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No Mans Sky Worlds Update 2 | Billions of New Planets, New Lighting System and More

Minsc

Gold Member
I respect the devs for the amount of effort they've put in to turn this game around. I really wish I could get into it. I've tried 3 times, but I always get bored the first hour and log off. I see videos of people playing further on and it looks exactly like something I want to play, just the start is something that's never hooked me enough to give this game an honest chance. Every one of these big updates I try again. Maybe 4th time is the charm.

Yeah I really wish it had a tight 15 hour campaign - even make it optional - with some cinematics and voiced to get you started. Would have most likely made the difference for me.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
It’s so impressive. Once I’ve clears my PSVR2 backlog I’m going to start a new play of this game
 

XXL

Member
Awesome, this is a great game on PSVR 2.

But honestly, they have done enough for NMS...I would prefer that they put all their attention towards Light No Fire from now on.
 
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DeepEnigma

Gold Member
A 9 years old game where you can seamlessly take off and land planets. Load free.

And the gift keeps on giving.

Baby Hat GIF
 

Fess

Member
Starfield is trash
lmao well that’s certainly an opinion

This is my Steam top 3 sorted on playtime…
w20wSdn.jpeg


I love these huge open world games with a ton of systems and tools where you’re free to do whatever you want however you want whenever you want.

And while I would rate No Man’s Sky higher I still love Starfield, for me it’s a more compressed version of NMS, with AAA visuals, better combat and roleplaying, plus an amazing ship builder. Hopefully they keep on evolving it just like Hello Games do on NMS.

As for NMS, to give some examples what you can do besides ”traveling between empty planets with nothing to do”:

Go explore the universe, find a cool planet, build a base, design your spaceship, build a greenhouse and do farming, tame animals and start a breeding farm, hunt and search for rare resources, do trading, go out on a ground action adventure, do space combat, pirating, hunt aliens, build a fleet and send out your armada on missions, go find and choose your crew members, survive harsh environments, do some roleplaying, follow story missions, build and manage a settlement, do mining, and more.

There is online gameplay too but I don’t do that so no idea how that is.

TLDR. Endless possibilities.
 
Elite, and i'm speaking as an OG backer with the $300 package that got me into alpha and all future DLCs, misses the mark with billions of stars / planets. Its ocean wide but an inch deep. Even Starfield to an extent even though its much smaller. Even if it is like "real life", if we could explore like these games, it would become boring in real-life too. Especially Elite Dangerous which is grounded in reality. Do you stop and look at every rocks in your backyard? They are fascinating for a short period of time and then you realize that the gameplay does not match the scope of having these billions of procedural planets.

NMS especially is a contradiction in itself, explore but... base building and be sedentary for long periods of the game? I've tried at least half a dozen time to like this game but it doesn't click with me. I think all space games aiming for these billion numbers are missing something. I tried them all.
Last really good space game was Everspace and that was a roguelike. Everspace 2 is good as well (more guided ).
Freelancer (from around 2003), was open world and with factions and missions. And before that the wing commander series 1-4 (those are more mission based dog-fighting).

There is some 2d top down space games that are really good on steam. Starcom: unkown space just came out and is super fun. Along with Star Valor.

NMS is a good survival game, but it has no real goal.
I also can't stand how each galaxy is 1 race owned and every planet has them. There is like 3 races of sentient races and they are in every galaxy. It makes zero sense.
Also It is immersion breaking when I see tons of ships flying and landing on deserted worlds, that "just discovered".
So many things need to be fixed but for a play in the background game and just upgrade and mine, base build, that is fun.
 

Buggy Loop

Gold Member
Last really good space game was Everspace and that was a roguelike. Everspace 2 is good as well (more guided ).
Freelancer (from around 2003), was open world and with factions and missions. And before that the wing commander series 1-4 (those are more mission based dog-fighting).

There is some 2d top down space games that are really good on steam. Starcom: unkown space just came out and is super fun. Along with Star Valor.

NMS is a good survival game, but it has no real goal.
I also can't stand how each galaxy is 1 race owned and every planet has them. There is like 3 races of sentient races and they are in every galaxy. It makes zero sense.
Also It is immersion breaking when I see tons of ships flying and landing on deserted worlds, that "just discovered".
So many things need to be fixed but for a play in the background game and just upgrade and mine, base build, that is fun.

I agree on Everspace 2, had a ton of fun with it recently. Got a bit repetitive though.

I hope you didn't skip on Freespace 2 :)
 

Spiral1407

Member
Props to the team for sticking with the game but it needs a major gameplay overhaul. The base gameplay is so boring that I always drop off after flying into a few planets. It needs a better campaign with less grinding.
 

Oberstein

Member
I agree that they need to focus on gameplay. Adding layers and layers of make-up that shine like lasagne doesn't make the game any more interesting.

Having played it for quite a few hours, I enjoyed it for what it is, but it goes violently round in circles, and even if they change the scripts to break the monotony, you get used to it too quickly.

Okay, these free additions are cool, but it's not enough for me to relaunch it. I see too many 0s and 1s with this game.
 
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Fess

Member
Watch out with this update! It ruined my 60hr save. Went into space and everything turned black, if you Google the update you will see it's a common problem.
Hmm yeah, been there done that previously. I had an early update ruining a huge well-planned money- printing greenhouse and turned a cozy Disney-like planet I had a house on into a toxic swamp.

Nowadays I usually start over at the bigger updates, when they start fiddling with the universe things can break, and when they change underlying mechanics and economies and names on resources etc I feel like I need to learn it all properly.
The start can be annoying tho, it’s grindy.
 

Men_in_Boxes

Snake Oil Salesman
Props to the team for sticking with the game but it needs a major gameplay overhaul. The base gameplay is so boring that I always drop off after flying into a few planets. It needs a better campaign with less grinding.
There's no friction in the game. It's like Lord of the Rings without the Orcs/Sauron. Just walk around the universe with no great conflict.
 

Edellus

Member
Watch out with this update! It ruined my 60hr save. Went into space and everything turned black, if you Google the update you will see it's a common problem.
The game is crashing (black screen) often on my PS5, but restarting the game fixes it for me, fortunately.

What I've managed to see in between crashes looks cool. Particularly the new ocean and mountain ranges. The ocean also now reflects the sky, and I'm not sure how they're doing that, because the sky is reflected even when not on screen and I'd be very surprised if it's RT.

But as I said, the game is crashing a bit too often (at least in these new solar systems) for me to properly enjoy it yet (3 crashes in just 30 minutes). I will wait it out until they fix it, hopefully very soon.
 

Rambone

Member
Sean is a treasure and NMS is the gift that keeps on giving.

Thinking it might be time to dust off the PSVR2 or Quest 3 and give this a run. The fishing update was a blast on VR.
 

DryvBy

Gold Member
This game needs something like you drop onto a planet and you can do missions. Like I drop into a place with a friend and I can clear an outpost or something. Similar to MechWarrior Mercenaries or something.
 
I respect the devs for the amount of effort they've put in to turn this game around. I really wish I could get into it. I've tried 3 times, but I always get bored the first hour and log off. I see videos of people playing further on and it looks exactly like something I want to play, just the start is something that's never hooked me enough to give this game an honest chance. Every one of these big updates I try again. Maybe 4th time is the charm.

Like someone else said in this thread, the game gives you things you can do but doesn't give you stuff you need to do.

I tried this game multiple times but the same as you I get bored very quickly of it. They need to add more to the gameplay loop than anything else.
 

Certinty

Member
I wonder how much this game has even made for them to constantly keep pumping such an insane amount of money into it.

Definitely one of the worst games i’ve ever played at launch. Maybe one day i’ll try it again.
 

DeepEnigma

Gold Member
This game needs something like you drop onto a planet and you can do missions. Like I drop into a place with a friend and I can clear an outpost or something. Similar to MechWarrior Mercenaries or something.
I think they’ll start doing that due to their other game that’s coming out, Light No Fire.

As they make advances in that development, they bring those engine updates to NMS. So I assume a mission structure might make its way over as well.

 
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I played this game last year and despite all these upgrades, they committed a crime of making the entire game a chore. With so many planets, they drag down the player experience to grind like an Elder Scrolls game before you even do something interesting. This is clearly an example of making it big for the sake of being big.
 

V1LÆM

Gold Member
jfc calm down hello games lol. please take my money.

seriously i'd happily pay for future updates if it meant they keep putting them out.

i think it's cool that they are using NMS to test their engine for their next game. hopefully more updates yet to come (again i'll pay if needed).
 
I think it is fantastic how much this game has evolved since its shaky launch but, for me, this is a game that is all substance and no depth. Sorry! I just couldn't get into it when I played it at launch and the numerous additions over the years have only made it harder for me to continue playing it.

There is just something so clinical and unappealing to me about games that rely heavily on procedural generation. They just lack the thrill of exploring a hand-crafted word in my opinion, a criticism that I also had with 90% of Starfield's content by the way... yes, its procedurally generated content which ruined the game for me and made what should have been a huge game feel comparatively small as only 10% of it (and I am being generous with that figure!) was actually interesting...
 
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I don't know why I keep bothering. Every time some new update and trailer drop for this game, I go and reinstall it, load up my save, it's the same extreme stutter mess, it's still ugly, it's still boring and empty. What's the appeal? Seriously I don't get it. If the base building was substantial and well done, and it incorporated multiplayer better, it could be cool to at least find a nice planet, build a sick base and fly around. It's just not even close to what I thought it was going to be even after 8 years and countless updates. Games the biggest lie in the medium's history.
 

TMLT

Member
Surprised to see the negativity towards the game tbh, I was under the impression it was generally very well liked.

It is a slow and unstructured game but I find it to be "boring" in kind of a comfy, chill way. I am fine with exploration being its own reward and seeing weird/beautiful landscapes, interesting creatures etc and just being immersed in the idea of being an explorer in space.

Starfield dropped the ball so bad considering on paper it pretty much gives what a lot of people seem to want ie NMS but with much more structure and narrative.
 

Zathalus

Member
They will probably do something big for the 10 year anniversary so I’m waiting on that before I jump back in. I last played a few years back and had a good time.
 

MaKTaiL

Member
Surprised to see the negativity towards the game tbh, I was under the impression it was generally very well liked.

It is a slow and unstructured game but I find it to be "boring" in kind of a comfy, chill way. I am fine with exploration being its own reward and seeing weird/beautiful landscapes, interesting creatures etc and just being immersed in the idea of being an explorer in space.

Starfield dropped the ball so bad considering on paper it pretty much gives what a lot of people seem to want ie NMS but with much more structure and narrative.
NeoGAF being NeoGAF. I have over 300h played and I love it.
 
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Edellus

Member
So billions of procedurely generated boredom? No thanks. I deleted this long ago.



NMS is still trash.
I think it is mighty cheap, reductive and self centered to call something trash just because you don't like something. It's thinking that everything is meant to appeal to you and if they don't they're "trash".

But I'll respond in kind this time: Comments like the one I'm replying to are trash.
 

Gambit2483

Member
Surprised to see the negativity towards the game tbh, I was under the impression it was generally very well liked.

It is a slow and unstructured game but I find it to be "boring" in kind of a comfy, chill way. I am fine with exploration being its own reward and seeing weird/beautiful landscapes, interesting creatures etc and just being immersed in the idea of being an explorer in space.

Starfield dropped the ball so bad considering on paper it pretty much gives what a lot of people seem to want ie NMS but with much more structure and narrative.

NMS is a great game once you "commit" to it and sink into its game structure. It's way more "open ended" and "choose-your-own-adventure" structured than most similar games on the market, especially Starfield (and with a shitton more content)

Can't wait to see what else they have in store.
 

ABnormal

Member
Surprised to see the negativity towards the game tbh, I was under the impression it was generally very well liked.

It is a slow and unstructured game but I find it to be "boring" in kind of a comfy, chill way. I am fine with exploration being its own reward and seeing weird/beautiful landscapes, interesting creatures etc and just being immersed in the idea of being an explorer in space.

Starfield dropped the ball so bad considering on paper it pretty much gives what a lot of people seem to want ie NMS but with much more structure and narrative.
It usually is. It's just that for some reason this topic collected every single one who doesn't like it (and usually when people don't like something which gained mass praise and respect, they try to look special, "out of the masses", but usually they just don't get the game's purpose and/or they don't resonate with it). It's not a game aiming primarily to accomplish a specific set of goals, but rather a survival/exploration game which aims to make you feel that you are in a world completely not guided and really unexplored. There's a special feeling in the knowing of unexplored vastness and the simple striving to survive and craft to be able to explore further. That can be realized only by procedural means, and NMS is great at that. A game like Starfield would not be able to do such thing. Procedural means also that there's no refined direction, and that is normal. NMS could never be able to accomplish such thing. It's a limit of the inherent nature of the structure. maybe in the future, AI will be able to carefully craft great complexity inside a procedural world, but for now it's not feasible.
So, yes, it's perfectly fine to not like this kind of game, but don't try to make it look as if you don't like it because you are special and smarter than the clueless masses.
To this day, NMS is the only game that still is capable to elicit a very special feeling of freedom, vastness and discovery, especially in VR. A feat that no other game was able to do since long, long time. A feeling that makes any other game feel artificial, Truman Show-like, in comparison. And to people like me, who crave for that kind of feeling in games, that's a rare treasure. A treasure that I hope will be even more developed in LNF.
 
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RoadHazard

Gold Member
Tall mountains and deep oceans is awesome, that's something that has always been missing from this game.

A lot of people seem to be under the impression that NMS is a pure sandbox game where you have to make your own fun. You certainly can play it that way if you want to, but no, it has a campaign, quests, expeditions, etc. There's a lot of actual goals in it nowadays.
 
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t_wilson01

Member
Space exploration sounds interesting to me, but I don't want to be involved in monotonous tasks. Is it possible to play this game without resource management?
 

CloudShiner

Member
I don't know why I keep bothering. Every time some new update and trailer drop for this game, I go and reinstall it, load up my save, it's the same extreme stutter mess, it's still ugly, it's still boring and empty. What's the appeal? Seriously I don't get it. If the base building was substantial and well done, and it incorporated multiplayer better, it could be cool to at least find a nice planet, build a sick base and fly around. It's just not even close to what I thought it was going to be even after 8 years and countless updates. Games the biggest lie in the medium's history.
Exactly the same, I grabbed the new update as I hadn't played it for a while and wanted to see what it looks like on the PS5 Pro...and it looks decent, to be fair.

But..... I spend a few hours on it and realise it's more of the same. Rock shooting, pointless waiting while two materials are combined in a refiner, only to have to combine that product with two other random things that are on other planets to get yet another substance to have enough to upgrade a part before needing to.....

Eventually part of me screams STOP and I drop the game and delete it...again.
 

Fess

Member
It usually is. It's just that for some reason this topic collected every single one who doesn't like it (and usually when people don't like something which gained mass praise and respect, they try to look special, "out of the masses", but usually they just don't get the game's purpose and/or they don't resonate with it). It's not a game aiming primarily to accomplish a specific set of goals, but rather a survival/exploration game which aims to make you feel that you are in a world completely not guided and really unexplored. There's a special feeling in the knowing of unexplored vastness and the simple striving to survive and craft to be able to explore further. That can be realized only by procedural means, and NMS is great at that. A game like Starfield would not be able to do such thing. Procedural means also that there's no refined direction, and that is normal. NMS could never be able to accomplish such thing. It's a limit of the inherent nature of the structure. maybe in the future, AI will be able to carefully craft great complexity inside a procedural world, but for now it's not feasible.
So, yes, it's perfectly fine to not like this kind of game, but don't try to make it look as if you don't like it because you are special and smarter than the clueless masses.
To this day, NMS is the only game that still is capable to elicit a very special feeling of freedom, vastness and discovery, especially in VR. A feat that no other game was able to do since long, long time. A feeling that makes any other game feel artificial, Truman Show-like, in comparison. And to people like me, who crave for that kind of feeling in games, that's a rare treasure. A treasure that I hope will be even more developed in LNF.
Good post! It’s one of my absolute favorites, a real gem of a game for me, I don’t understand how people have trouble understanding the appeal. Space and sci-fi is cool and you have an open universe to explore and there are so many mechanics for creative minds and deep systems to play around with at this point. But hand over a box of LEGO and I’m sure someone think it’s trash and don’t understand what to do with it. I’m used to listen to the negativity at this point.

It can certainly be grindy and a bit of a chore at times, especially at the beginning, and when doing crew missions, and going up and down and back and forth between different planets can be tedious until you have a teleporter going.

But I love the sense of accomplishment once you’re set with whatever you’re striving to get done. Building that first teleporter and getting it powered up is always a great feeling. And getting the vehicles. Repairing or purchasing a ship you’ve been wanting for a long time. Finding that unicorn lush green planet to build an awesome base on. 👌

Biggest negative. I’m so not a fan of the settlement expansion mechanic. Not sure if they’ve tweaked it but I definitely don’t like seeing a wait timer. I don’t care that it makes sense that stuff takes time to get done, just let me keep on building. Feels like playing a mobile game that wants me to purchase speed building mtx or whatever.
 

FoxMcChief

Gold Member
actual gameplay still boring
That’s what I came to see, if they actually added something, like a good combat system or enemy forces on the ground. A story goal that makes want to keep playing.

I think that’s why I never stick too long with survival games. I don’t want to build/craft if there’s no reason to.
 
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