I would still put that down to the lower res than different texture quality.



That's a pretty interesting difference. I should have looked at the pics in tabs rather than use DF's zoom in tool. Didn't realise there was less fog in the X1 version.

There isnt less fog, just a different way xb1 oes colors (crushed blacks)
 
Yes but wht relevance to subjective views have in a technical analysis? None really. If im comparing the speed of two cars someone noting they dont feel much difference beteen driving at 75 mph or 100mph is adding nothing.

A has been noted coutless times DF comparison threads should focus on the actual tech results not subjective "i dont think its a big difference" comments. Its like people are so focsed on opnions they cant handle factual data: 75mph is not slghltly slower than 100mph and rendering at 912p is not slightly lower than rendering at 1080p. Its not a matter of opinion; the only opinion element is whether you care about the difference which i respect as an opinion but not trying to attach an opinion to the actual data.
Those are certainly matters of opinion. For an F1 driver, the difference between 75mph and 100mph isn't going to be the same thing as the difference it would feel for somebody who is used to driving down 35mph roads, for instance.

And I see no reason why people shouldn't be allowed to discuss the comparison in terms of their subjective thoughts on the matter. That's what ultimately matters most in the end. That's what all this tech is actually there for in the end - to provide us visuals.

But just so we're clear, according to your logic, this also means that people shouldn't be allowed to say that the game looks great either, right? Cuz that's a subjective opinion on the matter and we cant have those...
 
So the gap is closing when a game like Diablo hits near parity but the difference doesn't matter when a game like Metro comes no where near the same.

Got it.
 
33.5% more pixels does not equal a 33.5 % better looking game.

We're mixing subjective appraisal with quantifiable metrics. It is a 33.5% (actually, 40%) better image as far as resolution goes. How important you think that is, or how an individual perceives the improvement is immaterial as long as we're trying to measure things.

In terms of subjective perception, though, I would have thought an unscaled 1080p is attractive beyond the quantifiable improvement 1080p might be over an alternative lower res.
 
I'm really torn between getting the reduced price versions on Steam (as I have both already on PC) as those will surely be best versions or trying these out on my TV via console experience (or whether to be really supportive of the devs and go for both)

Same for me,Half price for Steam upgrade or decide which console to pay full price for?
 
At 60fps I won't notice the difference unless I pause the game and go up to my TV and nitpick the graphics.

:btw The PS4 shots look slightly better in still screens but when in motion it'll be unnoticeable.
 
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