Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

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Joe has the right idea!

C'mon Joe, HW's roster is no better.
 
I do like PM but I have to say a mod of a game is not a game in and of itself. It's a mod of a game.

It can be a great mod, like PM is, but saying it's a new game kind of isn't true. It's kind of like a different version. Aspects of the game may change but at its core it's still the original game (code wise and stuff).

I guess to me it's like if a game is patched or gets DLC. It's not a new game, just a changes version of the same game.
I personally don't disagree with this since Project M is more like a heavy fan patch, but I also don't see what's wrong with the community embracing it because it's a truly impressive mod. Stuff like Brawl minus and early texture hacks/music hacks really have nothing on Project M's stuff (though of course stuff like those helped pave the way and were impressive at the time).

It's a setting in Open Broadcaster Software. Uses screen capture instead of direct feed from console. There's quite a few settings I had to play with to get my stream looking good.

Ah, gotcha. I mostly used Xsplit in the past for streaming and haven't messed around with OBS.
 
It's not gonna happen, but many 'games' got their start as humble mods.
I would be ecstatic if that's what Project M became, but alas, its still uses Nintendo assets/content. Project M is no DOTA.

A mod of a game is still a game is it not? It has rules, boundaries and is played.
No. A mod of a game is a mod of a game. In this case Project M is the mod and Brawl is the game. The rules and boundaries of PM are modified from Brawl's rules and boundaries. Not until the mod becomes a separate entity from the base game does it become its own game.

What about Team Fortress Classic? We've had many mods of many games that completely change what the game was ever about, and I don't think anyone takes those modders to task.
Team Fortress Classic means nothing to me. That's what I'm trying to get across. I don't have a problem with mods. I only have a problem specifically and exclusively with Project M.
 
I would be ecstatic if that's what Project M became, but alas, its still uses Nintendo assets/content. Project M is no DOTA.


No. A mod of a game is a mod of a game. In this case Project M is the mod and Brawl is the game. The rules and boundaries of PM are modified from Brawl's rules and boundaries. Not until the mod becomes a separate entity from the base game does it become its own game.

You might not feel it's became a seperate entity, but that doesn't mean everyone else feels the same way.

I'd really like Project M to have more of its own graphical style though, largely because I just don't like Brawl's much. But I donno if that'll ever happen because of how many look revamp mods there are now. So it'll probably just look like brawl with the occassional melee-looking stage or character for the foreseeable future :/.
 
It's just people getting excited over a mod that changes the way the game plays. You're way too sensitive if that seriously bothers you.
 
I can't believe it took me all friggin' day just to catch up with you people.

Anyway, I'll post today's cleans tomorrow, assuming I don't take all day to catch up again (hint: I probably will). In the meantime:

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GEE I THINK SHULK'S VOICE ACTOR MIGHT BE BRITISH YOU GUYS.
These are pretty funny tho

Yeah, it's really a dumb joke that manages to get a couple chuckles out of me. Love that last one, speaking of which

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I personally don't disagree with this since Project M is more like a heavy fan patch, but I also don't see what's wrong with the community embracing it because it's a truly impressive mod. Stuff like Brawl minus and early texture hacks/music hacks really have nothing on Project M's stuff (though of course stuff like those helped pave the way and were impressive at the time).

Of for sure it's impressive. I'm a fan personally. Nothing wrong with embracing it.

On the other hand, I can certainly see the other side, but I'm guessing the agitation is coming from PM fans who are jerks about it (a vocal minority).

Basically I just think everyone should enjoy Brawl for what it is (I do) and PM for the great mod it is (I also do).
 
Like with Hyrule Warriors, I wouldn't be surprised if there was a patch ready for the Western release if they find bugs or issues post-release in Japan.
 
Project M is pretty much the only reason I have to use my Brawl disc. I play Melee competitively, but PM as a side thing when I want to spice it up a bit.

Dota was a mod but eventually became a game right? I don't see why people trying to fix and change a game's mechanics gets on people's nerves so much. Its fun.
 
I do like PM but I have to say a mod of a game is not a game in and of itself. It's a mod of a game.

It can be a great mod, like PM is, but saying it's a new game kind of isn't true. It's kind of like a different version. Aspects of the game may change but at its core it's still the original game (code wise and stuff).

I guess to me it's like if a game is patched or gets DLC. It's not a new game, just a changes version of the same game.

What defines a game and a new game? Is Ocarina of Time 3D not a new game since it's an upressed port of Ocarina of Time? Is DayZ not a new game? What about Counter Strike or Team Fortress?

Project M is presented as it's own product (used loosely) and uses Brawl as a foundation to become it's own thing.
 
Ok guys I'm sure this has been mentioned but how sweet would it be if Smash4WiiU included an advanced replay editor with Mario Kart 8 slo motion... I mean being able to re-watch matches, edit sequences to slo-mo, and share online would be an absolute godsend for the Smash series.
 
No. A mod of a game is a mod of a game. In this case Project M is the mod and Brawl is the game. The rules and boundaries of PM are modified from Brawl's rules and boundaries. Not until the mod becomes a separate entity from the base game does it become its own game.

Brawl in itself is modified from Melee's Rules and boundaries though. First thing that happened for Brawl is port over Melee.

Just because it wasn't done by Sakurai and Co. doesn't make it less of a game imo.
 
I can't believe it took me all friggin' day just to catch up with you people.

Anyway, I'll post today's cleans tomorrow, assuming I don't take all day to catch up again (hint: I probably will). In the meantime:

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GEE I THINK SHULK'S VOICE ACTOR MIGHT BE BRITISH YOU GUYS.
These are pretty funny tho

This is delicious for me as a big Aardman fan

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What defines a game and a new game? Is Ocarina of Time 3D not a new game since it's an upressed port of Ocarina of Time? Is DayZ not a new game? What about Counter Strike or Team Fortress?

Project M is presented as it's own product (used loosely) and uses Brawl as a foundation to become it's own thing.

There are people who treat it as though it is Smash 4, or at least 3.5, which I think is the problem that poster is having.
 
You might not feel it's became a seperate entity, but that doesn't mean everyone else feels the same way.

I'd really like Project M to have more of its own graphical style though, largely because I just don't like Brawl's much. But I donno if that'll ever happen because of how many look revamp mods there are now. So it'll probably just look like brawl with the occassional melee-looking stage or character for the foreseeable future :/.

Considering just how many visual mods are out there, PM doing a global model revamp would be a waste of time. Especially since projects like SSB3 include PM characters - it's easier to let the end user choose which style they prefer.
 
If you take Project M changing the game personally, I'd hate to see what happens when you see the nude Samus mods.

seems like people never got into MUGEN

Project Melee is alright, I don't know why it gets such hate at some degree, I mean their intention has never been something like "HEY FOLKS! stop playing Br0l and Maylay, here is your saviour! and play it with all the known ATs and Items Off" right? it's a fan mod and people had invest ton of time just for fellow fans, I appreciate their work
 
You might not feel it's became a seperate entity, but that doesn't mean everyone else feels the same way.
The fact that not everyone feels the same way is part of the reason I have an issue with it. Project M not being a separate entity isn't my opinion... it just isn't a separate entity. It uses Brawl assets, it uses Brawl graphics, it still has Brawl modes, it has Brawl UI, it uses the Brawl disc. Project M is literally Brawl... just modified. Project M will become a game when it becomes a separate entity.

Brawl in itself is modified from Melee's Rules and boundaries though. First thing that happened for Brawl is port over Melee.
Bralw started as a Melee mod, yes, but it BECAME it's own game for multiple reasons. Reasons that don't yet apply to Project M.

Just because it wasn't done by Sakurai and Co. doesn't make it less of a game imo.
It's not about who it was made by, it's about how it was made.
 
You’d have to be a lifeless machine to not support:
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Ray 01

Notable Appearences
Custom Robo (1999)
Custom Robo V2 (2000)
Custom Robo GX (2002)
Custom Robo: Battle Revolution (2004)
Custom Robo Arena (2006)

Bio
Ray 01 is generally the starting robot given to the player in the Custom Robo series. There are eight different Ray models in the series: Ray, Ray MK II, Ray MK III, Ray Sky, Ray 01, Ray Warrior, Ray II Dark, and X-Ray. All are Shining Fighter models exept Ray Sky. Ray II Dark and Ray Warrior are illegal parts, illegal parts are parts that are powerful enough to actually hurt someone based on the games. In the GameCube Custom Robo game, Ray 01 is a top secret robot that is found by a bunch of thieves. The playable character of the game is then asked to stop the thugs from infiltrating the base, and does so with the help of the robot.

Goddamn I love Ray. The GCN Custom Robo game is amazing, I mean just look at this intro! The battles aren't really like that but it just gets you pumped for some mecha action. Something that this game is sorely missing in the playable department.

Gonna also provide some victory music for this one since it's so good. Really recommend people to check out at least the GCN game since it's a lot of fun. Guess here's hoping this franchise gets revived somehow on the Wii U or 3DS and Ray gets another shot because Sakurai sure as hell isn't paying attention to the little guy.
 
Considering just how many visual mods are out there, PM doing a global model revamp would be a waste of time. Especially since projects like SSB3 include PM characters - it's easier to let the end user choose which style they prefer.

True, true. But at the same time, I feel the starter visuals should be a bit better. But that's just my opinion I guess.

The fact that not everyone feels the same way is part of the reason I have an issue with it. Project M not being a separate entity isn't my opinion... it just isn't a separate entity. It uses Brawl assets, it uses Brawl graphics, it still has Brawl modes, it has Brawl UI, it uses the Brawl disc. Project M is literally Brawl... just modified. Project M will become a game when it becomes a separate entity.

Smash 4 uses Brawl assets and Brawl animations. Is Smash 4 literally Brawl?

Don't worry, they also made nude skins for Zelda and Peach.

I know for a fact there's one of Wario too.
 
There are people who treat it as though it is Smash 4, or at least 3.5, which I think is the problem that poster is having.

Oh, I guess I can see that. I treat it as desert. There's Melee which is my steak, Brawl which is like veggies, then I go out to a bakery to get a PM cake.
 
What defines a game and a new game? Is Ocarina of Time 3D not a new game since it's an upressed port of Ocarina of Time? Is DayZ not a new game? What about Counter Strike or Team Fortress?

Project M is presented as it's own product (used loosely) and uses Brawl as a foundation to become it's own thing.

If a piece of software primarily uses large chunks of code from an already existing game and alters it, it is not its own game.

I'm not talking semantics here, I'm talking about code and the technical bits. This does not mean porting models and old code makes a game not its own, but when said things compose a majority of the game, it's a mod. This includes things like engines, effects, models, animations, AI, level design, etc.

Project M is good. It is not a new game. It is not a remake built from the ground up. It is built from Brawl up (in terms of code). That is why it is a mod and not its own new game.

If the PM team had completely created PM from scratch using only code they wrote, it would be its own game.

I'm not disparaging it. It's good. I like it.
 
I do agree that it's annoying how some people consider Project M its own game when it is just a Brawl hack, and then use that to justify their opinion that the Project M creators are better game designers than Sakurai.

That said, I love project M, and I'm not gonna let a few annoying fans keep me from enjoying all the hard work the Project M team accomplished!
 
There are people who treat it as though it is Smash 4, or at least 3.5, which I think is the problem that poster is having.

I think those people are in the minority, plus there's not that many people playing Project M period. I really feel the issue's overblown.

I do agree that it's annoying how some people consider Project M its own game when it is just a Brawl hack, and then use that to justify their opinion that the Project M creators are better game designers than Sakurai.

That said, I love project M, and I'm not gonna let a few annoying fans keep me from enjoying all the hard work the Project M team accomplished!

Yeah, I agree with this. Plus the majority of the "game design" changes they made for Project M was just "put physics back to how it was in Melee". It's Project Melee after all. Still very impressive to get stuff frame by frame the same as Melee.
 
Oh, I guess I can see that. I treat it as desert. There's Melee which is my steak, Brawl which is like veggies, then I go out to a bakery to get a PM cake.

I've never played it and, honestly, don't care to, but I have no problems with it existing. In fact, havig read up on it recently it seems mostly quite well done. However, like with certain competitive Melee players, there are a very small minority of people who can be very forceful in their appreciation. But that can be said of pretty much everything.
 
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