No Man’s Sky: A Whole Universe to Explore [PSBlog]

Oh I didn't know that. They have mentioned things like finding other players (though it is extremely rare)... how would the system then handle that situation? Would you be seeing the same planet as I am, or would the planet reset itself while I am on it or something? Just things that are popping into my head.

My guess would be that the planet is in memory as long as at least one player is on it, every player on the planet has the same version, when everyone leaves it resets.
 
Have they said anything about upgrading your ship ? Will we be able to build our own ships, will we be able to fly bigger ships etc ?

You buy new ships at space stations. No upgrading or building as of now, but you can buy bigger and better ships to focus on what you want to do (more cargo space for trading, for example).
 
A very interesting concept. Though I do wonder how it works as far as dynamic content such as minerals that have already been mined or animals that are constantly moving.

Changes basically just update the math formula that is used on the planet so the new answer is the new result and can be called as soon as it is necessary.

The planet itself is generated based on various algorithms, then the planet surface is generated based on algorithms and then the grass and the trees and the animals are again generated based on algorithms. So all the game is doing is running the algorithm and displaying the results. Be it the result is a tree in XYZ coordinate or a animal running X animation routine. Which is why no load times. The math is only ran when the result is needed so if the game does not need a tree then it Is stays put until the math calls for it.

That is what I understand is going on anyway
 
I don't think these guys realize that this could be the next Minecraft. If the game does what they say it's going to do, it's basically a better Minecraft, a purely infinite Minecraft.
 
In every single thread about this game people always want to see more gameplay, but more what exactly?!

Ever since those great three Gamespot videos I have felt like I have a pretty good idea of what exactly the game is going to entail.

Yup. I'm one of those that think Mr. Murray has communicated quite a bit in terms of what we can expect but also has been very protective of specifics in terms of narrative, etc.. in order to preserve that sense of the unknown.

Alongside that, of course there is a narrative driving the game. Do people really, seriously need to know every detail of that right now to know how this game is going to play?

Post Aliens:CM and Watch_Dogs-- just some recent examples-- people are incredibly jaded and skeptical of anything that sounds legitimately good until they can play it themselves via demo/beta, etc.. I don't fault that line of thinking as I think they are just being a careful consumer, but I also think that sometimes it comes at the expense of dispelling any sense of mystery from a game whose core draw is meant to be the mystery inherent in exploring the unknown.

My big question with this game is how interesting will these planets be to fully explore (or even at least partially explore). I mean, will the area I touch down in basically be what the entire planet essentially looks like? If I see a mountain in the distance, is there any real exploration purpose in trying to get there outside of just running across expected resources for trade?

Wouldn't exploring an area for resources to exploit count as a legitimate purpose? If you are implying something along the lines of a quest log that's like "dislodge the rebel X'yortial faction from this location", then that doesn't seem to be what NMS has been shown as .

I'd say at this point with how much people are clammoring for actual gameplay information... there's alot of irrelevant information out there. It's all about the game play experience. So far we've been shown some pretty tech demos.

So far what we've been shown is recorded gameplay. That trailer from E3? That was the video game equivalent of a long take. As far as "irrelevant information" (which is pretty subjective, tbh), I'd say tune it out and listen to what has been said about:

- The core purpose/objective in NMS.
- The types of upgradeable items available to the player.
- The way in which the galaxy NMS is being created and what that means for variety.
- How NMS is (or isn't) approaching multiplayer.
- The types of experiences (not an exhaustive list) that Hello Games has stated players might have in NMS.

There's actually a lot out there.
 
Wouldn't exploring an area for resources to exploit count as a legitimate purpose? If you are implying something along the lines of a quest log that's like "dislodge the rebel X'yortial faction from this location", then that doesn't seem to be what NMS has been shown as .



I meant more along the lines of finding a cave with its own eco system, creatures living in it that are not living out on the plains that you landed your ship on. Maybe running across a more barren area with different plants and animals. Finding an interesting geological landmark. Maybe getting back in your ship and flying much further north and instead of raining its snowing and you have creatures that only live in the "arctic" areas.

Stuff like that.

I know that would be difficult. I would personally rather have a "universe" with 100-125 planets like the one I describe above as opposed to eleventy-billion planets where what you see when you land is all you really get.

Don't take this as me bashing the game. I'm hyped as all hell for it and absolutely can't wait. They seem to be pulling off something truly special here.
 
I don't know why the devs don't just make a compairson to Minecraft. This is basically the same idea on a larger scale. Minecraft uses the same concept of (near) infinite worlds generated procedurally, each from a unique seed number.

- There doesn't seem to be a building component (from what has been shown), so I'd say that right there is a big departure from Minecraft.

- We don't each get a unique seed number for the galaxy. There will be a single seed for the galaxy they generate and that will be the one we all get and explore. The galaxy however is so vast that it might as well feel like "(near) infinite worlds".

Just give me a release date.

Q3 2015 would be my guess. Gives it one more E3 to show itself off at before release.
 
Not necessarily picking on NMS, but the idea of quality over quantity is starting to resonate with me. Anybody who has flown in a plane or done any traveling would tell you that if someone can capture the experience of simulating ONE planet, it would be impressive.
I'd imagine with so many variables, there will be tons of climatic, terrain, fauna/flora, and "feel" variation in NMS. What's the difference if you have to fly from one planet to the next instead of from one state to the next?

I'd be more impressed with NMS with just a few full planets over THOUSANDS.
Either way, you're talking about procedural content creation. Hand-creating even just one planet would likely require more effort than has been put into all 3D games ever created up to now.

A precisely imagined world would indeed be awe-inspiring. But since we're not getting that, I don't see the functional difference of switching planets versus switching terrain.
 
It's been said that there is no persistence. When you leave a planet it defaults to its fresh state. They only store the 64 bit seed for the planet, not the planet data itself. Otherwise it would be impossible to store all that data.

I don't believe that is correct... do you happen to have a source for that?

I ask because the first thing I recalled when I read that was this interview...

http://youtu.be/U9muD249qNM?t=9m44s

It seems like the tinniest details will not save for everyone, but will be saved locally... but in the grand scheme of things it doesn't sound like planets are reverted back to the original state if a planet is changed drastically. Things can happen that can change the planet for everyone, essentially you can mine all of that planets resources, robbing everyone else of that resource, just as an example. He goes into greater detail in the video about the whole thing.
 
I meant more along the lines of finding a cave with its own eco system, creatures living in it that are not living out on the plains that you landed your ship on. Maybe running across a more barren area with different plants and animals. Finding an interesting geological landmark. Maybe getting back in your ship and flying much further north and instead of raining its snowing and you have creatures that only live in the "arctic" areas.

If that's what you mean then I think you'll be pleased as everything that I've seen points to Hello Games being very cognizant of exactly those kind of variations you mentioned. Not every planet is going to be a "garden world" with the type of variety we see in terms of climates here on earth, but if a planet does have life I wouldn't expect all of it to be out in the open for you to see. Caves, oceans, jungles, etc... those all might harbor life; well, obviously if it's a jungle it's already harboring life because Plants ;)
 
The game isn't done so they're gonna keep talking.

It's impossible to release 30 minutes of raw uncut gameplay that shows almost everything they talk about?

Too much to ask right? Not like any other developers release long gameplay walkthroughs months in advance of release.
 
Man I want this game so bad. I hope they start detailing the other core gameplay elements soon, I need to know how deep this rabbit hole goes <:D

Also: There's plenty of time between now and No Man's Sky release bros. They'll have more in-depth gameplay videos about the other systems. These things are unveiled on a timescale, and remember they had a setback with the flooding. They'll have the videos. Gamers need to acquire patience.
 
I don't believe that is correct... do you happen to have a source for that?

I ask because the first thing I recalled when I read that was this interview...

http://youtu.be/U9muD249qNM?t=9m44s

It seems like the tinniest details will not save for everyone, but will be saved locally... but in the grand scheme of things it doesn't sound like planets are reverted back to the original state if a planet is changed drastically. Things can happen that can change the planet for everyone, essentially you can mine all of that planets resources, robbing everyone else of that resource, just as an example. He goes into greater detail in the video about the whole thing.

I just remember reading that on a GAF post, maybe I misread. Maybe they won't completely revert, but they won't store all information that is changed, only very coarse changes, no?
 
Man I want this game so bad. I hope they start detailing the other core gameplay elements soon, I need to know how deep this rabbit hole goes <:D

Also: There's plenty of time between now and No Man's Sky release bros. They'll have more in-depth gameplay videos about the other systems. These things are unveiled on a timescale, and remember they had a setback with the flooding. They'll have the videos. Gamers need to acquire patience.

Then they need to go radio silent until they actually something to show. All this talk is only serving to annoy as it's currently nothing but hot air that reminds one of Molyneux and his empty promises.
 
It's impossible to release 30 minutes of raw uncut gameplay that shows almost everything they talk about?

Too much to ask right? Not like any other developers release long gameplay walkthroughs months in advance of release.

They don't want to. Sometimes its better not to have 30 minutes of raw gameplay footage months before release. Obviously it doesn't temper expectations but they shouldn't be faulted for playing this one close to the vest.
 
They don't want to. Sometimes its better not to have 30 minutes of raw gameplay footage months before release. Obviously it doesn't temper expectations but they shouldn't be faulted for playing this one close to the vest.

Then they need to shut up until they are willing to showcase the game in a lot more depth.
 
You know i think im done with No Mans Sky threads on Gaf, its just getting depressing listening to all the people complaining about stuff they either dont know about or havent bothered listening to the Devs interviews because they haven't shown us '30 minutes of raw footage!!!1!'
 
You know i think im done with No Mans Sky threads on Gaf, its just getting depressing listening to all the people complaining about stuff they either dont know about or havent bothered listening to the Devs interviews because they haven't shown us '30 minutes of raw footage!!!1!'

I'm getting tired of people pretending that developers haven't lied out of their asses in the past and made extravagant claims about their games only for gamers to find out too late that it was all lies and empty promises.
 
You know i think im done with No Mans Sky threads on Gaf, its just getting depressing listening to all the people complaining about stuff they either dont know about or havent bothered listening to the Devs interviews because they haven't shown us '30 minutes of raw footage!!!1!'

Same. I'm excited for the game but the expectation of what the hellogames need to do unwarranted and a tad bit entitled.

There are plenty of examples when developers showcase games before they should of, and it backfires on them.
 
You know i think im done with No Mans Sky threads on Gaf, its just getting depressing listening to all the people complaining about stuff they either dont know about or havent bothered listening to the Devs interviews because they haven't shown us '30 minutes of raw footage!!!1!'

I feel ya. That's probably my single biggest annoyance with these threads.

Still, whenever new info is gleaned from an article or interview, I enjoy talking about it with some of the GAFers here that are genuinely excited for it.
 
I'm getting tired of people pretending that developers haven't lied out of their asses in the past and made extravagant claims about their games only for gamers to find out too late that it was all lies and empty promises.

I'm tired of being tired.

Excited for the game though. I believe these devs because Joe Danger is an excellent game.
 
I'm getting tired of people pretending that developers haven't lied out of their asses in the past and made extravagant claims about their games only for gamers to find out too late that it was all lies and empty promises.

Because all developers are the same. Yeah.
 
I just remember reading that on a GAF post, maybe I misread. Maybe they won't completely revert, but they won't store all information that is changed, only very coarse changes, no?


The smallest things that would not affect other players would most likely be ignored for the rest of the player base and not be uploaded, but it sounds like those minor things are going to be saved for your world, locally on your console. Bigger events, or findings... things that can actually change the planet will indeed be uploaded for the rest to encounter. I think that's good enough, I mean who cares if someone cut down a few trees or killed a few animals, right? But if someone destroyed a trading post, well then... things get a little interesting lol.
 
I'm getting tired of people pretending that developers haven't lied out of their asses in the past and made extravagant claims about their games only for gamers to find out too late that it was all lies and empty promises.

Gonna quote myself from an earlier post here...

Post Aliens:CM and Watch_Dogs-- just some recent examples-- people are incredibly jaded and skeptical of anything that sounds legitimately good until they can play it themselves via demo/beta, etc.. I don't fault that line of thinking as I think they are just being a careful consumer, but I also think that sometimes it comes at the expense of dispelling any sense of mystery from a game whose core draw is meant to be the mystery inherent in exploring the unknown.

So, I get the skepticism. But putting Hello Games in the same league as Ubi or Gearbox
or Yogscast
seems more than a stretch.
 
Because all developers are the same. Yeah.

When developers continue to talk a big game but show nothing to back it up, it's hard not to think they are either lying or at least exaggerating their big claims.

Want to shut me up? Show me more than a 3 minute vertical slice of gameplay. Show me all these wonderful things you keep talking up and I'll never doubt you ever again.

As it stands now? I think they are exaggerating out of their asses.
 
I'm getting tired of people pretending that developers haven't lied out of their asses in the past and made extravagant claims about their games only for gamers to find out too late that it was all lies and empty promises.

People are being skeptical of claims that, if they're wrong, would indicate that every single thing the developers have said or shown about the game is a complete and utter fabrication.
 
Sounds like the answer to that is no. Land on planet, explore a bit, gather resources, move on. That's the gameplay they've described so far.



It's been said that there is no persistence. When you leave a planet it defaults to its fresh state. They only store the 64 bit seed for the planet, not the planet data itself. Otherwise it would be impossible to store all that data.

Completely incorrect. If you leave a planet and come back, say when you left an animal was going to drink water. If you leave the planet and come back a few minutes later the same animal will be at the pond drinking the water.

The worlds continue on when your gone and do not reset
 
It's impossible to release 30 minutes of raw uncut gameplay that shows almost everything they talk about?

Too much to ask right? Not like any other developers release long gameplay walkthroughs months in advance of release.

When have they even announced a date? And as if that would even be months away...
 
Sounds like the answer to that is no. Land on planet, explore a bit, gather resources, move on. That's the gameplay they've described so far.



It's been said that there is no persistence. When you leave a planet it defaults to its fresh state. They only store the 64 bit seed for the planet, not the planet data itself. Otherwise it would be impossible to store all that data.

but once a planet is discovered, its revisitable and other can visit it the way you originally found it right? it doesnt reset the TYPE of minerals or creatures or layout does it?
 
When developers continue to talk a big game but show nothing to back it up, it's hard not to think they are either lying or at least exaggerating their big claims.

Want to shut me up? Show me more than a 3 minute vertical slice of gameplay. Show me all these wonderful things you keep talking up and I'll never doubt you ever again.

As it stands now? I think they are exaggerating out of their asses.

What do you think they're exaggerating may I ask? I don't mean to be rude or anything but everything they've mentioned so far, beyond Sean Murray's subjective opinion on how incredible it feels with each experience is completely plausible with a procedurally generated engine, some clever AI and a talented pool of artists.
 
but once a planet is discovered, its revisitable and other can visit it the way you originally found it right? it doesnt reset the TYPE of minerals or creatures or layout does it?

I posted a video in response to that quote a few posts above, it will give you an idea of what they are trying to do. Things that make a big impact on said planet will change the planet for everyone. Resources can be completely depleted from a planet, bases can be destroyed, etc...
 
Visiting previously visited planets would be the same as visiting them the first time, at a baseline. The big question is what they will do with persistence. If you can't modify a planet in some way it will feel like you are just a tourist. Minecraft would be a tech demo on seeding biomes without being able to dig a block. Someone could do a minecraft mod reproducing NMS by adjusting the biome options and generating world seeds in a set order, for a universe "map".
So the game part of NMS comes down to the goals, persistence, multi player aspects.
 
Then they need to go radio silent until they actually something to show. All this talk is only serving to annoy as it's currently nothing but hot air that reminds one of Molyneux and his empty promises.

You've been really unreasonable lately bro, for no good reason. I'm a little surprised because it seems very unlike you.

It makes zero sense to go silent about major games for months on end because Miles doesn't appreciate their particular schedule for unveiling different aspects of the gameplay.

Companies do this all the time - you trickle information slowly over a scheduled time frame so that the game remains always on people's minds. By all accounts, the hype surrounding this game has been incredibly successful and there have probably been more articles about this game than most indie games as a result of it. But just because you don't have patience doesn't mean this isn't an effective way of introducing people to elements of the game, and it implies nothing else about the game whatsoever.

For some reason with some people 'not showing certain specific gameplay elements at THIS VERY MOMENT' somehow translates into the game doesn't have much more to it or that they're somehow being deceptive with the information they've given. It's ridiculous. Games take years to develop these days. Likewise, different systems are completed at different times, and are ready to be shown to the public at different moments. Even if they wanted to it'd be completely dumb to just showcase elements of gameplay they don't feel is completely ready for primetime, because these are hugely complex enterprises with lots of moving parts and you want to make sure that when you do introduce a gameplay element to the public, that it's working the way you want it to.

It's one thing if the game were a few months out and they still haven't shown anything. This game has a lot of time until release and they will show more. Relax bro. If you can't personally handle acquiring some patience, it'd probably suit your own needs better to stop inundating yourself in the information you clearly are less interested in.

ADDITIONALLY, nothing about what these developers have claimed is outrageous. Seriously, having one trillion infinity procedural planets is no astonishing technical feat. In another thread we had a GAFer saying they had a game they programmed in a few nights years ago that had a very simplistic barebones version of the same concept, and they too ended up with billions of unique individual planets. The people behind No Man's Sky simply have a far more complex algorithm, especially as it relates to the visual end of things. They're not claiming anything special at all yet, really. Of course developers lie. There's simply no promises made yet that would even deserve a lie, they just sound cool to the uninitiated.
 
Visiting previously visited planets would be the same as visiting them the first time, at a baseline. The big question is what they will do with persistence. If you can't modify a planet in some way it will feel like you are just a tourist. Minecraft would be a tech demo on seeding biomes without being able to dig a block. Someone could do a minecraft mod reproducing NMS by adjusting the biome options and generating world seeds in a set order, for a universe "map".
So the game part of NMS comes down to the goals, persistence, multi player aspects.

The universe is already set.

You know despite there being hours of footage and dev interviews explaining all this people still seem so confused on how it all works. Mainly because they aren't simply looking up the info that already exists.
 
Completely incorrect. If you leave a planet and come back, say when you left an animal was going to drink water. If you leave the planet and come back a few minutes later the same animal will be at the pond drinking the water.

The worlds continue on when your gone and do not reset

That sounds more logical. I guess it should be feasible with a 64-bit seed, but I'm no expert. If the terrain isn't destructible, and it's just landmarks, animals and the location of resources with quantities I don't see why not.
 
What do you think they're exaggerating may I ask? I don't mean to be rude or anything but everything they've mentioned so far, beyond Sean Murray's subjective opinion on how incredible it feels with each experience is completely plausible with a procedurally generated engine, some clever AI and a talented pool of artists.

It's worth drawing Miles out on this too, because it'll be illustrative for many of the people who keep doing this in all No Man's Sky topics.

Nothing - absolutely nothing - about what they are claiming in No Man's Sky is some astonishing technical feat. I don't think people like Miles understand the technology behind it, which is why they feel it's something being exaggerated. That's the only explanation, because I've read every shred of info on this game, and nothing is even remotely close to outrageous as a claim. It's all very simple stuff, done in other games many times over, but applied at a different scale and with a more multilayered algorithm for planet evolution. The way some of these folk talk, you'd think they were solving the deepest mysteries of Quantum Mechanics or some shit. This is not some outlandish claim guys.
 
That sounds more logical. I guess it should be feasible with a 64-bit seed, but I'm no expert. If the terrain isn't destructible, and it's just landmarks, animals and the location of resources with quantities I don't see why not.

Well we've seen them do things like take apart asteroids with laser fire to blast a hole to go through so we Atleast know in space things are destructible.

A fully destructible world thoughnI think may be asking for a bit too much lol. So highly doubt the environments are destructible.

If I had to sum what I think No Mans Sky will be it would be Star Trek. Exploring strange new worlds and not knowing wtf you are going to find. Hello Games has this amazing world building algorithm system and seems to have everything already built world wise since they have these gif drones sent out to thousands of planets to gather footage to send back. Now they are making it all interesting. They could provide plenty of interesting things to discover over the next 12+ months when you think about it. I mean they built all this within what is it. 16 months? Pretty damned impressive really.

Also people need to remember that Sean Murray stated a long time ago they are keeping most of this game under wraps. The idea is about discovering the unknown so they want to give us enough to be interested but then let us figure out the rest. Show too much and oh would destroy that sense of discovery they are going for
 
Yup. I'm one of those that think Mr. Murray has communicated quite a bit in terms of what we can expect but also has been very protective of specifics in terms of narrative, etc.. in order to preserve that sense of the unknown.
At this point, I just want to see the described gameplay systems in action, or at least to another level of detail. There's trading...how does that work, exactly? How robust is the mining? We gonna dig into the earth Minecraft style or just find a glowy rock on the wall? Is the combat Minecraft dead-simple, or is there some depth to it? That sort of thing.

I'm guessing they're in the midst of developing these systems, given how far the game is from release. So I'm hoping to hear about how the game plays, rather than a list of activities we can do, closer to release. You can flesh that out a bit without blowing the sense of the discovery the game is going for, but I'm not expecting it for quite a while.
 
Dunno why everyone so down on this game, makes me a sad panda :(

But it does give me an opportunity to post this image again.

MBEskCz.jpg
 
When developers continue to talk a big game but show nothing to back it up, it's hard not to think they are either lying or at least exaggerating their big claims.

Want to shut me up? Show me more than a 3 minute vertical slice of gameplay. Show me all these wonderful things you keep talking up and I'll never doubt you ever again.

As it stands now? I think they are exaggerating out of their asses.

They've shown the most difficult part of the game they are describing. What Hello Games is describing gameplay-wise is Elite, more or less (probably less, honestly). There's no great mystery on how that's going to work really. Procedurally generated universe, fly a ship around, crash... I mean trade at space stations, yeah. I don't see the problem.

The part that's amazing about what Hello Games is doing is they've made the procedurally generated universe look cool at ground level. They've already shown that. The first second of in-game footage they showed at VGX completely blew away the expectations for a procedural universe, everything they've shown after that's just gravy.

I haven't seen Hello Games promise anything more than a game that plays like Elite (with more of a set goal perhaps) but looks cool. I don't see where they're exaggerating. If you doubt the number of planets you can visit, I suggest you try running Space Engine. If you doubt how interesting the planets will be to visit (since Space Engine can get pretty dull), they've already shown that. It's what they've been showing us. If you doubt they can let you buy stuff at space stations with resources gathered in-game... I'm not sure why you're doubting that. It's probably the least challenging of their claims, next to controlling the camera with an analog stick.
 
At this point, I just want to see the described gameplay systems in action, or at least to another level of detail. There's trading...how does that work, exactly? How robust is the mining? We gonna dig into the earth Minecraft style or just find a glowy rock on the wall? Is the combat Minecraft dead-simple, or is there some depth to it? That sort of thing.

I'm guessing they're in the midst of developing these systems, given how far the game is from release. So I'm hoping to hear about how the game plays, rather than a list of activities we can do, closer to release. You can flesh that out a bit without blowing the sense of the discovery the game is going for, but I'm not expecting it for quite a while.

What I want to know is will there be some awesome space city for meeting other players and trading. Would be rad if the scale was big enough.
 
What I want to know is will there be some awesome space city for meeting other players and trading. Would be rad if the scale was big enough.

As much as I'm looking forward to this, I don't think we're going to see other player models. Their ships, certainly (although maybe not more than one or two at a time), but not people walking around. I'd actually be a bit surprised if they have humanoid NPCs, I'm kind of expecting the space stations to be essentially a menu where you can do trades once you land.

If it does well, maybe they can license the character creator from a Korean MMO for the sequel. :)
 
What I want to know is will there be some awesome space city for meeting other players and trading. Would be rad if the scale was big enough.

They did say that the initial game, if popular and profitable of course, will be greatly expanded on.

The most exciting thing to be is that this game could end up literally being anything. With enough time they could mimic everything about Halo over there in the Gamma Z galaxy. They could recreate Destiny in the Alpha 2 galaxy. You know whatever. If they wanted to spend 6 months creating a golf simulator on Planet Golf they could. I mean you have weapons, you have space combat, you have the ability to bounty hunt and to trade and to discover already. If the various gameplay elements like that are then expanded upon ... The universe is the limit
 
Top Bottom