Destiny |OT2| The Last Guardians

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I think what I would have enjoyed would have been a more episodic way of storytelling. Leave the mechanics, locations etc. but include some dynamic NPCs in the game for Storytelling reasons. For example when your brought to the city for the first time have you meet the leader (a dynamic in your face leader) trying to gather Hunters to fight off the enemy etc. Maybe conclude the Main Game (I've only played BETA) with beating this enemy but leave off where maybe this leader is now a power hungry corrupt guy who corrupted a lot of hunters to be a nasty band of dude running roughshod over what's left of humanity.

Maybe Season 2 is a culmination fight against your former leader and the now formed band of former Hunters (who are now AI enemies). Include the schisms with each of the different classes ( for class specific missions). Throw in some city levels as well. Srry, kinda talking out of my ass but something to give it a little more character.
 
Looking for peeps to play with. Casual 30 something guy here.

GT: nostronomo

Just started, maybe 3 or 4 missions in. Could use some pointers.
 
Wow, so many people complaining about difficulty, I've been playing the story missions solo on hard and I'm breezing through. If anything I'd like it to be harder.
 
After playing for a good ten or so hours over the past couple of days:

+I really like the PVE, for the most part. The mission design is repetitive but it's fun with friends and the environments are great, and the shooting is overall pretty satisfying.

+The art direction is gorgeous.

+The sound and overall atmosphere is great.

+The variety on offer is pretty decent.

+Exploration and traversal, while ultimately a bit shallow, is a lot of fun.

-Strikes are so bad. The bosses are abominable.

-PVP is a clusterfuck. The maps are incredibly boring both to look at and traverse, and the weapons seem wholly unbalanced. I understand that the level advantages are stripped in most modes, but I'm still getting put in matches with one or two level 19ish players who just completely dominate for the team they're on. Something just feels off about the whole thing.

-The weapon pool is piddly. Really, pathetically piddly. Taking away the different numbers for "different" guns, we have a really small variety of bog-standard shooter weapons.

-The social aspects are equally tiny. One tiny hub area for using four emotes in isn't exactly a lively lobby.

-The story is hot fucking nonsense.

I'm really interested in seeing what the critical consensus of this game is.
 
Between being slammed with work today and a new U2 album dropping (big deal in my world) I haven't had any time for Destiny! Might try and put in a little time before bed here but I'm wiped.

Is the beginning the same as it was in the beta?
 
Between being slammed with work today and a new U2 album dropping (big deal in my world) I haven't had any time for Destiny! Might try and put in a little time before bed here but I'm wiped.

Is the beginning the same as it was in the beta?

Yes, basically
 
I think the best part of Strikes are everything except the bosses. So far, the bosses have been bigger versions of enemies I've encountered.

Also, this game is fairly competent when playing remotely.
 
Between being slammed with work today and a new U2 album dropping (big deal in my world) I haven't had any time for Destiny! Might try and put in a little time before bed here but I'm wiped.

Is the beginning the same as it was in the beta?

Word for word.

Wow, so many people complaining about difficulty, I've been playing the story missions solo on hard and I'm breezing through. If anything I'd like it to be harder.

Feel the same mostly. Bosses could stand to be a bit more vicious, but less bullet spongy, though. Big boss fights just feel like an exercise in ammo conservation.
 
Finally hit level 10 after over 8 hours of play today. Still have a few moon missions to go as well and then it's off to Venus and Mars. Plenty of meat for those who just love the immaculate gameplay, fun encounters, leveling up and getting increasingly bad ass gear. Crack - the game.
 
Anyone else having an issue with the HUD on ps4? Whenever I start sprinting or turn suddenly, the aiming reticle, ammo counter, minimap, etc flashes side to side (like it's moving one frame to the left for a frame, back to middle, to right for a frame, repeat) then stops when I stand still. Sometimes it moves up and down as well, which makes the radar impossible to read.
 
After playing for a good ten or so hours over the past couple of days:

+I really like the PVE, for the most part. The mission design is repetitive but it's fun with friends and the environments are great, and the shooting is overall pretty satisfying.

+The art direction is gorgeous.

+The sound and overall atmosphere is great.

+The variety on offer is pretty decent.

+Exploration and traversal, while ultimately a bit shallow, is a lot of fun.

-Strikes are so bad. The bosses are abominable.

-PVP is a clusterfuck. The maps are incredibly boring both to look at and traverse, and the weapons seem wholly unbalanced. I understand that the level advantages are stripped in most modes, but I'm still getting put in matches with one or two level 19ish players who just completely dominate for the team they're on. Something just feels off about the whole thing.

-The weapon pool is piddly. Really, pathetically piddly. Taking away the different numbers for "different" guns, we have a really small variety of bog-standard shooter weapons.

-The social aspects are equally tiny. One tiny hub area for using four emotes in isn't exactly a lively lobby.

-The story is hot fucking nonsense.

I'm really interested in seeing what the critical consensus of this game is.

I feel like ian Malcolm in the ford explorer:

"Now, you do plan to have loot in your loot game, correct?"

How do you make a loot game where loot doesn't drop off enemies?

And the variety in the weapons is also super disappointing.

I wonder how this game took this long to make. Compared to a halo game it seems very lacking.
 
One of my biggest issues in this game seems like it'd be simple to fix. So to those Bungie members that frequent GAF here is my main suggestion (I have many but this is key right now):

Please add clan members lists to the player lists of in the game itself. If not there's little point to clans outside of the trophies/achievement, and we'd be 'forced' to have to add them to our friends list, which defeats the purpose of having a clan once again. In Halo 2 you hda the right idea. Why not do it here?
 
I think I'm done for the the first day. Game has its' flaws but I'm loving it anyway. The good far outweighs the bad, IMO.

Got my main Hunter up to level 13 and a Warlock up to level 5. Won't be too long before I start bladedancing!
 
I was finally able to sit down and play some tonight. Clocked in around 6 hours, reached level 9, and did a few of the moon story missions. I played with friends the entire time and had a blast! (sorry for ignoring any fireteam invites, Gaffers!) So far I'm extremely pleased, but if I had one complaint it's that Patrol is limited to fireteams of 3. For story missions and strikes I could see why they would limit the amount of players to balance the difficulty, but in patrol there's really no reason why they couldn't have upped the player count to 6. We split our fireteam at several points and rolled in party chat, but we should've been able to all play together.

Still, I'm really enjoying my time with Destiny and feel as though I'll be playing for a good, long time.
 
After playing for a good ten or so hours over the past couple of days:

+I really like the PVE, for the most part. The mission design is repetitive but it's fun with friends and the environments are great, and the shooting is overall pretty satisfying.

+The art direction is gorgeous.

+The sound and overall atmosphere is great.

+The variety on offer is pretty decent.

+Exploration and traversal, while ultimately a bit shallow, is a lot of fun.

-Strikes are so bad. The bosses are abominable.

-PVP is a clusterfuck. The maps are incredibly boring both to look at and traverse, and the weapons seem wholly unbalanced. I understand that the level advantages are stripped in most modes, but I'm still getting put in matches with one or two level 19ish players who just completely dominate for the team they're on. Something just feels off about the whole thing.

-The weapon pool is piddly. Really, pathetically piddly. Taking away the different numbers for "different" guns, we have a really small variety of bog-standard shooter weapons.

-The social aspects are equally tiny. One tiny hub area for using four emotes in isn't exactly a lively lobby.

-The story is hot fucking nonsense.

I'm really interested in seeing what the critical consensus of this game is.

+111111
 
I wonder how long destiny can maintain the community for
It'll end up like Halo 3 right around when halo reach launched. Still a loyal crowd who plays because they like the feel, but new players are seldom and some people will jump on for "nostalgia" or see how things have changed from time to time.
 
Also there's still some ridiculous lag in PvP: I shot a guy a bunch of times and his life didn't go down at all until he just randomly flew away. Also I've killed people after my death. It's getting ridiculous at points.
 
Did Bungie reduce the amount of glimmer you get from loot chests now? I've noticed I picked up 40 or so when I used to get around 180 when I was around Rocketyard.
 
my opinion on crucible maps i've played from best to worst

shores of time
firebase delphi
rusted lands
exodus blue
first light
blind watch
twilight gap
 
Did Bungie reduce the amount of glimmer you get from loot chests now? I've noticed I picked up 40 or so when I used to get around 180 when I was around Rocketyard.

Yup. Try farming in Old Earth. It's noticeable. That's probably the reason why glimmer amounts got nerfed.

Final game feels way harder than Beta. It's more like the Alpha.

Indeed. The Vagrant snipers remind me of those snipers from the Halo games.
 
Just finished
Venus
, but it's time for bed. After the first 6 hours, I really like it. Gameplay's fun, environments look nice and I like PvP for the most part. There's a lot wrong with it though, like the story, dialogue and lack of mission variety. I hope the first expansion can address these and maybe some of the other small complaints I have.
 
If I had to level any criticism towards it, it would have to be that there are too many empty caves and rooms. I just feel that there needs to be a bit more loot in the empty spaces. Add more stuff, Bungie.
 
So I've entered the grimoire codes that have been circulating into my Bungie account and then clicked to redeem them on the code page. However, when I go into my grimoire, I can't really tell what cards the codes unlocked. Anyone know?
 
Was telling friends before this came out that I thought the hype was unsubstantiated and a lot of people were going to be disappointed. I wanted to like the game. I really did. But it's just so...lacking. It's got the worst parts of an MMO combined with the worst parts of a shooter in some recipe of undercooked shit. The environments are nice -- what few there are -- and the gunplay is nice, but that's it. Everything else is mediocrity incarnate. ANd that story...Jesus fuck. I expected something a bit better than the first Borderlands, and this is easily worse than that.
 
PvP tells you if friend are playing in a particular playlist. Awesome. But it doesn't tell you WHO is playing. And if you go to your roster and hover the cursor over your friends, it STILL doesn't tell you what they're doing in the game. It does, however, tell you that they're "Online Playing Destiny" in case you couldn't already tell by the fact that they appear above your friends who aren't playing Destiny in the roster. You have to select each friend from the roster, wait a few seconds as information loads, and -- finally -- you can see what they're playing. You have to do this for every person, though. There's no way to see what twenty of your friends are doing in the game at a glance. Instead it takes three steps (move cursor, select, go back) and a few seconds of waiting per person. This is SUCH bad UI design.
 
After playing for a good ten or so hours over the past couple of days:

+I really like the PVE, for the most part. The mission design is repetitive but it's fun with friends and the environments are great, and the shooting is overall pretty satisfying.

+The art direction is gorgeous.

+The sound and overall atmosphere is great.

+The variety on offer is pretty decent.

+Exploration and traversal, while ultimately a bit shallow, is a lot of fun.

-Strikes are so bad. The bosses are abominable.

-PVP is a clusterfuck. The maps are incredibly boring both to look at and traverse, and the weapons seem wholly unbalanced. I understand that the level advantages are stripped in most modes, but I'm still getting put in matches with one or two level 19ish players who just completely dominate for the team they're on. Something just feels off about the whole thing.

-The weapon pool is piddly. Really, pathetically piddly. Taking away the different numbers for "different" guns, we have a really small variety of bog-standard shooter weapons.

-The social aspects are equally tiny. One tiny hub area for using four emotes in isn't exactly a lively lobby.

-The story is hot fucking nonsense.

I'm really interested in seeing what the critical consensus of this game is.

This is incredibly accurate.
 
Whew, beat Summon Pits first try with randoms, a bit underleveled and undergeared, only wiped once. Took quite a while though, 30 mins. Doesn't need to be nerfed imo
 
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