Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

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I assume Ice Climbers is a lock for the wiiu version, lucas and wolf probably could be part of the first dlc batch as well since they'll take less time compared to a complete newcomer.

Snake is gone, he had a once in a life time chance

I'll still hold out hope.
A third party character as DLC will bring in the money. It's been the case with every fighting game that's done it.
 
Shulk looks fun, but his trailer was really lame compared to the Fire Emblem vs Captain Falcon one. I do like the boss teaser at the end.
 
I like the stage lineup. :-D

Really excited to see the F-Zero and Magicant stages, and to see the classic stages in 3D.
You like everything, though.

The stage roster is pretty much indefensibly bad. It has fewer stages than Brawl does and fewer new stages than Melee introduced with large gaping holes in series representation, many represented solely through single stages that are over a decade old. Very few of them are secret at all, in comparison to the characters which has a pretty normal sized secret list (not in proportionality but in totality).

It's just bad, bad, bad, and I really hope it doesn't end up this way for the Wii U version.
 
Shulk looks fun, but his trailer was really lame compared to the Fire Emblem vs Captain Falcon one. I do like the boss teaser at the end.

It's my second favorite trailer after the FE one.

Would rather see another Capcom, Sega, or Namco Bandai character before a Konami rep unless it's Simon Belmont

I think its better if all TPs get only 1 character. If snake/konami didn't happen the next company who should get a rep is square Enix.

Still don't know why people are hung up on Simon Belmont. We got Aeron from pandoras tower.
 
You like everything, though.

The stage roster is pretty much indefensibly bad. It has fewer stages than Brawl does and fewer new stages than Melee introduced with large gaping holes in series representation, many represented solely through single stages that are over a decade old. Very few of them are secret at all, in comparison to the characters which has a pretty normal sized secret list (not in proportionality but in totality).

It's just bad, bad, bad, and I really hope it doesn't end up this way for the Wii U version.
I kind of agree with this. The series representation is so bad...
 
You like everything, though.

Aren't you a sweetheart.

The stage roster is pretty much indefensibly bad. It has fewer stages than Brawl does and fewer new stages than Melee introduced with large gaping holes in series representation, many represented solely through single stages that are over a decade old. Very few of them are secret at all, in comparison to the characters which has a pretty normal sized secret list (not in proportionality but in totality).

It's just bad, bad, bad, and I really hope it doesn't end up this way for the Wii U version.

I'm not sure why people expected an amazing roster on 3DS, I could tell from the moment we had 2 songs per stage this version would have lackluster content compared to Smash console releases. There's a reason 3DS has Smashrun as such a big marketed selling feature.

Anyway, for 3DS this roster is fine; Omega-stages essentially double the content
in some sense.

I'll be severely let down if the WiiU stage roster is similar, but for 3DS this is perfectly reasonable.
 
You like everything, though.

The stage roster is pretty much indefensibly bad. It has fewer stages than Brawl does and fewer new stages than Melee introduced with large gaping holes in series representation, many represented solely through single stages that are over a decade old. Very few of them are secret at all, in comparison to the characters which has a pretty normal sized secret list (not in proportionality but in totality).

It's just bad, bad, bad, and I really hope it doesn't end up this way for the Wii U version.

Amen. I was convinced that the stage select leak was incomplete, but now that the character select is most likely complete...

The worst part is that the Wii U version is supposed to have the same number of stages, leaving both versions with fewer stages than brawl and by far fewer new stages. Its so weird, just a few more stages on the 3DS version would've made things fine (original stage for starfox, metroid, DK and maybe one or two more) but right now its the only thing about the games that I'm truly disappointed about. At the very least, the 3DS should've gotten scaled-down versions of Pyrosphere and Great Fox if they couldn't be arsed to make handheld based ones.
 
I would like to hear your thoughts on this one. I think it would make sense.

I think it makes sense too. Dr. Mario at first seems like a really odd choice to bring back from Melee, but with the justification Sakurai gave to Lucina and the fact that Gematsu and Smash Run (Sneaky Spirit, Polar Bears) seem to indicate that those two characters were decided, but probably cut because of technical issues, it'd make sense to pad out the roster with those 3 clones.

I now recall too that there was a Picture of the day that had the Polar Bear, but was taken down and replaced.

Hindsight hurts ;-;
 
You like everything, though.
Hahaha, that couldn't be farther from the truth. I just don't dwell on things that disappoint me in videogames. Unless it's no single-player Versus in MK7, then I bring it up in every thread ever! :-)

Green Mamba said:
The stage roster is pretty much indefensibly bad. It has fewer stages than Brawl does and fewer new stages than Melee introduced with large gaping holes in series representation, many represented solely through single stages that are over a decade old. Very few of them are secret at all, in comparison to the characters which has a pretty normal sized secret list (not in proportionality but in totality).

It's just bad, bad, bad, and I really hope it doesn't end up this way for the Wii U version.
I anticipate it'll be similar for the WiiU version, albeit series that didn't get original stages on the 3DS version will get them on the WiiU, and vice-versa. So between the two versions, each franchise will have received all-original representation. I guess something had to give if they were to tackle a project of this magnitude. Fortunately, I like the retro stages they have chosen and feel they are good "evergreen" representations for those game worlds.
 
Jesus, GameXplain already has a 30 minute Direct discussion up and a couple PAX videos? That's some pretty fast content.

Was it confirmed somewhere that the closed media event is showing off the latest build?
 
What's going to happen at the closed media event?

We don't know. If I had to guess, the journalists will get to play a new build of the game (presumably the final build since it's so close to release anyway). The content could be the same as what's in the E3 demo but it's more polished or it could feature some of the newcomers that haven't been playable yet (like Robin, Lucina, Pac-Man, etc). Likely what we would get from this would be essentially the journalists' hands-on preview pieces (or in GameXplain's case, a discussion video on what they played).

They'll probably be NDA'd to some degree, though.

As a note, I wouldn't expect another newcomer from this event but I wouldn't mind being surprised if they did lol.
 
3ds stage selection is bad hopefully you can sync the two versions and unlock the 3ds stages on the wiiu

This would certainly make things better if the Wii U version is indeed limited to 34 stages like the 3DS version. There's really no reason the past stages shouldn't transfer at the very least.
 
I still don't think enemy presence in Smash Run ever correlated to character presence in the game.
My current theory, if Polar Bear and Sneaky Spirit are still in but Ice Climbers and Chorus Men are not, is that at one point, Sakurai had designs to try and incorporate Ice Climbers and Chorus Men, but when those multi-man characters proved too much for the 3DS to handle at 60 fps, they were axed but their Smash Run enemies were retained.
 
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Chili-Robo!
 
My current theory, if Polar Bear and Sneaky Spirit are still in but Ice Climbers and Chorus Men are not, is that at one point, Sakurai had designs to try and incorporate Ice Climbers and Chorus Men, but when those multi-man characters proved too much for the 3DS to handle at 60 fps, they were axed but their Smash Run enemies were retained.

This is what I am thinking as well.
 
Coulda sworn there was a loophole for that in Xenoblade. I mean, don't you use the Monardo to fight
Zanza, Mumkhar and the like?

There is, but it's part of the big plot spill halfway through the game,
Zanza awakens the Monado and it becomes the Monado 2, but Shulk doesn't have that in Smash.

At least, visually. They can do whatever they want for Smash gameplay/visuals.
 
Would rather see another Capcom, Sega, or Namco Bandai character before a Konami rep unless it's Simon Belmont
I don't really want a precedent set for more than one third party character per company.

And I'm not really crazy about any of Konami's characters. Simon's design was kinda all over the place... it worked in SCIV, but other than that it's never really been modernized well. And unlike Mega Man, I don't see the NES version working. If anything Snake should come back because he already exists.
 
A Smash Bros. Melee Iron Man tournament between Mang0, M2K, Silent Wolf, and Westballz is going to happen on the Twitch stream at PAX in 30 minutes!! If I recall, they each get to have three characters.

www.twitch.tv/twitch

Get hyyyypppeeee.

yesss. Sounds awesome. I wish I could be at PAX this year. I live so close but didn't get a pass when I had the chance.
 
FWIW, neither did I. It seems like a "no brainer" that the enemies would indicate a playable character but there's no solid evidence of it. Just an assumption made up by fans.
Well, it's an assumption based on the massive quantity of enemies we already know about, and how 99% of them come from series we know for sure have playable reps. Which is why I'm inclined to believe that at least originally, Smash Run was meant to incorporate two types of enemies: Enemies returning from Subspace Emissary, and enemies from series repped by playable characters. And when some of those playable characters who were originally planned (Ice Climbers, Chorus Men) didn't work out for one reason or another, they cut the characters but not their Smash Run enemies.

But we won't really know until we see the full extent of what's in Smash Run, and even then, Sakurai's logic will remain a mystery barring an interview explaining it.
 
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