I'm not like a diehard competitive player, so don't take this the wrong way, but that's not really a great analogy. Competitive players want to compete on skill alone, and having any items, even the less crazy ones, show up is a random element. Bottom line is that the item can spawn at the most optimal time for one of the two players, giving a clear advantage that exists beyond definitive skill. In competitive Smash you know your character, and it's all about the dynamic between your character and your opponents.
And Ice climbers, Ridley and Snake.
Project Diva Miku can be in PSABR2Mirai Miku is good. Adult one is a sorry no.![]()
"...Go ask your mother.""Well kids you see, I have some internet friends who talk about Smash Bros. with me."
"But now you're talking about shulking ducks and waifoos? What is a waifoo?"
"Oh, boy..."
that's...nevermind
You should play more Fire Emblem. Particularly 4.
You heard it here first.In fact, the reveal trailer will have Snake snipe Ridley, he'll claw Snake, then Ice Climbers will freeze Ridley, he'll escape, then Bayonetta will whip grab his leg, he'll chew the whip, and then Samus will freeze.
It was a pretty vague blanket statement about Nintendo. No doubt it's not true in all cases.
But yeah, I'm curious. What's the deal with it? Some dark support conversations?
Has this been posted yet.
http://club2.nintendo.com/smash-promo/
smash bros soundtracks promo by Nintendo?
Shield them from it, in hopes that they avoid their Naruto Phase.
Bayonetta has no chance of being playable, & the Wonderful Ones are trophies.
It was a pretty vague blanket statement about Nintendo. No doubt it's not true in all cases.
But yeah, I'm curious. What's the deal with it? Some dark support conversations?
Can we assume that we'll get the gender alts as Amiibos at some point?
Can we assume that we'll get the gender alts as Amiibos at some point?
I don't think Bayonetta fits with the Smash "feel", for lack of a better word.
Can we assume that we'll get the gender alts as Amiibos at some point?
Yep. And I want it.Has this been posted yet.
http://club2.nintendo.com/smash-promo/
smash bros soundtracks promo by Nintendo?
Fair point.I think the difference is that FE4, while it's got some crazy stuff, isn't super-graphic or gratuitous the way, say, Bayonetta is. It doesn't feel exploitative, like they're trying to shock people.
The fuck is a Smash feel? Is it like Nintendo magic?I don't think Bayonetta fits with the Smash "feel", for lack of a better word.
my first avatar quote :')
I wonder if they have a limited amount.Yep. And I want it.![]()
How did you feel about snake.
Hoping for koopa kids amiibos
Yikes, that's pretty rough.More like:Family incest and your parent units all get killed off. Essentially.
Not too worried about spoilers, since Nintendo doesn't seem to want me to play FE2-6. :\Most FEs have dark themes or taboo content, especially earlier ones like rape, genocide, and incestual relationships hinted.
I can't say what the deal with FE4 is since that's a major plot point which would spoil it, however it's something that never occured in any other FE and it's my fave FE to boot
He always seemed out of place to me but it didn't bother me as much as Bayonetta would.
He always seemed out of place to me but it didn't bother me as much as Bayonetta would.
Fair point.
The fuck is a Smash feel? Is it like Nintendo magic?
That's all fine and dandy if they want to compete without items, but dealing with items within the game is a skill too. My argument (and the argument of the article, hopefully you read it) is that something of value is lost when you eliminate nearly all unforeseen variables from competition. The point of the analogy wasn't to say that Basketball and Football have similar elements of randomness analogous to Smash's items; the point was to say that Smash's items (and ultimately tripping) are analogous to the infinitely greater number of variables that Football and Basketball players have to deal with.
To put it another way, Football teams that play more often in cold weather could have a greater advantage over teams that play more often in warm weather when they're playing a game during a snowstorm. Is that an unfair predicament? Sure, but you play through it. Dealing with unforeseen, impossible-to-predict situations is a skill too (-a good life skill in general), and to me its part of what makes any good sport more exciting. It's this drama that makes sports exciting- not simply the technical ability of the players.
Items are Smash's way of introducing those unforeseen elements into a genre that is theoretically driven only by elements fully under the player's control. As the article implies, Smash isn't a game that necessarily rewards aggression. It also rewards defense, and strategic withdrawals. Smash is the only fighting game where there is a reasonable ability to retreat from the fight and "reset" the match on your own terms on another part of the stage. That's drama.
When you introduce items to that equation, you make it even more interesting: "He's got the bat, what do I do now? Stall and wait for another item that will help me keep him from scoring the critical hit? Or do I try to make him miss, and try to knock it out of his hands?" That's more interesting to me than simply exploring the game's fighting engine to the nth degree. It allows for more strategy, and a more dynamic fight than is possible with the fighting engine alone.
On crowds: Okay, Smash players have to deal with crowds to some degree, but they don't typically have to play against a rowdy, home team crowd that surrounds them, waving signs, and cheering wildly only when their opponent scores a point. Its not exactly the same.
lolI think Bayonetta tends to give people different type of feelings. She's going to be in the game.
So, family friendliness. Just asking because I see that term thrown around here all the time and nobody ever clarifies it.An extremely well worded and well thought out argument, to be sure.
Feel, style, experience, theme, mise en scene, whatever you want to call it, there is a certain je ne sais quoi to Smash, as well as to a lot of Nintendo games. It would be weird to see Kratos in there, or Bayonetta, or Asura, or Goku (for different reasons, of course). Maybe it'd be easier if you tried to picture it in the reverse - what if Mario showed up in Bayonetta stomping on enemy heads, transforming into fire flower Mario and "It's-a-me"-ing all over the place. Wouldn't that seem just a little disjointed?
It might happen someday, it might happen with Smash 4 Wii U for all I know, but I wouldn't like it and it wouldn't feel right. Family friendly, whether you like it or not, has been one of the defining terms for Smash since its inception. Bayonetta is decidedly not family friendly.
I think Bayonetta tends to give people different type of feelings. She's going to be in the game.
I think Bayonetta tends to give people different type of feelings. She's going to be in the game.
Would it help if she was dressed like Peach?
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An extremely well worded and well thought out argument, to be sure.
Feel, style, experience, theme, mise en scene, whatever you want to call it, there is a certain je ne sais quoi to Smash, as well as to a lot of Nintendo games. It would be weird to see Kratos in there, or Bayonetta, or Asura, or Goku (for different reasons, of course). Maybe it'd be easier if you tried to picture it in the reverse - what if Mario showed up in Bayonetta stomping on enemy heads, transforming into fire flower Mario and "It's-a-me"-ing all over the place. Wouldn't that seem just a little disjointed?
It might happen someday, it might happen with Smash 4 Wii U for all I know, but I wouldn't like it and it wouldn't feel right. Family friendly, whether you like it or not, has been one of the defining terms for Smash since its inception. Bayonetta is decidedly not family friendly.
Sorry, but even Hamtaro has a higher chance than Miku simply because less parties are involved.I say Miku, check and mate SmashGAF.
We got a wonder red and arayman trophy. She may have a chance.ugly
I wonder if they have a limited amount.
The thing is, it doesn't really work that way. The person with the homerun bat is much more likely to throw it as a projectile than try to use its slow attack for a chance at OHKOing. In fact, practically every item in every Smash game is better to throw as a projectile than it is to actually use it for its intended purpose (except maybe the Fan item in Brawl?) So, there really isn't any added strategy element by introducing an item like the HomeRun Bat because it isn't used for its intended purpose -- because it's too committal in a game where committing to certain actions is bad. You don't make as much of a commitment to throw the bat and the reward for throwing it is arguably even greater because of its strong knockback and high damage when thrown therefore it's an easy decision to just throw the bat when the opponent is open.
Then you have to consider the fact that item spawns are inherently random and because of that randomness there's no way to prepare for what might spawn in the middle of a match. Where they spawn, what item spawns, when, etc are not predictable in any Smash game and is often the main reason why they are banned -- the secondary reasoning is because they simply aren't balanced for competition in mind. They are balanced for fun, they are purposefully made to be chaotic and do high damage, high knockback. Therefore, it's not interesting to test those skills with items because of the randomness and how they aren't interesting to begin with -- they're either a free KO, a projectile that you can throw a number of times with high knockback, a heal certain %, or explode inducing high knockback.
I could go on but here's a good video example of why items are banned/were banned in Melee and illustrates the main, core issue (random item spawns): https://www.youtube.com/watch?v=7EFx0-Zkn54
Of course, they fixed the one issue in that video with container items with explosives by separating them in item switch in Brawl and allowing you to turn them off but the rest of the items were still either stupidly OP or don't actually offer anything interesting to competitive play because of how they are designed. The argument that items would add an interesting layer to Smash only works if the items were actually made for that environment -- but they're not.
Just wanted to clarify that the way items are currently designed don't work under a more serious competitive setting like people tend to optimistically think they would.
What if every character just had an alt that was Bayonetta dressed as them?
What if every character just had an alt that was Bayonetta dressed as them?
I think what what you're talking about if how Bayonetta isn't a Nintendo character nor are her games huge. Megaman makes a good Smash character because he's iconic with the NES era. Sonic and Pac-Man are both huge video game mascots, Snake is also but not to as big an extent as those two.
Bayonetta has two games, one unreleased. and she isn't a Nintendo character other than the second game having publishing help from Nintendo.
Despite all that I still think she'd be a interesting character. I just understand where you're coming from.
Awesome thanks!I feel like they would have had to show her trophy in that ESRB ratings vid if she were featured in the game in any capacity.
The JP campaign says "everyone who registers both games--without exception--will receive the soundtrack selection CDs," so I can imagine the US side will follow through.
Sorry, but even Hamtaro has a higher chance than Miku simply because less parties are involved.
I adore Dedenne! <3 But when was this posted??Hamtaro is already in the game though
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It's been years since I last watched Donkey Kong Country the animated series.
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Why is everyone move like they're dancing in the episodes I watched? Also I must say Candy looks way better here.
I adore Dedenne! <3 But when was this posted??
That's my #1 hope for the direct today. We get a trailer... That leads to a Wario reveal, with him dressed as Bayonetta. Fart.Or the other way around
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helloooo, handsome
I adore Dedenne! <3 But when was this posted??
Dedenne's hard at work too
I adore Dedenne! <3 But when was this posted??