Super Smash Bros. for 3DS & Wii U Thread XV: Kübler-Ross Edition

Skill trees are pretty overwhelming at first but once you get used to it, they can be very reliable later on.

Skill trees are list of innate and passive boosts to a character. Selecting a branch will already provide an instant effect on a character (info can be seen while you are selecting a branch). Each branch has unique skills which you can learn by gaining SP (skill points), earned by winning in battles. Once you learn a skill, it is permanently active, regardless if you switch to another branch in the tree or not. There are skills that enhance stats, gives temporary buffs to party (when character is present) in battles, enables sets of armor to be equipped, etc. Once you learn a skill you'll move to the next skill in the branch to learn. You can move to other branches once you finish learning all the skills in a branch, or if you want other skills to be learned aside from the branch you are focused to learn early on.

Starter skill trees for each are 3, though 2 more branches will be unlocked via specific quests. As for skill links, there are skills that you can share with other party members. This can help them gain boosts that they will never learn on their own. You need to learn first the skill before you can share it, and you need to improve your party affinity to be able to share more skills. And you need affinity coins to "spend" to link skills. Un-linking skills gives back the affinity coins. Those are earned by beating unique enemies.
Awesome explanation. Bookmarking this for future reference.
 
Smash Bros 3DS is going to depend more on having good online than any other entry in the series, so it better play well online. If it plays like Brawl....ughh.
 
It's weird to consider that the span of time between Brawl and Smash 4 has exceeded the period between Melee and Brawl by a few months.
That is weird to consider. Hard to believe even.

Time passes so much faster when you're an old-timer... :(

Tried to double check: based on my shaky recall of the release dates of each (in NA), the gaps ends up 2411 vs 2447.
 
I'm pretty confident the online will be solid after Namco's Soul Calibur V and it's awesome netcode. Sure, different consoles, maybe different people,... and I think I heard TTT2's Wii U online wasn't that great, but I gotta have hope!
 
It's gotta be about 12-14 Smash years.

We have to grapple with our mortality eventually with a thread title like this.

People are born, come of age, get married, have kids, grow old and die within the span of a Smash day. Civilizations rise and fall in a Smash week. The time between the birth of existence and the end of everything is only a Smash month, and the first 1/100th of The Last Guardian's development cycle is a mere Smash season.

Time between now and Ridley is a Smash year?
 
Brawl's online wasn't unplayable, at least with friends. I played Brawl and PM with friends online many times.

It was only near-unplayable.

I can't remember a single time I ever got With Anyone to work without a connection error or lagfest, though.
 
Brawl's online wasn't unplayable, at least with friends. I played Brawl and PM with friends online many times.

It was only near-unplayable.

I can't remember a single time I ever got With Anyone to work without a connection error or lagfest, though.

Yup. Totally agree. Playing w/ friends was OKAY, but it sucked you had to do 2 minute matches and couldn't change many rules. That and there was no way to tell someone you were online and had to arrange it all ahead of time. No impromptu 'oh hey, so and so is online, let me invite them to a game.' I honestly still don't think smash 4 will let you do that, but we'll see.
 
Yup. Totally agree. Playing w/ friends was OKAY, but it sucked you had to do 2 minute matches and couldn't change many rules. That and there was no way to tell someone you were online and had to arrange it all ahead of time. No impromptu 'oh hey, so and so is online, let me invite them to a game.' I honestly still don't think smash 4 will let you do that, but we'll see.

???

Playing online with friends let you change all the rules, exactly like playing locally. You must be thinking of playing with randoms.
 
Then the game came out and people tried actually playing online.

LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

Honstly I never got extreme lag too often online except on moving stages like pirate ship and occasionally delfino square.
I'm gonna miss the lag. It was so much fun playing Spear Pillar online when Palkia came out.

Spear pillar with lag and palkia was so painful and whenever dialga used roar of time to make things even slower...

My favorite is still the laggy Final Destination slide show.
 
???

Playing online with friends let you change all the rules, exactly like playing locally. You must be thinking of playing with randoms.

Well, to be fair, I did it... for a whole month in 2008 before never playing online again, and I don't recall it letting me change some of the rules, but I could be misremembering. For some reason I thought it was 2 minute matches only.
 
I only have problems with random matches in Brawl. Too much lag sometimes, but sometimes there are matches where the lag was manageable.

Hopefully it isn't a problem this time.
 
There has never been a fighting game with online (barring some sort of bug or glitch) that prevented you from playing with anybody, anywhere in the World. Connections tend to be shittier if you're playing someone an ocean away (but no netcode can 100% fix that) but you can still play them.

What a silly line of conversation SMH
 
There has never been a fighting game with online (barring some sort of bug or glitch) that prevented you from playing with anybody, anywhere in the World. Connections tend to be shittier if you're playing someone an ocean away (but no netcode can 100% fix that) but you can still play them.

What a silly line of conversation SMH

But there have been plenty of multiplayer games that region lock you. Monster hunter, for example.

Just because nobody has yet doesn't mean it's not possible. That said, I highly doubt that they'll region lock the multiplayer.
 
With Anyone was pretty terrible, but only in its setup. Almost never had connection problems aside from launch period/college connection.
 
Clean:
daily-en_20140904_lcklj.jpg


I seriously keep forgetting Charizard and Pac-Man are even in this game. I didn't dabble much with Pokémon Trainer in Brawl, and we haven't seen a whole lot of Pac-Man in general...

My mom played Wolfenstein 3D in front of me and wouldn't stop after I told her the soldiers scared me. Seeing her fight Machine Gun Hitler scarred me >_>
Die, Allied schweinehund.

Has this been posted yet.

http://club2.nintendo.com/smash-promo/

smash bros soundtracks promo by Nintendo?
Yes. Several times. Since last Friday.

The reason we're not discussing it is because there's nothing to discuss. It's nice, but we don't have a track listing to go off of, so literally all we know is that the offer exists.

I can listen to Reyn talk all day. He's like the Australian pilot in Pacific Rim (the younger one), minus the douchebaggery.

Of all the best friends in videogames, surely Reyn is the best-est.
You can't make a rainbow without Reyn, baby.

I read the tutorials on skill trees and skill link but I'm not sure how they all work. I have Shulk set to the Integrity skill tree since the ability to block sounds useful. I'm not sure how I "level up" on the skill tree, though. Or what skill-linking with another partner does. It sounds like a skill link makes some of their abilities available to the other character?
This was already answered, but just for reinforcement: you "level up" on the skill tree automatically by earning SP from fights. (You can check how much more SP is needed to level up in the Skill Tree menu; it'll tell you how much you have on the branch, and how much you'll level up at.) Everything that you earned through levelling up is permanently active for that character, even when you switch to another branch to level it up - so, focus on the branch that has the Skill that sounds the most useful.

As for Skill Links, you can fill in the empty slots from other characters' skill trees - giving, say, Reyn the ability to do more damage from behind from Shulk's tree. Granted, this depends on three things:

A) Affinity between the character who has the skill you want and the character you want to give the skill.
B) How many Affinity Coins the latter character has available. These are generally granted for finding landmarks, clearing quests and the first time you defeat unique monsters; they're fully refunded when you de-equip a skill on the Skill Link, so feel free to experiment here.
C) The shapes of the skills available and the shapes of the available slots to put them in. These have to be an exact match. I believe there's one shape that no available slot has - diamond, I think? - rendering those skills totally unique to that character.

Skill Links are also generally only active if the source character is in the same active party as the destination character, too, so there's that.

I imagined so. This was the same TV show that argued the Power Rangers were satanic. lol
Reminds me of when some news channel in Argentina seriously suggested kids were drinking "Grog XD" from Monkey Island, complete with the in-game ingredient list. (It's the additional "XD" that makes it.)
 
I'm 100% sure they've realised their Brawl mistake, acknowledged it and have fixed it.

Namco's netcode.gods and Sakurai surely doesn't want another failed online title after the excellent Kid Icarus, and I'm also hoping it's been extensively tested across regions.
 
Heh. I still can't believe that people really hate that stage. That stage is one of my favorite stages

I'll agree, I actually really like that stage. I like when they base the stages around actual locations in the games, which is one thing I like a lot about this upcoming Smash.
 
Heh. I still can't believe that people really hate that stage. That stage is one of my favorite stages
The first Pokemon smash level since Saffron city to actually be based on a location from Pokemon. I like it for that reason.

Nice to see the three stages we know this time around are all direct locations from the game and not just generic areas themed around Pokemon.
 
The first Pokemon smash level since Saffron city to actually be based on a location from Pokemon. I like it for that reason.

Nice to see the three stages we know this time around are all direct locations from the game and not just generic areas themed around Pokemon.

I'm pretty sure Poke Floats exists somewhere
 
a Question just popped into my mind about the level of involvement of Namco. I know that they are helping with this, but helping with what exactly? Does anyone know? I mean namco has a pretty good pedigree with fighting games but nintendo didn't seem to need namco's help with smash before, at least to my knowledge.
 
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