Digital Foundry - Metro Redux (Console Analysis)

I like both quite a bit, but metro 2033 is more hardcore and more often "atmospheric" and "creepy." It has a soft spot in my heart.
I agree with you. 2033 is more, for a lack of a better term, "personnal". It's readily apparent 4A Games wanted more recognition and made Last Light closer to your typical AAA blockbuster in terms of pace and structure.
Very good game still but 2033 feels more special to me.
 
I agree with you. 2033 is more, for a lack of a better term, "personnal". It's readily apparent 4A Games wanted more recognition and made Last Light closer to your typical AAA blockbuster in terms of pace and structure.
Very good game still but 2033 feels more special to me.

2033 is really more unique, but the structure of the game and missions i think was more linear, more scripted, more gun oriented - i had a feeling i'm playing a CoD type of a STALKER game - from start to finish it was linear, almost no time to enjoying the metro stations, etc..
LL on the other hand wasn't as unique as 2033, but was more "free", you had some side missions, you had more room for playing stealthy, more relaxed, more like a Half-life 2 type of a game.. the metro stations were more believable, you could make more things in them, etc.. shame that it was more easier and maybe what was the biggest change from 2033, was the mood of the game.. this one was more about hope, how human race can stand up again, etc.. 2033 was more depresing game, more hardcore, more about survival in this world full of danger

And about lighting in the new Redux versions - some scenes look really great in them compared to original 2033
DLab.jpg

But about the fog and another effects from original, i still hope that they are going to be atleast in the PC version
 
I have to say i like the colours of the xbox one version better. The colours in Metro Redux on PS4 are more pale. It looks similar to TLOU R. That game too had those weird pale colours. Other games like InFamous, TR, Wolfenstein, Killzone, AC and Thief don`t have that and have much better looking colours. I hope thats not becoming a trend or is the new picture setting in the updated dev tools for new PS4 games.

And for a 1080p output the screenshots and videos look slightly soft.

Hm...
 
And about lighting in the new Redux versions - some scenes look really great in them compared to original 2033
But about the fog and another effects from original, i still hope that they are going to be atleast in the PC version

I like what they did with the lighting in a lot of the scenes they have shown (as in change the time of day), but that video they showed compared the Redux version to the Xbox 360 version of Metro 2033. The real game at that area looks pretty OK still, just less "atmospheric" than Redux since it takes place at day time with clear and barren weather.
metro2033.exe_dx11_20hispw.png


I do like the changes they have made in a lot of the artistic directions (the character models, the new weather), but I only hope a lot of the nice effects works/ material work of 2033 is maintained in Redux. Furthermore that their SLI supoprt is way better than LLs (which is terrible in omparison to the perfect scaling of 2033).

I have to say i like the colours of the xbox one version better. The colours in Metro Redux on PS4 are more pale. It looks similar to TLOU R. That game too had those weird pale colours. Other games like InFamous, TR, Wolfenstein, Killzone, AC and Thief don`t have that and have much better colours. I hope that not becoming a trend or is the new picture setting in the updated dev tools for PS4 games.

The colors in the PS4 version are more correct to what the designers wanted. The xbox1 automatically increases saturation and dark levels.
 
Not surprised that they removed some of the incredibly taxing effects from the PC version, but it looks damn good, especially compared to the original console versions.

MJ9ob2QC69Pf
 
Seriously cannot wait for this collection, the devs seem to have done a cracking job remastering the games.

When older games are remastered in this way, and with the price being asked for this collection I don't think anyone can complain. Can't wait!
 
Not surprised that they removed some of the incredibly taxing effects from the PC version, but it looks damn good, especially compared to the original console versions.

MJ9ob2QC69Pf

That's a pretty drastic change. The original atmosphere felt a lot more oppressive.
 
I like what they did with the lighting in a lot of the scenes they have shown (as in change the time of day), but that video they showed compared the Redux version to the Xbox 360 version of Metro 2033. The real game at that area looks pretty OK still, just less "atmospheric" than Redux since it takes place at day time with clear and barren weather.
metro2033.exe_dx11_20hispw.png


I do like the changes they have made in a lot of the artistic directions (the character models, the new weather), but I only hope a lot of the nice effects works/ material work of 2033 is maintained in Redux. Furthermore that their SLI supoprt is way better than LLs (which is terrible in omparison to the perfect scaling of 2033).



The colors in the PS4 version are more correct to what the designers wanted. The xbox1 automatically increases saturation and dark levels.

Oh, yeah.. i forgot that they are comparing the console versions in that trailer.. but anyway, the outdoors sections in 2033 are still in the PC version not so great looking..

And about the effects on PC, i hope that they have used the console version for the Announcement Trailer, because there are some effects missing

Original 2033:
LLab.jpg


Announcement Trailer for Redux:
KLab.jpg
 
The colors in the PS4 version are more correct to what the designers wanted. The xbox1 automatically increases saturation and dark levels.


Nah, thats not what i mean. Like i said Killzone, inFamous, Wolfenstein, TR,... don`t have those pale colours. Those games look right and have a nice balanced picture with solid colours, contrast and brightness/gamma. It started with TLOU R. But i think its the whole contrast/gamma/colour mix thats the problem. And Redux looks to have the very same picture setting with those pale colours.

Its like the new PS4 dev tools have this as the new default picture setting for new PS4 software - and i don't like it one bit.
 
Smoke effects in the original 2033 on PC were soooo good. Tempted for a re-install.

They were unreal, shame they couldn't get them proper onto consoles. Either way the console versions look fantastic, and that locked 60fps will go a long way to making the games look great.
 
Nah, thats not what i mean. Like i said Killzone, inFamous, Wolfenstein, TR,... don`t have those pale colours. Those games look right and have a nice balanced picture with solid colours, contrast and brightness/gamma. It started with TLOU R. But i think its the whole contrast/gamma/colour mix thats the problem. And Redux looks to have the very same picture setting with those pale colours.

Its like the new PS4 dev tools have this as the new default picture setting for new PS4 software - and i don't like it one bit.

Im sure people said the same for bf4 so its not new from what people say this ps4 version is more true to the color of the PC version's so i'm guessing the ps4 has the correct colour but the xbox1 has over contrast or whever it is.
 
Nah, thats not what i mean. Like i said Killzone, inFamous, Wolfenstein, TR,... don`t have those pale colours. Those games look right and have a nice balanced picture with solid colours, contrast and brightness/gamma. It started with TLOU R. But i think its the whole contrast/gamma/colour mix thats the problem. And Redux looks to have the very same picture setting with those pale colours.

Its like the new PS4 dev tools have this as the new default picture setting for new PS4 software - and i don't like it one bit.

How can you tell when PS4 has new dev tools with default settings judging off 2 games (which IMO one of them looks great and the other DF say PS4 version display is more what they were aiming for ), but you cant tell when you're looking at crush blacks and increased sharpening filter?
 
Not surprised that they removed some of the incredibly taxing effects from the PC version, but it looks damn good, especially compared to the original console versions.

MJ9ob2QC69Pf

That's a pretty drastic change. The original atmosphere felt a lot more oppressive.

I do prefer the darker atmosphere, but I can deal.

is that the same gun in both versions ?

Nah, the one in the Redux is the Uboinik.
Best Shotgun in series, don't let those Saiga fanboys convince you otherwise!

Nah, one is the VSS and the other is the rotary semi automatic shotgun (a bad ass gun btw).

c6RDBuJ.gif


Also, don't you mean VSV in opposed to VSS?
 
I cannot wait for this collection. These are always games that I felt like I would love but never had an opportunity to properly experience. Love how well it's holding 60fps at 1080p on PS4 too. I never would have expected that before they announced they were going for 60.
 

Oh boy...this is disappointing.

edit: another one
Oh, yeah.. i forgot that they are comparing the console versions in that trailer.. but anyway, the outdoors sections in 2033 are still in the PC version not so great looking..

And about the effects on PC, i hope that they have used the console version for the Announcement Trailer, because there are some effects missing

Original 2033:
LLab.jpg


Announcement Trailer for Redux:
KLab.jpg
 
I played both games on PC and was about to double dip on consoles as I do the share thing with my brother so I only have to pay half for it, but looking at the screens it seems worse than it was before. Not sure I wanna double dip anymore, original PC version looked better!
 
I have to say i like the colours of the xbox one version better. The colours in Metro Redux on PS4 are more pale.

It is subjective, but what you're liking is a broken product. Black and white crush is basically chopping off all the gradients at either end and making them pure white or pure black, instead of gradients.

So you lose visual information and get a very crude form of a saturation and contrast filter that destroys any nuance.

Its objectively worse and a bug that MS seems to want to ignore with their hardware scaler. Most likely because people seem drawn to contrasty saturated images like they are to salty, faty foods. Sigh.
 
DDOF uses compute which isn't Kepler's strong suit so this is not surprising.
Improvements are sorely needed in that department, get to it Nvidia.

780 is based on GK110 whose compute is better than in anything which is out there currently.
 
Oh boy...this is disappointing.
Almost looks like a different scene with the lighting downgrade, maybe the flashlight it the PS4 pic is messing things up...

Its 60fps on a 1.84 T GPU, there is only so much magic they can make. I would not be disappointed, 60 is worth it and exrtemely commendable.

BTW, the flashlight does not mess up the volumetrics. They are just gone.

I played both games on PC and was about to double dip on consoles as I do the share thing with my brother so I only have to pay half for it, but looking at the screens it seems worse than it was before. Not sure I wanna double dip anymore, original PC version looked better!
It is 60fps @ 1080p, how it currently looks is quite awesomore for the PS4 specs. IMO, get it. You will still be constantly impressed with how it looks, and especially how it runs.

Also, don't you mean VSV in opposed to VSS?

Oh, now I am no longer certain. Is the VSV the non silenced version of this or this? CONFUSION.

Also,
Uboinik w/ bayonet 4lyfe yo
http://a.pomf.se/fkcvba.webm
 
Oh, yeah.. i forgot that they are comparing the console versions in that trailer.. but anyway, the outdoors sections in 2033 are still in the PC version not so great looking..

And about the effects on PC, i hope that they have used the console version for the Announcement Trailer, because there are some effects missing

Original 2033:
http://i.picpar.com/LLab.jpg
Announcement Trailer for Redux:
http://i.picpar.com/KLab.jpg
Definitely holding on purchase and waiting to see how much weaker it is in certain aspects.
 
It's not. You can clearly see a difference in texture quality when using the comparison tool.



The gas mask, her outfit, the rust on the car in the foreground are the ones that immediately stood out to me.

textures look identical to me...all youre seeing is the resolution difference...
 
This game looks fun. Looking forward to picking it up haven't decided which console yet. Achievement points vs higher resolution the ultimate personal battle within.
 
Shouldn't we wait for highres screenshots of the console version?

I mean it's obvious that it won't look like the PC version but I don't believe that it will look that bad.
 
Seriously cannot wait for this collection, the devs seem to have done a cracking job remastering the games.

When older games are remastered in this way, and with the price being asked for this collection I don't think anyone can complain. Can't wait!

Sleeping Dogs HD should take note!
 
oUtoH5b.jpg


What have been seen cannot be unseen ;<

That image is zoomed so it's only showing a small fraction of the screen, which would explain seeing less detail in a distant surface (that's basically the definition of resolution). Do we have up-close shots of textures that show visible disparity?
 
I already pre-ordered Metro Redux. That locked 60fps is indeed a game changer. Another game with perfect motion on my VT60 plasma, keep them coming!
I can't say I'm not satisfied with the performance and graphics of the new generation. Playing all these AAA FPS games with smooth framerates is not something we often saw at the end of last-gen on PS3 and 360.

Games like Far Cry 3, BioShock Infinite and others could have been so much better on next-gen consoles.
But I didn't buy the Metro games so Redux will be a fresh experience for me.
 
And more comparisons

Metro 2033 PC YT
eMab.jpg


Metro 2033 Redux IGN YT
fMab.jpg

Yeah, curious how this will work on the PC version.

The way they do the Volumetrics on PC for outdoor lighting is with multiple handplaced spot lights (there is not global volumetric lighting).

And now that that scene has a real time transition... hrm...
 
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