Destiny review copies being sent out one day before release, impacting review dates

Closer, though it's arguably more MP than that due to having hubs like Guild Wars 1, Souls style drop-in/drop-out stuff in explore/story, and a more substantial PvP component.
I don't know, I read some pretty compelling stuff about how Diablo 3 was basically an MMO and turned out that it wasn't. None of that really sounds like it requires an always online connection.
 
I don't know, I read some pretty compelling stuff about how Diablo 3 was basically an MMO and turned out that it wasn't. None of that really sounds like it requires an always online connection.

While I agree that it doesn't all require a constant connection, I think it changes things enough that Bungie would be justified in making it always-online if they think that's what's best for the game. You're free to disagree with that, but it doesn't necessarily mean that Destiny being online is strictly a DRM thing.
 
still think many reviewers will be mostly finished the main missions in a days solid play.

Based on nothing but this game comes across as not as high content as we were led to believe....

Review is not trivial, buyers do not know if game is 10,20,30 or 50 hour main game....
 
While I agree that it doesn't all require a constant connection, I think it changes things enough that Bungie would be justified in making it always-online if they think that's what's best for the game. You're free to disagree with that, but it doesn't necessarily mean that Destiny being online is strictly a DRM thing.

I agree. If console Diablo is what we could expect from an offline Destiny then I can't say I have any problem with the online requirement.
 
This makes sense. The game has to be played in the proper environment for impressions to be of a high quality, whether positive or negative.
That makes sense. A review about an experience consisting entirely of a low population would be worthless.
 
This game is a 7-8 /10 but people won't admit it because they either are blind or massive Halo fans. I've seen such a list before in the thread but I feel this need to be repeated:


  • Level cap of 20 to ensure years of DLC and sequels ($$$)
    One area per planet
    The usual "fetch, kill, retrieve" quests, but this time double it with faction-only items
    Poor selection of guns. Where's the sci-fi stuff? The FUN weapons? They don't exist
    Poor customization options
    No chat, no trade, no sense of community
    Loading screens aplenty
    You have a spaceship, but there's no space fights, so it's just cosmetic (probably planned for Destiny 2)
    Only one raid. These are the pinnacle of teamwork and challenge, yet we only get one for release. Pay moar later to get the others, same with basic features really
    Map design is mostly corridors from what we've seen so far (i.e. pretty linear)
    Monster variety is very poor from what we've seen so far (doubt the other factions add that much more TBH)

I could go on but I'll wait to play the game next Thursday. Overall I feel the game has potential but with Activision as a publisher I can't help but feel this will be a nightmare. There's already exclusive content behind paywalls (DLCs) or pre-orders offers. I feel like this will be a Diablo 3 in terms of content, meaning you'll have to wait a year before it has enough content to be satisfying.

The multiplayer is what will keep the game alive because honestly I don't see the story missions getting played that often. Destiny is a worse Borderlands from a gun/customization point of view and a worse Halo from a multiplayer/story angle. So it's an average game overall. Next week when reviews roll in it will be interesting to say the least.


All this plus this game was designed to run on 10 year old hardware. Only thing new consoles get is a graphics upgrade, nothing more.
 
I think after the alpha and beta test you can assume if you liked what you played there will be more of the same thing. The reviewer will be like one of us now. Heck, they might even write better reviews, no offense. How many hours can you spend in something like that and hate the thing at the final product? The product would need to fail on every single level faster than it did in the beta.

I've never read a single Halo review. I've completed all the major releases. I think it only matters if these guys weren't Bungie. lol Right? Even though I've played games for 20+ years I still know that a game will come out with terrible gameplay over what we were previously shown, so I'm not putting them down.
 
....Hrm. Why do I get the feeling they're planning it going up early for digital pre-orders, based off that tweet

My read is they want the reviews to take place in the context of a populated game world. Thus, players need to be present to really review the game.
 

Wow, right after the Polygon announcement, trying to get out in front of it all.

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Probably a good idea.
 
As with any new game, I think people will like it at first, but once the newness wears off they will start to say they hate it. Story mode doesn't look that interesting to have any serious replay value, strikes will get boring after a while, and quests to gain reputation will very grindy. The only real lasting appeal of this game will be the multiplayer, and even that is somewhat mediocre. The multiplayer could be excellent, but I feel that all of the supers really ruin what would otherwise be a fun game.
 
As with any new game, I think people will like it at first, but once the newness wears off they will start to say they hate it. Story mode doesn't look that interesting to have any serious replay value, strikes will get boring after a while, and quests to gain reputation will very grindy. The only real lasting appeal of this game will be the multiplayer, and even that is somewhat mediocre. The multiplayer could be excellent, but I feel that all of the supers really ruin what would otherwise be a fun game.

This is the longest backhanded compliment I have read i some time.
 
After all the shitting on by the journalists in the gaming industry the past few weeks, you guys still want to read their reviews?

The evil, corrupt press are continuing their attack on consumers by potentially not giving us their worthless paid-off reviews on time!

So Destiny is likely to be terrible/broken on release, and the publishers are trying to get more money from day-one sales?

Could be. Either way it's a good thing for you, since this prevents another Diablo/Battlefield/SimCity fiasco where connectivity problems didn't start until launch and reviews didn't reflect that.
 
So Destiny is likely to be terrible/broken on release, and the publishers are trying to get more money from day-one sales?

One, you can't assume that. with all that activision money, and bungie's track record with online performance out of the gate, that isn't fair. I'm a little weary of this too, but isn't it better to have accurate reviews than the likes of BF4?
 
fuck these games publishers want to play with review outlets this generation

fine you do that

i won't buy your game until every single major outlet has a score up and I've seen a couple that don't sound like they were thrown together in a day to appease the shittiest publisher of all time

sketchy pricks
 
I guess for people who are 100% sold on the game (such as myself), this is a non-issue. Sucks for those on the fence though.
 
Considering the positive outcome of the beta and whatnot, why not give these out by the end of the week at least, and then give out reviews on Monday?
 
If this was someone other than Bungie I'd be worried. Buy having loved the alpha and beta, I really doubt I'll dislike the game :p
 
My read is they want the reviews to take place in the context of a populated game world. Thus, players need to be present to really review the game.

Yeah, that's how I read it as well. Certainly isn't terrible for the consumer, and most people have been able to get a feel for the game with the alpha/beta anyway.
 
Considering the positive outcome of the beta and whatnot, why not give these out by the end of the week at least, and then give out reviews on Monday?

It suggests that they're controlling the story. The game plays well, we know that, yet if the game content is limited you won't find that out with only a day lead time. Not with writing and editing thrown into the mix. This is effectively an NDA. The outlets who review early to get their first 24 hour clicks will probably not run into any issue that would give the review a negative edge.

There is no reason for this, given that the game went gold weeks ago.
 
Being the highest pre-ordered game ever they don't need reviews to push sales.

Sending the review copies out a day before the games release does come of as a big "fuck you, I don't need you anyway" statement from Activision to the reviewers though.
 
Considering the positive outcome of the beta and whatnot, why not give these out by the end of the week at least, and then give out reviews on Monday?
The success of the beta rested largely on the large player count. Some of the unintended/interesting co-op moments that can occur seem to require a healthy number of people playing. They are perhaps concerned that reviews consisting of low player count / low skill interactions would not be indicative of the quality of the final product.

Although they could probably just organize a day where a number of people from Bungie and Activision are online with the final "gold bits" to play with journalists who are reviewing it via a downloaded copy. Maybe there is some logistical issue that we are not aware of.
 
It's going to be interesting to see how long junnalists are going to play it before they review it (all rushing to get the hits for early reviews and activision playing them like a fiddle with this date)

It'll also be interesting to see how their rushed reviews line up against people's feelings on the game after they've played it for longer.
 
Not a problem for me. I decided to buy it after playing the Alpha which I found very fun and lasted me longer than some full games.

And I think for people on the fence not buying day one the reviews will actually be more accurate and helpfull in this case since it's so dependant on being online.
 
It's going to be interesting to see how long junnalists are going to play it before they review it (all rushing to get the hits for early reviews and activision playing them like a fiddle with this date)

It'll also be interesting to see how their rushed reviews line up against people's feelings on the game after they've played it for longer.

Yeah, and I wish more reviews turned out this way, under the scrutiny of a current user base already playing the game alongside the reviewer. When everything you write can be instantly supported or refuted by a general audience it makes it a lot harder to write up a bunch of fluff or condemn a game for something stupid when no one else had an issue.
 
It's going to be interesting to see how long junnalists are going to play it before they review it (all rushing to get the hits for early reviews and activision playing them like a fiddle with this date)

It'll also be interesting to see how their rushed reviews line up against people's feelings on the game after they've played it for longer.

Considering some particularly popular online games in the past, there's a chance those views could be extravagantly different from one another.

.
 
Guys, I need help.

If you could link me one video that convinces me to buy this game, which one would you choose? I'm super interested in the game but I've barely watched any footage besides the E3 footage but that wasn't enough to convince me.

I'm an inch from buying it on launch. Now I just need a video to convince me.

Go.

Destiny Experience Trailer with Jason Jones -
http://youtu.be/LIxxsw7TNd4
 
Destiny is a game that needs live server time to be reviewed properly, doesn't it?

You can't even create a character without being connected to Bungie's servers.

As some have mentioned, this does seem like a case where Bungie wants a realistic environment for what they're trying to achieve. A couple hundred reviewers online at most and at different times does not seem like what they're trying to achieve.
 
Maybe Bungie and Activision don't want false reviews when the servers are just for reviewers as it will be a completely different experience without the shared world.
 
Maybe Bungie and Activision don't want false reviews when the servers are just for reviewers as it will be a completely different experience without the shared world.

That's kind of how I read it. How accurate can a review about a "Shared World Shooter" be if there is nobody for the reviewer to share the world with? So much of this game is meant to be social. Without that aspect, the review is pretty meaningless.

But please, cancel your preorders until you see IGN give it a 9. Preferably Ghost Editions, since I am still on the hunt.
 
Bungie is confident in their servers and this will give reviewers real-world situations to rate the game. I don't see any issue in this whatsoever. It sucks for those that always want review scores to dictate their game purchases, but i imagine review scores will start dropping by Wed/Thurs of next week so not a long wait.

It garantees overratings.

Why do you think this will result in higher ratings? I would argue the opposite, in that there is a higher likelihood of servers being jammed and there is also a ton of skepticism after the BF4 review fiasco.
 
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