Also, what is with this strange belief that somehow Sakurai's philosophy doesn't fit Nintendo's philosophy to a T. Low barrier, all inclusive, interesting games. That's Sakurai's Smash and that's Nintendo as a whole. I don't know what development studio or director at Nintendo is going to "hard core" up Smash for you if you don't want Sakurai working on it anymore.
The point of this thread is that many believe that that WAS Smash Bros. But its not anymore.
My problem with Smash is not a "competitive" one. Some valuable things about nintendo games for me are:
1. the base of the game is the simple but interesting gameplay centered around my character.
The gameplay its simple but responsive, its precise and, not matter the level of the player, you feel that you have the control over your character. The game gives you all you need to control your character. Also, the gameplay is closely related with the pace of the game, another important aspect of nintendo games. The pace cant be too slow.
About what i just mentioned above and my opinion about the gameplay in Smash after melee... you can read again the post that i was quoting when you quoted me. Read it again.
I think that Smash (after melee) fails to archive some of my expectations about the gameplay in nintendo games (what i said in "point 1"

). And like the poster of that comment says,
the changes made to Smash after melee afected everyone aside from tournament players (myself included as a non tournament player). Again, my problem is not a "competitive" one. I dont need someone to "hard core" Smash for me, at least.
I want someone to put AGAIN in Smash the gameplay/controls that i expect from nintendo games.
2. that base gameplay that i mentioned above is, at any given moment (when you are playing the game), the center of the game. If the developers want to add any new idea to the game, its better if it coexists with that gameplay base. Not displace it.
The idea is that the gameplay base should be solid/great/fun enough so that maintaining it through the game is actually good for the game.
About that... thats another personal problem that i have with smash bros (and this is NOT one of the points of this thread). I prefer the approach of other nintendo games (for example, mario games) to that "problem" (mentioned in "point 2"

), or the approach that (a least, i thought) Smash had before brawl. I personally dont like the direction where Smash is going in this aspect either... after melee they started adding even more crazy things to the game (crazy items, crazy stages..), things that displace the basic Smash gameplay while they are active. And thats exactly the point of things like the smash ball (at least how it is designed at the moment), to be the center of the battle for a little moment. Still, i dont like what they do to the game. I know, i can put all those things "off", but
i personally think that it would be better for Smash in the long run if they spent the development time thinking about how to add new ideas that actually coexisted with the basic Smash gameplay... and thats what i would like to expect from nintendo. I love items, i can play with them, i do, but some of those try to be more than what they should.
(i know that "point 2" has less to do with this thread discussion that the rest of my comment. Its NOT one of the main problems of smash for me. I care a lot more about what i say in the rest of my comment. But its definitely another complain that i have about sakurai)
3. another important aspect about nintendo games is, like you said, those "Low barrier, all inclusive, interesting games". I should be able to play the game, but my little brother should to.
And the game should have more to offer to the player, if the player spents time learning the game in an active way.
About that...
i think that, after melee, sakurai centered Smash too much in the "casual" (i dont like that word) players. And we have this thread where he says that he plans on doing that again :| Therefore, the game has a lot less to offer to me (a non tournament player) than melee did, while still "offering the same" (not true, but whatever. You get the idea) to my friends (as long as they dont care about learning anything about the game ;p).
Its not only that the game has less to offer to me, its also that the franchise lost part of its personality, part of what made Smash Bros. And thats inevitable when you center your game around people that dont care about understating/learning your game, they only care about playing.
Then you make the game eassier for THEM (the people that just want to play), and you are basically removing what made your game what it is in the first place. Examples:
-
In f*cking Smah you fight in a floating platform for a reason!! You know it. This was even part of the base gameplay of Smash 64 (the first Smash game). I dont need to explain anyone why this was a big part of what made Smash 64 what it was. Now, look at the 3ds tournament of the new smash game... everyone comes back to the stage over and over because theres an hilarious amount of mechanics in the game to prevent you from NOT coming back: low gravity (characters can almost come back just with their second jump, whithout using their upBs), many upBs that cover huge horizontal AND vertical distances, characters auto sweet spot the ledge from both sides and from reaaally far away (like... really sakurai!?), the brawl air dodge prevents the oponent from hitting you off stage, (the NEW one) your oponent cant even "steal" the ledge from you...
-
another one: the pace of the game. Another important part of the first Smash game. Same for melee. The pace of that game was fast and dynamic. And i am not talking about the melee vs brawl speed. With the pace i mean how everyone died relatively quickly. The game didnt prevent the player from dying (on the other hand, in smash 4, the game helps you to come back and to grab the ledge as much as possible) and it also didnt prevent your oponents from killing you (on the other hand, in smash 4, mechanincs like stale-move negation reducing the knockback of your moves limit you a lot in how you can kill someone).
just two random examples to show you how f*cking much some of the most known aspects of Smah Bros have changed for EVERYONE (not only the tournament players).
I am not asking for someone to "hard core" up Smash. I dont need melee again either. First, i want smash bros to respect the nintendo philosophy that i love and not be too centered on one part of the player base. I want a game for everyone, like nintendo games. Also, i want the great gameplay/controls that i expect from nintendo games (example: nintendo platformers). Then, i want a game that doesnt renounce to the gameplay aspects that make the smash bros series in the first place. Sorry sakurai :/
(if someone read this and is tired now... i am sorry

)
edit: it worked!! the post is there... finally haha