Super Smash Bros. for 3DS & Wii U Thread 13: A Lot of Good That's Going To Do Against Weapons
Cool. Again, another thing that makes me realize how close the game is.Here's the commercial I saw earlier, though mine was obviously English:
https://www.youtube.com/watch?v=amVkRMyk9XM
I like the opening touch.
I hope the game's intro doesn't just reuse those trailers. I know it's gonna.![]()
Wasn't it the case that if you picked up the box he had different poses depending on the taunt direction.At least he didn't have the same taunt 4 times.
http://img3.wikia.nocookie.net/__cb20080412030028/ssb/images/8/85/Cardboardbox_1.jpg
Super Smash Bros. for 3DS & Wii U Thread 13: A Lot of Good That's Going To Do Against Weapons
The Japanese Brawl commercials were amazing.
The Japanese Brawl commercials were amazing.
I was looking at the item description for the 3DS Smash Bundle on Amazon UK and it seems you'll pass on Mii data, custom movesets and high scores via StreetPass.
"Aran's Power Suit technology remains a mystery, especially the curious Morph Ball function. All attempts at duplicating it have ended in disaster; four test subjects were horribly broken and twisted when they engaged our Morph Ball prototypes. Science Team wisely decided to move on afterward."
Wasn't it the case that if you picked up the box he had different poses depending on the taunt direction.
Because you are comparing still shots of various animations at varying frames when the said characters will be moving at the time. Exaggeration is required in animation, especially in games like Smash that have a lot going on on the screen at once and normally viewed from a distance.I've asked this before, but why are Zero Suit Samus's animations so weird? Even Sheik looks less flexible.
Here's the commercial I saw earlier, though mine was obviously English:
https://www.youtube.com/watch?v=amVkRMyk9XM
I like the opening touch.
I guess. It's just strange how noticeable it is with ZSS compared to, say, Captain Falcon.Because you are comparing still shots of various animations at varying frames when the said characters will be moving at the time. Exaggeration is required in animation, especially in games like Smash that have a lot going on on the screen at once and normally viewed from a distance.
It really is happening!
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YESSSSS, i can't belive we are almost there!! October i need you now!!!
The Japanese Brawl commercials were amazing.
Honestly, Im going to be disappointed if Lucas is cut while Sakurai and his team managed to include extra content like the ZSS costume, Lucina, and even custom special moves for Palutena. Id prioritize returning veterans over all of those things.
Well yeah, but now everybody's going to remember you as that guy who thinks that jogging outfits are skimpy, even if that's not what you meant at all, simply because a lot of people can't read OPs.I just want to say "you're welcome" for the thread I made that quarantined 1,000+ posts debating the appropriateness of the new Samus outfit
Honestly, if you never really noticed it for most of the characters in previous Smash's I doubt you'll notice it in regular play in the new ones, because the others had it in spades.I guess. It's just strange how noticeable it is with ZSS compared to, say, Captain Falcon.
Though this shot is LOL.
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I don't see how bringing Lucas back is any more labor intensive than Lucina (a clone is still "an additional character"). Plenty of characters are reusing animations and voices from Brawl. Lucas would need a new model, visual effects, and balancing... just like Lucina. And I'm referring to the sum total of the bonuses -- it's not Lucina over Lucas that bothers me, it's Lucina and the ZSS costume and Palutena's custom specials.The amount of work required for a new skin or a clone is not even close to the work to add an additional character.
Ahhh, good memories.
Here are other two commercials. Classic 64 commercial and American Melee Commercial
It really is happening!
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Honestly, Im going to be disappointed if Lucas is cut while Sakurai and his team managed to include extra content like the ZSS costume, Lucina, and even custom special moves for Palutena. Id prioritize returning veterans over all of those things.
The amount of work required for a new skin or a clone is not even close to the work to add an additional character.
That's why I chose him to share. I have no experience with Pro Wrestling, but a grapple character would be awesome for Smash.Hmm, I have no prior experience with Pro Wrestling, but the idea of a character that only fights with holds, throws and grabs has always intrigued me. I think I'd be down but only to see the execution of such a move set more than anything else.
Chozo tecnology, sonAs another example of animation frame weirdness:
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Plain as day, Samus's arm is going straight through her shoulder. This has been true in every Smash since at least Melee for her forward smash. But this animation is so fast in the game that this blatant model clipping goes completely unnoticed and instead allows the animators to get away with more dynamic animations.
I noticed this too going through the pics. Samus in general seems to have clipping issues with her shoulders. Her standing animation in Smash 4 actually clips through them while it didn't in previous games, so it might be even worse here.As another example of animation frame weirdness:
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Plain as day, Samus's arm is going straight through her shoulder. This has been true in every Smash since at least Melee for her forward smash. But this animation is so fast in the game that this blatant model clipping goes completely unnoticed and instead allows the animators to get away with more dynamic animations.
I don't see how bringing Lucas back is any more labor intensive than Lucina (a clone is still "an additional character"). Plenty of characters are reusing animations and voices from Brawl. Lucas would need a new model, visual effects, and balancing... just like Lucina. And I'm referring to the sum total of the bonuses -- it's not Lucina over Lucas that bothers me, it's Lucina and the ZSS costume and Palutena's custom specials.
September 13th is the day they reveal the 3 month delay, not the release day.Oh Snap. It's getting real now. I doubt that we are getting any delay for Japanese version right?
Statues. Action figures actually have articulation.They're action figures.
The tears rage would be out of this worldSeptember 13th is the day they reveal the 3 month delay, not the release day.
I guess. It's just strange how noticeable it is with ZSS compared to, say, Captain Falcon.
Though this shot is LOL.
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At least he didn't have the same taunt 4 times.
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Also gives me a excuse to post this
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A lot of the Snake and Ike art is why I took him up as my second character.
That's why I chose him I share. I have no experience with Pro Wrestling, but a grapple character would be awesome for Smash.
I don't like how close this game is to release. I would like to speculate on NeoGAF about the roster a couple of months more.