Yes, this is ridiculous, which is why is it so freaking hard. Sakurai is very close getting there, which why the Smash Series is so great, sold a lot of copies, has a big fan-base and the biggest thread on NeoGaf!
Most options you hear in this thread are the easy solutions: Either forget the other target group (casual or competitive players) or simply separate both. Combining those is a paradox and makes the series into a masterpiece. This is why, following this stupid idea and almost succeeding makes Sakurai into such a fantastic game-designer!
I just want hitstun
I just want hitstun
Bsed on your time playing the 3DS demo version at SDCC, how would you say the hit stun and knock back mechanics work in their current incarnation?
I thought, you would wish for less electromagnetic interference =PI just want hitstun
3. another important aspect about nintendo games is, like you said, those "Low barrier, all inclusive, interesting games". I should be able to play the game, but my little brother should to. And the game should have more to offer to the player, if the player spents time learning the game in an active way.
I think Sakurai is completely wrong in thinking a tournament caliber fighting game needs complicated and fast controls. A tournament caliber fighting game simply needs a high level of depth in order to facilitate player creativity and individuality in a competitive manner, not necessarily complex inputs. While there was and still is a very vocal outcry about several mechanics being cut between the transition from Melee to Brawl, I think the real nail in the coffin was how restrictive and limited Brawl felt.
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SAKURAI said:Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didnt have to gear towards novice players like we did with Brawl.
When has Sakurai said he wanted to "eliminate tournament-level play?"In terms of accessibility and depth he had it with Melee. It was practically two different games in one, the simple-but-fun party game and the complicated tournament game. The latter never negatively impacted the former. That wasn't good enough for Sakurai though, he sees it necessary to eliminate the tournament-level play because... reasons?
Bsed on your time playing the 3DS demo version at SDCC, how would you say the hit stun and knock back mechanics work in their current incarnation?
When has Sakurai said he wanted to "eliminate tournament-level play?"
His final Kirby game was Air Ride.Was he behind Kirby's Return to Dreamland? Because that game was not good.
Did you feel the knockback being too high on some moves? That's what bothers me. Like, it doesn't matter if there's hitstun, too much knockback (among other things) will make it harder to follow.
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I'd say some moves have a bit too much knockback, yeah.
When has Sakurai said he wanted to "eliminate tournament-level play?"
Melee fans who played deep into the game without any problems might have trouble understanding this, but Melee was just too difficult.
If we want new people from this generation of gamers to come in, then we need it accessible, simple, and playable by anyone. You cant let yourself get preoccupied with nothing but gameplay and balance details."
If tournament popularity was the most important consideration, then I think we would create a Smash Bros. game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I dont do it.
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I'd say some moves have a bit too much knockback, yeah.
I've seen a lot of people go to "its an old build" a lot this year while trying to remain hopeful about possible changes, but stuff like high knockback, land lag, etc. seems intentional. I highly doubt there will be any big, perceptible changes between the E3 build and the final one.Isn't that still the E3 build though?
This thread just... makes me really sad. I wish you all weren't like this, I wish gaming wasn't like this.
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I'd say some moves have a bit too much knockback, yeah.
Was he behind Kirby's Return to Dreamland? Because that game was not good.
This thread just... makes me really sad. I wish you all weren't like this, I wish gaming wasn't like this.
People phrasing their vitriole filled, childish posts as if Sakurai fingered their cat.Like what? People wanting to play a fun game with good mechanics.
This thread just... makes me really sad. I wish you all weren't like this, I wish gaming wasn't like this.
People phrasing their vitriole filled, childish posts as if Sakurai fingered their cat.
But you probably new that. Criticism is fine, if well worded. But 75% of the posts here are just pathetic.
This thread just... makes me really sad. I wish you all weren't like this, I wish gaming wasn't like this.
People phrasing their vitriole filled, childish posts as if Sakurai fingered their cat.
But you probably new that. Criticism is fine, if well worded. But 75% of the posts here are just pathetic.
This thread just... makes me really sad. I wish you all weren't like this, I wish gaming wasn't like this.
I promise you nobody will talk about all this stuff during release window, like always.
It will get huge backlash about 1 month later though, starting with a "Is it just me or.."-thread.
Just because he wants the game to be less complex doesn't mean he doesn't want there to be tourney play. It just means he doesn't want there to be fighting game style tourney play. It's not incumbent on Sakurai to appease every desire of avid Melee players so they can have tournaments with the same cast of characters they did in that game. This may be more true if Smash Bros. were a traditional fighting game in the vein of Street Fighter or MvC but it's not. It's more of a fighter-platformer-sandbox. This means in addition to being a balanced fighter, it must balance all three of the objective stated above. It still amazes me that some of you have not considered the idea that the removal of some of the more complex fighting aspects of the game might make some of the other aspects of the game better- particularly the platforming.I don't think he has said that outright but going from Melee to Brawl does give that impression along with past interviews:
http://mynintendonews.com/2010/12/08/nintendo-gamecube-smash-brothers-melee-was-too-difficult/
I think it's in the OP's interview as well:
Are we reading the same thread?
Maybe you guys haven't been exposed to enough Melee vs. Brawl threads. Cause this is pretty civil.
I've read enough posts in this thread that suggest Sakurai is somehow deficient as a game designer because his priorities are not in line with whatever particular way you prefer to play a video game to solidify my overall impression of this "debate." Everyone is welcome to like whatever they like but crucifying the man who dedicated his every waking moment to this franchise as if your personal insight is somehow unimpeachable makes me sick.
There are some reasonable people in here, but that does not negate the overall tone. And that tone makes me embarrassed to associate with the fanbase. Enough so that I find myself wanting the game to be the polar opposite of what these people want just to spite them.
. You can't go to a party where everyone else is having fun, and then complain that you didn't have fun for x and y reasons. It't highly unlikely anyone is going to listen.
Enough so that I find myself wanting the game to be the polar opposite of what these people want just to spite them.
Enough so that I find myself wanting the game to be the polar opposite of what these people want just to spite them.
Don't do this.
Of all the ails there are in this fan base, it's people with views like this that legitimately strike the wrong chords in my mind.
I know, I know. But there's only so much of this I can take. It turns what should be an enjoyable hobby into a exercise in frustration and disappoinent. I turn to gaming to enjoy myself, and react very poorly when this kind of stuff is what's there instead.
I know, I know. But there's only so much of this I can take. It turns what should be an enjoyable hobby into a exercise in frustration and disappoinent. I turn to gaming to enjoy myself, and react very poorly when this kind of stuff is what's there instead.
I agree. Melee is an amazing game, but I've started to hate it solely because of some of its more annoying fans. Melee 2.0 is never going to be made by Sakurai, and no amount of complaining will change that.Enough so that I find myself wanting the game to be the polar opposite of what these people want just to spite them.
That would make sense since people usually take time to form an opinion on a game, especially if it's about the nuanced mechanics of high level play. Ultimately we won't know until people have actually played it, but I don't blame anyone for speculating on what we've seen. That's why they show pre-release footage after all, to give as an idea of what we're getting into.
I am sorry but thats not an apropiate "excuse" for reacting like you did.
There's a giant Smash thread right over there where they circlejerk about nothing in particular and hold hands and sing songs about their favorite characters. I think both threads can work just fine.
That is true and all, but many seem to compare it to Melee as much as possible which is unfair. This is what many people - me included - are kind of annoyed of since if people want Melee they should just play Melee because I'm not seeing it vanishing in the near future.
I love a lot of speculation as long as it is fair and reasonable.
Have you actually seen that thread? People in there rejoice at the idea of characters being cut if if can piss someone else off.
That is true and all, but many seem to compare it to Melee as much as possible which is unfair. This is what many people - me included - are kind of annoyed of since if people want Melee they should just play Melee because I'm not seeing it vanishing in the near future.
I love a lot of speculation as long as it is fair and reasonable.
This thread also reassures me that someone in the indie game development spectrum stands to carve out a real profitable niche if they can deliver a game with Melee's core battle design and position it to the audience that has floundered about looking for something further down Melee's direction.
Thats actually a really good idea, surprised nobody's tried that yet. It'd be sorta hard to do without nostalgic characters, but far from impossible.This thread also reassures me that someone in the indie game development spectrum stands to carve out a real profitable niche if they can deliver a game with Melee's core battle design and position it to the audience that has floundered about looking for something further down Melee's direction.